A teasing peek at the future of EVE Online
A glorious new vision for the future of EVE Online and DUST 514 has been unveiled, though don't go counting CCP's chickens just yet.
EVE Online developer CCP Games revealed its vision for the EVE universe's future during the annual Fanfest event with a stylish cinematic trailer.
The concept video hints at complex interaction between EVE and the upcoming console FPS DUST 514, with EVE players bombarding soldiers on the surface of a planet. It's been known all along that DUST would connect with EVE but initial examples given were simple interactions, such as EVE players contracting DUST players to secure resources for them to use in the MMORPG.
While the video may use in-game assets, it is still only a vision, not a blueprint. What you see here may not reflect features that ultimately make it into the games, and certainly doesn't imply you'll see any of it soon. We've still yet to receive the 'walking in stations' update Incarna, which CCP first announced at the 2006 Fanfest. It's not expected to arrive until this summer at the earliest, and even then only in a very limited form.
Plus, of course, EVE always manages to look far more action-packed in trailers than it is in (virtual) reality.
Not all plans revealed were quite so vague, though, as CCP also unveiled new ship turret models and animations and new nebulae that'll be coming to EVE.
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Comment on A teasing peek at the future of EVE Online, by Alice O'Connor.
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I doubt CCP would include station PVP unless it was consensual. Also I hope they aren't counting on players from both games having to support each other for tasks to be completed.(Raid style events that are known to require players of both games sure, but hopefully not all cases.
"Plus, of course, EVE always manages to look far more action-packed in trailers than it is in (virtual) reality."
This too. I really enjoy EVE, but the trailers make it look like a whole other game.-
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Well ok, in terms of High Sec, you will be Concorded pretty quick in space if you try to PVP without consent(not talking stealing a can, firing on the other guy as you doing so gives consent). In a station, they can handle that as well but from what I've seen there is no "HitPoint" being presented to characters in stations, meaning there is no way to PVP since you can't fire(need a weapon first) on something that doesn't have a point of death.
In lowsec it's not consensual sure, but I highly doubt anyone not belonging to the corp/alliance would be allowed to dock and enter the common areas without some serious restrictions/getting overwhelmed before they have a chance to blink.-
I think you have nullsec and lowsec confused. There are npc stations all over lowsec, and corp/alliances can't control who comes and goes. Only in nullsec where they erect their own stations does this happen. And don't tell me about bubbling as again, that is a nullsec only tool. You can't bubble camp in lowsec.
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Again, no hitpoints = no PVP in stations. Plus while there certainly are NPC stations in lowsec, first, why would you dock at one if your corp owned a POS if you also knew you could be killed in station in an NPC station. 2, why would said NPC station not have their own security to stop unruly guests. 3 if you don't own a POS then you'd just stay in your ship in the dockyard. If you left, that means you are consenting to being possibly attacked.
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Turret animations,
they look nice, but seriously, you don't play the game zoomed in gawping at your ship...not if you want to live!
CCP need to sell this game with truer representations of the actual gameplay, or (preferably) focus on improving the antiquated UI so that it is more visually appealing and functional. THAT's what player interact with every day, not this pretty Internet spaceships that Eve videos are dominated with.-
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Seriously, if they made it so you could fly the small ships with a joystick, mouse (freelancer), or gamepad, it would be fucking awesome scale. Give the logistic birds eye stuff to the cruisers and up.. I could see a Homeworld combined with Freespace MMO where people get assigned to cruisers and such doing pretty well..
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thats actually a player/design problem. Each side tries to outdo the other on who can shoot further. The lack of damage at those ranges is negated by the sheer numbers of people on each side. If you can shoot further than the other team, you win because their damage doesn't hit you, or what does is minimal. However, it has to be guns because fighting from those ranges in missiles is pretty much a flying flag of "this thing is heading towards you, but since you are aligned out, they won't arrive before you have left the field".
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I almost loaded up my latest Freelancer save yesterday. This is like the 6th time I've finished the campaign, but I've never 100%'d the Wrecks. This time, I got all the wrecks in the "Campaign Areas" while I was doing missions in those areas (when they send you out to earn money for a while, I'd hit the wrecks). So I still have Sector Omega wrecks and such to hit. But I am in my Hammerhead.
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With the current combat mechanics there is no point to allowing joystick control. You are just going to do the same thing that the game currently does and orbit the other player and shoot.
They would have to gut the entire combat engine and start over to make joystick control make sense. If you fly in pvp you find out there is plenty to do that isn't controlling your ship.
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