Prey 2 formally announced for 2012
Human Head Studios will deliver the sequel to its mind-bending shooter to PC, Xbox 360 and PS3 in 2012, publisher Bethesda has announced.
We'd heard little of Prey 2 since it was confirmed back in May 2008, until today's announcement from publisher Bethesda Softworks that it'll be released for PC, Xbox 360 and PlayStation 3 in 2012.
Creator Human Head Studios is developing the sequel to its gravity-flipping, mind-boggling shooter upon an unspecified version of the id Tech engine. One can only hope that it'll be the Rage-powering id Tech 5, giving us gruesome and disturbing organic architecture rendered in greater detail than ever. The original Prey used id Tech 4, the Doom 3
"We are thrilled to be working with Bethesda on Prey 2," project lead Chris Rhinehart said in today's announcement. "Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We're excited to show gamers the title we have been working on and hope they will be as excited by this title as we are."
Bethesda and id's parent company ZeniMax Media acquired the rights to Prey in 2009.
More details are due in the May issues of Official Xbox Magazine and PlayStation: The Official Magazine.
Back in 2008, Prey 2 was said to see star Tommy framed for the disappearance of his family and girlfriend ("aliens did it" presumably being a poor excuse), escaping "an Earth that no longer wants him for a future that cannot survive without him." A lot can change in three years, though.
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Comment on Prey 2 formally announced for 2012, by Alice O'Connor.
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I don't have any of my old PC Gamer mags (the one's that were as thick as a paperback novel) but I believe the announcement for Prey came either in the same issue as Duke Nukem Forever or very near to that time-frame (before PCG switched to the slim content offering). I can neither confirm nor deny the fact that McGee was working on that title, just that 3DRealms was developing the IP at its inception.
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i wonder how much will change from the original. i don't think that type of shooter has a lot of legs in today's market. i'm curious what bethesda will do, will they RPG it up, give it an open world or do we get basic (boring) run and gun with more of the gravity mechanic?
sounds like we are getting an open world but i wonder how open. -
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I really enjoyed it because of all the gravity stuff. Made you really think in all directions. Plus a lot of the weapons felt overpowered, but it was fun because you had to run away when someone had a rocket launcher or that acid shotgun thing. Felt old school. The netcode was pretty terrible though.
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Toward the end of the game, I felt that they ran out of time or ideas. The final portion just seems to be more bad guys with better resistance to bullets. I thought the whole thing went pear shaped during that last "in the spirit world" sequence. I thought there was going to be the last Power Up/New Feature thing, but instead it's just a "kill off the waves for X amount of time" thing and then I'm returned to the alien ship for more slogging through bullet sponges. That's where I got bored with it. :(
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