Mech combat FPS 'Hawken' announced
A multiplayer mech combat FPS with gorgeous retro-future environments has been announced by indie developer Adhesive Games.
There's little better in life than multiplayer mech battles and nowhere better to fight them than Ghost in the Shell-ish futuristic cityscapes, which makes Indie developer Adhesive Games' announcement (via Rock, Paper, Shotgun) of mech combat FPS Hawken jolly exciting.
Adhesive makes the disclaimer that the Unreal Engine FPS has only been in development for nine months and is still a work in progress, but as you can see, it's already looking gorgeous:
Rather than slow, ungainly, mega-mechs, Hawken features agile constructions. Adhesive explains that it wants to create "an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic."
Hawken will offer two "unique" team modes, along with team-based and free-for-all deathmatch.
Adhesive notes that it hopes to release Hawken as a downloadable title for PC, Xbox 360 and PlayStation 3 with "a relatively low cost compared to boxed games." It'll be released "when it's done."
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Comment on Mech combat FPS 'Hawken' announced, by Alice O'Connor.
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You should really check out www.mechlivinglegends.net, it's a full Mechwarrior mod for Crysis that just keeps getting better.
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If I had the money to blow on a game that probably wouldn't sell very well I'd make a mech based MMO that included mechs of all shapes and sizes, small mechs would be pilot-able by individuals while larger ones would require increasingly larger teams (and into more specialized roles, gunners, pilots, engineers, etc.). Of course, this has probably been tried before and I just don't remember it.
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Adhesive makes the disclaimer that the Unreal Engine FPS has only been in development for nine months and is still a work in progress.
Dur you know right above the vid.
Over all it looks nice can not wait to see how far they can push the unreal engine with this game.
Only problem is it looks like the mechs move abit to fast there easy 20-30 tons yet run around like a madman.
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I don't think that works. It puts them in the same maneuverability and travel realm as the larger mechs, without giving them the heavier armor and weapons to allow them compete. To continue the modern weapon analogy, when humvees in the vicinity of tanks, the tanks win.
Power armor is more-or-less upgraded infantry, which ironically has a greater ability to counter armor than light vehicles.-
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I'm not. I'm just thinking of scale. A 5-ton vehicle is going to be able to carry far less armor than a 50-ton vehicle, while still being nearly as seriously restricted in concealment and terrain traversal compared to infantry. If the 5-ton vehicle isn't limited in armor capacity, why use the 50-ton vehicles? The 50-tonners are just bigger targets.
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Wow, they made this in 9 months? Looks amazing. They need special abilities, like cloaking, rail gun, etc. And I hope the game doesn't rely too much on reticules, like in Battlefield where you can't see the person you're shooting at because there's a huge green box indicating their position (I could be wrong about this, but that was my lasting impression of Battlefield 2). Coming from my years of Rogue Spear, this new trend in games is disheartening. You no longer rely on looking for visual cues to discern between friend and foe, which is a shame considering that graphical power is like 20x greater than it was back when RS came out.
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The jumping mech thing disappoints me, it seems like it will just be a jump and hover fest.
As Arcanum said, I'd rather have the mechs have a "realistic" weight to them, not seeing cracks in the ground when they land looked odd. Hopefully those are added since it's only 9 months in.
I do love the way the world looks though, very impressive. -
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The environment looks great but the game seems to play like a typical fps with jet packs. The great thing about Mechwarrior and Steel Battalion is it made you feel like you were operating 10 to 50 ton walking tanks. To me the ultimate multiplayer 'mech' game would feature hulking walking mechs ranging from scout class to super heavy class, fighter jets, attack helicopters, conventional tanks, and regular infantry. All that and fully destructible environments. For a low cost, indie title this looks awesome but the gameplay isn't my cup of tea as far as mech games go.
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http://www.rockpapershotgun.com/2011/03/10/robot-rock-hawken-is-quite-the-indie-game/ says nine people. Still, great work!
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