GDC: OnLive adding achievements, voice chat
OnLive is planning a few new features to put it closer to other digital distributors, according to the company's panel at GDC....
OnLive is planning a few new features to put it closer to other digital distributors, according to the company's panel at GDC. Joystiq reports that vice president of engineering Joe Bentley presented its plans for the coming year.
The cloud gaming service is working to include achievements, voice chat, game invites, and YouTube uploads of Brag Clips. Developers will also be able to support wireless controllers when games are played on mobile devices like the iPhone, iPad, or Android phones.
We're not sure exactly when these features will be included, of course. Bentley mentioned all of these features as targets for this year, though, so we shouldn't have to wait too long to get our meaningless pats on the back -- in the cloud.
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Comment on GDC: OnLive adding achievements, voice chat, by Steve Watts.
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The problem with these cloud video-streaming gaming services is that they are trying to sell high-end hardcore gaming to a casual audience. Hardcore gamers will not accept the lag and downgraded video quality, and already own a console or PC gaming rig that they will play their games on. Casual gamers are not going to be interested in the hardcore games they are putting on their service, and why pay a premium price for OnLive when casual gamers have all the low-cost PopCap-type games they need on their PC, or their smartphone, or their tablet. The reason for services like OnLive to exist has evaporated over the last 2 years. You don't need to spend $2500 for a high-end PC every few years anymore to keep up with the mainstream of gaming.
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You pretty much summed up the divide between core gamer and the social media gamer. A lot of casual games are being built-in to new internet ready TVs and Bluray players now and more expected to show up eventually. I think in some ways your right onLive will have to compete in some areas with that.
In addition to what you mentioned which is pretty accurate you also forgot about the fact that the games on the service have a built in expiration date. If you think about it would achievements really mean anything on a cloud based service if the games no longer exist on it.
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