Weekend Confirmed Episode 49
Killzone 3, Bulletstorm, the Witcher 2, and Deus Ex: Human Revolution lead things off in Whatcha' Been Playin? Jeff, Jeff, and Billy join Garnett on this week's show. 3DS launch lineup and more in the Front Page.
As winter storms head into California, a deluge of big games rain down on Whatcha' Been Playin? getting this week's show off to a strong start. Killzone 3, Bulletstorm, the Witcher 2, and Deus Ex: Human Revolution. With Jeff, Jeff, and Billy joining Garnett around the mics, the Warning picks up your conversations on controllers, matchmaking, and what it takes to make an enjoyable game. The show finishes strong with news of the 3DS launch titles, a new Medal of Honor from EA, and more in the Front Page.
Weekend Confirmed Ep. 49: 02/18/2011
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 49 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin?: Start: 00:00:00 End: 00:28:08
- Whatcha' Been Playin? and Cannata-ford: 00:28:48 End: 01:02:07
- The Warning: 01:03:18 End: 01:37:32
- Featured Music "Window" by Pink Polo Productions: 01:37:32 End: 01:39:58
- The Front Page: Start: 01:39:58 End: 02:17:39
Featured Music break drops "Windows" by Pink Polo Prfocusing mainly on Hip Hop, Rock, Reggae, and Dance genres. Offering production, beat making, mixing, and mastering services. Catch them on their BandCamp page or Facebook
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comment on Weekend Confirmed Episode 49, by Garnett Lee.
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We had to change where the episodes were being hosted for Weekend Confirmed with the Shacknews redesign. You may have to resubscribe and you may see double episodes in your library this week. Sorry for any inconveniences this may cause you. Our library of back shows is not currently working either so the only shows you'll have access to right now is today's show plus the last 10.
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I've started a Question of the Week topic on our Facebook page http://www.facebook.com/topic.php?uid=124737857547100&topic=370 This might make it easier for us to find your questions that you want answered by the fellas.
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Well it was 4 minute Warning to start off, where they would address listener questions with 4 minutes collectively. Then they took out the 4 minutes so that they could spend longer on the questions, but still address listener questions. Hence still using "The Warning" since that has continued to happen.
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I like it like that though. I think, with the comments like this, it will kill most of the interesting discussion and will make it harder to find what little interesting discussion there is left.
Can the comments be changed back to the way they were? This is horrible. It's inconceivable that anyone could have thought that this way would be better. I don't care about the rest of the site; the only reason I come to Shacknews is because of the community in the WC comments section. Now it's dead.-
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He's just not used to it yet. Functionally, it's exactly the same as it was except you can't see the massive posts people often made at first glance, only a one line preview of the contents.
Which does take some adjusting. You have to click every reply to the root "Shacknews" post to see what people are saying. -
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I know and I'm all for the current method of comments for stuff hitting the chatty, he's probably noticing an increased of junk replies whereas before his podcast thread mostly got discussion by and for the actual podcast.
It might get better once a few people adjust to newshack, I'd say give it some time Garnett!
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Yeah, by the time people actually listen to the podcast that only came out a few hours ago and have something worth replying about, there will be more than a few posts like he's accustomed to.
It's just caught up in the new shack transition, and two of the big, gay subthreads that aren't really on topic are his and Garnett's in response to his. It will settle down like Fyunch Click said. -
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Having the ability to colapse subthreads may be really helpful for the news story comments -- but I think Dave-A is right about letting the new system get a chance to settle in. It seems a lot of the complianing is about cultrure shock between the different "styles" of comments found from the chatty to the frontpage to WC and others...
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I really do think it'll settle down. I enjoy the comments being posted in the chatty because they potentially let me see interesting discussion that I would have otherwise missed. This big silly subthread wouldn't have happened if you hadn't drawn attention to it, and as everybody gets used to the system I just don't think it'll be an issue.
As has been pointed out, the organization is the same, the only difference is the presentation. Perhaps - if it wouldn't be too much work to get right - the solution would be to keep the one-thread-many-replies display when it's part of the chatty, but treat each reply as a separate thread when in story views.
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Garnett, it is probably best if when you go to the weekend confirmed page (or any story page really) each person can make new threads in there, but on the chatty they just show up as replies to the OP.
I.e. on the front page stories, the OP should be removed, and "new threads" should really just be replies, however they will show up as "new threads" on the story pages.
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I felt at the time that this was probably one of the more evolved form of a point and click adventure. It was just such a wonderful feeling being able to play the game multiple times with different things happening. Plus they did such a great job in conveying the feeling, mood, and settings of the movie and book.
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I wish Medal of Honor would look at some of the movies being made about the current generation of war. Not just Hurt Locker, but stuff like Black Hawk Down and Body of Lies.
War as Call of Duty presents it feels a lot like WW2 war movies. Easily distinguishable lines of battle, easily identifiable good guys and bad guys.
War of today is about not knowing who or where your enemy is.
Give us one location, a city. Give us one objective, to take out a warlord or something. Now give us a piece of intel to work with. A contact that may know somebody who knows somebody, but he wants his family taken to safety first. Move up the ladder until you close in on the target(s), generals or dissidents.
Make it hard to pick out enemies among innocents, and make it possible to kill innocents accidentally. Don't make it a game over screen, make us deal with the fact that we just killed an innocent man, because we thought he was reaching for an RPG when he was really just reaching for his small child.
Switch up the balls-out shooting a la COD, with Half-Life 2 style interaction, talking to members of the community. Interrogating enemies, talking with members of the town that are peaceful, maybe talking to members of a resistance.-
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I dont think the game should reprimand you. I just think you should have to stand there and watch as the crying child runs over and grabs onto the dead body of the father you just accidentally killed.
Think about Hurt Locker though. A cell phone. A video camera. A car. These mundane objects become weapons, people in the area are all suspects and potential hostiles. You're chronically in danger, yet unable to determine where from, and lashing out at first instinct could result in innocent life lost.
This is a war where the enemy uses civilians as camoflage and cover. I want to experience that omnipresent anxiety and suspense.
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I think the big probleme with war shooters right now is that they're mostly modeled after the first two Call of Duty games. Those mainly focused on conventional warfare between the big, uniformed powers of WWII. That kind of gameplay is less compatible with today's wars.
We haven't really figured out how to fully convey unconventional warfare and counterinsurgency in video games yet. That's probably part of why the Modern Warfare games had to make up war scenarios in order to create a modern conventional war.
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This mirrors a concern I had while listening to the description of Homefront.
My fear is that by relying on such intense imagery while painting such a one-sided picture of the opposing forces as near universally evil, this game could end up stirring people feelings, and then not having a whole lot to say after the fact.
If the fictional Korean army weren't depicted as genocidal baby eaters, it might have given the developers a chance to make an actual statement. By depicting the collateral damages of war, as they would look in your own backyard, we have a chance to look in the mirror and maybe contemplate the consequences that we ourselves could be inflicting upon other countries, even when we have the best intentions in mind.
By playing the atrocity card, this whole message is effectively rendered moot, and the whole thing comes off as somewhere between nationalist propaganda and Micheal Bay.
Granted, I'm really only going on what I've heard, so maybe the game will tackle these issues a little more sensitively than I'm imagining.-
I feel like these themes only carry weight with American audiences when Americans are on the receiving end military oppression, the last 10 years campaigns overseas notwithstanding.
After you finish off the fang-toothed Koreans in the campaign, get ready for the generic arabs with snakes for hair in the dlc. -
I think that the only reason why these fears are so intense is that the "victim" is the US, which many on this board/site have groundings in, and the enemy, who is still pretty secretive, and we only know of what the media either portrays or directly show us to interpret ourselves. The combination of both aspects makes this a very intense experience: Attachment + The worst case scenario for the unknown (that has potential to be a reality).
However, put it this way. would one felt the same way if the "victim" was instead the UK, or Australia? To Americans, the impact would definitely not make as big of an impact, but it would for the respective countries that are involved. The opening for MW2 for example. While people felt that airport scene was effective in establishing the tone, to me it was understandable why the Russians were "not amused". Again if we substituted the settings of the scene, to the US. I think we'll see a huge outrage as it would hit too close to home for many. Thinking about it, that scene does come off as a bit of a cheapshot in the manner of conveying the intensity; in the way where IW knew the uproar this could have if set in the US, and so they picked another country that people have heard of, but wouldn't impact the US market as much. Just a spur of the moment "theory" ;o)
The other thing that could put this into perspective is the substitution of the Koreans with an Alien force. This again would not have the same impact since many regard Aliens as something completely fictional, thus even if one shows aliens doing torture to the Americans, it would still seem really fictional.
So ultimately I don't think its the physical act of the atrocities that is making it uncomfortable, but the setting itself and the "worst case scenario" from a real and unknown enemy.
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So a Kinect SDK for PC? Interesting, I wonder if that means you need to be 8 feet away from your PC monitor? That would be ridiculous. Hopefully they can make Kinect useful at a reasonable distance; like you would for a webcam. But if they can do that, then maybe that means they could do the same for 360. I'm interested in some of the applications for Kinect, but I simply don't have enough room to use it.
Also, I told you guys that you needed to rename Jeff Mattas. Two Jeff's is too confusing....I suggested Ivan before. ;p -
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BTW, you who are having trouble with this new format, I have a link for you: http://www.shacknews.com/chatty?id=25360470#itemanchor_25360470
Have some free stuff! (Shack does this every Friday in the MAIN CHATTY. Come join us!) -
On the topic of games that could use kinect in conjuction with a gamepad (or in this case, wheel too?) -
Forza 4 was recently mentioned as having a form of head tracking by leaning to adjust the camera / perspective: http://www.shacknews.com/article/67578/details-emerge-on-forza-4s
That's the best example I've seen so far, also something I remember mentioning as a use for kinect a while ago. I wish search was working!-
Ah, here it is. http://www.shacknews.com/chatty?id=24850307
I forgot about the bit about leaning forward to get a better view of the upcoming road, would be sweet if they go that far but even leaning left / right a bit to look around will be awesome, and you'll be able to keep your eyes on the screen more than you would by actually looking left / right like traditional head tracking. -
That does sound cool.
It, for some reason, reminds me of when Sony showed off a feature for GT5. You could use your PSP as a rear-view mirror for the game. I don't think the feature is in the game, but it was a really cool concept.
I think that those types of concepts for Kinect are really interesting and exciting.
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I will say this:
If you don't game, and truly don't know the first thing about gaming, then from the outside looking in, it probably appears as though the the primary challenge of games is learning how to push the buttons on the controller faster and more effectively.
Think about how many times non-gamers have brought up "hand-eye coordination" as the primary benefit of gaming, as if no other mental workout were going on.
It's only natural, in a way, that the controller will get scapegoated. -
Wow, Garnett's not kidding about Home Shopping http://www.youtube.com/watch?v=VpnK4zohVpY
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It is just too hard to follow. Threads might have fallen to the wayside before, but at least it was easy to read the ones that were getting replies. Now, it is all one big clump of random comments and the replies are getting too spread apart. I think the best option would have been to take the old method, but start adding new threads people start on already existing topics to earlier threads. Tell people that you are enforcing a strict one thread per topic policy.
I will stay around no matter what, and I am a fan of sites growing, but this change seems to throw out both what did and did not work.
Thanks!-
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I can see the potential in this style, but I would still at least make separate threads. One for each of the main issues talked about in the Warning, one for the whole show, and one for potential Warning ideas seems like a good idea to me. That way you can easily get to the section you want, and the sections will be less cluttered than this one page of massive text is.
I do appreciate trying to keep moving things forward, however, and if you want to try it like this for a week or two I am game.-
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I will agree with the voices calling for a return to the old style, the run-on formatting of the comments as they are now just looks low-rent and rushed. The previous method showed at least a hit of style behind the formatting and also made it much easier on the eyes. I'm all for accepting changes and rolling with it for a while to see what sticks, but this is busted and less efficient compared to the previous styling.
Also, a request I've been needing since I first followed Garnett here from 1up is a simple option to change the background from black to white. All sites that I frequent offer the option and I unfortunately find it to be a necessary one, as viewing white text on a black background burns out my eyes after only a few moments. I want to keep up with these threads at work (or home, but, you know, mostly at work) and black on white just doesn't make that possible. Hope there are others in the same camp as me so we can get this easy fix!
Hope to see a happy medium between the two styles of comment threads and an addition of the tone option! Keep confirming weekends and I'll stick around as long as my bloodshot eyeballs will let me!
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I have been both dreading and hugely anticipating Homefront. I think Operation Flashpoint had a huge amount of potential that got hurt by bad multiplayer bugs in the first few weeks, weak AI in the single player, and shooting mechanics that didn't feel AAA.
Can anyone assure me Homefront won't be the same mix of awesome and awful?-
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I really think Operation Flashpoint is the beginning of what the guys talked about when they wished for people to stop chasing the CoD model of shooters. It is far from a perfect mix, and needed more QA and an actual effective story, but nothing beats the immersion of walking around so much territory wondering when the next soldier you will fight will be. To me, the larger scope of Operation Flashpoint's battlefields added a ton of tension to the battles. Sadly, A.I. issues and some unpolished mechanics kept it from getting the following I think it could have had if it hit all the notes right.
I think the big advances in FPSs will come from B level titles like this, but they will mostly remain as sidenotes if the teams making titles like Homefront and Operation Flashpoint can't get the quality up. Being B level is fine, but I think you can be a B level title and become AAA by taking the time to make sure your title is as polished as it possibly can be. -
Frontlines single player was so artificial to me... since the entire thing was built on the "multiplayer" mechanics, I really didn't have much fun going through campaign. And to be honest, it was not as chaotic as I wanted it to be... since most of the time, all you had to deal with was 7-8 soldiers/tanks at time...
OP Flashpoint is much better in regards to mechanics and how it approaches game design.
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It's my song called "Can't Stop My Shine" Feat. X2 and you can listen to the entire thing here for free http://www.reverbnation.com/play_now/song_7176902 or you can buy it on iTunes here: http://itunes.apple.com/us/album/cant-stop-my-shine-feat-x2/id417086177?i=417086306
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I haven't played any of the Deus Ex games, so the new one isn't really on my radar. It does sound really cool though, so I might give it a shot when it comes out. I might even try some of the older games since everyone seemed to be really high on them. I love games that give you the option of using stealth, so that's a big plus.
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I have only played the first one, and I have to say that I have fond memories about it. However the trouble with revisiting games like this is that we have become so used to what the current standard of FPS games, that the first barrier of entry will be getting over the (now) antiquated nature of it; graphics and mechanics-wise. Once that barrier had been broken, I think you will fully appreciate how much the game set a standard in storytelling and a uniquely linear pathway. What I mean by the latter is that even though there are multiple ways of going about a certain objective, the core of it is a linear path, though the genius is that it doesn't feel that way when you are doing it.
Oh and big tip when you do play: don't invest in swimming!
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MATCHMAKING.... I would love a unified matchmaking system that's puts me into games with people of equal skill. I don't think it needs to be a ranking system though. That should be separate. Couldn't the game evaluate your past performance like Jeff mentioned re: MW, MW2 and WAW?
There's nothing worse that getting into a game of CODBLOPS only to be completely owned by one or two guys in the match who end up with a score of 38-4. The best games of domination that I play are the ones where the final score is 200-196 and that a win or a loss is never certain. I just want to play against people that are as good (or bad as the case may be) as I am. I close loss is way more fun that a crushing win.
PS I tried to use the capitals at the beginning to make it so people could actually pickout my post and notice it was there. Not a fan of the new comment format, willing to give it a try but initial impression is really terrible. -
I don't know if it's me, but KZ3 public games have been awful.
Garrnet says he's had a delightful experience, but I couldn't disagree more. In the four times I've gone into the wild I've either been spawn-camped relentlessly or serenaded by 11-year-olds, and on one occasion spawn-camped by singing 11-year-olds. It was like getting my ears were getting gangbanged by Justin Bieber.
Maybe it's me, but I'll take your average XBL players uncanny ability to discern my sexuality though my Oddball skillz over playing babysitter to 23 4th graders on the PS3.-
Fixed.
I don't know if it's me, but KZ3 public games have been awful.
Garrnet says he's had a delightful experience, but I couldn't disagree more. In the four times I've gone into the wild I've either been spawn-camped relentlessly or serenaded by 11-year-olds, and on one occasion spawn-camped by singing 11-year-olds. It was like my ears were gangbanged by Justin Bieber.
I'll take your average XBL players uncanny ability to discern my sexuality though my Oddball skillz over playing babysitter to 23 4th graders on the PS3.
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MEDALOFHONOR... why not make each single player level a recreation of a scenario where an actual soldier won an actual medal of honor? You'd get points for adherence to what actually happened. Similar to the Michael Jordan challenges in NBA2K11.
A cohesive story wouldn't matter. You could skip around to different wars, different branches of the military, different types of soldiers etc. I think it would be freaking awesome. -
hey guys... I have been an avid listener for a long long time... and I usually don't comment
I know this might be completely irrelevent.. but there was a talk of Deus Ex and how excited you guys got...(regarding the story)
I made a 3 minute short film recently that you might get a kick out of... Check it out and let me know what you think (actually the tech-room was a lot inspired by the concepts of Deus Ex)
http://www.youtube.com/watch?v=nGMTQhuideY -
On the 3DS game pricing: I agree that $40-$50 is a bit much for portable games, but I guess I'm confused as to Garnett's objection to it, especially considering he just spent the previous episode (or the one before?) defending the frankly insane cost of the NGP.
And as far as that debate goes, I don't think it's really a fair comparison to make between laptops and their pricing vs desktops, and handhelds and their price vs home systems. Laptops are, at least, still functional and easily usable for pretty much any computer task. Much as I appreciate the versatility of a handheld system with a web browser, I'm not in a hurry to use it too much for that. Considering average screen size and versatility, I really don't think you can justify the same kind of price jump for making the tech smaller with gaming handhelds that you can with a full size laptop.-
For the games, without having experienced the games, it seems expensive on face value. However until one experiences it, it's a tough call as to whether its worth it or not.
As for comparing laptops and desktops, it really depends on your particular usage. For me, as much as I would love to have a desktop, a laptop makes more sense in my case since I've been migrating from place to place for the last 5 years for work and study, thus a laptop has more value to me than someone who really just takes it outdoors to browse for a bit. The only downside is the inability to modify the hardware as easily.
In the case of comparing high priced handhelds, to me it comes down to how you intend to use it. Personally, for high def graphics as advertised on NGP, I feel it'll be wasted on having it on a small screen. I would rather play on a larger screen. I normally treat handhelds as something that'll pass the time while I'm on an extended wait, such as commuting or waiting for some appointment. Phone games I see for something that needs an even shorter amount of time (to waste).
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Regarding all the hate on the most recent Medal of Honor, as much as it was derivative (in mechanics specially) I really think it had the most single memorable moment in games in the past year - "bruises and injuries would heal over time" sequence on the ledge of the mountain and jumping to utter uncertainty. (Even better than the way they handled each one of the noble six in Halo Reach - which is kind of similar in theme)
And I still loved the moments in the game that each guy followed right after the other guy continuing the story in the same timeline and showing how diverse group of skills come together in a war.. and I also really appreciated the whole game was set in real places with real cultures and still was respectful to Afghan people to a certain degree... (it wasn't just blockbuster dumb shit)
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With regard to the skill ranking discussion: Live already has one, along with a lot of other features. Trueskill ranking is what it's called.
A little history regarding Live.
Initially it was supposed to be a closed/semi-closed service, which, to an extent it still is. Remember that MS was supposed to host all servers related to games running on Live so that lag wouldn't be an issue. That changed when EA refused to put games using the service on Live, MS made an exemption to get EA games onto the console, which is why all EA games make an external connection to the EA servers. EA wants to collect their own usage data and not use MS's data. Once that exemption happened, others like Ubi for instance, also got the same concession. This also opened the door for the peer to peer model vs hosted servers.
Additionally, Trueskill, matchmaking, the friends list (and other Live features) is all left to the developer/publisher to implement as they see fit. The only dev to have really plumbed the depths of the available hooks has been Bungie and the Halo series. Think of how Halo 3 and Reach multiplayer stats and info are displayed on the friends pages and you'll get the briefest glimpse into how the Live hooks can be implemented. Of course Bungie at the time was a MS studio so it makes sense that the flagship dev making the console's flagship app would use everything available to them as an example of how the service could be utilized.
Like most things though it comes down to time and cost to the dev: and since the bottom line is more important to publishers we get weak and bare minimum implementations.
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I don't think that he's a contrarian to every viewpoint on the show. I didn't think that he was overly negative on Bulletstorm either. I think playing devil's advocate is a good thing on a podcast and that is something that Garnett has always done. He usually does a good job of furthering interesting discussion and I'm not sure why you think he has gotten worse, in that respect.
I actually find it refreshing and I wish that he would have taken a more contrarian stance on Red Dead Redemption. No negative views were expressed at all with that game. -
I believe Garnett was pondering about the need for games to use certain functions like crouching in every game because "it's there". I felt that there was a misunderstanding with what Garnett was trying to express.
For instance the comparison of Unreal Tournament and COD:BLOPS. I don't remember UT having a crouch function (though for the sake of this argument, just run with it), but COD:BLOPS has both crouch and prone. For COD:BLOPS, it uses them for intended strategic purposes, but for a fast-paced shooter like UT or even Bulletstorm, do those extra actions serve to add to the game, or are they there just because they're there? Personally I think it depends on the game style you're going for. Brian pointing out the L4D and Halo example shows that the crouch functions had it designed with a strategy element in mind. But for Bulletstorm, especially going through Echo where you're trying to do speed runs, crouching is next to useless (especially when you can slide).
As for the Bulletstorm thing, I don't think he was negative at all, though was just surprised with Billy's flip flopping of Killzone 3 and Bulletstorm. Also if I remember back to the second part of the E3 review, he pointed out that the game quality left a better impression to him than the demo experience since he had an over enthusiastic staff member cheering him on as he was playing it at E3.
Plus there were a few instances where everone was in agreement, and thus ending the topic rather abruptly. Like the episode with just Garnett and Jeff discussing about Valve wanting some control for a potential Half-Life movie.-
Garnett answered one of you questions in our "Question of the Week" spotlight. You can find it here http://www.youtube.com/weekendconfirmed Hopefully we can get them all ported up on here soon. Del
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Some of you have asked me to share that we have a Weekend Confirmed Youtube channel here in the chatty thread. So here is our page http://www.youtube.com/weekendconfirmed We have "Behind-the-Scenes" footage from Episode 34 until now and we've started doing a "Question of the Week" where each person on the show that week answers a question from the audience. If you have a question you'd like the crew to answer you can leave it on here or on http://www.facebook.com/weekendconfirmed.
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Nintendo really had the audacity to do press announcements during GDC. Do they have no integrity? Can't they rent out their own space and make their own press conference? GDC is for developers to talk about game development, not to have game announcements.
To me, this speaks a lot about Nintendo. Iwata's keynote was suppose to talk about the future of video games, yet their vision for the future of games is a "Future of Nintendo". Why not speak from a neutral stance and just talk about 3D technology or the push for handhelds? That would be more helpful to developers rather than being a competitor.-
To be honest, the past GDC's have also had press announcements of sorts as well as some marketing stuff. Its just the nature of any conferences out there where there will be some booths or announcements about new stuff. I feel it has gotten better as there were times in the past where it was worse.
Otherwise for everything else the majority are talks that emphasizes developer input/work/philosophy. -
Where have you been? Developers have been announcing games and things at GDC for the last several years. Ratchet and Clank Future Tools of Destruction and Zelda Spirit Tracks are just two games that have been announced previously. Wasn't God of War 2 also announced there as well?
I find it strange that anyone could be offended by this sort of thing, in 2011. -
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I would like to know as well. From the looks of the trailer, it really seems like Tim and Double Fine (I don't think we know if Tim is directing this one, do we?) are really putting their unique spin on the shooter/tower defense genre. Definitely hyped for Trenched.
I wish more developers would go out of their comfort zones like this.
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I really thought Garnett's idea of a shooter from a medic's perspective to be really interesting, mainly because it's the role I tend to gravitate to in class-based shooters. I also, the Trauma Center comments got me thinking that a game like this would be an ideal candidate for a motion control/controller crossover game. You could have the FPS gameplay take place on the controller, but when it became time to operate or do medic-type stuff you had to move your hands. I wonder if we'll ever see a game like that.
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