First footage of Elder Scrolls V: Skyrim released
Bethesda has released the first footage of its upcoming RPG adventure, The Elder Scrolls V: Skyrim. Check out the old world, powered by a new engine.
Bethesda has just released the first gameplay trailer for The Elder Scrolls V: Skyrim, its upcoming RPG adventure.
Along with showing off its new engine, the footage features the game's hero facing off against a menacing dragon. The footage is cut along with the same voice-over featured in the teaser trailer, which explains the plot of the game.
If that isn't enough for you, Bethesda has re-launched the official Elder Scrolls website in preparation of the upcoming fifth installment in the series.
The Elder Scrolls Skyrim hits the PC, Xbox 360, and PS3 on November 11.
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Comment on First footage of Elder Scrolls V: Skyrim released, by Xav de Matos.
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The graphics in this trailer aren't that great, so I'd hope it was console. But then again, the PC version will likely look just like the console version.
That aside, though, I've noticed most game trailers run the 360 version, even if the PC version looks better. I think the reasoning might be that they want to show it on the platform they expect it to sell the most on, so that most people will be familiar with what they're going to play.
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We also have it for download: http://www.shacknews.com/file/25755/elder-scrolls-v-skyrim-gameplay
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It's silly that if you go to the Skyrim game page ( http://www.shacknews.com/game/the-elder-scrolls-v-skyrim ) and then click the Videos tab, this video isn't there.
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its new in the same way that quake 3 TA used a new engine from quake 3, or in the way KOTOR 2 was a new engine from KOTOR. its still the same gamebryo game engine, but with changes. at its core its the same game engine since oblivion though. the "new engine" stuff is marketing primarily, though I will give them credit in that fallout 3's implementation of GB was light years ahead of oblivion. if we see a similiar level of optimization from FO3 to skyrim, then i will nod my hat. But dont let the spiel fool you, its still gamebryo.
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i recall them mentioning that it was an upgraded version of the engine used in fallout 3. i cant remember where. people seem to believe they they have created a brand new game engine from scratch or liscensed some new, never before seen technology. its simply not true. this is gamebryo, it may be highly tweaked, but its gamebryo.
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FO3 was leaps and bounds better than oblivion. I think a large part of it was that they realized they had to, like, create artwork rather than pumping out some industrial, generic crap that could have been bought from "highfantsyartwork.com" and plugged into the game. It still boggles my mind that FO3 was from the same group that made oblivion, one of my favorite games of the past decade and one of my most hated.
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Wha? I mean I think tons of people will have fun with it and I hope they sell like 5 bajillion copies... I just see a sword, a dragon, a magic missle and I fall asleep.
And it's kind of silly of me, because give me an assault rifle, a mech and FTL travel, man I am happy as a clam.
I think both get from point A to point B, but technology acknowledges that we know things about the universe. Magic mostly says technology has no point... And then I get really bored because to me it's like they're ignoring half of why the world works, even if there is magic.
So, really I'm just waiting for Bethesda to get the Shadowrun license.
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that's true, but ultimately turbo-levelling had some drawbacks that people uncovered by consuming levels as fast as possible.
it just needed some more merchants to sell things IMO, like our pal in the DAO camp. always ready to sell you some scalable loot. then you can ENCHANTMENT??????? it and you are good to go.
but given that oblivion has skills that translate to levelling in those weapons, you'll still be levelling up.. you can hold down the conjuration button on the low magicka summon spell and gain 10 levels super fast and you haven't even moved. same with alchemy, which had the added benefit of selling tons of shit, which of course levels up speechcraft or whatever.....
so people's needs to do things faster exposed the flaw, in my opinion, as oblivion is a "do whatever you want" game. it doesn't have loot on rails. what you do will gain you levels. if you are super active and finding ways to level up fast, you have just chosen to leave gear behind. that was a choice the player made. the slider was always there to bail you out, but people didn't give a fuck and blamed something other than themselves.
and if the things didn't have some sort of auto level, the opposite would be true. you'd have the same turbo-levelling maximizers then say UGH THE WHOLE WORLD IS TOO EASY THIS IS DUMB
but oh wait, the slider was still there-
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well it's a nice option to augment how you are playing the game, it balances out how the player didn't account for their actions to keep them in the game.
since this type of game is all you, the slider is crucial. you could clear the first dungeon you come across and level up to max in there, we all know that. does that mean the game design is broken? fuck no. use the slider.-
i think it does mean the game design is broken. you shouldn't be able to level up to max in the first dungeon.
this is really about my expectations for game difficulty: i expect that at the beginning of the game i'm going to pick a challenge level, and that the game is going to get gradually but not insurmountably harder from there in a pretty much linear fashion until the finale of the game. this is how most games work. if i have to lower the difficulty midstream, i feel like i've failed as a player to keep up with the difficulty progression, and that's a bad feeling.-
That is of course the ideal for every game. The problem is that most games simply cannot deliver that experience. Hell, it's that exact line of thinking that I'm sure pushed Bethesda to implement the level scaling system in the first place. The slider basically ensures that you can get the gaming experience that you deserve. It's almost like a recognition on the developer's part of their inevitable failure to live up to expectations of pacing like yours. They did the best they could with their vision, but they're cool enough to say "if you don't feel like it's working, customize this bitch yourself!"
I never even used the slider for the entirety of the Oblivion main storyline/most of the guilds, though. I didn't think the difficulty was that out of wack until I started playing again recently.-
most games do deliver that experience, at least at standard difficulty. i think it's mostly a problem in oblivion because it's sandboxy and you can break the difficulty curve despite playing how you're "supposed" to play. the example is kvatch, which is routinely too hard for a green character to finish by the time they get there.
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right, which is why it seems broken. it's not that it's hard or easy, it's that it's totally arbitrary. i think it was around level 10 that the leveled-up-without-finding-appropriate-gear problem was very severe. unfortunately it was easy to do this if you explored a few diversions on your way to kvatch, which the whole sandboxy nature of the game encourages you to do.
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that second sentence is the crux. in the open world games, people want that freedom. if you choose to do that, the game now is warped around your decision.
if they clamp it down and levelling is locked, you have severely changed the gameplay and restricted options... which would also backfire.
so, the slider is there, and it works both ways.
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The slider turned my Oblivion experience from "oh wow, here's some more bandits with fucking glass armor that take 5 minutes to kill" to a quite tolerable RPG more in line with traditional stuff. Lowering it by 1 percent when I felt things weren't reacting how they should could mean all the difference. I liked that it was there and it better still be there in Skyrim.
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Imagine how crazy Oblivion player characters must've seemed to the NPCs.
Standing in one place for hours without moving, waiting for stores to open or something.
Jumping all the time, everywhere.
Always running, even just to cross a room.
Repeatedly setting themselves aflame with magic spells without a second thought.
And all the time, staying silent except for the occasional grunt of pain when they fall from a height or get hit with a particularly nasty weapon.
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It's going to work similarly to FO3. So, each dungeon will have a 5 level scale, and it will spawn as close to your level as possible, and it locks in when it is spawned. So for example,
Dungeon 1 (level 5-10)
Dungeon 2 (level 15-20)
Dungeon 3 (level 25-30)
You take your level 16 guy into Dungeon 1. Creatures in there will be level 10, and you thrash all you see. You go to Dungeon 2, and the mobs there are level 16, and it's a good solid fight. You try out Dungeon 3, and the mobs there are level 25 and push your shit in. You come back to Dungeon 3 later, as a level 30 guy, and it is still a level 25 dungeon. -
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Same here. I like to give a developer like Bethesda the benefit of the doubt in a case like this, though. The difference in terms of gameplay polish/execution from 2006 to now is pretty striking in general. I mean, look at the jump in terms of quality/production values from NWN2 to DA:O, or something like the Witcher 2. I'm not saying anything about the individual merits of those games, just that the standard for quality has been raised the fuck up.
That kind of ideology, coupled with my absolute trust in Bethesda (especially given their proven track record of progression; Morrowind->Oblivion->FO3) make Skyrim my least worried-about high profile game of 2011.
Bethesda won't steer you wrong with the Elder Scrolls. -
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That is a load of crap, even you know it, just read that back to yourself.
Oblivion barely has an a.i., anybody whose done modding of it knows it. I've done some FO3 modding myself, very moddable game, very very stupid a.i.
Radiant AI was PRed so much before release as some kind of revolutionary step up, that AI would know and act intelligently, would have needs and wants and work to satisfy them. None of that is true, nothing happened. The AI routine in Oblivion is not as good as Gothic's, and older game, with no animation at all on either ends, they just stare at walls for 8 hours in different places.-
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i think his argument is that the AI in oblivion was so bad, that it does not justify the term AI. its really just alot of A. I cannot comprehend how someone would look at oblivion and think "this is good, well coded AI behavior". it was fucking atrocious. I dont care how robust the scripting was in the construcion set, i dont care how many boxes you could check for things it could do, i dont care how many lines of scripting you could plug into it; it was fucking awful. Everything it did, or was done with it through the construction set that was remotely interesting was completely scripted.
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The problem is you're entirely wrong. The AI will walk around and have spontaneous conversations with other AI characters. Characters that are set up to do so will find and eat food at certain times. Not specific food, either. There's a quest based on that where you put a poisoned apple down, they eat it, and die, and you can use the apple to kill other people because of the behavior. Guards respond to certain behavior, even if it's not the PC doing it. You can set up these behaviors in the editor. It's not labeled "Radiant AI", but it's there.
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That's not Radiant AI.
NPCs walk to their spot, stare at a wall for 8 hours, then it's time to move on to their next spot. What food they eat are spawned directly in their inventory, nothing's lifted off the tables, and there are a looot of tables full of stuff. Guards will chase you into the bottom of the rivers. Etc.
So basically a much-publicized feature isn't there. What is there's easily not as good as the one Gothic 2 has, many years before. Lifelessness doesn't just come from one thing, it's from all of these things - the crippled ai, the large world full of nondescript reshuffled assets, the single digit npc on screen at all times.
Given everything, I don't believe a thing Bethesda says in regards to TES until it actually happens in the game itself, with the game running. Fallout revival gives it a little credit, and honestly that is its own thing with its own established fanbase.
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it's a weird tradeoff. in Oblivion all of the miscellaneous city-dwellers are NPCs you can talk to or fight with or rob or whatever. they all have homes and personalities. however, there just aren't that many of them, and the result is that towns feel like ghost towns. OTOH you have GTA or Assassin's Creed, where the city is full of miscellaneous mostly non-interactive nobodies but the cities feel alive.
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The GTA games always felt pretty empty to me. Yeah, there are a lot of bodies, but they're really more like vaguely mobile obstacles than actual people. Assassin's Creed did better, since there was more variety to the characters, and the characters seemed to have more different types of reactions and behaviors.
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they're not perfect but i think both of these franchises do that "this is a real city" feeling much better than Elder Scrolls. in Fallout 3 i could forgive it more because, well, it is a wasteland. but still, why are you standing around a shitty shop all day when you live in a town with 10 people? can't they just come find you when they want to buy something?
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The hype for each TES game is like the biggest mass delusion ever. When you take off the glasses there really is quite nothing worth the hype, high review scores and commercial success in The Elder Scrolls games. So empty, cold and vacuous games. The epitome of mediocrity and so on.
Those couple of times I've decided to give a TES game a try I've ended up asking myself why the heck I'm bothering with this crap and what is it that makes these games sell so well. Perhaps it's because The Elder Scrolls is really equivalent to the Lady Gaga's and Justin Bieber's of the music world.-
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You must think a lot of shackers like Justin Bieber:
http://www.shacknews.com/article/41349/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41372/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41386/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41407/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41411/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41420/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41439/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41459/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41472/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41492/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41510/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41517/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41526/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41558/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41577/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41591/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41605/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41615/the-elder-scrolls-iv-oblivion
http://www.shacknews.com/article/41324/the-elder-scrolls-iv-oblivion
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I don't know what it is that's in this game that brings out the absolute mental midget in a lot of people.
When people said Oblivion is lifeless, that's a conclusion they arrived at after many double digit hours in the game with an eye toward qualities that already exist in contemporary games. Give them props for all that art in the game, the gameplay's basic diablo in 3D.
So yeah I agree when you called it a mass delusion, it's happened with Doom 3 as well.-
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Don't be ridiculous.
You seem to be highly aditated over this game. I'm guessing you've spent, what, at least 300+ hours playing this game for your reactions to be this obtuse.
There are a few more considerations to take for Oblivion than just 1 dimensional AI or repetative cave systems. Do you think everyone plays games just the way you do?
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yeah, if whacking monsters ala diablo isn't the point, there's no point left.
it amazing to me that you're compelled by its story when lined up against the stark contrast of the presentation, with like maybe 10 npcs on screen max. It's like the story tries to be goliath and the presentation david.
go walk about the different towns, see how many outer walls you find that an average guy can pull himself up and over, and then think about the big siege machines. I remember one's like chest high in one spot.-
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Funny you should mention scale, and that you're saying it's somehow okay to call a few little huts with a big hut in the middle a city, and not a village.
If you can only show villages, tell village stories, tell human stories, not some epic world-spanning world-saving story where a few villages are at stake. Those are some crappy low stakes compare to the fantasy you're selling. -
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You seem incapable of grasping the notion that exploration and discovery can be fun in and of themselves, with no other particular benefit or reward.
http://www.shacknews.com/chatty?id=25352316#itemanchor_25352316 -
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yep. i never cared for the oblivion gates past the first couple. but the overworld, that was fun shit to explore. and yeah, some dungeons were similar to others. in that they contained stairs, traps, and doors. and yeah, some dungeons had no big surprise at the end, no tough boss, and maybe not even great loot. but that's kind of the point: you never know what's around the corner.
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yep. i never cared for the oblivion gates past the first couple. but the overworld, that was fun shit to explore. and yeah, some dungeons were similar to others. in that they contained stairs, traps, and doors. and yeah, some dungeons had no big surprise at the end, no tough boss, and maybe not even great loot. but that's kind of the point: you never know what's around the corner.
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If that's true it sure didn't feel like it. Most of the world was empty space and every cave I went in was practically the same as the last.
Morrowind was a lot better in that regard. I actually enjoyed exploring that world and it seemed like more care went into it's construction. Oblivion's world was straight up boring and uninspiring to me.-
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We'll see. Fallout 3 benefited from having real-life source material to work with. Fantasy settings require more imagination. I like what is being shown in Skyrim though so far but they really need to create interesting landmarks this time. Endless rolling green hills and trees isn't going to be nearly enough to keep it interesting.
I'm most concerned with them releasing a stable game on a new engine though. Their track record with that is the absolute worse. -
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It's true. Oblivion was a piece... Bethesda have terrible low production values, I wouldn't call them a AAA studio. Their models, animations, AI, UI, terrain formation (looks much better in ESV tho), and DIALOG are all pisspoor. The dialog is as if it were written by a 13 year old. Just seems loopy and baby-ish. This fits with Bethesda's forum management, though, where it's basically a playpen for toddlers. I can only guess that the whole "from the minds of tots" thing is a theme that stems from Bethesda ownership.
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Cold and vacuous are good descriptions. They're technically crap, too. Bloodmoon was great in its time, but since then Bethesda have just not produced anything of quality. Bethesda truly has the lowest production values of any AAA studio, and it makes their games an embarrassment to play, imo.
Their models, animations, AI, UI, terrain formation (looks much better in ESV tho), and DIALOG are all pisspoor. The dialog is as if it were written by a 13 year old. Just seems beyond basic and baby-ish. This fits with Bethesda's forum management, though, where it's basically a playpen for toddlers. I can only guess that the whole "from the minds of tots" thing is a theme that stems from Bethesda ownership.
In addition, the voice delivery in their games is just plain awful. It makes the characters seems really loopy and gives the game a padded-walls feel that kills the atmosphere.
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I've been told by a friend that inventing a language actually isn't that hard.
He once did something in primary school - he can't remember what - that made the teacher so angry, they told him to go sit in the cupboard. He spent the rest of the year in there. He never told his parents because he was afraid they'd go mental at him (at that age, teachers are always right) and so he entertained himself in the free time he had after finishing his work by developing his own language.
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Looks decent enough - certainly a bunch of improvements have been made to the game engine (by the looks of it), but at the same time, I still find it oddly underwhelming. I thought the dragon flying animation at the very end was pretty clunky-looking. :( Still, I'm sure it'll deliver what it's trying to deliver, and in spades. :)
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We got this game for single player and BF3 for multiplayer and then Portal 2 for coop crossplatform puzzle play. These three games alone (not to mention their inevitable DLC) could easily keep me busy for a year or more. This year is definitely one for the record books.
I generally upgrade my PC at my own pace when it is most affordable but not for 2011. This time the actual content is so compelling I am willing to start saving now to buy new hardware just for a handful of titles, not to mention the other 6+ solid releases we're getting.
One for the record books... -
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I kinda doubt it. This isn't like Oblivion where they showed us stuff way early in development with consoles they were uncertain of the power of. They know what they can do, and the game is coming out later this year...I'd wager that is about how the game will look, and most of "in-game" looking stuff really did look exactly like I'd expect. It's a step up from Oblivion/FO3, but not a leap.
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When optimization time comes as release gets closer, that's when sacrifices are made and visual fidelity starts going down in many titles, especially when trying to squeeze more performance from the consoles. That doesn't mean the PC version has to suffer too, but Vincent Grayson mentioning Oblivion reminded me of them ditching their dynamic shadowing from the E3 build they were showing off before release.
I wish they would make some large scale art and tech changes though. Some of the art on the models and stuff like rocks especially have that same overtly fake / poorly rendered look that was big in Oblivion and Fallout 3. They said it was an all new engine and while some things do look much improved it still retains some of those not so aesthetically pleasing aspects that really bugged me. I've never been able to put it into words that other people can comprehend sufficiently, they have decent artists but the way their engine renders those assets reminds me of software modes in older games, but in HD and with bumpmapping and shaders and normal maps and that kind of junk thrust on top for better or worse if that makes any sense. It's not as natural looking as it could be or should be. Not quite that Doom 3 plasticy thing, but just slightly off from something that would look really impressive and immersive.
I'm rambling now so I'll stop!-
I really don't think we'll see any major upgrades until there's a new console generation. While I'm sure there's still room to improve on the current generation, I doubt we're going to see a lot of games that look significantly better than what we have now.
I'm fine with how the game looks from these trailers, and I think it looks better enough to account for an improved engine and what they've learned from the past two games, but not so good that it's clearly going to get knocked down a notch or two before release.
Honestly, I'm mostly excited about how combat looked to be more dynamic with some techniques beyond "hit guy with weapon" and "hit guy with weapon from another angle", and while I didn't see dynamic shadows on everything, it at least looked like maybe they've finally got them outdoors (on buildings and such), which would go a long way to improving the look of the game. -
They need the texture artists from The Witcher http://www.neogaf.com/forum/showthread.php?t=422113
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here's some morrowind music to chillax too after seeing that http://www.youtube.com/watch?v=pywkwAoENBY
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Someone posted just the music: http://www.youtube.com/watch?v=XTclvp0Nidk
:O -
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Hopefully this one isn't terrible like Oblivion was. The graphics are pretty poor, though. The trees (and well, everything) are ridiculously low poly and that wolf animation is... um, not worthy of a B studio. The water is a flat scrolling texture (lol), and the terrain surface is kept quite flat to reduce polys. Textures aren't great, either.
People shouldn't be fooled by this small video, wait till high res screenshots come out, this looks graphically well dated. Before someone says the Gameplay > Graphics argument... neither can make it on their own without the other. Believable environments draw you in as much as anything does, sometimes moreso than the other elements... but a scrolling texture to simulate a river doesn't qualify as believable.-
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I agree that this is probably the 360 version, and sometimes a PC version will look better, but I don't think that it'll be so here. I doubt Bethesda have a whole separate set of textures, models, animations, water rendering for the PC version. I think the PC version will look like the 360, with the difference being draw distance.
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Now that's not true at all. I don't know if you're blurring the line between graphics and world design, but Gothic 3 had far superior graphics years ago (but it was not a console game), though the game was a big flop. I don't remember which other open world RPGs I've played in the last few years, so I can't make more comparisons. Still, I'm not comparing open world RPG to open world RPG. I'm comparing decent modern graphics to this. It's only consoles that couldn't handle far greater graphics and still be an open world setting.
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high-res screenshots you say: http://throwmeaway.imgur.com/tes_v_skyrim__hi_res_stills_from_feb_24_trailer#FBhbc
You front pagers better step up your game. -
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Really? Every good game you've played failed to meet the standard of "decent modern" graphics? My standard doesn't ask for superb or industry leading, it just asks for decent. Many elements of Oblivion were not decent by contemporary standards on its release, such as the textures, animations, dialog, and the models received some critique as well. The gameplay of Oblivion was also terrible, so there was no redeemable quality from that aspect.
If ES V has really awesome gameplay despite its poor graphics, I would be satisfied, but Bethesda have a bad track record when it comes to gameplay... it tends to be even more sub-par than their games' graphics.
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I find it amusing when people who clearly want something other than what these games try to offer drop by threads to shit all over them.
By all means, they should improve their animations, graphics, voice work, AI, and main story, but by no means will weaknesses in those areas keep me from enjoying the shit out of exploring this new world and carving my character's own path through it. -
I'm excited to see dragons in this game, for no other reason than it means there will be some big badass enemies in the world. That was one issue I definitely had with ES 3 & 4 was that all the enemies were kind of human-sized and there weren't any big badass enemies hidden off in the corners of the world to go challenge yourself with. (think of the dragons in BG2)
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