Pillars of Eternity Patch 1.3.8.0.87535 sets the stage for turn-based combat later this year
Obsidian Entertainment has released a new update for its beloved 2015 RPG.
Pillars of Eternity celebrated its 10-year anniversary yesterday, and developer Obsidian Entertainment has released a patch in celebration. It addresses bugs, enhances visuals, and teases a turn-based mode to come later in the year.
Pillars of Eternity Patch 1.3.8.0.87535 patch notes

Source: Obsidian Entertainment
The patch notes for Pillars of Eternity Patch 1.3.8.0.87535 were published on Obsidian’s website today.
General Fixes & Platform Support
- Mac users may now access the latest updates and bug fixes without issue.
- Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings.
- GOG Achievements should now unlock correctly.
- Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players.
- Steam Linux users: support is now live and will be maintained in future patches.
- Epic Games Store users will now properly receive their Royal Edition digital rewards.
- Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick).
Visual & Audio Enhancements
- Characters should now reliably speak when selected—Eder has once again found his voice.
- Grimoires will now properly vanish from view when reading scrolls.
- Cutscenes and maps now perform better when viewed in 4K resolution.
- Fixed rare T-pose occurrences in select cutscenes.
- Removed unintended "knock" sounds in some dialogue nodes.
- Act introductions and developer commentary no longer echo unintentionally.
- Ferry boat in Oldsong no longer appears to be sinking.
- Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions.
- Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells.
- Party members immune to poison will no longer complain about being poisoned.
- All animal companions now make proper footstep sounds.
- Hiravias' Spiritshift FX now play correctly upon reverting to his natural form.
- Taena’s VO will now trigger correctly in both instances where it can be heard.
Quests & Dialogue Fixes
- Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia.
- Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain.
- Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy.
- A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion.
- Abrecan will still accept the letter he requests, even if you already possess it.
- Krivi’s Od Nua rewards can now only be claimed once.
- Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead.
- Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction.
- Tealdor’s Bounty can now be continued later even if you initially leave the conversation.
- Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards.
- Grynde's "ripple sponge addict" accusation exploit has been fixed.
- Crothar’s fate no longer influences the state of Korgrak’s quest.
Combat & Mechanics
- Fixed a crash involving the Shadow Step ability.
- Shadow Step is now ground-targeted and no longer treated as a modal.
- Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded.
- Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit.
- Party AI will no longer target charmed/confused allies with harmful abilities.
- Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.)
- Trap Accuracy no longer double-applies the attack’s Accuracy modifier.
- Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended.
- Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes.
- Iron Circle damage reduction now deactivates correctly when above 26% Endurance.
- Killing Bolt traps now correctly target Fortitude and no longer display slash damage.
- Chain Lightning traps now properly deal damage.
- Abydon’s Hammer will no longer cause permanent Might increases when reforged.
- The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet.
- Black Sanctuary shield correctly applies endurance regen during Withdraw.
- Royal Deadfire Cannoneer belt no longer causes trap recursion.
- Eyestrike and similar effects no longer trigger on beneficial “attacks.”
- Powder Burns and similar modals no longer damage allies unintentionally.
- Fulvano’s Blunderbuss now correctly charms targets on spellchance.
- Knock Down now respects suppression mechanics and prevents stacking.
- Characters under Crushing Doom are no longer able to move while proned.Izali's Boon Stealth bonus now properly clears after resting.
- Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range.
- Scrolls of Restore Endurance now have updated ranges consistent with the spell version.
- Salty Mast hirelings now maintain their boons when aiding at your stronghold.
- Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing.
- Multiple Unconscious effects no longer allow movement during incapacitation.
UI & Interaction Improvements
- Culture selection on character creation is now preserved in rare level-up cases.
- Double-clicking a weapon now equips it to your first weapon slot.
- Right-clicking creatures now opens their bestiary entries (if discovered).
- Retraining UI no longer shows white portrait bugs.
- "Best of" damage types now show correctly in the character sheet.
- Burial Isle vision sequences can now be properly canceled.
- Traps that trigger aggression now show appropriate cursor warnings when opened.
- Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming.
- Queued looting actions can no longer be exploited to loot multiple times.
- Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info.
- Invalid names at the end of character creation will now prevent finalization.
- Attribute bonuses from culture are only displayed after culture is selected.
Localization
- Several Talents that were previously missing translations are now fully localized across supported languages.
Known Issues
- In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.
That’s everything in the patch notes for Pillars of Eternity, which has now been around for a decade. Obsidian isn’t quite done, as it has at least one more significant patch planned for later this year.
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Donovan Erskine posted a new article, Pillars of Eternity Patch 1.3.8.0.87535 sets the stage for turn-based combat later this year