Space Marine 2 devs promise new balance patch coming fast after unpopular update

The new update nerfed certain boss tactics and introduced a new Lethality difficulty that tries to force squads to stay close together.

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Since its release about a month ago, Warhammer 40,000: Space Marine 2 has been a winner for Saber Interactive and Focus Entertainment. Unfortunately, a rough recent update has the community demanding some immediate changes. The new difficulty introduced a condition that flies in the face of certain team compositions and certain boss strategies have been nerfed into the dirt. Saber, however, has apologized and promises that another balance patch is coming soon that will hopefully make things right.

Saber Interactive and Focus Entertainment addressed the issues of the recent patch for Space Marine 2 on Focus Entertainment’s social media, where the team promised to make things right for players in short order.

Warhammer 40K: Space Marine 2’s 4.0 Update rolled out last week and brought a number of changes with it. Nerfing some boss-killing strategies was one thing, but the new Lethality difficulty in PvE mode Operations also has a condition that rubs players the wrong way. If they don’t stay in close proximity, armor regen is deeply reduced, but that makes little sense for a group that has classes like a Sniper and Vanguard. Players have expressed concern that Saber may be taking Space Marine 2 down the road of Helldivers 2 with updates that take the fun out of a PvE experience.

With Warhammer 40K: Space Marine 2 looking for a course correction next week, stay tuned as we watch to see if they get it right in the next balance patch. You’ll find updates as they drop on the Space Marine 2 topic here at Shacknews.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

From The Chatty
    • reply
      October 21, 2024 9:40 PM

      Players: Pick extra hard "LETHALITY" the fucking name of the fucking difficulty is LETHALITY.
      Players: Also Complain "LETHALITY" is ........ HAAAAAAAAAARRRRRRRRDDDDDDDDDD....
      GO FUCK YOURSELVES.

      • reply
        October 21, 2024 11:31 PM

        My impression of the complaints I've seen is that the new mode artificially requires the entire team to be in close proximity to each other, which is an issue when some classes want to be close in and others want to be long range. That sounds like a legitimate design complaint to me, I haven't played it though.

        • reply
          October 22, 2024 2:55 AM

          OK I can see that; anti-class changes in the difficulty.
          I am not sorry for them though. They are choosing to be the baddest of the bad-asses.

    • reply
      October 22, 2024 5:02 AM

      While there is reason to change a couple of the things from the patch. The main reason is that it kind of bugged out the other difficulties. And they are now significantly harder. And this is a real problem when you're trying to level up other classes, or just want to chill out a bit and Crush some bugs

      • reply
        October 22, 2024 5:39 AM

        This. A buddy and I played the new Op on Average and got absolutely wrecked, while cruising through every previous Op on Average pre-patch without dying. The number of Tyranid Warriors it spawned was absolutely insane.

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