Watch the June 2024 Nintendo Direct here
Here's how you can watch to the June 2024 Nintendo Direct livestream.
Today, Nintendo will hold its highly-anticipated summer Direct, featuring 40 minutes of reveals for games coming to the Switch in 2024. It’s likely one you won’t want to miss, so you can watch the June 2024 Nintendo Direct here.
Watch the June 2024 Nintendo Direct
The June 2024 Nintendo Direct will take place today at 7 a.m. PT/10 a.m. ET. It’ll be streamed on the Nintendo YouTube and Twitch channels. You can also watch it using the video embed above.
There’s no telling what will be shown during today’s Nintendo Direct, but we do know one thing that won’t be there. Nintendo has confirmed that the showcase will have no mention of the Switch’s successor.
That’s how you can watch the June 2024 Nintendo Direct. As always, stay right here on Shacknews for all your Nintendo News.
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Donovan Erskine posted a new article, Watch the June 2024 Nintendo Direct here
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I do actually replay these from time to time, though they take long enough it isn't exactly a yearly thing and 5 isn't actually my favorite.
It is a great game, don't get me wrong, but 3 and 4 are just outstanding - both for very different reasons.
3 as a culmination of what the first two tried, plus as sort of the logical extension of where you could go with player-created characters - in some ways it still kinda stands alone with that.
4 as the exact opposite of that, for the first time strongly defining all the characters and the way they all came together was just great - honestly was kinda what I was hoping for out of Octopath.
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why isn't this thread more active? this is the most incredible nintendo direct in a while.
new(ish) sakaguchi game, DQI-III remake, Zero Mission and Four Swords game, new Mario and Luigi Superstar Saga game, DKC Returns HD remake, new Zelda game where you play Zelda in the Link's Awakening remake style... and I'm definitely forgetting shit.
and it's not even over!! -
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I tried to play Metroid Prime a few times, I think I got pretty far the second time, but the backtracking was killing me and I had to stop. I could just not be good at the game. I loved the action/story/music/atmosphere though. Should I have tried 2 and 3? 4 looks pretty awesome from what they showed.
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3 had less backtracking iirc (you'd and on different planets and mostly progress more or less linearly through them, with the option to go back and re-explore later if you wanted to) but it was also by far my least favorite of the games, I barely remember anything about it.
MP2 had worse backtracking due to its hub design which forced you through the same areas again and again.
I dunno, the MP1 experience is really helped by having some kind of Super Metroid fondness/nostalgia and if you don't have that or have moved far past that kind of game and hate backtracking/exploring, it might not be for you. -
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Yeah, Metroid Prime is easily the best. But really, whether Prime 4 lives up to the hype depends on what you expecting.
I don’t expect Prime 4 is going to change the formula drastically. I’m sure they’re going to go for an open world thing, but not nearly to the extent of change the Zelda formula had in BotW.
So hype is a funny thing there, I think a game lives up to the hype when it does what you hope it to do.
It’s purely subjective, and if Prime 4 delivers more of what I enjoyed from Prime and less of what I didn’t like from Prime 2 and 3, then it lives up to the hype for me.
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IGN's review specifically highlights the controls:
https://www.youtube.com/watch?v=l51UJqOsHzA -
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It is, I am constantly following games on steam and if I see something that peaks my interest (usually an indie game) I request a FOV slider. I wasn't always susceptible to low FOV but around the time I hit 30 or so I started getting terrible sickness and migraines. Finally figured out what was going on, shitty FOV.
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That's totally understandable and I'd certainly not be opposed to a setting, but FOV narrowness affecting motion sickness also has to do with screen size and position from the screen.
Have you tried playing them on the couch feet away? There's actually a reason console games tend to be narrower and it isn't just performance - it's can actually be more correct depending on your orientation with the screen.
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Did you play the remake? I don't know, I played a ton of adventure games growing up as well and beat most of them without issue - but playing links awakening as an adult made me realize I don't have time to try 'give X item to Y npc' or anything similar. It's honestly been a while and can't remember the specific points I got stuck on, but I remember thinking "really?" at a few of them.
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There has never been a good SaGa game.
I remember as a kid back in the Super Nintendo days when I saw a preview for Romancing Saga, and it looked like Final Fantasy 3 on steroids, and I was super excited about it. It never came out stateside when I finally got a chance to play it (and many other SaGa games), I understood why they didn’t port it over back then.
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i don't get this. why not just say it's not your thing?
it has like over a dozen entries in the series, clearly it has its fans and what fans say about the game does make it sound really interesting.
also reminder people used to throw the same kind of shade at fromsoft games and some of the games by yoko taro look at where they are now
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https://twitter.com/patrickklepek/status/1803077139672997903
"That was a truly great Nintendo Direct for a “dying” console. Nintendo’s long term decisions allowing them to release so many games, even as they make a generational transition, flies in the face of what everyone else is doing and is paying off."
Truly the most solid and sustainable pipeline in gaming. Even in its last year they're still putting out multiple mainline franchise games.
https://twitter.com/GenePark/status/1803080079221665981
"i always wonder if there's ANY possibility Sony PlayStation studio games can lower their budgets and ppl can be OK about that. it feels like Sony games are trapped to staying as $300 million, 6-year dev games. you will finish college when your favorite Sony sequel releases."
If they can train people to be excited for more games like Astro Bot instead of putting all their eggs in the "playable HBO TV series" basket, then maybe?-
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But Nintendo does seem to be learning how to mix it up.
2D Mario, Metroid and Zelda games have all filled slots very well in what would have been a fairly bare lineup with just the big 3D games.
And they're not lesser experiences. I'll never understand why the industry constantly throws away things that work, even though it's been going on at least since the US PSX's early ban on 2D games.-
Exactly. They have years between their big marquee 3D releases but still have a constant stream of games, and as you said they aren't necessarily filler releases either.
The Switch hasn't gone more than two months between first party releases for seven years, which I think is a huge reason why the system has remained so popular. The whole "Playstation/Xbox has no games" meme doesn't apply because Nintendo doesn't just release a 3D Zelda or Mario game every generation and leave the rest of their release cycle to rot. There's always one more reason for someone to buy the system.
A library hasn't been this stacked for quantity since the PS2, but its combined with the quality of their scarcer output from N64 through Wii U. Again, its the most sustainable first-party pipeline in gaming, certainly the only functional one.
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I thought MIO looked awesome, good music too
https://youtu.be/38tZ9yeyoz0 -
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Skimming some of these again and the animation for Mario & Luigi Brothership is extremely fucking good: https://www.youtube.com/watch?v=s5I3DcapElQ
Luigi in particular is great, also reminds me what a terrific looking game Luigi's Mansion 3 was. Either way this looks like the box key art from all of the GBA and DS games -
The new mechanics in Zelda: Echoes of Wisdom are wild!
They basically stole some of the autobuild weirdness from TotK and let you place any "discovered" items down anywhere at any time.
There are going to be so many freeform solutions to puzzles and combat that make the player feel clever, like they were the first one to figure it out.-
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Its also a continuation of the open 2D Zelda style from A Link Between Worlds, where the game is way more freeform with items. In ALBW you can rent or buy every item pretty much from the start while in this game every object can be an item. Both break from prior 2D Zelda games where items are tied to dungeons and push you down a linear path, really cool.
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