System Shock remake Update 1.2 brings female protagonist & new ending next week

As the update rolls out in mid-April, it will also bring updated enemy behaviors and combat, as well as an easy waypoint system.

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The System Shock remake was an impeccable part of horror, sci-fi, and first-person shooter gaming in 2023, but developer Nightdive Studios has more to offer to fans this month. A major update is coming for PC players that will bring all sorts of new features to the game, including the choice of a female main character in addition to the usual male hacker, a new ending, and a wealth of other quality-of-life features and tweaks. This also comes just ahead of the game’s launch on consoles in May.

Nightdive Studios announced the release date for System Shock’s Update 1.2 alongside some extra details this week. The update is officially slated to hit PC on April 11, 2024. With it will come the choice of a female character at the beginning of the game, a revamped ending at the end of the game, an “Easy Mode” waypoint system, new enemy behaviors and combat, and various optimizations throughout the game.

Nightdive Studios has been running hot with the release of the System Shock remake. It was a delightful release in the 2023 gaming catalogue, revamping the original and beloved game in a variety of ways without ruining its spirit. With few ways to map your surroundings beyond memory and discovery, not to mention limited resources throughout, you have to think on your toes and manage your ammo and inventory carefully if you want to survive. It was a blast and earned high marks in our Shacknews review, as well as praise from other critics and fans alike.

With System Shock Update 1.2 on the way, it sets up for an exciting console release in May as well. Stay tuned as we continue to share further updates and news on System Shock and other Nightdive games.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

From The Chatty
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      April 4, 2024 6:45 PM

      This update might get me back into the game. I can't handle maze-like level layouts and get lost easily. Just like real life lol. I'd love a workable navigation system.

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        April 4, 2024 7:05 PM

        I loved it as is, but I'm curious to see what they come up with on that front; the levels are intentionally maze like so it's a tricky problem to solve.

        Though I guess with enough manual point/route placement they could do it just fine.

        But to me becoming familiar with the levels and learning how to get around is part of the fun.

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          April 4, 2024 7:12 PM

          Sadly as a mild dyslexic, I literally can't even.

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          April 4, 2024 7:28 PM

          The level design in System Shock is egregiously bad, though. There's not a lick of logic, intuitiveness, or believability to it. It's literally just rat mazes...so much so that there's a little bit of lore you can find in the game explaining that the designers intentionally designed the ship this way as a sick psychology experiment to induce stress in the crew.

          It's kind of cute at first. And then it's obnoxiously annoying.

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            April 4, 2024 7:38 PM

            I disagree, but I also understand why you feel that way. They did a lot in the remake to make it still feel like real places, at least with the additional context of SHODAN intentionally fucking with shit and the corporation building it intentionally to be confounding.

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          April 4, 2024 7:30 PM

          Yeah it was lots of fun, the level design didn't bother me much at all. The only problem I had was occasionally forgetting which elevator was the right one I needed.

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        April 5, 2024 1:37 AM

        It's ironic to me that the logical system is a sort of AR waypoint / hud marker thing, which is frustrating for so many but would be ideal for a cyber enhanced individual

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          April 5, 2024 3:45 AM

          Oh, it'd definitely fit; you even pick up navigation modules for your deck.

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