Helldivers 2 will never turn off friendly fire, says creative director

Johan Pilestedt said if they turned off friendly fire, they'd have to turn off damage against enemies as well, so you'll just have to keep blowing your friends up.

Image via Arrowhead Game Studios
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Helldivers 2 is hilarious, due in no small part to just how many unfortunate things you can do to your teammates on accident and possibly on purpose. That aspect of the game is never going to change, according to Arrowhead Game Studios creative director Johan Pilestedt. Friendly fire is reportedly just as much a part of Helldivers 2 as anything else in the game and it’s not getting a toggleable option anytime soon.

Pilestedt shared the stark facts about Helldivers 2 friendly fire on his Twitter in response to a fan this last weekend. According to Pilestedt, the long and short of it is don’t expect friendly fire to ever go away in Helldivers 2:

Friendly fire tweet about Helldivers 2 from creative lead Johan Pilestedt.
According to Arrowhead Game Studios CEO Johan Pilestedt, there's no chance of friendly fire going away in Helldivers 2.
Source: Johan Pilestedt

If that tweet is any indication, it sounds like friendly fire is never going away in Helldivers 2, not even as an optional toggle. The real question is, why would you want that? Helldivers 2 is a highly comedic action co-op game, and that’s due in no small part that you can gib your teammates just as easily as any killer bug or robot. Moreover, it’s not as though Arrowhead isn’t listening wholeheartedly to its fans, given how many updates and patches are fixing the issues players talk about online or bring fun new destructive elements to the game to contend with or use. If friendly fire was truly an issue, Arrowhead would most likely fix it in a jiffy.

So, there you have it, if you don’t want to kill your fellow divers in the battle for Super Earth, you’ll just have to shoot in their general direction less and not chuck highly destructible ordinance in their direction. Barring that, Helldivers 2 will always be a place where you have the freedom to skullcap your pal just as much as the bugs that threaten your way of life. In the meantime, stay tuned for more Helldivers 2 news and content here at Shacknews.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

From The Chatty
  • reply
    March 25, 2024 3:38 PM

    TJ Denzer posted a new article, Helldivers 2 will never turn off friendly fire, says creative director

    • reply
      March 25, 2024 4:23 PM

      I regularly have 0 points in FF and low single digits "accidental".

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        March 25, 2024 5:14 PM

        sound like you're not calling in enough air strikes

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          March 25, 2024 5:43 PM

          380MM BARRAGE HERE WE GOOOOOO!!!

    • reply
      March 25, 2024 4:24 PM

      Anyone even asking never played the first where it’s WAY WAY WAY more of an issue.

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        March 25, 2024 4:57 PM

        No Y-axis aiming was the cause of many deaths in HD1.

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      March 25, 2024 4:45 PM

      I remember Left 4 Dead versus mode. Friendly fire damage was so low that it was often better for your teammates to receive FF damage than actual enemy damage.

      Different story in coop though

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      March 25, 2024 6:01 PM

      My favorite is when I throw an eagle strike, and get rammed in the back by some charger just before I throw, causing the beacon to fall right at my feet.

      Boom.

      DEAD DEAD.

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        March 25, 2024 8:27 PM

        I love it when the beacon bounces from juuuuust the right place, to directly under your teammates feet and by the time you can say Sorry! or Duck! it's too late.

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          March 26, 2024 4:09 AM

          Or bounces, sticks to ur shield, and comes down on your head.

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        March 26, 2024 6:55 AM

        I was carrying an eagle cluster bomb and stepped on a mine. I flew pretty much straight up in the air, survived, then ate a direct hit from the eagle, STILL SURVIVED.

        I stood there for a second while my brain registered that I was still alive and then popped a stim and went on to shoot some more robits.

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      March 26, 2024 4:24 AM

      Friendly fire is one of those mechanics that needs to come back. Battlefield had so many hilarious moments on account of it and it forced people to pay some sort attention to what they were doing instead of just lobbing grenades carelessly or spraying bullet everywhere.

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      March 26, 2024 7:19 AM

      Good on them. I wish more PvP shooters would come with friendly fire on because it being off results in a spam fest where no one thinks about what they are shooting/throwing. Have it do damage reflection on the shooter after a couple penalties. Back when R6 Siege released I was so impressed that they committed to FF on and lethal headshots, it made the game so much more careful and communication based.

      I honestly think BF as a series should have had FF on for years now, it would reduce so much spam and meat grinder moments. And like I said just turn on damage reflect to the shooter.

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      March 26, 2024 7:55 AM

      Good

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      March 28, 2024 6:12 AM

      I don't care if you call it friendly fire, I don't want any of it!

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