Ubisoft reveals generative AI project for NPC dialogue

NEO NPC will let players have a 'real conversation' with NPCs, Ubisoft says.

Ubisoft
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It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now revealed NEO NPC, a generative AI project dedicated to creating full blown NPC dialogue in video games.

Ubisoft released a blog post this morning to pull back the curtain on its new generative AI project. Called NEO NPC, the project aims to create authentic conversations between the player and NPCs. It’s currently being developed by Ubisoft Paris using NVIDIA technology.

Basim leaping toward an enemy in Assassin's Creed Mirage.

Source: Ubisoft

Last year at GDC, Ubisoft announced Ghostwriter, a program that uses generative AI to create NPC barks during combat sequences. As artificial intelligence continues to grow in strength and popularity, we’ll continue to cover how video games are implementing it.

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Donovan is a journalist from Maryland. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge film fanatic and will talk with you about movies and games all day. You can follow him on twitter @Donimals_

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