All Stratagems & input codes - Helldivers 2
Every single Stratagem in Helldivers 2, the input codes to call-in, and the various traits and timers.
Helldivers 2 has a lot of Stratagems for players to unlock and utilize to spread managed democracy. While there are a few that are unlocked from the beginning, you will need to work hard to unlock them all by leveling up and purchasing them with your credits. Below is every Stratagem in the game, it’s input code to call it down, as well as all the necessary stats you need to know.
All Stratagems & input codes
Stratagems in Helldivers 2 are split into a few distinct groups. There are the Stratagems that deliver weaponry to you, others that fire from orbit, and some that require an plane to do an attack run among many more. The following tables breaks out the Stratagems into their designated groups according to the terminal in-game. Take a look at our Best Stratagems and what to unlock first guide for tips on what you need to prioritize.
This first table includes the Stratagems included in every mission as well as those that are objective-specific. For example, the Hellbomb is available when you need to destroy certain buildings, and so it will only appear in your Stratagem list when you're near said building.
General & Contextual Stratagems | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Reinforce | ↑↓→←↑ | Pending... | Unlimited | N/A | Hellpod | Immediately available |
Resupply | ↓↓↑→ | 12 seconds | Unlimited | 160 seconds | Hellpod | Immediately available |
SOS Beacon | ↑↓→↑ | 2 seconds | Unlimited | 120 seconds | Hellpod | Available when you have fewer than 4 players in a squad |
Hellbomb | ↓↑←↓↑→↓↑ | 10 seconds | Unlimited | 30 seconds | Hellpod | Only available in-mission around certain enemy strongholds |
Orbital Illumination Flare | →→←← | Pending... | Pending... | Pending... | Pending... | Pending... |
Super Earth Flag | ↓↑↓↑ | Pending... | Pending... | Pending... | Pending... | In-mission objective |
SEAF Artillery | →↑↑↓ | Pending... | 5 | Pending... | Varied | Available once you load a SEAF launcher objective |
Patriotic Administration Center | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Machine Gun | ↓←↓↑→ | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Immediately available |
Anti-Material Rifle | ↓←→↑↓ | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 2 5,000 R |
Stalwart | ↓←↓↑↑← | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 2 3,500 R |
Expendable Anti-Tank | ↓↓←↑→ | 2 seconds | Unlimited | 70 seconds |
Support Weapon |
Level 3 3,000 R |
Recoilless Rifle | ↓←→→← | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 5 6,000 R |
Flamethrower | ↓←↑↓↑ | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 10 6,000 R |
Autocannon | ↓←↓↑↑→ | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 10 7,000 R |
Railgun | ↓→↓↑←→ | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 20 10,000 R |
Spear | ↓↓↑↓↓ | 3 seconds | Unlimited | 480 seconds |
Support Weapon |
Level 20 9,000 R |
The Patriotic Administration Center is all about your Support Weapons. These will sit on your back and take up the "heavy" slot. You can only carry one of these at a time, so choose wisely. Some will also come with an ammo backpack that you can wear to expand your ammunition. If an ally wears the backpack, they can reload you to vastly improve the reload rate.
Orbital Cannons | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Orbital Precision Strike | →→↑ | 4 seconds | Unlimited | 100 seconds | Explosive Orbital |
Immediately available |
Orbital Gatling Barrage | →↓←↑↑ | 2 seconds | Unlimited | 80 seconds | Explosive Orbital |
Level 2 1,500 R |
Orbital Airburst Strike | →→→ | 2 seconds | Unlimited | 120 seconds | Explosive Orbital |
Level 5 4,000 R |
Orbital 120MM HE Barrage | →→↓←→↓ | 5 seconds | Unlimited | 240 seconds | Explosive Orbital |
Level 5 4,000 R |
Orbital 380MM HE Barrage | →↓↑↑←↓↓ | 6 seconds | Unlimited | 240 seconds | Explosive Orbital |
Level 8 3,000 R |
Orbital Walking Barrage | →→↓←→↓ | 3 seconds | Unlimited | 240 seconds | Explosive Orbital |
Level 10 7,500 R |
Orbital Laser | →↓↑→↓ | 2 seconds | 3 | 300 seconds | Orbital | Level 15 10,000 R |
Orbital Railcannon Strike | →↑↓↓→ | 1 second | Unlimited | 210 seconds | Orbital | Level 20 10,000 |
The Orbital Cannon Stratagems are all about overwhelming your foes with extreme ordnance launched from your Destroyer. Most of these have a high cooldown timer, but they make up for this with raw power. The call-in time can be a bit higher in-game, so take into considering the movement of your foes.
Hangar | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Eagle Rearm | ↑↑←↑→ | N/A | Unlimited | N/A | N/A | Available immediately. Allows for early refills of Eagle Stratagems. |
Eagle Strafing Run | ↑→→ | 0 seconds | 3 | 15 seconds | Eagle | Level 2 1,500 R |
Eagle Airstrike | ↑→↓→ | 0 seconds | 2 | 15 seconds | Explosive Eagle |
Level 2 4,000 R |
Eagle Cluster Bomb | ↑→↓↓→ | 0 seconds | 4 | 15 seconds | Explosive Eagle |
Level 3 4,000 R |
Eagle Napalm Airstrike | ↑→↓↑ | 0 seconds | 2 | 15 seconds | Explosive Eagle |
Level 5 5,000 R |
Jump Pack | ↓↑↑↓↑ | 5 seconds | Unlimited | 480 seconds | Hellpod Backpack |
Level 8 6,000 R |
Eagle Smoke Strike | ↑→↑↓ | 0 seconds | 2 | 15 seconds | Explosive Eagle |
Level 8 4,000 R |
Eagle 110MM Rocket Pods | ↑→↑← | 3 seconds | 2 | 15 seconds / 225 seconds | Explosive Eagle |
Level 10 7,500 R |
Eagle 500KG Bomb | ↑→↓↓↓ | 0 seconds | 1 | N/A | Explosive Eagle |
Level 15 10,000 R |
The Eagle Stratagems are one of the more complex offensive options in the game, mainly due to the uses and rearmament systems. While the in-game screen says that it has limited uses, this actually refers to how many bombardments the Eagle can perform before needing to rearm.
For example, the Eagle Cluster Bomb has four uses, which you can use every 15 seconds before the Eagle spends a few minutes rearming. Alternatively, you can use one or two and then force a rearm using the Eagle Rearm input. The benefit of this is that you don't have to go into a fight with half of your supplies, you can send it off to prepare a full salvo.
The other thing to remember about the Eagle is that you only have one plane. This means you cannot call in a 110MM and 500KG Bomb simultaneously - the flier can only bring in one ordnance at a time. For example, after it performs all of the Strafing Runs, it will take a moment to restock, at which point the other Stratagems will also go on cooldown (because Eagle is flying back to the Destroyer). Consider taking in just one Eagle Stratagem and then a few others. Final thing to note is that each player has their own Eagle - you don't all share the same one.
Bridge | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Orbital Precision Strike | →→↑ | 4 seconds | Unlimited | 100 seconds | Explosive Orbital |
Immediately available |
Orbital Gas Strike | →→↓→ | 2 seconds | Unlimited | 75 seconds | Explosive Orbital |
Level 3 4,000 R |
Orbital EMS Strike | →→←↓ | 2 seconds | Unlimited | 75 seconds | Orbital | Level 5 6,000 R |
Orbital Smoke Strike | →→↓↑ | 2 seconds | Unlimited | 100 seconds | Explosive Orbital |
Level 8 4,000 R |
HMG Placement | ↑↓←→→← | 3 seconds | Unlimited | 180 seconds | Hellpod | Level 10 10,000 R |
Shield Generator Relay | ↓↑←→←↓ | 0 seconds | Unlimited | 90 seconds | Hellpod | Level 10 9,000 R |
Tesla Tower | ↓↑→↑←→ | 3 seconds | Unlimited | 150 seconds | Hellpod Sentry |
Level 15 8,000 R |
Now, this could just be personal preference talking, but the Bridge Stratagems are not as useful as the others. The only one that is worth using is the Orbital Precision Strike, and you get that one for free. The Tesla Tower is great when used in a choke point, but it's just as likely to free you and your allies.
Engineering Bay | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Anti-Personnel Minefield | ↓←↑→ | 3 seconds | Unlimited | 180 seconds | Hellpod Explosive |
Level 2 1,500 R |
Supply Pack | ↓←↓↑↑↓ | 5 seconds | Unlimited | 480 seconds | Hellpod Backpack |
Level 3 4,000 R |
Grenade Launcher | ↓←↑←↓ | 3 seconds | Unlimited | 480 seconds | Support Weapon Hellpod Explosive |
Level 5 6,000 R |
Laser Cannon | ↓←↓↑← | 3 seconds | Unlimited | 480 seconds | Support Weapon Hellpod |
Level 5 4,000 R |
Incendiary Mines | ↓←←↓ | 3 seconds | Unlimited | 180 seconds | Hellpod Explosive |
Level 8 4,000 R |
"Guard Dog" Rover | ↓←↓↑←↓↓ | 5 seconds | Unlimited | 480 seconds | Hellpod Backpack |
Level 10 7,500 R |
Ballistic Shield Backpack | ↓←↑↑→ | 5 seconds | Unlimited | 300 seconds | Hellpod Backpack |
Level 12 6,000 R |
Arc Thrower | ↓→↑←↓ | 3 seconds | Unlimited | 480 seconds | Support Weapon Hellpod |
Level 15 7,000 R |
Shield Generator Pack | ↓↑←→←→ | 5 seconds | Unlimited | 480 seconds | Hellpod Backpack |
Level 20 10,000 R |
The Engineering Bay Stratagems have a few great options. These are all a sort of mixture between the PAC and Bridge Stratagems, focusing on some weapons but also a couple of backpacks.
Robotics Workshop | ||||||
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Stratagem | Input | Call-In time | Uses | Cooldown Time | Traits | Unlock Requirements |
Machine Gun Sentry | ↓↑→↓→↓↑ | 3 seconds | Unlimited | 180 seconds | Hellpod Sentry |
Level 3 1,500 R |
Gatling Sentry | ↓↑→← | 3 seconds | Unlimited | 180 seconds | Hellpod Sentry |
Level 5 4,000 R |
Mortar Sentry | ↓↑→→↓ | 3 seconds | Unlimited | 180 seconds | Hellpod Explosive Sentry |
Level 8 3,500 R |
"Guard Dog" | ↓↑←↑→↓ | 5 seconds | Unlimited | 480 seconds | Hellpod Backpack |
Level 10 7,500 R |
Autocannon Sentry | ↓↑→↑←↑ | 3 seconds | Unlimited | 180 seconds | Hellpod Sentry |
Level 13 6,000 R |
Rocket Sentry | ↓↑→→← | 3 seconds | Unlimited | 180 seconds | Hellpod Explosive Sentry |
Level 15 7,500 R |
EMS Mortar Sentry | ↓↑→↓→ | 3 seconds | Unlimited | 180 seconds | Hellpod Explosive Sentry |
Level 20 8,000 R |
Patriot Exosuit | ←↓→↑←↓↓ | 3 seconds | Unlimited | 480 seconds | Hellpod Support Weapon |
Level 25 20,000 R |
The Robotics Workshop Stratagems are all about Sentries. These turrets will pop up and unleash whatever sort of munitions they have at your enemies. Just be careful as they're not particularly smart (they're actually incredibly dumb) and will keep tracking and shooting, which often means it sweeps around and mows down your allies.
While you can see the input codes in-game, it’s worth memorizing some of the important ones (like Reinforce) so you can smash in the code without thinking. Keep checking back with us as we update the tables with more information including any new Stratagems that get added to Helldivers 2.
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Sam Chandler posted a new article, All Stratagems & input codes - Helldivers 2
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One thing I've come to realize is that I really misunderstood how the Eagle stratagems work and they're way better than I thought. I thought it was limited uses for a deployment, but it's actually just a certain number of uses until you need to use the "Rearm" stratagem (an Eagle-specific thing, not to be confused with Resupply.) That's about 2 minutes or so and allows you spam your Eagles again. The Eagles also seem to benefit the most from your passive upgrades, though Sentries might take that crown as I unlock more of their bonuses.
↑↓→←↑ is muscle memory now. Game rules.
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