All Stratagems & input codes - Helldivers 2

Every single Stratagem in Helldivers 2, the input codes to call-in, and the various traits and timers.

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Helldivers 2 has a lot of Stratagems for players to unlock and utilize to spread managed democracy. While there are a few that are unlocked from the beginning, you will need to work hard to unlock them all by leveling up and purchasing them with your credits. Below is every Stratagem in the game, it’s input code to call it down, as well as all the necessary stats you need to know.

All Stratagems & input codes

Stratagems in Helldivers 2 are split into a few distinct groups. There are the Stratagems that deliver weaponry to you, others that fire from orbit, and some that require an plane to do an attack run among many more. The following tables breaks out the Stratagems into their designated groups according to the terminal in-game. Take a look at our Best Stratagems and what to unlock first guide for tips on what you need to prioritize.

This first table includes the Stratagems included in every mission as well as those that are objective-specific. For example, the Hellbomb is available when you need to destroy certain buildings, and so it will only appear in your Stratagem list when you're near said building.

General & Contextual Stratagems
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Reinforce ↑↓→←↑ Pending... Unlimited N/A Hellpod Immediately available
Resupply ↓↓↑→ 12 seconds Unlimited 160 seconds Hellpod Immediately available
SOS Beacon ↑↓→↑ 2 seconds Unlimited 120 seconds Hellpod Available when you have fewer than 4 players in a squad
Hellbomb ↓↑←↓↑→↓↑ 10 seconds Unlimited 30 seconds Hellpod Only available in-mission around certain enemy strongholds
Orbital Illumination Flare →→←← Pending... Pending... Pending... Pending... Pending...
Super Earth Flag ↓↑↓↑ Pending... Pending... Pending... Pending... In-mission objective
SEAF Artillery →↑↑↓ Pending... 5 Pending... Varied Available once you load a SEAF launcher objective

Patriotic Administration Center
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Machine Gun ↓←↓↑→ 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod

Immediately available
Anti-Material Rifle ↓←→↑↓ 3 seconds Unlimited  480 seconds

Support Weapon
Hellpod

Level 2
5,000 R
Stalwart ↓←↓↑↑← 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod

Level 2
3,500 R
Expendable Anti-Tank ↓↓←↑→ 2 seconds Unlimited 70 seconds

Support Weapon
Hellpod
Explosive

Level 3
3,000 R
Recoilless Rifle ↓←→→← 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod
Explosive

Level 5
6,000 R
Flamethrower ↓←↑↓↑ 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod
Incendiary

Level 10
6,000 R
Autocannon ↓←↓↑↑→ 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod

Level 10
7,000 R 
Railgun ↓→↓↑←→ 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod

Level 20
10,000 R 
Spear ↓↓↑↓↓ 3 seconds Unlimited 480 seconds

Support Weapon
Hellpod

Level 20
9,000 R

The Patriotic Administration Center is all about your Support Weapons. These will sit on your back and take up the "heavy" slot. You can only carry one of these at a time, so choose wisely. Some will also come with an ammo backpack that you can wear to expand your ammunition. If an ally wears the backpack, they can reload you to vastly improve the reload rate.


Orbital Cannons
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Orbital Precision Strike →→↑ 4 seconds Unlimited 100 seconds Explosive
Orbital
Immediately available
Orbital Gatling Barrage →↓←↑↑ 2 seconds Unlimited 80 seconds Explosive
Orbital
Level 2
1,500 R
Orbital Airburst Strike →→→ 2 seconds Unlimited 120 seconds Explosive
Orbital
Level 5
4,000 R
Orbital 120MM HE Barrage →→↓←→↓ 5 seconds Unlimited 240 seconds Explosive
Orbital
Level 5
4,000 R
Orbital 380MM HE Barrage →↓↑↑←↓↓ 6 seconds Unlimited 240 seconds Explosive
Orbital
Level 8
3,000 R 
Orbital Walking Barrage →→↓←→↓ 3 seconds Unlimited 240 seconds Explosive
Orbital
Level 10
7,500 R
Orbital Laser →↓↑→↓ 2 seconds 3 300 seconds Orbital Level 15
10,000 R
Orbital Railcannon Strike →↑↓↓→ 1 second Unlimited 210 seconds Orbital Level 20
10,000

The Orbital Cannon Stratagems are all about overwhelming your foes with extreme ordnance launched from your Destroyer. Most of these have a high cooldown timer, but they make up for this with raw power. The call-in time can be a bit higher in-game, so take into considering the movement of your foes.


Hangar
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Eagle Rearm ↑↑←↑→ N/A Unlimited N/A N/A Available immediately. Allows for early refills of Eagle Stratagems.
Eagle Strafing Run ↑→→ 0 seconds 3 15 seconds Eagle Level 2
1,500 R
Eagle Airstrike ↑→↓→ 0 seconds 2 15 seconds Explosive
Eagle
Level 2
4,000 R
Eagle Cluster Bomb ↑→↓↓→ 0 seconds 4 15 seconds Explosive
Eagle
Level 3
4,000 R
Eagle Napalm Airstrike ↑→↓↑ 0 seconds 2 15 seconds Explosive
Eagle
Level 5
5,000 R
Jump Pack ↓↑↑↓↑ 5 seconds Unlimited 480 seconds Hellpod
Backpack
Level 8
6,000 R
Eagle Smoke Strike ↑→↑↓ 0 seconds 2 15 seconds Explosive
Eagle
Level 8
4,000 R
Eagle 110MM Rocket Pods ↑→↑← 3 seconds 2 15 seconds / 225 seconds Explosive
Eagle
Level 10
7,500 R
Eagle 500KG Bomb ↑→↓↓↓ 0 seconds 1 N/A Explosive
Eagle
Level 15
10,000 R

The Eagle Stratagems are one of the more complex offensive options in the game, mainly due to the uses and rearmament systems. While the in-game screen says that it has limited uses, this actually refers to how many bombardments the Eagle can perform before needing to rearm.

For example, the Eagle Cluster Bomb has four uses, which you can use every 15 seconds before the Eagle spends a few minutes rearming. Alternatively, you can use one or two and then force a rearm using the Eagle Rearm input. The benefit of this is that you don't have to go into a fight with half of your supplies, you can send it off to prepare a full salvo.

The other thing to remember about the Eagle is that you only have one plane. This means you cannot call in a 110MM and 500KG Bomb simultaneously - the flier can only bring in one ordnance at a time. For example, after it performs all of the Strafing Runs, it will take a moment to restock, at which point the other Stratagems will also go on cooldown (because Eagle is flying back to the Destroyer). Consider taking in just one Eagle Stratagem and then a few others. Final thing to note is that each player has their own Eagle - you don't all share the same one.


Bridge
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Orbital Precision Strike →→↑ 4 seconds Unlimited 100 seconds Explosive
Orbital
Immediately available
Orbital Gas Strike →→↓→ 2 seconds Unlimited 75 seconds Explosive
Orbital
Level 3
4,000 R
Orbital EMS Strike →→←↓ 2 seconds Unlimited 75 seconds Orbital Level 5
6,000 R
Orbital Smoke Strike →→↓↑ 2 seconds Unlimited 100 seconds Explosive
Orbital
Level 8
4,000 R
HMG Placement ↑↓←→→← 3 seconds Unlimited 180 seconds Hellpod Level 10
10,000 R
Shield Generator Relay ↓↑←→←↓ 0 seconds Unlimited 90 seconds Hellpod Level 10
9,000 R
Tesla Tower ↓↑→↑←→ 3 seconds Unlimited 150 seconds Hellpod
Sentry
Level 15
8,000 R

Now, this could just be personal preference talking, but the Bridge Stratagems are not as useful as the others. The only one that is worth using is the Orbital Precision Strike, and you get that one for free. The Tesla Tower is great when used in a choke point, but it's just as likely to free you and your allies.


Engineering Bay
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Anti-Personnel Minefield ↓←↑→ 3 seconds Unlimited 180 seconds Hellpod
Explosive
Level 2
1,500 R
Supply Pack ↓←↓↑↑↓ 5 seconds Unlimited 480 seconds Hellpod
Backpack
Level 3
4,000 R
Grenade Launcher ↓←↑←↓ 3 seconds Unlimited 480 seconds Support Weapon
Hellpod
Explosive
Level 5
6,000 R
Laser Cannon ↓←↓↑← 3 seconds Unlimited 480 seconds Support Weapon
Hellpod
Level 5
4,000 R
Incendiary Mines ↓←←↓ 3 seconds Unlimited 180 seconds Hellpod
Explosive
Level 8
4,000 R
"Guard Dog" Rover ↓←↓↑←↓↓ 5 seconds Unlimited 480 seconds Hellpod
Backpack
Level 10
7,500 R
Ballistic Shield Backpack ↓←↑↑→ 5 seconds Unlimited 300 seconds Hellpod
Backpack
Level 12
6,000 R 
Arc Thrower ↓→↑←↓ 3 seconds Unlimited 480 seconds Support Weapon
Hellpod
Level 15
7,000 R
Shield Generator Pack ↓↑←→←→ 5 seconds Unlimited 480 seconds Hellpod
Backpack
Level 20
10,000 R 

The Engineering Bay Stratagems have a few great options. These are all a sort of mixture between the PAC and Bridge Stratagems, focusing on some weapons but also a couple of backpacks.


Robotics Workshop
Stratagem Input Call-In time Uses Cooldown Time Traits Unlock Requirements
Machine Gun Sentry ↓↑→↓→↓↑ 3 seconds Unlimited 180 seconds Hellpod
Sentry
Level 3
1,500 R
Gatling Sentry ↓↑→← 3 seconds Unlimited 180 seconds Hellpod
Sentry
Level 5
4,000 R 
Mortar Sentry ↓↑→→↓ 3 seconds Unlimited 180 seconds Hellpod
Explosive
Sentry
Level 8
3,500 R 
"Guard Dog" ↓↑←↑→↓ 5 seconds Unlimited 480 seconds Hellpod
Backpack
Level 10
7,500 R
Autocannon Sentry ↓↑→↑←↑ 3 seconds Unlimited 180 seconds Hellpod
Sentry
Level 13
6,000 R 
Rocket Sentry ↓↑→→← 3 seconds Unlimited 180 seconds Hellpod
Explosive
Sentry
Level 15
7,500 R 
EMS Mortar Sentry ↓↑→↓→ 3 seconds Unlimited 180 seconds Hellpod
Explosive
Sentry
Level 20
8,000 R
Patriot Exosuit ←↓→↑←↓↓ 3 seconds Unlimited 480 seconds Hellpod
Support Weapon
Level 25
20,000 R

The Robotics Workshop Stratagems are all about Sentries. These turrets will pop up and unleash whatever sort of munitions they have at your enemies. Just be careful as they're not particularly smart (they're actually incredibly dumb) and will keep tracking and shooting, which often means it sweeps around and mows down your allies.


While you can see the input codes in-game, it’s worth memorizing some of the important ones (like Reinforce) so you can smash in the code without thinking. Keep checking back with us as we update the tables with more information including any new Stratagems that get added to Helldivers 2.

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Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as Head of Guides. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can message him on X: @SamuelChandler 

Filed Under
From The Chatty
  • reply
    February 12, 2024 11:45 PM

    Sam Chandler posted a new article, All Stratagems & input codes - Helldivers 2

    • reply
      February 13, 2024 4:14 AM

      One thing I've come to realize is that I really misunderstood how the Eagle stratagems work and they're way better than I thought. I thought it was limited uses for a deployment, but it's actually just a certain number of uses until you need to use the "Rearm" stratagem (an Eagle-specific thing, not to be confused with Resupply.) That's about 2 minutes or so and allows you spam your Eagles again. The Eagles also seem to benefit the most from your passive upgrades, though Sentries might take that crown as I unlock more of their bonuses.

      ↑↓→←↑ is muscle memory now. Game rules.

      • reply
        February 13, 2024 4:10 PM

        Good to know!

        I haven't had much time to play yet, work and such, but I've been messing with it off and on all day today.

      • reply
        February 13, 2024 4:35 PM

        The rearm is if you want to do it early with 1 or 2 left from the initial batch. If you use the last one they'll rearm on their own.

      • reply
        February 13, 2024 5:51 PM

        The in-game info doesn't quite describe how they work clear enough! They're really neat.

    • reply
      March 4, 2024 10:12 AM

      EMS Mortar Sentry input is incorrect.
      Should be SWDDD (Down, Up, Right, Right, Right)

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