Unity apologizes & backtracks on universally-hated Runtime Fees update
Developers and the community at large let their voices be heard and Unity is reassessing its policy.
Unity has made as statement regarding its planned pricing changes after considerable public pushback. Developers and studios quickly responded to Unity’s Runtime Fees, with many voicing considerable concerns and looking for ways to unshackle their game from the engine. This new statement, which includes an apology, indicates that the company will be making changes to this policy.
On Sunday, September 17, 2023, Unity took to social media platform X (formerly Twitter) to issue a statement regarding its planned policy changes and new Runtime Fees. In the statement, the company says it has “heard you” and is “listening” and will be making changes to the policy. The full statement follows.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
On September 12, 2023, Unity released a blog post that informed users of an update to its policy regarding Runtime Fees. The fees would have seen developers pay when their game crossed a revenue and install threshold. Over the course of the hours following, Unity doubled-down on its position, further ostracizing itself and sending developers reeling, with the likes of Rami Ismail offering advice for those who needed guidance. Following this, Unity closed some of its offices after receiving death threats which San Francisco police confirmed were made by a Unity employee.
Today’s statement seems to indicate that Unity is at least willing to hear out concerns and hopefully change its policy. Be sure to keep it locked to Shacknews as we keep you updated on the situation.
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Sam Chandler posted a new article, Unity apologizes & backtracks on universally-hated Runtime Fees update
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If that was indeed their plan, but it's terrible, because people are going to call shit out when they see it, no matter how subtle or egregious.
They grossly underestimated or ignored the concerns of developers with this change, and it's vaporized a metric ton of trust that won't be easily rebuilt. The scorched earth far outweighs any value this would've brought to the company.
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Unity reportedly told dev Planned Parenthood and children's hospital are not "not valid charities"
https://www.gamesindustry.biz/unity-reportedly-told-dev-planned-parenthood-and-childrens-hospital-are-not-not-valid-charities -
Repost of new policy
https://x.com/fronkongames/status/1701929824128770467
https://i.imgur.com/l0zj9jO.jpg -
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in unity you can see your game's scene with another camera you can pan and zoom around. and you can manipulate within it too. dont see that in godot so far
https://github.com/godotengine/godot-proposals/issues/7213
they seem to be working on improving the remote to have something similar
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