Diablo 4 Update 1.1.0a patch notes: Season of the Malignant

With the Season of the Malignant beginning in just a couple days, Blizzard has launched Update 1.1.0a, setting the stage for Diablo 4's first season.

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Diablo 4’s Update 1.1.0a has been released, coinciding with the launch of its first season. Season of the Malignant will be upon players in just a couple days, but the update sets the stage with a multitude of buffs, nerfs, bug fixes, quality-of-life updates, and much more. What’s inside of Update 1.1.0a? Well, we’ve got the patch notes here for that. Check it out.

Diablo 4 Update 1.1.0a patch notes

Blizzard Entertainment launched Diablo 4 Update 1.1.0a and its accompanying patch notes on July 18, 2023. This one’s a doozy. The patch notes actually came late because they were over 6,600 words and needed to be localized for global release, but now they’re here for your viewing pleasure and you can see what’s going on with your favorite classes, equipment, farming, and more just below as Season of the Malignant prepares to launch:


New Unique items and Legendary Aspects

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

6 Unique Items

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

  • Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

7 New Legendary Aspects

General

  • Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Bug Fixes

Accessibility

  • Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements.

Challenges

  • Fixed multiple issues where specific Challenges wouldn’t provide the proper proper rewards or could not be completed.
  • Fixed multiple issues where certain Challenges could be progressed through unintended means.
  • Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players.
  • Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted.
  • Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge.
  • Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage.
  • The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged.
  • Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded.

Cooperative Play

  • Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op.
  • Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time.
  • Fixed an issue where the Rogue's Inner Sight would only fill up for one of the players in a Co-Op session.
  • Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player's progress.
  • Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players.
  • Fixed multiple issues that occurred during cutscenes for Co-Op players.

Dungeons

  • Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon.
  • Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate.
  • Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon.
  • Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon.
  • Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon.
  • Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed.
  • Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon.
  • Fixed an issue where the map for the Crusader's Cathedral dungeon was incomplete.
  • Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon.
  • Fixed multiple instances where the Fog Door could not be progressed through in some dungeons.
  • Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage.
  • Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon.
  • Fixed an issue where Traps would deal more damage than intended.
  • Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent.
  • Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed.

Gameplay

Barbarian

  • Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
  • Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
  • Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage.
  • Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.

Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.

Druid

  • Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
  • Fixed an issue where the bonus effect on Blood Howl from Nighthowler's Aspect would apply twice to Wolf companions but not at all for Ravens.
  • Fixed an issue where Provocation passive stacks wouldn't update properly after adding more points to it.
  • Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
  • Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town.
  • Fixed an issue where seeking Tornados produced by Stormchaser's Aspect would not deal damage.
  • Fixed an issue where Ravens' passive damage did not improve after the skill was upgraded.
  • Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
  • Fixed an issue where Stormclaw's Aspect allowed Shred to do extreme amounts of damage.

Necromancer

  • Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
  • Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
  • Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
  • Fixed an issue where Enhanced Bone Spear could cause erratic movement.
  • Fixed an issue where cancelling Blood Mist when it's already off Cooldown would immediately recast it.

Rogue

  • Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
  • Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play.
  • Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
  • Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
  • Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
  • Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
  • Fixed an issue where the Awakened Glyphstone wouldn't spawn for Rogue players using Improved Barrage.

Sorcerer

  • Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive.
  • Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
  • Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering.
  • Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
  • Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
  • Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
  • Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.

General

  • Fixed multiple instances where players could unnaturally teleport during boss encounters.
  • Fixed an issue where a chest in the Western Ways could be interacted with infinitely.
  • Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations.
  • Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them.
  • Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location.
  • Fixed an issue where Forged Relics could not be interacted with.
  • Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.
  • Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.
  • Fixed an issue where a chest could spawn that would provide infinite loot.

Helltide and the Fields of Hatred

  • Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.
  • Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
  • Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town.
  • Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!)
  • Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone.
  • Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged.

Items and Aspects

  • Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off.
  • Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object.
  • Fixed an issue where the Ring of Misfortune had incorrect stats.
  • Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons.
  • Fixed an issue where any character menu interaction would reset the bonus granted by the Inner Calm aspect.
  • Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly.
  • Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
  • The level requirement for Sacred Items will now cap at level 60.
  • The level requirement for Ancestral Items will now cap at level 80.
  • Fixed an issue where the Mother's Embrace Unique Ring did not trigger properly with several abilities.

Monsters

  • Fixed an issue where items of higher power than intended were dropping from rare monsters.
  • Fixed an issue where the Warg's jumping attack dealt no damage when passing through the player.
  • Fixed an issue where the Pitiless Gur monster would endlessly run around in circles.
  • Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player.
  • Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster).
  • Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix.
  • Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance.
  • Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases.

Quests and Events

  • Fixed an issue where the progress bar could not fill during the Caravan Under Siege event.
  • Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event.
  • Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event.
  • Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events.
  • Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event.
  • Fixed an issue where the Cursed Chest event could not be completed.
  • Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended.
  • Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage.
  • Fixed an issue where the Suppressor Monster Affix's effects would be active on containers and furniture inside the dungeon during the Remnants quest.
  • Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest.
  • Fixed an issue where progression could be blocked during the Flesh and Blood quest.
  • Fixed an issue where quest dungeons did not reset if the associated quest was abandoned.
  • Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest.
  • Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte's Cache quest.
  • Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest.
  • Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest.
  • Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests.
  • Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest.
  • Fixed an issue where outside party members could influence the progression of the Bad Blood quest.
  • Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest.
  • Fixed various other issues where quest progression could be blocked.

User interface and User Experience

  • Fixed an issue where the mini-map didn’t accurately depict the game world during the The Blind Eye quest.
  • Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen.
  • Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon.
  • Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name.
  • Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard.
  • Fixed an issue where the You have cross network play enabled message was being sent to chat each time a campaign quest objective was completed.
  • The Cult Leader Paragon passive no longer appears above hostile Minions in PvP.
  • Fixed an issue where the bonus from the Ballistic Aspect displayed +0 to skills instead of +2 on the bonus bar.
  • Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash.
  • Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller.
  • Fixed an issue where the amount of gold would not properly display when trading gold in large quantities.
  • Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item.
  • Fixed an issue where images would not properly load in the News Feed on the main menu.
  • Fixed multiple issues with Map Pin functionality.
  • Fixed multiple issues where Quest and Whisper markers weren't displaying properly.
  • Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips.
  • Various other UI and UX Improvements.

Miscellaneous

  • Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers)
  • Fixed an issue where players couldn't send Battle.net friend requests to friends playing on console.
  • Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character.
  • Fixed an issue where players that haven't unlocked a higher World Tier could be invited into a higher World Tier party.
  • Fixed an issue where players couldn't transfer leadership of a Clan.
  • Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress.
  • Fixed an issue where Nafain's spear would duplicate in the cutscene where the player picks it up.
  • Fixed an issue where Meshif's camel made no noises.
  • Fixed an issue where there was no sound when Lorath kicks Meshif awake.
  • Various other Improvements.

Loading Screen Updates

We've added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.


Gameplay Updates

General

  • Altar of Lilith Unlocks are now account wide.
  • Map discovery is now account wide.
  • Whispers will no longer reward Sigil Dust.
  • Overall loot quality has been significantly improved for Silent Chests.
  • The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
  • We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much.
  • Added PS5 Dual Sense Edge Wireless controller support for PC.

World Tier

  • World Tier II has had the following bonuses added:
    • Bonus Gold: Increased from 15% to 20%.
    • Monsters now drop 15% more items.

Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.

  • Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.

Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

World Tier III Example:

  • If the the player's Level is below 55, the monster's Level is 55.
  • If the player’s Level is 56-60, the monster’s Level is 55.
  • If the player’s Level is 61, the monster’s Level is 56.
  • If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).

World Tier IV Example:

  • If the player’s Level is below 75, the monster’s Level is 75.
  • If the player’s Level is 76-80, the monster Level is 75.
  • If the player’s Level is 81, the monster’s Level is 76.
  • If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

Experience

  • Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.

Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.

  • We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
    • Pre-Season of the Malignant bonuses:
      • 1 Level higher: +15%.
      • 2 Levels higher: +20%.
      • 3+ Levels higher: +25%.
    • Post-Season of the Malignant:
      • 1.5% bonus per Level up to 10 Levels.
        • Ex:
          • +1 level: +1.5%.
          • +2 levels: +3%.
          • +10 levels: +15%.
  • We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
    • Current World Tier Level offsets
      • World Tier II: Up to +3.
      • World Tier III: Up to +10.
      • World Tier IV: Up to +100.
    • We are changing this to
      • World Tier II: Up to +3 (Unchanged).
      • World Tier III: Up to +6.
      • World Tier IV: Up to +10.
    • For Example:
      • You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
        • Prior to Season of the Malignant, you get:
          • (Level 100 Monster XP) * (1 + 25%)
        • After Season of the Malignant, you get:
          • (Level 11 Monster XP) * (1 + 15%)

Helltide

Developer’s Note: We're looking to increase the danger in Helltide's risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.

  • Helltide monsters are now 3 Levels higher than the player instead of 2.
  • The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
  • All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.

Balance Updates

Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We've chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven't yet found compelling. Additionally, we're changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.
There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.

General

Aspects

  • Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
  • Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
  • Exploiter's Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
  • Starlight Aspect Resource restore increased from 10-20 to 20-40.

Items

  • The Butcher's Cleaver Slow increased from 40-75% to 61-75%.
  • Drop Rate Adjustments:
    • Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
    • Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
    • Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
    • Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
    • Nightmare Dungeons now give 3 rare items upon completion, up from 1.

Monsters

  • Increased monster HP scaling from 85% to 100% bonus per extra player in a party.

Miscellaneous

  • Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
  • World bosses now drop potions more often.
  • There is no longer a limit to how many materials you can refine into higher materials at once.

Item Affixes

Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

  • Control Impaired Duration Reduction: Can now appear on Pants.
  • Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
  • Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
  • Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
  • Resistance to All Elements: Can now appear on Shields.

Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.

  • Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.

Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.

  • Cooldown Reduction: Reduced by ~30%.
  • Imbuement Skill Cooldown Reduction: Reduced by ~30%.
  • Trap Skill Cooldown Reduction: Reduced by ~30%.

Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

  • Critical Strike Damage: Reduced by ~17%.
  • Lightning Critical Strike Damage: Reduced by ~17%.
  • Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
  • Vulnerable Damage: Reduced by ~40%.

Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.

  • Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
  • Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
  • Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.

Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.

  • Damage to Crowd Controlled Enemies: Decreased by ~30%.
  • Damage to Frozen Enemies: Increased by ~20%.

Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.

  • Physical Damage: Increased by ~25%.
  • Fire Damage: Increased by ~25%.
  • Cold Damage: Increased by ~25%.
  • Lightning Damage: Increased by ~25%.
  • Poison Damage: Increased by ~25%.
  • Shadow Damage: Increased by ~25%.
  • Non-Physical Damage: Increased by ~25%.
  • Physical Damage Over Time: Increased by ~40%.
  • Fire Damage Over Time: Increased by ~40%.
  • Shadow Damage Over Time: Increased by ~40%.
  • Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
  • Damage with Two-Handed Slashing Weapons: Increased by ~25%.
  • Damage with Dual-Wielded Weapons: Increased by ~25%.
  • Damage with Ranged Weapons: Increased by ~25%.
  • Damage with Skills that Swap to New Weapons: Increased by ~25%.
  • Damage while in Human Form: Increased by ~25%.
  • Damage while Shapeshifted: Increased by ~25%.
  • Blood Skill Damage: Increased by ~25%.
  • Bone Skill Damage: Increased by ~25%.
  • Brawling Skill Damage: Increased by ~33%.
  • Companion Skill Damage: Increased by ~33%.
  • Conjuration Skill Damage: Increased by ~33%.
  • Cutthroat Skill Damage: Increased by ~25%.
  • Darkness Skill Damage: Increased by ~25%.
  • Earth Skill Damage: Increased by ~25%.
  • Frost Skill Damage: Increased by ~25%.
  • Imbued Skill Damage: Increased by ~25%.
  • Imbuement Skill Damage: Increased by ~33%.
  • Marksman Skill Damage: Increased by ~25%.
  • Pyromancy Skill Damage: Increased by ~25%.
  • Shock Skill Damage: Increased by ~25%.
  • Storm Skill Damage: Increased by ~25%.
  • Summoning Skill Damage: Increased by ~25%.
  • Trap Skill Damage: Increased by ~33%.
  • Weapon Mastery Skill Damage: Increased by ~33%.
  • Werebear Skill Damage: Increased by ~25%.
  • Werewolf Skill Damage: Increased by ~25%.
  • Total Armor: Reduced by ~30%.
  • Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Total Armor while in Werebear Form: Reduced by ~25%.
  • Total Armor while in Werewolf Form: Reduced by ~25%.
  • Damage Reduction from Close Enemies: Reduced by ~20%.
  • Damage Reduction from Distant Enemies: Reduced by ~20%.
  • Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
  • Damage Reduction from Enemies that are Burning: Reduced by ~25%.
  • Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
  • Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
  • Damage Reduction while Fortified: Reduced by ~25%.

That covers the Diablo 4 Update 1.1.0a patch notes. Season of the Malignant launches on all platforms in just a couple days, so stay tuned for any further updates and get ready for a whole new kind of heck, right around the corner.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

From The Chatty
  • reply
    July 18, 2023 10:23 AM

    TJ Denzer posted a new article, Diablo 4 Update 1.1.0a patch notes: Season of the Malignant

    • reply
      July 18, 2023 10:43 AM

      No direct necro nerf if I’m reading correctly. Some nice QoL and fair balance changes overall.

      • reply
        July 18, 2023 11:40 AM

        Bone spear aspect got hammered as it should have

        • reply
          July 18, 2023 12:07 PM

          Dang you are right. Pasting this summary from Reddit:

          "Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.

          Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.

          Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.

          Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%."

          "Cooldown Reduction: Reduced by ~30%."

          Critical Strike Damage: Reduced by ~17%.

          Lightning Critical Strike Damage: Reduced by ~17%.

          Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.

          Vulnerable Damage: Reduced by ~40%."

    • reply
      July 18, 2023 11:04 AM

      fuck that
      wow this will kill the game for many.
      most of the QOL additions are offset by unnecessary changes


    • reply
      July 18, 2023 11:09 AM

      Sorc seems like ass still? Need some spreadsheet nerds to tell me.

    • reply
      July 18, 2023 11:23 AM

      Probably the worse patch notes I’ve ever seen coming from a dev that wants people to continue to play. I was excited for season 1 but now I’m shelving the game.

      • reply
        July 18, 2023 11:52 AM

        agreed, what a step ass backwards to keep players interested going into your first season.

        so many anti-casual nerfs to casual players / dad gamers.

    • reply
      July 18, 2023 11:25 AM

      Guess we can call this the season of the nerf. They just knocked down damage, survivability, xp rate, and loot. I don't really see any positives to this patch.

    • reply
      July 18, 2023 11:25 AM

      some heavy nerfs across the board.

      'we want players to have fun, but not like that. or like that.'

    • reply
      July 18, 2023 11:31 AM

      The Diablo 4 community, after reading the patch notes:

      https://www.youtube.com/clip/Ugkx-pz5Y89bIi41M3Omqqmt8D0RpYzP1BlH

    • reply
      July 18, 2023 11:34 AM

      Some good changes, some not so good. Game still needs various QoL improvements. Might come back for S2...

    • reply
      July 18, 2023 11:36 AM

      "Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon."
      Hahahaha!

    • reply
      July 18, 2023 11:37 AM

      "We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much."
      WOOT!

    • reply
      July 18, 2023 11:38 AM

      It didn't say anything about "Mini Dungeons will not simply stop operating when you kill the first wave of enemies too quickly."
      That happens 2-3 times a session.

      • reply
        July 18, 2023 12:23 PM

        Holy shit :( ......... yikes.... also "Helltides are slower" WTF they should have increased the times of Helltides to 4x minimum cause we all love that shit, you need the drops plus it's challenging and is awesome.

        { valcan_s stands up and talks to the Diablo 4 team : [ grabs the mic ] "Doesn't your team play your own game?" [ drops the mic and just walks out of the stadium ] }

        • reply
          July 18, 2023 12:28 PM

          Increasing the big chest from 175 to 250 was totally unneccessary.

          Just making the bore chore more tedious.
          forcing longer game sessions isn't the way to attract/retain players.

          • reply
            July 18, 2023 12:50 PM

            OK Soooooooo they have obviously nerfed cinder drops as well from monsters.
            that went undocumented in the patch notes.

            RIP helltides


            • reply
              July 18, 2023 12:57 PM

              they are so embarrassed they fucked up helltides so badly. goes from "WOW there's the top tier uniques!!!" then "instantly removed within 4 hours" to then "fuck it nerf the helltides into a true grind"

              • reply
                July 18, 2023 1:30 PM

                Sucks :( , I really love Helltides. When I first got to T3 it blew my mind and it was one of the coolest things to do post campaign even over Whispers and Nightmare dungeons(which are both really awesome).

                I hope they re think what they are doing to Helltides it makes no sense what so ever.

            • reply
              July 18, 2023 12:58 PM

              watching some streamers doing helltides now,
              you're lucky to get 1 cinder per pack of mobs.

              Events will get you about 10-15.

              LMAO

              what a fuckin joke.

              • reply
                July 18, 2023 1:03 PM

                that... is some serious bullshit. wow. that's not just applying the brakes, that's a 60-2mph brake stomp.

                I don't understand this methodology at all.

                • reply
                  July 18, 2023 1:11 PM

                  30minutes into helltides and he's at 227 cinders, not even enough for 1 chest LMAO.

                  goodluck getting more than 2 now per helltide.

              • reply
                July 18, 2023 1:13 PM

                Wow. What are they doing? You need the stupid forgotten souls to re roll too.

          • reply
            July 18, 2023 1:03 PM

            I agree it is just freaking stupid and with the time nerf to helltides how the hell are we supposed to do that unless we run massive lynch crews which most of us don't? It is just mental, I guess one helltide and you get only one chest, ok..... 75 or 95 should be the max a chest needs, like let us have some fun it's not easy in that zone and we need the drops. They should know most of the community runs solo so they should get with the program. They also +1 to the LVL of the mobs too in helltide, LOL, like wow why not just make it even harder and add random blood blisters spawns as a standard "environmental hazard" in helltides LOL, just wait they may add that in the next patch :(

            I fear such an incredible game is going to get destroyed by shit patches and nurfs, like seriously does their team even play their own game???????????????????????????

            Anyone that plays a lot of video games or ARPGs know what is good and and what is bad these sort of fixes are just stupid and make no sense what so ever. Like how can anyone look you in the eye and say "the Helltide adjustments are good, makes sense and it is hot brah"?????????????????????????????????????

            The monster lvl nurfs are also mental as well for the normal areas(the season runs are going to be brutal), like WTF why would you do that the grind is real why make it worse. I think D4 is the most intense LVL'ing grind progression out of any ARPG I have played, it is intense why on earth would you make it even harder and less fun??????????????????

            Also does the D4 team think we are all retired and play Diablo 4 24/7 cause that is how they are nurfing to be targeted to, it makes no sense at all.

            I don't want to sound fragile and soy but that 3 month season sounds insane with this patch(and was even before that), I legit think I am out.

            Will see I guess.... the glass is half full :( , but yeah I agree with you.

          • reply
            July 18, 2023 5:56 PM

            Helltides were my favorite part of the endgame, sad panda :(

      • reply
        July 18, 2023 1:14 PM

        [deleted]

    • reply
      July 18, 2023 11:46 AM

      the power levelling nerf is brutal

      • reply
        July 18, 2023 12:06 PM

        Do you mean this nerf where they dropped the mob levels? I think that is brutal I am in T3 and if anything I like the mob to be { my LVL + 1 } or just leave like it was, this just seems stupid or like the kids say they are making D4 "soy":

        Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

        World Tier III Example:

        If the the player's Level is below 55, the monster's Level is 55.
        If the player’s Level is 56-60, the monster’s Level is 55.
        If the player’s Level is 61, the monster’s Level is 56.
        If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).

        World Tier IV Example:

        If the player’s Level is below 75, the monster’s Level is 75.
        If the player’s Level is 76-80, the monster Level is 75.
        If the player’s Level is 81, the monster’s Level is 76.
        If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

        • reply
          July 18, 2023 12:28 PM

          No, I meant the nerf to XP when a low level joins a high level player in a WT4 dungeon or nightmare dungeon and collects XP:

          For Example:
          You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
          Prior to Season of the Malignant, you get:
          (Level 100 Monster XP) * (1 + 25%)
          After Season of the Malignant, you get:
          (Level 11 Monster XP) * (1 + 15%)

          • reply
            July 18, 2023 12:34 PM

            Got no sympathy for the power levellers anyway. I know people will say it's part of the history of these types of games, but I don't want my levelling experience balanced around power levellers.

            • reply
              July 18, 2023 12:37 PM

              Yeah that was a thing I never used so I don't miss it.

              • reply
                July 18, 2023 12:53 PM

                I'll miss the hell out of it because powerleveling got rid of the part of the game that I don't enjoy: The part where you don't have all of your skills, and you're just a dumb one-button-mashing moron with virtually no choices in your build. I like to jump straight to the gearing up and doing fun things part of the experience, and powerleveling allowed that to happen. I totally understand nerfing 50-100 powerleveling, but the 1-50 experience is what I don't like to take so long.

                • reply
                  July 18, 2023 1:16 PM

                  with all the lilith statues and fog of war unlocked all new chars start immediately with 5 or 6 skill points so its not totally one skill mode

                • reply
                  July 18, 2023 2:18 PM

                  That's an issue with the 1- 50 experience. Powerleveling is just a bandaid.

            • reply
              July 18, 2023 12:59 PM

              super bad take. powerlevelling was the reason diablo 3 lasted as long as it did. now it's a SLOW ASS GRIND for EACH character.

              you had best pick the most OP one out of the gate, because now switching is going to be extreme pain and "buyers remorse" of putting any effort in

            • reply
              July 18, 2023 1:29 PM

              someone getting power leveled had 0 effect on you

              • reply
                July 18, 2023 2:02 PM

                It does when they just nerfed levelling because people were levelling to fast in Blizzards eyes.

            • reply
              July 18, 2023 2:34 PM

              You'd rather repeat levels 1-50 every 3 months?

              • reply
                July 18, 2023 2:42 PM

                I'd rather those 1-50 levels are balanced around not having to join a high level party and be carried.

                • reply
                  July 18, 2023 2:43 PM

                  They aren't balancing the game around being carried? They never have? What are you talking about?

                  • reply
                    July 18, 2023 2:47 PM

                    Read the patch notes they just nerfed being carried.

                    • reply
                      July 18, 2023 2:56 PM

                      this slows leveling across the board, carried or solo or whatever.

                      We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
                      Pre-Season of the Malignant bonuses:
                      1 Level higher: +15%.
                      2 Levels higher: +20%.
                      3+ Levels higher: +25%.
                      Post-Season of the Malignant:
                      1.5% bonus per Level up to 10 Levels.
                      Ex:
                      +1 level: +1.5%.
                      +2 levels: +3%.
                      +10 levels: +15%.

                    • reply
                      July 18, 2023 3:01 PM

                      I know what this subthread is about, I started it. The game itself was not balanced around being carried. Carrying was an option that they have now removed.

                      Nothing about this has changed for the way you play the game, so what you want is for other people NOT to play the game in a way you have no interest in. Selfish is one word to describe that opinion, but I can think of others! Let me know if you want a list!

                      • reply
                        July 18, 2023 3:25 PM

                        Wow I'll withdraw my opinion then. Lol I've obviously stepped into a entrenched and embittered debate that's causing you way more anguish than I intended.

                        I'm really not that invested in this enough to get your list.

                        • reply
                          July 18, 2023 3:41 PM

                          The reason people are replying to you is because you're being selfish.

                          • reply
                            July 18, 2023 3:59 PM

                            [deleted]

                            • reply
                              July 18, 2023 6:22 PM

                              I would absolutely use that command just like I use the "skip campaign" button when creating a new character.

                              • reply
                                July 18, 2023 6:46 PM

                                [deleted]

                              • reply
                                July 18, 2023 10:07 PM

                                I debated doing that on my Sorc but I went ahead because I wanted to see how low level I could be and mainline just the main campaign quests (lvl 43)

                                • reply
                                  July 18, 2023 10:07 PM

                                  Also I miss "/players 4" on my single player runs.

    • reply
      July 18, 2023 11:59 AM

      Welp, makes it an easier decision to not much care about this season.
      Especially since it pretty much ends on August 3rd, when we can switch to a game where the devs actually want you to have a beary good time.

    • reply
      July 18, 2023 12:05 PM

      [deleted]

      • reply
        July 18, 2023 12:11 PM

        I agree

      • reply
        July 18, 2023 12:13 PM

        yikes if you can't see why people are unhappy, you must not be playing the game much.

        • reply
          July 18, 2023 1:16 PM

          [deleted]

          • reply
            July 18, 2023 1:19 PM

            what level are you?

            • reply
              July 18, 2023 1:20 PM

              [deleted]

              • reply
                July 18, 2023 1:27 PM

                that’s what i thought. you haven’t hit the grind yet.

                • reply
                  July 18, 2023 1:27 PM

                  [deleted]

                  • reply
                    July 18, 2023 1:34 PM

                    that’s great you’re enjoying the game. but
                    the majority of the patch notes probably don’t even pertain to your level characters.

                    if it doesn’t affect you of course you’re not going have any reaction to it.

                    • reply
                      July 18, 2023 1:36 PM

                      [deleted]

                      • reply
                        July 18, 2023 1:39 PM

                        bro. if they wanted you to stop leveling at level 50 they would have capped level at 50.

                        • reply
                          July 18, 2023 1:41 PM

                          [deleted]

                          • reply
                            July 18, 2023 1:49 PM

                            yup i've played all of them.
                            maybe you're not understanding the negativity over the patch because you're experiencing them yourself.

                            • reply
                              July 18, 2023 2:14 PM

                              oops i meant you're *NOT* experiencing.
                              A lot of the negativity are things that prolong the tier 4 gameplay or changes just to annoy us more or make tasks more tedious.
                              like who asked for 2 more seconds to leave a dungeon? like huh?

                              how about fixing the mob density?
                              how about fixing the shit mount system?
                              how about a loot filter?
                              etc. the list goes on and on.





                      • reply
                        July 18, 2023 5:44 PM

                        Can we not strawman each other to death in these threads?

                  • reply
                    July 18, 2023 9:20 PM

                    you like levelling up new characters over and over and that's cool. that shit is not for me. levelling them isn't fun, hunting for loot is fun for me. if i could skip straight to level 60 and start WT3 with a character wearing mediocre gear I would do it every time.

                    literally every item you obtain in world tier 1 and 2 is garbage. no matter what color the item is, what it's stats are, or how high the item level is. if it isn't sacred or ancestral it's trash. wading through 60 levels of useless trash every season sounds boring as fuck. it's time wasting for no reward. every level up before you unlock your paragon board is also useless. the paragon board is the entire game, and it sounds like you've barely touched it across the characters you've mentioned. so you've barely played Diablo 4's endgame, you keep starting over. i'd like to play other classes at some polnt but since they are trying to nerf as much fun out of the game as possible, I'll probably just come back to it much later.

                • reply
                  July 18, 2023 1:33 PM

                  Some of us never hit "the grind." Personally, I have the most fun with ARPGs by rotating through multiple characters and experimenting with skills. I respec constantly. I don't farm for specific drops or fret over minor percentages on gear.

                  I get much more enjoyment out of discovering cool skill synergies than I do out of polishing the hell out of a character. When patches like this come down, it doesn't bother me at all. It means I can try out new stuff. None of my previous time is "wasted" or "broken" because crafting the perfect character was never my goal.

                  Based on the angry reactions I'm seeing, I feel like my approach to the game is pretty healthy. :D

      • reply
        July 18, 2023 12:16 PM

        People have been mad about this game since week 1 ended.

        Not being a Reddit has helped me enjoy the game much more

        • reply
          July 18, 2023 1:07 PM

          Absolutely. Reddit is age echo chambers around every game, but especially live service games.

          I've been playing Diablo 4 daily since early access (except for a 2-week vacation). This patch looks fine and justified to me, but I'm not a hardcore super grinder. My "main" Eternal character is 62. I group with IRL friends or play solo, pretty chill experience.

          Not everyone wants or needs the gogogo playstyle.

      • reply
        July 18, 2023 12:28 PM

        they are trying to slow the entire game down so people can't blaze through it

        • reply
          July 18, 2023 1:00 PM

          yup. this decreases build diversity. a LOT. combine slow levelling with shit helltides... now it's a slog. a real full tilt slog. for EACH character...

          • reply
            July 18, 2023 1:10 PM

            I don't see how flattening skills that are out of whack would decrease build diversity. The min/max crowd is locked into OP skills to maximize returns. If there are no clearly OP skills, then there's incentive to explore other builds rather than go with the 1 or 2 meta builds for each class.

            • reply
              July 18, 2023 1:20 PM

              of course they are using meta builds, this is an ARPG in 2023. you max/min a build to try to take down the hardest bosses for the best loot. that's what this game IS.

              anyway, it's not just flattened. most is openly destroyed. now acquiring gear to explore those other builds also will take 20 times longer. want to try another class?

              none of this was thought through - it's objectively bad. like really really bad.

              total armor reduced by 30% ????

              sorcs are now all glass, without the cannon. they just went from needing super weird turbo weapon shifting to be viable in the end game to useless.



              Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

              Critical Strike Damage: Reduced by ~17%.
              Lightning Critical Strike Damage: Reduced by ~17%.
              Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
              Vulnerable Damage: Reduced by ~40%.


              that hits sorcs DIRECTLY in the face.

              that isn't going to let other builds flourish, it makes people incredibly frustrated because it's back to the drawing board. this isn't towards fun, this is towards face fucking competent players that are FAR better at the game than blizzard anticipated.

              they changed firewall so it also deflects missiles. LOL. so they want sorcs to be kite and DOT build? how the fuck do they think that''s going to work?

              Damage Reduction from Enemies that are Burning: Reduced by ~25%

              WHOOPS welp so much for anyone there thinking this through

              • reply
                July 18, 2023 1:22 PM

                Wow, it's really too bad these changes are permanently set in stone and can never be adjusted back in the other direction. Ah well, I suppose many people will never ever play it again.

        • reply
          July 18, 2023 1:14 PM

          [deleted]

        • reply
          July 18, 2023 1:19 PM

          [deleted]

        • reply
          July 18, 2023 1:20 PM

          Why? To artificially inflate the battle pass? Diablo 3 you could power level to max in 20 minutes.

          • reply
            July 18, 2023 1:21 PM

            yep this is a huge huge huge admission they have no idea how to pace the game. diablo 3 = we don't give a shit, enjoy all the classes.

            diablo 4: you will be punished for trying other classes and you had better pick one to get to max. why? you will be doing it all over in 3 months anyway.

            major facepalms here.

            total armor reduced by THIRTY PERCENT. let that sink in

            • reply
              July 18, 2023 1:22 PM

              Seems like a lot of the older WoW developers moved over to D4. They had the same thought process of punish.

              • reply
                July 18, 2023 1:24 PM

                I mean what the fuck is this


                Damage to Crowd Controlled Enemies: Decreased by ~30%.
                Damage to Frozen Enemies: Increased by ~20%.


                sooooooooo the lighting stun build is gone. the fire build is gone. and they say this is supposed to make other builds flourish?

                nope. they just openly said this game is for frost sorcs only. why? total armor is also reduced by 30% so you have to have ice armor ready at all times.

                this is a major punishment approach. meta builds are now more important than EVER, they don't seem to understand. there isn't time to enjoy lots of classes with lots of builds when they slow the game down.

                you pick one, pick a meta, and go for it.

            • reply
              July 18, 2023 1:23 PM

              [deleted]

            • reply
              July 18, 2023 1:24 PM

              [deleted]

          • reply
            July 18, 2023 3:02 PM

            The battle pass is the entire reason for changes like these. They need more engagement, they need people playing longer because they spend more in the MTX store.

            • reply
              July 18, 2023 5:54 PM

              And their adding content like a new class is much farther out than expected.

      • reply
        July 18, 2023 1:26 PM

        the game is RUINED

    • reply
      July 18, 2023 12:15 PM

      Oof :( , damn I wish the game had an offline mode for I would not install this patch.

      • reply
        July 18, 2023 12:31 PM

        you are going to keep repeating that forever, aren't you. offline isn't happening

    • DM7 legacy 10 years legacy 20 years
      reply
      July 18, 2023 12:22 PM

      What’s everyone complaining about again? I read the patch notes and still don’t see an issue?

    • reply
      July 18, 2023 12:34 PM

      I think Im just going to uninstall this game and come back to it in like 2 or 3 years in its current form the only nice thing I have to say about it is that the campaign was really good.

      • reply
        July 18, 2023 1:16 PM

        Yea. Making the game harder to level is just so dumb. Diablo 3 you can literally power level each season to max in 20 minutes. Then you just blow shit up. The fact that D3 is the better alternative is kind of hilarious considering how much everyone trashed that game til patch 2.0. History repeating itself.

    • reply
      July 18, 2023 1:04 PM

      People are forgetting there will be "some" power from the season mechanic. And I think some people are over-reacting on the nerfs. But we'll see I guess.

    • reply
      July 18, 2023 1:10 PM

      I kinda feel like someone needs to point out to Blizzard that the fun part of ARPGs, long term, is making tons of enemies explode into ridiculous showers of loot.

      • reply
        July 18, 2023 1:24 PM

        exactly this.

      • reply
        July 18, 2023 1:29 PM

        genuinely curious how many of the devs on D4 have worked on ARPG's before

      • reply
        July 18, 2023 1:31 PM

        [deleted]

        • reply
          July 18, 2023 1:37 PM

          I stopped playing at ~58 in T3, not because of difficulty, but because I wasn't seeing a ton of loot, and what loot I was seeing wasn't useful. Basically running into some of the problems described here, but earlier in the game: https://www.forbes.com/sites/paultassi/2023/07/17/looting-feels-backwards-in-diablo-4-with-rare-hunting-and-early-caps/?sh=1a86d8507bb9

          It sounds like the patch notes are, at best, a wash in that respect, if you average the loot over all sources. And there's a distinct possibility that they've further reduced loot availability.

          • reply
            July 18, 2023 1:39 PM

            [deleted]

            • reply
              July 18, 2023 2:56 PM

              Most Blizzard justifications are because we said so and they don’t run experiments. All one has to do is be an active WoW player for years and watch devs go my way or the highway even after feedback is given that sone thing is bad an unfun in say a beta. Magically they apologize in the final patch and revert it and will say we never were told it was this bad.

              When it comes to balance they also swing all over the place. Hunters all damage increased by 15% oh wait they are too good in one area. All damage reduced by 10%. Two weeks later hmm all damage reduce by 10%. Suddenly we are doing less than when they first buffed and are at the bottom of the pile. Any changes in the last four months? Nope.

              Don’t be surprised to see this from the Diablo crew.

              • reply
                July 18, 2023 4:26 PM

                [deleted]

                • reply
                  July 18, 2023 5:24 PM

                  In WoW most things have remained stubbornly wrong since beta till end of expansion of two years despite evidence to the contrary. There response had been we didn’t have the data.

                  Or let’s take how almost every new event in the game is here is a mob we’re going to have everyone kill it? Sounds good till hundreds of folks do it lags like hell. They just did it again in a patch that dropped this past week despite their engine not being able to handle it.

                  • reply
                    July 18, 2023 7:13 PM

                    I’ve never played WoW but if all this stuff is so wrong, why are so many people still playing it?

                    • reply
                      July 18, 2023 7:18 PM

                      [deleted]

                    • reply
                      July 18, 2023 7:19 PM

                      WoW is only recently with Dragonflight pulling back players. The last two expansions have been so poorly received they lost huge amounts of players. For example you don't constantly due sales with deep discounts unless you need players.

      • reply
        July 18, 2023 1:33 PM

        how are they gonna sell season passes if the game is already fun without it?

      • reply
        July 18, 2023 2:36 PM

        They already made that game

      • reply
        July 18, 2023 3:05 PM

        What I find the most irritating is Blizzard pretending the game is brand new and they are still learning what players want. Motherfuckers, you have been making Diablo games for 20+ years. If you aren't using that cumulative experience and learning lessons from past experience, I'd rather they give the game to a different developer within Activision/Microsoft. Literally anyone else....343 has the bandwidth now that their game is tanking. Give Diablo to them.

      • reply
        July 18, 2023 4:18 PM

        PoE

      • reply
        July 18, 2023 7:29 PM

        Players have been excessively enthusiastic about smashing demon skulls and enjoying loot drops in the game. We believe that this behavior may not be healthy for the cosmetics shop's game's long-term well-being.

    • reply
      July 18, 2023 1:14 PM

      Baulders Gate 3 just got a lot more interesting lol

      • reply
        July 18, 2023 1:46 PM

        [deleted]

        • reply
          July 18, 2023 1:50 PM

          It's a completely different kind of game. I imagine the statement is meant to reflect that this attractive upcoming title is all the more appealing with Diablo 4 now appearing to be less fun.

          • reply
            July 18, 2023 1:57 PM

            [deleted]

            • reply
              July 18, 2023 2:27 PM

              That's a strange statement. They are two different types of games. If they slowed Doom Eternal to play slower than what it is right now, I wouldn't enjoy that, but I also wouldn't enjoy Baldur's Gate being an action rpg.

            • reply
              July 18, 2023 3:23 PM

              you really badly just want to shit on BG3 because people are shitting on D4. just stop it.

      • reply
        July 18, 2023 1:57 PM

        [deleted]

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      July 18, 2023 1:16 PM

      XP nerfs blow. I have more free time to play than my friends (who are mostly dads) so limiting their ability to catch up sucks, and will probably result in at least one of them skipping this season.

      It's "wait and see" on the balance changes. We haven't seen how the S1 gem stuff will impact builds, so there's no point in freaking out about any of that. I'm in for the long haul regardless, Diablo games always age well.

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      July 18, 2023 1:23 PM

      RIP. That is all.

      • reply
        July 18, 2023 2:12 PM

        it's amazing they say it encourages other builds, but for sorc, it's clearly now frost or nothing. like, they DECREASED viability incredibly, and the time it will take to get gear basically went up ten fold... with no assistance to enchanting costs being reduced.

        this whole thing is "please, please complete nightmare dungeons. please."

        CDR nerfed by 30%

        armor nerfed by 30%

        crit nerfed
        lightning crit SPECIFICALLY also nerfed
        CC nerfed

        frozen damage BUFFED....

        welp I can say I did get the balls of fury build working well. it was fun.

        RIP.

    • reply
      July 18, 2023 1:44 PM

      I don’t mind the changes in general, but it does suck to focus gear acquisition for one build and then a patch like this makes me want to switch builds, but I have nothing for overpower at 700+

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      July 18, 2023 2:00 PM

      They slowed down everything with massive nerfs across the board. I think my one level 100 on eternal may be it boys. Not feeling season play at all, not with these nerfs.

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        July 18, 2023 2:04 PM

        Funnily enough, the skill and aspect changes have minimal impact on the necro build I was running, and may actually be a slight improvement.

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          July 18, 2023 2:09 PM

          Well they absolutely destroyed Pulverize Druid.

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            July 18, 2023 2:33 PM

            I tried it a couple times and it was no fun waiting on overpowers anyway

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              July 18, 2023 2:34 PM

              You didn't have to wait for overpowers if you were properly spec'd on your Paragon board. Vulnerability was all you needed and Exploit glyph took care of it.

          • reply
            July 18, 2023 4:56 PM

            It needed it.

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          July 18, 2023 2:12 PM

          I think I just figured out what they did, they essentially nerfed everything into the ground that gave you similar effects that the malignant are gonna in season 1. They even nerfed some Druid Spirit Boons that gave similar effects.

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            July 18, 2023 2:17 PM

            look at the sorc heart powers. utter garbage

            https://www.gamespot.com/articles/all-32-diablo-4-season-1-malignant-heart-powers-revealed/1100-6516069/

            complete and total shit.

            Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds.

            no one will do this. ever. sorcs end up needing 3 defensive slots used. this might be one of the dumbest things I've ever read as a game line item.

            Spellbreaking (Brutal, Defensive): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds.

            nope that's even worse

            • reply
              July 18, 2023 2:17 PM

              Yeah sorcs still getting the shaft. I thought they would get buffs.

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              July 18, 2023 2:38 PM

              Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds."

              what do you mean no one will do this? we did it for multiple seasons in D3 when Tal Rasha was the chosen set you got for free.

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              July 18, 2023 3:00 PM

              Holy shit the Sorc stuff is trash I will never use any of that what is the point, that seems more like debuff curse from a mob than a buff hahahaha, that is insane.

              :( , no one is going to trade up that stuff for what we have now in Afixes. What happened to insane broken builds in Season 1, that sure is not the case, hard pass.

            • reply
              July 18, 2023 3:01 PM

              [deleted]

            • reply
              July 18, 2023 3:02 PM

              Ok the Spellbreaking one is hilarious. If you get hit as a sorc you pretty much fall over so yay I guess your corpse is now extra resistant to that thing that just dropped you.

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              July 18, 2023 3:34 PM

              Tal'Rasha is actually pretty good, using firebolt enchantment you're always dealing fire dmg even in frost/lightning builds. The rest are pretty bad though, the new unique for them is lol bad unless it has elite stats on it. The devouring blaze nerf is ridiculous and bosses are gonna be brutal with the control aspect nerf to staggered bosses.

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              July 18, 2023 4:14 PM

              Tal'Rasha is fine. You will always get a bonus because Sorcs don't have a choice in their enchantment slot. Remember when playing a sorcerer you only have 1 enchantment slot, the other is always firebolt. And you only have 2 skills to choose from, 3 at lower levels. Since you need to always have ice armor, frost nova, teleport slotted, and that includes flame shield at higher levels. So your skills are 1 ultimate, and 1 other.

              But Tal'Rasha will be fine because of the firebolt enchantment which does fire damage to everything, and your main offensive spell will be either ice or lightning. Although given the nerf to vulnerability damage I expect that ice shards sorc is now going to be a dead build especially against elites, and bosses that can't be frozen.

              The really stupid one is the new unique wand. The wand randomly teleports you, which is super good when you are playing an incredibly squishy class and it teleports you right in to the middle of an enemy AOE.

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                July 18, 2023 5:19 PM

                Are you serious??????????? I can't disagree more with what you just said "Sorcs don't have a choice in their enchantment slot." and "Remember when playing a sorcerer you only have 1 enchantment slot, the other is always firebolt. And you only have 2 skills to choose from, 3 at lower levels. Since you need to always have ice armour, frost nova, teleport slotted, and that includes flame shield at higher levels. So your skills are 1 ultimate, and 1 other."

                Really???????????????????????????????????????????????? LOL that is not how I am playing and I am melting everything and I don't die at all.

                For a Sorc the ultimate is the most useless thing you can equip, everything combo will out DPS the shit cooldowns and out utility it.

                Teleport is useless it is pretty easy to get a 4 charge doge and also juice your ice shield to get a speed boost and unstoppable and also get another barrier + mana boost while doing it.

                I think you be surprised at what you can come up with there is not only one way to play a Sorc.

              • reply
                July 18, 2023 8:17 PM

                It doesn’t do fire damage to everything. I swapped it out long ago for the balls of fury build

                It’s so so so bad

                • reply
                  July 18, 2023 11:02 PM

                  Bro run : Fireball and Chain lighting : it is tits \m/ :) \m/

    • reply
      July 18, 2023 3:37 PM

      So what’s the best class to roll for season 1 given all this ?

      • reply
        July 18, 2023 3:37 PM

        Honestly it's probably still Druid.

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        July 18, 2023 4:10 PM

        Necro is still destroying Uber lil, rogues should be strong still now that shut doesn’t run as much. Druids still have multiple options. The only thing I’d probably avoid is sorc.

        • reply
          July 18, 2023 4:13 PM

          Sorc is what I have now on eternal, it’s fun but it’s also kinda annoying that you’re so locked in with mandatory skills and few viable build choices

          I’m def switching for season 1 tho

          • reply
            July 18, 2023 5:07 PM

            Yeah, teleport should have been sorc dash baseline. Having to go 4 defensives no matter what is brutal

        • reply
          July 18, 2023 4:17 PM

          Only thing about necro is there really is only one build and that is bone spear. So at some point that will get nerfed.

          I think as you said it is between Druid and Rogue. I am probably going rogue depending on how bad the crit nerf hurt them.

          • reply
            July 18, 2023 4:30 PM

            I've got a razor sharp minion build that doesn't seem to sweat too much so far. Then again I'm only level 63 and have only done up to Nightmare 6 dungeons so far...I do have some pretty good Legendaries for my build but the sad thing is I haven't swapped out anything in close to 10 levels which is kind of dull.

            • reply
              July 18, 2023 5:09 PM

              Golem and Priest just got buffed too, two straight patches with minion buffs ain’t bad

              • reply
                July 18, 2023 5:27 PM

                Neither of those buffs are worth while as a minion necro player. The heal over time sucks, it's easier to just let them die and resummon a new one. The golem not being hindered by objects is... I guess maybe wallers? I'm not even sure where I've ever thought to myself "gee, I wish my golem wasn't stuck on X object".

                Minions as a whole need a lot more love then what they have to be viable to something like sever or bone spear. Right now, you basically pick something you like and the minions become the utility. For the amount of points you have to invest, that's just silly.

      • Zek legacy 10 years legacy 20 years
        reply
        July 18, 2023 5:50 PM

        Play what you want, nobody knows how all these systemic changes are going to pan out, let alone what the first balance patch will do.

      • reply
        July 18, 2023 6:50 PM

        rogue still seems pretty strong

    • reply
      July 18, 2023 3:55 PM

      Uninstalling, until Reaper of Souls 2.0 and Paladin class 🛡️

    • reply
      July 18, 2023 4:27 PM

      guess I won't be stopping my cyberpunk playthrough to do the season

    • reply
      July 18, 2023 5:22 PM

      Ok everything I said was before trying it out. Offensively I feel even more powerful as Pulverize Druid now. Im regularly hitting for 5m. Defensively though holy shit Im way squishier.

    • Zek legacy 10 years legacy 20 years
      reply
      July 18, 2023 5:47 PM

      I don't like the XP nerfs. But the power nerfs were needed. WT3 and WT4 were super easy and there was zero challenge in all the endgame, unless you pushed higher NM tiers. I'm glad they did it with nerfs because D3 was generous with buffs and it ruined half the game's systems.

      • reply
        July 18, 2023 6:19 PM

        End game is pushing nightmare dungeons. Even with all my armor and DR pre patch, pushing NMD 80+ was still a one shot. If it was so easy, why didn’t you try to push higher tiers?

        • Zek legacy 10 years legacy 20 years
          reply
          July 18, 2023 6:42 PM

          Why would I? You get essentially nothing for it. Endgame is WT4. I want open world content to be relevant too.

          • reply
            July 18, 2023 6:46 PM

            To max out your glyphs. Are all your glyphs slotted in your paragon board at level 21? If not then you are much weaker than you could be.

            • Zek legacy 10 years legacy 20 years
              reply
              July 18, 2023 7:19 PM

              Yep I maxed out 4 of them before hitting 100, never went higher than +4 enemies.

              • reply
                July 18, 2023 11:01 PM

                Brah that is insane!!!!!!!!!!!!!!!!!!!!!!! How many nightmare dungeons did you have to run??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? LOL, probably that many x100 :)

            • Zek legacy 10 years legacy 20 years
              reply
              July 18, 2023 7:27 PM

              Yep I maxed out 4 glyphs before I hit 100.

          • reply
            July 18, 2023 6:47 PM

            You're saying that the power nerfs were needed but only have done WT4 helltides as "endgame". How about Uber Lilith? Maybe they should have just buffed the mobs for those endgame activities that you thought were easy.

    • reply
      July 18, 2023 6:50 PM

      while the patch is a bummer, i find the malignant powers to be equally or more disappointing. They just seem.. boring. I had high hopes for them to at least make Season 1 equal to a poe league, but clearly not the case.

    • reply
      July 18, 2023 6:52 PM

      Logged in, could immediately tell everything was worse. Armour massive decrease, damage reduced by 40% for vulnerable, 17% for crits. Unbelievable. Killed Helltides completely. This xp decrease is so odd? I think to rub it all in, exiting dungeons is 2s longer? Why. Please tell me why. Just increasing timers by 2 seconds to leave a dungeon. Yes I love longer load screens.

      • reply
        July 18, 2023 8:19 PM

        Damn I was about to go play, still trying to finish the story, but idk if I even want to after reading that

        • reply
          July 18, 2023 10:23 PM

          I just played and it felt about the same. Must be some end game shit. Or not impacting rogues

      • reply
        July 18, 2023 8:54 PM

        Were hardcore players using it to escape dungeons under immune bubble?

      • reply
        July 18, 2023 8:59 PM

        That hit to vulnerable damage was just brutal. No one who tests their game adequately enough nerfs to that degree.

        • reply
          July 18, 2023 10:24 PM

          That made me think I’d definitely notice, but I didn’t

      • reply
        July 18, 2023 9:10 PM

        My entire hand-invented Barbarian build was concentrated on keeping Vulnerable applied. (Chains, Rend, Death Blow, cycle) Boo.

        • reply
          July 18, 2023 10:04 PM

          Mine doesn't really care about vulnerable. They're bleeding to death anyway.

          • reply
            July 18, 2023 10:39 PM

            I wish DoT builds could get a "suck up all gold onscreen" bonus. Does D4 have any gold pickup radius increases?

            • reply
              July 18, 2023 10:40 PM

              I haven't seen one. I did find some pants that had +2 Healing Potions though, so maybe some other wild stuff out there.

    • reply
      July 18, 2023 7:40 PM

      Altars done. Whoever came up with that system is a piece of shit who hates video games. Also LOL my Sorc is so squishy now, definitely not playing that anymore.

      • reply
        July 18, 2023 8:20 PM

        The game is now BarbOrDruid 4

      • reply
        July 18, 2023 10:58 PM

        Really? I personally love the Altars and think it is cool and no I have not unlocked them all with a guide, every time I spot one and unlock it it still feels like Christmas in July :) .

        • reply
          July 18, 2023 11:14 PM

          No one likes altars.

          • reply
            July 18, 2023 11:29 PM

            Why, it's like finding a yellow star in Mario or red star in Sonic but you get more stats. I never look for them purposely but when I run into them it is a easy pay out and it feels good(a lot of platformers do this sort of thing and I love platformers).

            LOL, how can anyone get mad over alters when others are trying to justify the new patch or that the Helltide nurfs are fine. If some really hates them then just ignore them and click on them only if you run into one naturally.

            What exactly do people dislike about Alters it's not like you need them?

            I think Altars is the last thing to worry about in Diablo 4 :) , but that is just me.

          • reply
            July 18, 2023 11:31 PM

            Huh What’s not to like?

            • reply
              July 19, 2023 12:02 AM

              Waste of time for something that's mandatory to get skill/paragon points and renown.

              • reply
                July 19, 2023 12:03 AM

                Each one buffs tho?

                • reply
                  July 19, 2023 3:41 AM

                  Exactly. If you don't have all of them, your character is weaker than expected, which makes getting them all feel like a required task instead of a fun bonus.

    • reply
      July 18, 2023 9:05 PM

      I leveled a Bleed Barb to 25, it's kinda underwhelming right now. Anyone have any pointers?

      • reply
        July 18, 2023 10:00 PM

        I'm all FrenzyRendBleed. Leap & Stomp (had Charge for a while because of Splodey Aspect, but missed the traversal options Leap gives)
        And Taunt for the DR.

        • reply
          July 18, 2023 10:02 PM

          Oh I had Upheaval for a while but swapped to Deathstrike. Not as much range but the damage and CD reset more than makes up for it.

          • reply
            July 18, 2023 10:03 PM

            Oh also Aspects: Leap gives Earthquakes and Stomp gives Earthquakes. And I got 2 Deathstrike charges!!

            • reply
              July 18, 2023 10:23 PM

              Thank you !! Right now I'm just running around like a madman trying to apply bleed. Are there any aspects or uniques that will reduce that work?

              • reply
                July 18, 2023 10:25 PM

                Also I'm considering trying that Thorns Barb build. But I'm hoping in a few months we'll get more Bleed aspects

                • reply
                  July 18, 2023 10:42 PM

                  Oh sorry, yeah I'm stacking Thorns too and the Thorns do bleed.
                  I need to find a spot to put that Codex Aspect "Thorns has a chance to hit all around you" but I got everything filled.

              • reply
                July 18, 2023 10:44 PM

                I just leap into them, then stomp to stun them. Standing in 2 earthquakes does seem to give double the damage bonus but maybe it's just the enemy standing in 2 quakes.

    • reply
      July 18, 2023 10:34 PM

      Are they going to fix the hitching that's even in dungeons? I have a 3080 and I'm only playing at 1440p

      • reply
        July 18, 2023 10:41 PM

        I've noticed the hitching getting a lot worse in the past weeks. I rarely had when it launched and now it;s all the time.

    • reply
      July 19, 2023 12:42 AM

      Hmmmmm.. starting to think maybe I WON'T pick this up any time soon afterall.

    • reply
      July 19, 2023 1:40 AM

      Levelling was already slow AF after 50 and now they made it even slower?

      Yeah, I'm good.

    • reply
      July 19, 2023 1:43 AM

      Hopefully you can still sexually harass the female NPCs! BlizActivision higher-ups were able to go cubical to cubical! Maybe we can get a bonus, like a +8 to sexual assaults?

    • reply
      August 14, 2023 7:06 PM

      Diablo IV has received positive reviews from critics, with praise for its gameplay, graphics, and atmosphere. The game has also been a commercial success, selling over 3 million copies in its first week of release. https://www.ssegold.com/diablo4-gold

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