Diablo 4's Season 1 cosmetics won't be restricted to character classes
Diablo boss Rod Fergusson recently claimed that Seasonal cosmetics in Diablo 4 will be wearable on any class in the game.
Diablo 4 is about to enter the first Season of its cycle as a live-service game, and part of that means a battle pass that will offer rewards to players who pick it up and complete its milestones. Players will be able to buy into the pass to make progress through the season and gain various bonuses such as armor cosmetics for their character. Don’t worry about not having the right character for something on the battle pass either. Diablo franchise manager Rod Fergusson claims that the cosmetics found in the battle pass will be class agnostic.
Fergusson made this claim in response to a question on Twitter regarding Diablo 4’s Season 1 battle pass. When asked if Diablo 4 would be similar to Immortals where there were sometimes class specific items in the battle pass, Fergusson said that no it would not. Rewards earned in the Season 1 battle pass will be “class agnostic” according to Fergusson, meaning that you should be able to equip any cosmetic reward on any character, be they Barbarian, Necromancer, Rogue, Sorcerer, or Druid.
Diablo 4’s Seasonal system has been looming overhead since the game was announced as a live-service title. With it, players will be able to explore unique challenges and activities, as well as taking part in the aforementioned battle pass where they can earn rewards for everything from in-game resources to cosmetics that allow you to change up your look. Of course, the battle pass will likely also have a free and premium track, the latter of which will be purchasable.
Diablo 4’s live-service state may not be everyone’s cup of tea, but it also allows Blizzard to implement new content that much quicker, with the developers already claiming several expansions are in the works. With the Diablo 4 Season 1 set to launch in July, stay tuned for more details here at Shacknews as they drop.
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TJ Denzer posted a new article, Diablo 4's Season 1 cosmetics won't be restricted to character classes
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I'm sorry tired of seeing this misinformation. This is wrong. Stop saying this.
Only Lilith statues and map exploration carry over. That means IF you have discovered every Lilith Statue and explored every portion of the map, the based on the rewards for those 2 specific categories carrying over, the amount of renown you start with is going to approximately be enough to unlock the first 2 ranks of renown in each zone.
If you somehow managed to get to renown rank 2 in a given area, but haven't found any Lilith statues and haven't explored much of the map areas, even though you may be at a current rank 2 renown, in the season you wouldn't be.-
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They never once claimed what you originally posted. This is being perpetuated by people posting flat out wrong information.
Rather than be snarky at me for pointing out this stupid misinformation keeps getting reposted over and over and over, furthering the confusion, you don't go making claims based on what you heard. If you want to post something as definitive fact, get it from the source, AKA someone from Blizzard.
And I say that fully aware that means you shouldn't trust my contradiction of what you're claiming. But by all means, I invite you to go watch the dev video and find official blizzard comments that either confirm or refute what I'm saying. -
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To progress the Pass, it needs to be a seasonal character.
If it works like how I remember Diablo 3 working, then the Seasonal features and additions will be exclusive to the new Seasonal Realm, and the Eternal Realm will be like a "Vanilla" realm until the Season ends and I think some of the Seasonal content will move to Eternal realm? -
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The only concrete information we have so far is this:
1) Lilith statues will carry over to seasons, including their associated renown rewards
2) Map exploration (aka uncovering fog of war) will carry over to seasons, including their associated renown rewards
4) As of the latest official information, nothing else will carry over to seasonal
3) Characters, loot, stash, etc will all be starting over fresh*
This is the latest official information, most of it discussed during the Dev Campfire Discussion video. They mentioned they're looking into other things, but this was the only thing confirmed, and nothing more has been confirmed/denied since then.
*THIS DOESN'T MEAN YOUR CURRENT CHARACTERS WILL BE DELETED, THEY WILL STILL EXIST AND ARE PLAYABLE, JUST IN A DIFFERENT REALM THAN YOUR SEASONAL CHARACTERS
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We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.
This is interesting. I’m not sure how this can be done without redesigning the combat (in terms of skills) altogether. Because the way skills are designed, particularly in terms of cooldown, appears to be intended to fit the existing enemy density. In practice, this means the gameplay overall is slower and more methodical than in D3. But if density is increased here, isn’t there a real risk of players being underpowerered (because they’ll be overwhelmed by mobs) unless the skills are reworked from the ground up? In which case the game will tend to go back to being D3 in terms of combat. -
Players can now teleport to their Nightmare Dungeon directly through the map.
Players can now teleport to their Nightmare Dungeon directly through the map.
Players can now teleport to their Nightmare Dungeon directly through the map.
Players can now teleport to their Nightmare Dungeon directly through the map.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS-
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All it did was enable you to go wherever you want to do MMO caliber side quests instead of key rewarding quests like the old games. They didn't want to force you anywhere in particular so they did this very dumb level auto scaling which no games do because whenever it's tried it sucks. It didn't create a bunch of memorable zones with discrete feel like D2's acts. You just spend a bunch of time running from place to place which they then have to patch out with things like instant teleport to dungeons.
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Kind of a never-ending cycle though because unless everything is exactly equal, there will always be something that outperforms and becomes the meta. Then people complain about the stuff left behind. But if everything is made exactly equal there’s no creativity/challenge and people complain about “re-skins,” etc. And around we go.
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only years later. 60 (it was bumped to 70 in the expansion) was hard until you could power level in a rift / grift.
not saying it isn't a grind, just over time that grind will be far easier when other forms of leveling take place. probably. hard to compare a game 10+ years old with 28 seasons, an expansion, a character pack, and over 100 balance changes
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i wasn't trying to invalidate the point you were making, just saying it's hard to relate
but if i am honest level 65 already felt like a grind before the nightmare XP changes they made today, so I am not sure I ever would have joined you at 100, at least prior to any new activities or DLC content gets added
but my opinion is just that, i never played a single season of Diablo 2 or 3, never placed on a leaderboard, never played a hardcore character or a seasonal character and have really no idea what to expect from what seasons will be in this game. to me it feels like everything after 80 is undercooked and underserved in terms of content. you should probably be in world tier 5 at that point, but gear power creep might have made balancing that difficult before shipping the game.
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most guides are useless to levelling players, but maxroll.gg has some levelling guides that might help?
basically with a barbarian you want to be stunning enemies or bleeding them. both cause enemies to take more damage from you, which you can enhance much later on through your gear. bleeding builds usually use your 2h sword and start out with Flay and Rend as the basic starting combo. as you level up, you will find obvious passive perks along the way that enhance bleeding, including causing bleeding enemies to be slowed, which is another way you can do added damage to them on top of bleed damage. later in the game you can swap rend for whirlwind which makes clearing packs of enemies fun!
stun builds are less familiar to me but generally build around your 2h hammer. you can stun with kicks and stomps and enemies can't hit you back if they are stunned, you can build into your gear to take advantage of them while they are stunned, etc.
at some point you should try some of the defensive abilities and shouts to get familiar with how they work because you will need to use them on higher difficulty content (which only comes AFTER you finish the campaign). learn how fortify affects your defense and how to stack more of it through gear, shouts, and other abilities in the skill tree. once you get up in the 40s if you want to look at build guides you can but it's really not worth spending any of your saved gear or money investing in your gear until you get to World Tier 4 (which again is only AFTER you complete the campaign)
the most important thing you can learn about with any mid to late game Barb build is how to make enemies vulnerable and then to pile on as many other debuffs as you can: bleeding, slowed, stunned, etc while doing damage and staying mobile.
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