Mario Kart 8 Deluxe races to 52 million units sold on Switch
Mario Kart 8 Deluxe continues to expand its sales lead over other Nintendo first-party titles, especially as more content is coming down the pipe.
Many of Nintendo's first-party titles continue to fare well in terms of critical acclaim and sales numbers. In the case of Mario Kart 8 Deluxe, it's an old Wii U staple that continues to prove successful for a wider Nintendo Switch user base. As part of Nintendo's Q3 2023 earnings results, the publisher revealed that Mario Kart 8 Deluxe has sold over 52 million lifetime units on Nintendo Switch, a number that is expected to keep rising as the game continues to receive new content.
Mario Kart 8 Deluxe's 52 million unit sales number is enough to keep it on top of the Switch's best-selling software list, more than 10 million ahead of second-place Animal Crossing: New Horizons. Mario Kart will likely increase that gap as the game receives a fresh year's worth of DLC, as the last three Booster Course Pass tracks are added over the course of 2023. Conversely, second-place Animal Crossing and third-place Super Smash Bros. Ultimate have both ceased developing new content.
There's another reason why Mario Kart 8 Deluxe's sales may continue to rise and that's because of The Super Mario Bros. Movie from Universal, which is set to release in April. Mario Kart and various Easter eggs from that spin-off series can be spotted throughout the movie's trailers.
There's no word on what the next Mario Kart 8 Deluxe Booster Pass will feature, but it's likely to arrive sooner than later. We'll continue watching for more Mario Kart news, as well as any breakout stories from today's Nintendo earnings report.
-
Ozzie Mejia posted a new article, Mario Kart 8 Deluxe races to 52 million units sold on Switch
-
-
-
-
-
-
What also sets Galaxy 2, 3D World, and Odyssey apart is that they have so many ideas that what would be the core mechanic in another 3D platformer is basically the main idea for an individual level or world and then they toss it aside for another thing.
Odyssey has so many ideas and mechanics that get tossed aside almost as fast as they're introduced that they could make another game based on just those things and it would still be amazing, its nuts
-
-
-
-
-
-
-
-
For Mario Kart games it’s particularly pronounced because literally everyone can jump in and play.
My sister got her kid a Switch for his birthday a while back, when he turned like six or seven or something. I got him MK8 for it. Went over like a charm, of course it did, it’s “make car go fast now”
He likes Pokémon but he’s not into reading so I didn’t think Pokémon Whatever would go over well, and I thought he might get bored with Zelda since without a lot of reading that game is sort of directionless, but every kid on earth can play Mario Kart no matter what.
-
-
-
That’s why I’m worried they’re going to flub the Switch follow up. I really hope it’s just a better Switch.
Nintendo makes some amazing decisions and cranks out really popular consoles, but then there’s also the Virtual Boy, Wii U, and GameCube that just make you wonder what’s up over there.
… and I’m not saying any of those consoles are BAD necessarily, but they didn’t catch on. Following up the Wii with the Wii U sure was a head-scratcher though.-
The Gamecube was a great console! While it was third, it wasn't a distant third; it sold almost as much as the Xbox. However, even together, the Gamecube and Xbox sales were 1/3 the PS2's sales.
Two things held the Gamecube back, the small discs limited the size of games, so that larger games needed to be cut down or use multiple discs (which at least one game did), and the controller with non-standard button layout made porting games a bit difficult as the control scheme need to be changed to fir the Gamecube's button layout. However, for games designed for that button layout, it was awesome. One big obvious action button, that was also green (for ok / go), a smaller secondary button that was red (for stop / back) and then two assitional buttons that were shaped differently for other actions. All the buttons could be told apart just by shape, for those that had trouble remembering positions.
Sure, it was a bit less powerful than the other consoles, but not by as much as the Wii or Wii U was.
But, you are right that Nintendo seems to have a history of hit console followed by a miss console, since N64 (even though the N64 lost to the PS1, it was still in second place and beat out several other competitors).-
-
Is Dunkey reading this thread right now?
https://www.youtube.com/watch?v=5jUcqskbOj8
-
-
-
-
-
-
-
-
I strongly dislike the World Tour tracks -- they drag down everything else. Most of the classic tracks are terrific.
I also disagree with some of the Internet Hot Takes™ on a lot of things surrounding the map packs. Mario Circuit 3 looks fucking awesome and I love how it's styled. A bunch of the internet was bitching that it wasn't up to the standard of one of the other Mario Circuit tracks included in the core game, but those people are idiots.-
Totally agree and I still play 200cc weekly.
The dlc courses are stylistically different but that's not a bad thing. The tracks are all beautiful and have their own distinct aesthetic, with the exception of some of city-themed Tour tracks. I find all of them to be visually boring; even the ones that are otherwise pretty fun to drive on. Mario Circuit 3 is so fun to drive and the sights and sounds are a perfect homage to the SNES track. There's something for everyone in these tracks. Merry Mountain and Sky High Sundae look beautiful and are quite beginner friendly. On the other hand, Shroom Ridge and Coconut Mall are some of the hardest tracks in the game. Every track has phenomenal polish. Where there are visual differences, those differences are clearly artistic choices rather than a sign of sloppy work. Although I hated paying for the DLC, it's certainly been worth it for me.
Having said all that said, the city-setting tour tracks just feel like driving on a road and the shout-outs to the setting are really lame.
New York Minute is such a massive letdown that I need to go on a dedicated rant about how bad it is. NYC has all this amazing architecture but you never interact with any of it. It says a lot that the race starts and ends in Times Square. I cannot even fathom the disrespect this is showing NYC. That's somehow more culturally insensitive than the thwomps that live in the Berlin Wall and try to squish you in Berlin Byways. There is no personality to this level at all. It's like someone googled "New York sights" and just picked the first 5 things that came up.
The big shame about NYM is that it could be so much more fun: we could have gone through the subway or driven up the chrystler building (like wild woods). The few times the course does have shoutouts to NYC they get it wrong. Why are there goombas in Central Park instead of rats and trash cans, or at least, hot dog carts? Times Square could (but doesn't) have a ball that drops once the winner finishes. There are no fun touches to this map at all. It's a big boring road with some lame lights at the end. It's also visually confusing and boring to drive on.
-
-
-
-
-
-