Overwatch 2 faces multiple DDoS attacks following launch
The team at Blizzard has been feverishly working to secure server stability on Overwatch 2 following at least two DDoS attacks.
We’re past October 4 and Overwatch 2 is finally available to the masses. At least, it should be, but reported DDoS attacks have rocked the game’s servers and made it very hard for players to log in to actually play. Blizzard is working against the supposed attacks, but the effort continues as Overwatch 2’s launch week gets off to a rocky start.
It was on October 4 when Overwatch 2 launched that players and devs saw issues with queues in matchmaking. Some players were reporting being in queue-up lines of thousands of other players to get into a match. After some vented frustration from the player base on social media, Blizzard devs finally shared that a DDoS was currently being circumvented. Even worse, as the team seemed to make headway on said attack, a second DDoS attack was launched. Game director Aaron Kelly claims the team has been working through the night to attempt to defuse the situation and get players into their games, including bolstering server stability. While no further progress has been shared at this time, Kelly states that updates will be shared as they become available.
For those who don’t know, DDoS stands for “distributed denial of service”. It’s an unfortunately common term in gaming for when hackers and saboteurs launch a multitude of bot accounts to jam up a game’s servers and make logging in and accessing its features nearly impossible. It’s not the first time a Blizzard game has been hit with a DDoS attack, with PlayStation Network and other services also serving as prominent targets.
It's also a rough start for Overwatch 2. The game is good enough, but it has been highly anticipated among fans and the inability to sign in and play after waiting so long is no-doubt highly frustrating. Nonetheless, Blizzard continues to work through the situation. Be sure to check our server status guide on the game as we await further updates.
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TJ Denzer posted a new article, Overwatch 2 faces multiple DDoS attacks following launch
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Not just cell service, but contract plans. There are many OW1 players on Cricket with real phones on a monthly fee, but they can't play anymore. I really hope Blizzard does something about it, but it's not looking good.
The best/worst part about it is that Talkatone works for very cheap, despite being VOIP. The good part is there's a workaround. The bad part is that this fundamentally undermines their reason for doing it. If banned players have even one loophole, they'll all use it, and the requirement does nothing but exclude people.-
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https://overwatch.blizzard.com/en-us/news/23857517/
SMS Protect
SMS Protect brings meaningful change when it comes to disruptive play. This additional layer of security is an industry-proven solution in combating both cheating and disruptive behavior, further protecting your Overwatch 2 experience from bad actors.
The security of your account is important, and SMS Protect helps verify ownership of your account in the unforeseen event of an account compromise. Similarly, if a disruptive player has been suspended or banned, SMS Protect makes it more difficult for them to return to the game.
Starting October 4, 2022, all players across all platforms, including consoles, are required to have a phone number attached to their battle.net account to launch Overwatch 2. The same phone number cannot be used on multiple accounts at the same time, and players can’t use the same phone number to create multiple accounts. A phone number can only be used once when making a new account, and certain types of numbers, including pre-paid and VOIP, cannot be used for SMS Protect. -
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This is just the nature of lvie service games. No one (or not many) are begging for Dota 2 patch 6.8 or Apex 1.0. These games are meant to evolve and progress and be interesting to their devoted player bases.
And in any case, it's almost guaranteed it'll come back as a custom at some point, but who'll even play it!
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I don't understand the outrage. It's a free game. Games are meant to played to have fun. Cosmetics are optional and do not impact gameplay. There's a path to get these for free, or (Maybe?) purchase them outright. It has no direct impact on gameplay though regardless.
It just seems like gamers want things for free IMO.-
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Boomer logic? It's a free game my dude. These are cosmetics. It's not holding anyone back. Also there is a difference between balancing and setting the accrual of free resources to get optional comsetics and "shit on the community". They have provided a free, content filled game that requires no investment of money.
That doesn't mean everything is perfect or feedback can't be provided, but the idea that they are shitting on the community is a fucking joke and pure entitlement. -
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People also want to feel like their time playing something is valued. Having to play a game for 8 months to get 1 free legendary skin doesn't really seem to value the time it would take a player to unlock that. It's an absurdly long time and seems at a glance to be a push to force people to spend money vs just play the game and get things.
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It's a game with no persistent unlockables. Their only revenue stream are those cosmetics of course they are going to push it more towards that way.
I don't understand the idea of having to play games that only provide constant unlockable stuff. What about playing a game because it's fun?
And again, the main topic is whether or not they are "shitting on the community". If there is some adjustments to be made on how things are unlocked, then have at it. The main point is no one is being shit on.-
I'll touch on each point individually but overall I don't have a problem with games that have skins that cost money.
It's a game with no persistent unlockables. Their only revenue stream are those cosmetics of course they are going to push it more towards that way. - As mentioned I have no issue with them charging money of them pushing buying vs getting for free, but I think for this one instance in the image posted (as I have no clue what other items cost in coins or how long they take) is a bit of an excessive time.
I don't understand the idea of having to play games that only provide constant unlockable stuff. What about playing a game because it's fun? - I think most people who play the game would be playing it because it's fun and would be ok with spending some money on it but once you've put as much into it as it would cost it gets nice to be rewarded for continuing to play. I know the shack doesn't think skins matter but we're all old fucks who grew up not caring or being able to mod free shit into a game. Young players now have reasons why they want skins or will continue to play a game to grind out xp in order to get cool looking new stuff. This has been an issue w fortnite and kids being bullied at school for not having skins.
And again, the main topic is whether or not they are "shitting on the community". If there is some adjustments to be made on how things are unlocked, then have at it. The main point is no one is being shit on. - 100% can't speak to this as I don't play overwatch and have absolutely no desire to. My comment was only based on the length of time it would take for the legendary skin unlock again based on that one image and why I can personally see why some people would be upset. There are numerous ways they could improve that by moving them to a free track in a future season pass so yeah everyone who is pissed is most likely over reacting.
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It's a free game that for many millions of people replaced the game they paid $60 for. If the two games coexisted that'd be one thing but the game wasn't "free" for a lot of people.
That said, I don't really know or care what the gig was with the loot crates for OW1 so maybe this was always the case with regards to the original too, just less spelled out, dunno.
But in any event being free does not mean it is beyond criticism. -
To be fair the free path for cosmetics is very grindy - if you do all your weekly challenges, you get 60 cents of currency a week, and a legendary skin is $19. You'll get it eventually, but this game has dozens of heroes and encourages you to switch regularly. Free players are essentially playing without cosmetics.
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On Xbox the game crashes every time you unlock an achievement.
https://us.forums.blizzard.com/en/overwatch/t/achievements-disconnecting-from-game/696296 -
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It's ridiculously strong with headshots, but it's a projectile so not easy to do consistently. For the average player her overall damage output seems kind of bad, on the low end of supports. I'm not sure why they decided to put a high skill ceiling mechanic on her, that seems hard to balance. I'd rather they removed the 3x crit and buffed her kunai baseline.
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Bodyshots are 40dmg while critshots are 120dmg, the only character with a 3x crit.
I think they kept her baseline damage low because otherwise it would delete Zenyatta from the game. Her utility is just insanely fucking strong, at least on the level of Ana, arguably even more powerful but that remains to be seen.
If she could do consistent damage instead of spiky damage it would be just nuts. I don't think that nerfing her utility would be good either because TPing to someone and nailing a clutch Suzu is just SO fucking fun
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I finally got in to okay a match. It didn’t feel like a new game at all! All the same heroes from 1 and I don’t think any new abilities either. Only a few new heroes at launch and the same maps from 1.
Lol wtf how is this a sequel?? Blizzard be fucking up. It really just felt like I was just playing Overwatch 1 again LOL.
Which was a great game but how is this a sequel again? Maybe the name should have been less misleading and called Overwatch patch 2.0
The graphics even look the same!-
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"All the same heroes from 1 and I don’t think any new abilities either"
Several of the heroes like Orisa are so reworked that they could have been new characters.
Maybe you'd need to be more familiar with the game but the rebalancing as well as the move to 5v5 has drastically changed the pace and shape of the game. Its just so different.
No argument about how the "Overwatch 2" name is misleading though. The original intent was to release a huge PvE component but that was pushed into next year. The choice was to continue holding back PvP patches into 2023, or unpause PvP development and split it from PvE.
I get how it sucks from a marketing standpoint but as a PvP player they absolutely made the right decision. -
The decision to call it Overwatch 2 was based on PvE, with a full campaign and replayable modes. That was the key feature. Finally after years of dev hell and no updates to the live game, they decided to cut their losses, resume PvP development now, and release PvE next year. I guess it was too late for them to change course on the branding.
When PvE is in full swing I think this will feel like a sequel. What we have right now is just a huge patch catching the PvP game back up to roughly where it would be had they not abandoned it 3 years ago.
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Status update: https://us.forums.blizzard.com/en/overwatch/t/overwatch-2-launch-status-update/700480
Biggest news is that SMS Protect is becoming optional for most OW1 accounts. Also various updates on server status. -
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I think she'll be fine without nerfs, people had the same issues with her in beta and figured it out eventually.
Generally the way to deal with Orisa is to ignore her and kill the rest of the team, then save her for last. She isn't great at peeling for her teammates so going for everyone else is usually the way to go.
A really good combo to do with her is to javelin spin into ult, then use fortify after ult. Not only is this a fast way to initiate, it gives you an insanely long time with fortify status since she gets it when ulting and it doesn't affect the cooldown for your regular fortify.
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