Rift of The NecroDancer's director on making a more traditional rhythm game
Catching up with the director of Rift of the NecroDancer to learn more about the game's more traditional approach to rhythm mechanics compared to its predecessor.
Crypt of the NecroDancer fans are in for a real treat as a brand new game is in development called Rift of the NecroDancer. Unlike its predecessor and titles like Cadence of Hyrule, Rift of the NecroDancer focuses more on traditional rhythm game mechanics, though it does so using an extremely creative approach.
For example, through elaborate rhythm-based boss battles and casual yoga sessions. To learn more about what to expect from Rift of the NecroDancer, Shacknews’ own Blake Morse caught up with the game’s director, Marlon Wiebe, at PAX West 2022.
Opening the interview, Wiebe is asked about the more traditional rhythm approach seen in Rift of the NecroDancer, and goes on to explain some of the background in regards to how the game differs from the studio’s other titles like Crypt of the NecroDancer.
Touching more on how the game uses three arrow keys for one of its main modes, it’s pointed out how the game takes something that seems like a simple setup and adds complexity to it with the way enemies move. For example, enemies jumping from one spot to the next rather than staying in the same lane.
Additionally, how enemy movement in Rift of the NecroDancer is reminiscent of what was seen in Crypt of the NecroDancer but, again, with more of a traditional rhythm game approach.
To learn more about Rift of the NecroDancer, be sure to watch the full interview with director Marlon Wiebe over on GamerHubTV. While you’re there, be sure to subscribe to the channel if you haven’t already, and subscribe to the Shacknews YouTube as well.
For more from PAX West 2022, check out some of our previous coverage including our interview with the lead producer working on Arcadian Atlas, and our interview with Tuatara Games on their upcoming indie Bare Butt Boxing.
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