Facebook Reality Labs lost $2.8 billion during META's Q2 2022
In the company's Q2 2022 earnings report, Facebook reveals that Reality Labs lost $2.8 billion.
Today, Facebook (META) shared its earnings report for Q2 2022. In the report, the company chronicled its financial performance over the most recent period. In the last few months, Facebook missed on both EPS and revenue expectations. However, that wasn’t the only aspect of the company’s business that was hurting in the report. In Q2 2022, Facebook Reality Labs lost $2.8 billion.
Facebook’s (META) Q2 2022 earnings report was published on the company’s website earlier today. In the report, it’s revealed that Reality Labs brought in $452 million in revenue over the quarter. However, the division still lost $2.8 billion during that same period. Reality Labs is the group within Facebook (META) that’s working on AR and VR hardware and software. It’s the driving force behind the company’s desire to be the architect of the metaverse.
Facebook went on to say that it doesn’t expect things to get much better for Reality Labs in the upcoming quarter. “We also anticipate third quarter Reality Labs revenue to be lower than second quarter revenue. Our guidance assumes foreign currency will be an approximately 6% headwind to year-over-year total revenue growth in the third quarter, based on current exchange rates.” The company specifically points to the ongoing currency headwinds, a factor that Netflix recently attributed its slow revenue growth to.
Reality Labs losing $2.8 billion is quite significant, and will likely have a profound impact on Facebook’s (META) business in the coming months. It’s not the only piece of information found in the latest earnings report, as we also learned Facebook had 2.93 billion monthly active users in Q2 2022. For more on the latest business happenings at Facebook, Shacknews is your place.
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Donovan Erskine posted a new article, Facebook Reality Labs lost $2.8 billion during META's Q2 2022
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yes, so the only potential competitors must be in the category of 'largest company in the world'. Imagine someone like Valve's position. They started as an early entrant and basically gave up on being a mass market player because this is a level of investment they can't/won't make. Sony will make investments periodically (once a generation) but can't possibly invest at this level to be on the cutting edge all the time. Etc.
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Meta seems to understand it's them versus Apple for all the marbles. It'll be interesting to see how it plays out.
https://www.theverge.com/2022/7/26/23279478/meta-apple-mark-zuckerberg-metaverse-competition-
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So much this. Apple's hardware will, undoubtedly, be incredible, but I'm seriously worried they're going to have a wrecking ball effect on the XR ecosystem just as standards are starting to take hold. Apple doesn't give a damn about what is good for consumers in regards to XR, they just want you in their walled garden.
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It won’t be open. It will mimic the App Store where anyone can submit something, but the purpose is rampant data harvesting and repackaging to sell.
It’s amazing that people even remotely believe anything Facebook says. Nothing they say is true. We just had another literal whistleblower situation to bring light to how weaponized Facebook is and no one listened.
They want into the hardware market. They tried the “call grandma on the Facebook video chat box” and thank FUCK that product died.
If Facebook uses the word “open” people should run away even faster. Ackbar has a pro tip for you. It’s a fucking trap.
Never believe Facebook.-
I get it, fuck facebook, but the consortium includes Sony, Epic, Nvidia, Microsoft, etc.
https://metaverse-standards.org/news/press-releases/leading-standards-organizations-and-companies-unite-to-drive-open-metaverse-interoperability/
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I mean they initially launched at the top of mass market prices ($500) and then knowing full well that what the platform needs most for success is mass adoption they instead opted for the follow up to be a super enthusiast SKU ($1000 Index) while Facebook went the opposite direction to console prices. Maybe Valve has a new $300-500 unit in the works but it's been a long time since they launched at that price point.
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I wasn’t making any statement about what I’m for or against, I was noting the implications of this for the industry. It’s not unlike the cost of console development but those costs are usually not broken out so directly in a companies financials in such a way that you can directly observe the R&D expenses of a particular product.
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Also from an investor perspective you just watched Apple take $10bn+ from Facebook with its anti tracking measures. That loss of revenue is ongoing. So obviously from Facebook's perspective investing 10s of billions in hopes of disintermediating Apple out of future business has high ROI if they succeed
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