Shacknews E6 2022: Rogue Legacy 2 boss design deep dive
Rogue Legacy 2 Art Director Matt Hammill takes us on a rare behind-the-scenes look on the creation of two of the game's most memorable bosses.
This was a big year for the team at Cellar Door Games. After spending months on Steam Early Access, Rogue Legacy 2 finally hit 1.0. For those who waited for that milestone, the sequel to the original roguelike was well worth the wait. Players got to take a whole new batch of descendants across an expansive world filled with new biomes, new challenges, and brand new bosses.
Shacknews E6 2022: Rogue Legacy 2 boss design deep dive
In a special conversation with Rogue Legacy 2 Art Director Matt Hammill, we have an in-depth discussion on two of the game's most memorable bosses. Get an in-depth look at the making of Estuary Lamech and Estuary Naamah, starting with their initial conception and going down to the final paint and polish. Take a rare look at the design process, along with concept art, scrapped ideas, and much more. It's not often we go behind-the-scenes on the creation of a game to this degree, so enjoy this special look at one of the best games to release this year.
Shacknews E6 is continuing through Friday, June 17. Check out more features like this one, along with more developer interviews, live music performances, and a special indie showcase presentation that's set to air later today. Head over to the Shacknews Twitch channel to see everything live. If you can't watch on Twitch, you can find our full slate of programming on demand from the Shacknews YouTube channel.
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Ozzie Mejia posted a new article, Shacknews E6 2022: Rogue Legacy 2 boss design deep dive