Bloober Team was offered to make a Saw game but chose Blair Witch
Lionsgate gave Bloober Team the option to make a Saw game but the studio chose Blair Witch.
Bloober Team has established itself as one of the most prolific developers in the horror genre, with several standout titles now under its belt. It was the developer’s work on Layers of Fear that scored it a deal to make a game based on The Blair Witch Project. However, Bloober Team could have ended up making a game based on another iconic horror property. Bloober Team has revealed that it was also given the option to make a Saw game, but chose Blair Witch.
Bloober Team CEO Piotr Babieno was speaking with IGN at the Digital Dragons conference when he revealed that the developer was actually offered Saw before it ultimately chose Blair Witch.
Bloober Team’s Blair Witch game was released in 2019 to average reviews, though we here at Shacknews weren’t big fans. Babieno went on to say that Bloober Team has received several offers to make games based on licenses, but had to turn them down due to other projects. Interestingly enough, Bloober Team is currently rumored to be working on one of the biggest horror properties in gaming - Silent Hill.
It’s interesting to hear the reasoning behind why Bloober Team chose Layers of Fear over Saw. It’s been over a decade since we’ve gotten a video game adaptation of the Saw films, and horror fans will likely be hoping that a new video game is still in the cards. With Lionsgate being open to the idea, perhaps we could see a Saw video game land at a different developer sometime down the road.
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Donovan Erskine posted a new article, Bloober Team was offered to make a Saw game but chose Blair Witch
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Interesting. I can understand why they chose Blair Witch over Saw for a few reasons.
Even though Blair Witch has issues compared to their other games, it has some incredible interactive moments (Bullet! - that bit is as good as the Edith Finch fish chopping) and the endgame sequence SUPERBLY captures the essence of the film’s ending and transforms it into something you as the player and the protagonist have to live through. I really thought that was brilliantly done. -