Horizon Forbidden West patch 1.11 notes fix Broken Sky & Wings of the Ten quest bugs

The latest patch for Horizon Forbidden West takes aim at a number of bugs blocking progress through the game. Check out the 1.11 patch notes here.

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Horizon Forbidden West may be out in the wild for players to enjoy now, but that doesn’t mean Guerrilla Games is anywhere near done with it. With such a vast world and adventure to play through, there was inevitably bugs and balancing that the devs had to crush after the game was out. And so that journey continues with Horizon Forbidden West patch 1.11, which squashes a number of progress-blocking bugs in main quests and side quests. We’ve got the patch notes for all of it right here.

Horizon Forbidden West patch 1.11 notes

Guerrilla Games dropped the Horizon Forbidden West patch 1.11 update and its accompanying patch notes on the game’s subreddit on April 6, 2022. A glance at the notes shows a number of bug fixes across multiple main quests, side quests, and activities. In particular, bugs that were stopping progress in the main campaign quests The Broken Sky and The Wings of the Ten should now be fixed. You can check out the full patch notes below:

Fixes & Improvements

Main Quests

  • Fixed an issue in Main Quest “The Broken Sky” where sometimes players were not able to interact with or follow Kotallo after fast traveling away and progressing through other side content.
  • Fixed an issue in Main Quest “The Wings Of The Ten” where in rare occasions the objective would not update upon returning to the Base, blocking progression.

Side Quests

  • Fixed multiple conditional progression issues in Side Quest “Thirst For The Hunt”.
  • Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.
  • Fixed multiple instances of machines that would get outside of the player’s reach during Side Quest objectives, thus conditionally blocking progression.
  • Fixed an issue where a cutscene would not play when revisiting Kotallo in the Memorial Grove if players finished the Main Quest "Singularity" after Side Quest "What Was Lost".

World Activities

  • Fixed an issue in Rebel Camp Devil’s Grasp where sometimes the “Search the Command Center” objective could not be completed.
  • Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera. NOTE: This will not affect save games of people who "lost" the bow due to reloading the save after picking up the bow but before talking to Erend. These players can revisit Asera’s corpse. Asera's corpse will always respawn until players have looted the bow from her. Please, take the bow so she can stop haunting the West.
  • Fixed an issue with Keruf’s “Missing Gear” salvage contract where the contract could not be completed if the player acquired multiples of the required items.
  • Fixed an issue in the Plainsong Hunting Grounds where trials could sometimes not be started or completed.
  • Fixed an issue with Melee Pits progression.

Machines

  • Fixed an issue where player level instead of kill count could influence whether Apex or Evolved machines would spawn in the open world instead of standard variants.
  • Fixed an issue with the Bristleback where the Apex version would never spawn in the open world.
  • Fixed an issue with the Plowhorn where the Apex Plowhorn would not contain the Apex Plowhorn Heart.
  • Fixed an issue with the Rockbreaker where “Mining Claws” could not be collected from an Apex Rockbreaker after detaching them.
  • Fixed an issue with the Slaughterspine where looting the Plasma Earthblaster from the Apex Slaughterspine would contain one metal shard, instead of Volatile Sludge and Crystal Braiding.
  • Tweaked drop rates for the Snapmaw’s “Dispersal Tanks” loot.
  • Fixed an issue with the Skydrifter where the Skydrifter would stand in the air.
  • Fixed an issue with the Thunderjaw where the regular (non-Apex) version would never spawn in the open world.
  • Disciplined a Tideripper caught showing off by slip and sliding across their designated habitat.
  • Fixed an issue with the Widemaw where its throat keeps spinning after it has been killed.

Humans

  • Fixed an issue with humanoid enemies where applying the killing blow with a Spike Thrower could cause the enemies to freeze in place instead of dying and falling to the ground.

Weapons/Armor/Skills

  • Rebalanced the unintentional change on Legendary weapons.
  • Fixed an issue with the upgrade path for Death-Seeker’s Shadow: Increased Impact Damage for Advance Hunter Arrows with the first upgrade.
  • Fixed an issue with Death-Seeker’s Shadow and Lightning Hunter Bow where crafting Advanced Shock Hunter arrows would draw resources from the stash.
  • Fixed an issue with Shredders where sometimes the reload and toss animation did not play.
  • Fixed an issue with Shredders where Advanced Shredders would use the same icon as normal Shredders.
  • Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.
  • Fixed an incorrect statement in the tutorial text for the Purgewater tutorial. The text used to state 'Once in this state, their elemental attacks are disabled and they become more vulnerable to Frost and Shock attacks.' This has been changed to ‘Once in this state, their elemental attacks are disabled and their resistance to all elemental damage and states is reduced.’
  • Fixed an issue with Coils and Weaves where mods that are meant to increase impact damage instead increase all damage.
  • Fixed an issue with Coils and Weaves where weaves that grant multiple defense increases show the Plasma Weave icon.
  • Fixed an edge case where pressing the “throw” action for Rocks would perform a Heavy Melee instead. Stealth players, don’t celebrate too loud, the machines will hear you!
  • Fixed an issue with Hunter Bows where the reload animation plays incorrectly when using Advanced Elemental or Targeting arrows. Players should now be able to fire arrows more rapidly.
  • Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Tracker armor where resistances would decrease when upgrading them.

UI/UX

  • Activating a new quest prompt when it shows up in the HUD will now correctly highlight that quest in the Quests tab in the journal.
  • Fixed an issue where trying to access a workbench after selling all weapons would result in an infinite black screen.
  • Action prompts and quest markers can now be hidden in the custom HUD settings.

Graphics

  • Improved visibility in the underwater section of the Relic Ruins: Isle of Spires.
  • Changed the sort order on some vegetation assets to improve rendering time.
  • Made adjustments to the dynamic resolution system to scale better.

Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.

Other

  • Added subtitles for the lyrics of the title song, “In The Flood”. Time for a karaoke session!
  • Added a “Toggle” option in the Settings menu for loot actions.
  • Fixed multiple control remapping conflicts.
  • Fixed a default control conflict between Mount Light Attack and Select/Deselect Track while in Focus mode.
  • Fixed an issue where Aloy could become locked in an animation if a Valor Surge was activated while using a zipline.
  • Fixed an issue where killing a hovering Stormbird could sometimes result in its corpse being stuck in a floating position.
  • Fixed an issue where difficulty-related settings could be enabled in difficulty modes that did not allow them.
  • Fixed multiple instances where Aloy could get stuck in geometry.
  • Multiple fixes to Aloy’s animations.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements in cinematics.
  • Multiple fixes and improvements to body and facial animations in cinematics.
  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.
  • Multiple localization fixes and improvements.
  • Multiple other bug fixes.

Known Issues

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • During Side Quest ‘Blood Choke’, Atekka does not use the ballista.
  • The ‘Upgraded Every Pouch Type’ Trophy does not unlock for some players after upgrading each Pouch type - please note, for this trophy you will need to have the Food Pouch which is collected after purchasing food from a chef.
  • Players reported no longer being able to trade with Abadund after completing his dialogue after finishing a Side Quest.
  • Players cannot place any waypoint markers on the open world within a 500 meter radius of Aloy’s position.
  • Players reported new items acquired not showing up with the New (!) icon in their inventory.

We are also aware of streams being interrupted when playing on 1080p and 60fps, after saving at campfires. To avoid this from happening, it’s advised to select a lower broadcast quality or lower framerate, for example, 1080p and 30fps, or 720p and 60fps.


And that covers the patch notes for the Horizon Forbidden West patch 1.11 update. Be sure to check out our full thoughts on the game and stay tuned for more Horizon Forbidden West coverage and guides.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

From The Chatty
    • DM7 legacy 10 years legacy 20 years
      reply
      April 6, 2022 9:46 AM

      I forgot all about this after the Elden Ring buzzsaw came through my life. I will come back to this eventually.

    • reply
      April 6, 2022 10:53 AM

      Welp guess they’re just giving up on the hideous image quality of performance mode. How sad. I haven’t seen any game with this kind of shimmering/pixel crawl. I honestly wish I had just refunded the game rather than holding on to it hoping it would be fixed. I sure hope this isn’t a sign of things to come with ps5 games. If all I get out of a ps5 is ps4 level graphics at 60 fps and a clean image I’d be perfectly happy.

      • reply
        April 6, 2022 11:00 AM

        Game looks gorgeous on Perf mode

      • reply
        April 6, 2022 11:50 AM

        I'm looking forward to the inevitable PS5 Pro. haha

      • reply
        April 6, 2022 11:56 AM

        Yeah I can’t enjoy the game at all with the crappy AA/shimmering. I don’t remember the first game having this issue, and the studio behind the game were widely praised for the first game’s visuals, so it’s surprising and very disappointing

      • reply
        April 6, 2022 12:42 PM

        The shimmering really messed with my enjoyment of it. They need to ditch the checkerboard and run a lower res non-checkerboard image and use the scaler. At least provide an option!

    • reply
      April 6, 2022 11:53 AM

      I had a really good time with this game, and thank goodness I didn't run into any of these bugs during my time with it. haha

      I was running around in the world Sunday morning after taking a break for a week after beating it checking out how it played without the plant pick-up animations and I'm so mad I couldn't play the game that way. I complained from the second I started playing that those stupid animations detracted from my enjoyment of the game. In other words, it's a much better game than it was at release. :D

    • reply
      April 6, 2022 12:40 PM

      I think I enjoy the combat in this game more once I learn to use the special abilities plus the Valor surge stuff, and actually learn the melee combos. I'm doing a second playthough currently with more emphasis on melee, while upping the difficulty, as opposed to the mostly range attack in the first run.

    • reply
      April 6, 2022 12:41 PM

      One thing I find annoying is the lighting change between indoor outdoor and for time of day changes. It's not smooth at all. Looks good in the moment, but the transition is jarring.

      Which is odd, Death Stranding does day/night cycles better, but still does suck for indoor-> outdoor

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