Hearthstone: Voyage to the Sunken City card list
We're keeping up with every card revealed for the Hearthstone: Voyage to the Sunken City expansion. Here's the full and complete list.
Hearthstone: Voyage to the Sunken City is set to launch in April. The game's latest expansion will add 135 new cards to the existing game, which will include new game mechanics and new ways to shake up the current meta. On top of that, it will also mark the start of the new Hearthstone Standard year, in which the 2020 expansions will rotate out of Standard play.
Shacknews has followed all of the major reveals and we have compiled an updated list of Voyage to the Sunken City's cards.
Hearthstone: Voyage to the Sunken City card list
New keyword: Dredge
Minions and spells with the Dredge keyword will allow players to Discover from the bottom three cards of their deck. That card is then moved to the top of the player's deck. Similarly, some new cards will have "Sunken" effects that drop a treasure on the bottom of the player's deck.
New keyword: Colossal
Minions with Colossal have additional appendages that act as totally separate minions. The body and the appendages will have their own separate effects. When a Colossal body is played, all appendages are summoned automatically.
New minion type: Naga
The Naga will often utilize different effects that relate to spells, whether it's using spells while a Naga is in hand, using spells while a Naga is in play, or other conditions.
Last updated on April 5, 2022 at 4:50 p.m. PT.
Demon Hunter
- Legendary
- (7) Xhilag of the Abyss (3/6) (Demon) - Colossal +4: At the start of your turn, increase the damage of Xhilag's Stalks by 1.
- (2) Xhilag's Stalk (1/2) (Demon) - At the end of your turn, deal 1 damage to a random enemy.
- (3) Lady S'theno (2/4) (Naga) - Immune while attacking. After you cast a spell, attack the lowest Health enemy.
- Epic
- (6) Coilskar Commander (2/6) (Naga) - Taunt. Battlecry: If you've cast three spells while holding this, summon two copies of this.
- (2) Wayward Sage (2/2) (Naga) - Outcast: Reduce the Cost of the left and right-most cards in your hand by (1).
- Rare
- (4) Azsharan Defector (5/3) - Rush. Deathrattle: Put a 'Sunken Defector' on the bottom of your deck.
- (4) Sunken Defector (5/3) (Naga) - Charge. After this attacks, deal 5 damage to a random enemy minion.
- (3) Predation (Fel) - Deal 3 damage. Costs (0) if you played a Naga while holding this.
- (1) Multi-Strike (Fel) - Give your hero +2 Attack this turn. They may attack an additional enemy minion.
- (4) Azsharan Defector (5/3) - Rush. Deathrattle: Put a 'Sunken Defector' on the bottom of your deck.
- Common
- (5) Bone Glaive (5/2) (Weapon) - Battlecry: Dredge.
- (4) Glaiveshark (4/3) (Beast) - Battlecry: If your hero attacked this turn, deal 2 damage to all enemies.
- (4) Abyssal Depths - Draw your two lowest Cost minions.
Druid
- Legendary
- (7) Hedra the Heretic (4/5) (Naga) - Battlecry: For each spell you've cast while holding this, summon a minion of that spell's Cost.
- (7) Colaque (6/5) (Beast) - Colossal +1: Immune while you control Colaque's Shell.
- (5) Colaque's Shell (0/8) (Beast) - Taunt. Deathrattle: Gain 8 Armor.
- Epic
- (3) Seaweed Strike (Nature) - Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn.
- (1) Bottomfeeder (1/3) (Beast) - Deathrattle: Add a Bottomfeeder to the bottom of your deck with permanent +2/+2.
- Rare
- (6) Green-Thumb Gardener (5/5) (Naga) - Battlecry: Refresh empty Mana Crystals equal to the Cost of the most expensive spell in your hand.
- (1) Dozing Kelpkeeper (4/4) (Naga) - Rush. Starts Dormant. After you've cast 5 Mana worth of spells, awaken.
- (0) Aquatic Form - Dredge. If you have the Mana to play the card this turn, draw it.
- Common
- (7) Miracle Growth (Nature) - Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
- (5) Flipper Friends (Nature) - Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
- (1) Azsharan Gardens - Give all minions in your hand +1/+1. Put a 'Sunken Gardens' on the bottom of your deck.
- (1) Sunken Gardens - Give +1/+1 to all minions in your hand, deck, and battlefield.
Hunter
- Legendary
- (7) Hydralodon (5/5) (Beast) - Colossal +2. Battlecry: Give your Hydralodon Heads Rush.
- (2) Hydralodon Head (3/1) (Beast) - Deathrattle: If you control Hydralodon, summon 2 Hydralodon Heads.
- (2) Hydralodon Head (3/1) (Beast) - Deathrattle: If you control Hydralodon, summon 2 Hydralodon Heads.
- (2) Raj Naz'jan (2/3) (Naga) - After you cast a spell, deal damage equal to its Cost to the enemy Hero.
- (7) Hydralodon (5/5) (Beast) - Colossal +2. Battlecry: Give your Hydralodon Heads Rush.
- Epic
- (2) Emergency Maneuvers - Secret: When a friendly minion dies, summon a copy of it. It's Dormant for 1 turn.
- (1) Urchin Spines - Your spells this turn are Poisonous.
- Rare
- (4) Twinbow Terrorcoil (4/4) (Naga) - Battlecry: If you've cast a spell while holding this, your next spell casts twice.
- (3) Naga's Pride - Summon two 2/2 Lionfish. If you played a Naga while holding this, give them +1/+1.
- (3) Harpoon Gun (3/2) (Weapon) - After your hero attacks, Dredge. If it's a Beast, reduce its Cost by (2).
- Common
- (4) Azsharan Saber (3/3) (Beast) - Rush. Deathrattle:: Put a 'Sunken Saber' on the bottom of your deck.
- (4) Sunken Saber (3/3) (Beast) - Rush. Deathrattle: Summon a Beast from your deck.
- (3) Conch's Call - Draw a Naga and a spell.
- (1) Barbed Nets - Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target.
- (4) Azsharan Saber (3/3) (Beast) - Rush. Deathrattle:: Put a 'Sunken Saber' on the bottom of your deck.
Mage
- Legendary
- (8) Gaia, the Techtonic (5/7) (Mech) - Colossal +2: After a friendly Mech attacks, deal 1 damage to all enemies.
- (3) Gaia's Drill (2/3) (Mech) - Rush
- (4) Commander Sivara (3/5) (Naga) - Battlecry: If you've cast three spells while holding this, add those spells back to your hand.
- (8) Gaia, the Techtonic (5/7) (Mech) - Colossal +2: After a friendly Mech attacks, deal 1 damage to all enemies.
- Epic
- (4) Spitelash Siren (2/5) (Naga) - After you play a Naga, refresh two Mana Crystals. (Then switch to spell!)
- (2) Volcanomancy (Fire) - Choose a minion. When it dies, deal 3 damage to all other minions.
- Rare
- (3) Seafloor Gateway - Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
- (2) Trench Survivor (3/2) (Mech) - Battlecry: Dredge. If it's a Mech, draw it.
- (2) Gifts of Azshara (Rare) - Draw a card. If you played a Naga while holding this, do it again.
- Common
- (3) Spellcoiler (Naga) - Battlecry: If you've cast a spell while holding this, Discover a spell.
- (3) Mecha-Shark (4/3) (Mech) - After you summon a Mech, deal 3 damage randomly split among all enemies.
- (3) Azsharan Sweeper (3/4) (Mech) - Battlecry: Put a 'Sunken Sweeper' on the bottom of your deck.
- (3) Sunken Sweeper (3/4) (Mech) - Battlecry: Add 3 random Mechs to your hand.
Paladin
- Legendary
- (7) The Leviathan (4/5) (Mech) - Colossal +1, Rush, Divine Shield: After this attacks, Dredge.
- (3) The Leviathan's Claw (4/2) (Mech) - Rush, Divine Shield: After this attacks, draw a card.
- (2) Kotori Lightblade (2/3) - After you cast a Holy spell on this, cast it again on another friendly minion.
- (7) The Leviathan (4/5) (Mech) - Colossal +1, Rush, Divine Shield: After this attacks, Dredge.
- Epic
- (10) The Garden's Grace (Holy) - Give a minion +5/+5 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game.
- (2) Radar Detector - Scan the bottom 5 cards of your deck. Draw any Mechs found this way, then shuffle your deck.
- Rare
- (3) Shimmering Sunfish (2/5) (Beast) - Battlecry: If you're holding a Holy Spell, gaint Taunt and Divine Shield.
- (1) Holy Maki Roll (Holy) - Restore 2 Health. Repeatable this turn.
- Common
- (7) Immortalized in Stone (Holy) - Summon a 1/2, 2/4, and 4/8 Sea Guardian with Taunt.
- (4) Bubblebot (4/4) (Mech) - Battlecry: Give your other Mechs Divine Shield and Taunt.
- (3) Azsharan Mooncatcher (4/2) (Mech) - Divine Shield. Battlecry: Put a 'Sunken Mooncatcher' on the bottom of your deck.
- (3) Sunken Mooncatcher (4/2) (Mech) - Divine Shield. Battlecry: Summon a copy of this.
- (2) Seafloor Savior (2/2) (Mech) - Battlecry: Dredge. If it's a minion, give it this minion's Attack and Health.
Priest
- Legendary
- (8) Blackwater Behemoth (8/10) (Beast) - Colossal +1. Lifesteal
- (2) Behemoth's Lure (1/4) (Beast) - At the end of your turn, force a random enemy minion to attack the Blackwater Behemoth.
- (0) Priestess Valishj (1/1) (Naga) - Battlecry: Refresh an empty Mana Crystal for each spell you've cast this turn.
- (8) Blackwater Behemoth (8/10) (Beast) - Colossal +1. Lifesteal
- Epic
- (9) Whirlpool - Destroy all minions and all copies of them (wherever they are).
- (1) Serpent Wig - Give a minion +1/+1. If you played a Naga while holding this, add a Serpent Wig to your hand.
- Rare
- (4) Azsharan Ritual - Silence a minion and summon a copy of it. Put a 'Sunken Ritual' on the bottom of your deck.
- (4) Sunken Ritual - Silence a minion and summon 2 copies of it.
- (2) Handmaiden (3/2) (Naga) - Battlecry: If you've cast three spells while holding this, draw 3 cards.
- (1) Whispers of the Deep (Shadow) - Silence a friendly minion, then deal damage equal to its Attack randomly split among all enemy minions.
- (4) Azsharan Ritual - Silence a minion and summon a copy of it. Put a 'Sunken Ritual' on the bottom of your deck.
- Common
- (3) Switcheroo - Draw 2 minions. Swap their stats.
- (2) Queensguard (2/3) (Naga) - Battlecry: Gain +1/+1 for each spell you've cast this turn.
- (0) Illuminate (Holy) - Dredge. If it's a spell, reduce its Cost by (3).
Rogue
- Legendary
- (8) Pirate Admiral Hooktusk (8/8) (Pirate) - Battlecry: If you've summoned 8 other Pirates this game, plunder the enemy!
- Take their Gold! - Take 2 cards from your opponent's hand.
- Take their Ship! - Take control of your opponent's highest Attack minion.
- Take their Supplies! - Take 5 cards from your opponent's deck.
- (6) Crabatoa (6/5) (Beast) - Colossal +2: Your Crabatoa Claws have +2 Attack
- (2) Crabatoa's Claw (2/1) (Beast) - Rush. Deathrattle: Equip a 2/1 Claw.
- (8) Pirate Admiral Hooktusk (8/8) (Pirate) - Battlecry: If you've summoned 8 other Pirates this game, plunder the enemy!
- Epic
- (5) Bootstrap Sunkeneer (4/4) (Pirate) - Combo: Put an enemy minion on the bottom of your opponent's deck.
- (5) Azsharan Vessel - Summon two 3/3 Pirates with Stealth. Put a 'Sunken Vessel' on the bottom of your deck.
- Rare
- (4) Swiftscale Trickster (2/2) (Naga) - Battlecry: Your next spell this turn costs (0).
- (3) Swordfish (2/3) (Weapon) - Battlecry: Dredge. If it's a Pirate, give this weapon and the Pirate +2 Attack.
- (1) Gone Fishin' - Dredge. Combo: Draw a card.
- Common
- (6) Blood in the Water - Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush.
- (3) Cutlass Courier (2/5) (Pirate) - After your hero attacks, draw a Pirate.
- (1) Filletfighter (3/1) (Pirate) - Battlecry: Deal 1 damage.
Shaman
- Legendary
- (7) Glugg the Gulper (3/5) (Beast) - Colossal +3: After a friendly minion dies, gain its original stats.
- (2) Glugg's Tail (2/2) (Beast) - Taunt
- (2) Glugg's Tail (2/2) (Beast) - Taunt
- (2) Glugg's Tail (2/2) (Beast) - Taunt
- (3) Radiance of Azshara (3/4) (Elemental) - Fire Spell Damage +2: Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor.
- (7) Glugg the Gulper (3/5) (Beast) - Colossal +3: After a friendly minion dies, gain its original stats.
- Epic
- (7) Wrathspine Enchanter (5/4) (Naga) - Battlecry: Cast a copy of a Fire, Frost, and Nature spell in your hand (targets chosen randomly).
- (3) Bioluminescence (Nature) - Give your minions Spell Damage +1.
- Rare
- (5) Coral Keeper (3/4) (Naga) - Battlecry: Summon a 3/3 Elemental for each spell school you've cast this game.
- (3) Piranha Poacher (2/5) (Murloc) - At the end of your turn, add a 1/1 Piranha Swarmer to your hand.
- (1) Azsharan Scroll - Discover a Fire, Frost or Nature spell. Put a 'Sunken Scroll' on the bottom of your deck.
- (1) Sunken Scroll - Add a Fire, Frost or Nature spell from your class to your hand.
- Common
- (2) Anchored Totem (0/3) (Totem) - After you summon a 1-Cost minion, give it +2/+1.
- (1) Schooling - Add three 1/1 Piranha Swarmers to your hand.
- (1) Scalding Geyser (Fire) - Deal 2 damage. Dredge.
Warlock
- Legendary
- (8) Gigafin (7/4) (Murloc) - Colossal +1. Battlecry: Devour all enemy minions. Deathrattle: Spit them back out.
- (6) Gigafin's Maw (Murloc) - Taunt. Deathrattle: Permanently destroy all minions inside Gigafin.
- (5) Za'qul (6/5) - Your Abyssal Curses heal you for the damage they deal. Battlecry: Give your opponent an Abyssal Curse.
- (8) Gigafin (7/4) (Murloc) - Colossal +1. Battlecry: Devour all enemy minions. Deathrattle: Spit them back out.
- Epic
- (6) Deep Wave (Shadow) - Deal 4 damage to all minions. Your opponent gets an 'Abyssal Curse'.
- (2) Chum Bucket - Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control.
- Rare
- (4) Bloodscent Vilefin (4/4) (Murloc) - Dredge. If it's a Murloc, change its Cost to Health instead of Mana.
- (2) Voidgill (3/2) (Murloc) - Deathrattle: Give all Murlocs in your hand +1/+1.
- (1) Rock Bottom - Summon a 1/1 Murloc, then Dredge. If it's also a Murloc, summon one more.
- Common
- (4) Dragged Below (Shadow) - Deal 4 damage to a minion. Give your opponent an Abyssal Curse.
- (3) Azsharan Scavenger (3/4) (Murloc) - Battlecry:: Put a 'Sunken Scavenger' on the bottom of your deck.
- (3) Sunken Scavenger (3/4) (Murloc) - Battlecry: Give your other Murlocs +1/+1 (wherever they are).
- (3) Sira'kess Cultist (2/3) (Naga) - Battlecry: Give your opponent an Abyssal Curse.
Warrior
- Legendary
- (7) Nellie, the Great Thresher (5/5) (Beast) - Colossal +1. Battlecry: Discover 3 Pirates to crew Nellie's Ship!
- (5) Nellie's Pirate Ship (2/6) (Beast) - Taunt. Deathrattle: Add Nellie's Pirate crew to your hand. They cost (1).
- (5) Lady Ashvane (5/5) - Battlecry: Give all weapons in your hand, deck, and battlefield +1/+1.
- (7) Nellie, the Great Thresher (5/5) (Beast) - Colossal +1. Battlecry: Discover 3 Pirates to crew Nellie's Ship!
- Epic
- (9) Trenchstalker (8/9) (Beast) - Battlecry: Attack three different random enemies.
- (2) The Fires of Zin-Azshari (Fire) - Replace your deck with minions that cost (5) or more. They cost (5).
- Rare
- (7) Blackscale Brute (5/6) (Naga) - Taunt. Battlecry: If you have a weapon equipped, summon a 5/6 Naga with Rush.
- (3) From the Depths - Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
- (2) Obsidiansmith (3/2) (Pirate) - Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1.
- Common
- (3) Azsharan Trident (3/2) (Weapon) - Deathrattle: Put a 'Sunken Trident' on the bottom of your deck.
- (3) Sunken Trident (3/2) (Weapon) - After your hero attacks, deal 2 damage to all enemy minions.
- (2) Guard the City - Gain 3 Armor. Summon a 2/3 Naga with Taunt.
- (2) Forged in Flame (Fire) - Destroy your weapon, then draw cards equal to its Attack.
- (3) Azsharan Trident (3/2) (Weapon) - Deathrattle: Put a 'Sunken Trident' on the bottom of your deck.
Neutral
- Legendary
- (5) Queen Azshara (5/5) (Naga) - Battlecry: If you've cast three spells while holding this, choose an Ancient Relic.
- (*) Ring of Tides - After you cast a spell, this becomes a copy of it that costs (1).
- (2) Xal'atath (0/5) (Weapon) - After you cast a spell, deal 2 damage to the enemy hero and lose 1 Durability.
- (3) Horn of Ancients - Add a random Colossal minion to your hand. It costs (1).
- (1) Tidestone of Golganneth - Shuffle 5 random spells into your deck. Set their Cost to (1). Draw two cards.
- (5) Mecha Gnome (4/4) - Battlecry: Choose a friendly Mech. Summon a copy of it with Rush, Windfury, and Divine Shield.
- (4) Blademaster Okani (2/6) - Battlecry: Secretly choose to Counter the next minion or spell your opponent plays while this is alive.
- (4) Ambassador Faelin (4/5) - Battlecry: Put 3 Colossal minions on the bottom of your deck.
- (1) Sir Finley, Sea Guide (1/3) (Murloc) - Battlecry: Swap your hand with the bottom of your deck.
- Epic
- (20) Naga Giant (8/8) (Naga) - Costs (1) less for each Mana you've spent on spells this game.
- (7) Slithering Deathscale (5/9) (Naga) - Battlecry: If you've cast three spells while holding this, deal 3 damage to all enemies.
- (4) School Teacher (5/4) (Naga) - Battlecry: Add a 1/1 Nagaling to your hand. Discover a spell that costs (3) or less to teach it.
- (3) Smothering Starfish (2/4) (Beast) - Silence ALL other minions.
- (2) Amalgam of the Deep (2/3) (All) - Battlecry: Choose a friendly minion. Discover a minion of the same minion type.
- Rare
- (6) Mothership (5/4) (Mech) - Rush. Deathrattle: Summon two random Mechs that cost (3) or less.
- (3) Twin-fin Fin Twin (2/1) (Murloc) - Rush. Battlecry: Summon a copy of this.
- (3) Crushclaw Enforcer (3/4) (Naga) - Battlecry: If you've cast a spell while holding this, draw a Naga.
- (1) Vicious Slitherspear (1/3) (Naga) - After you cast a spell, gain +1 Attack until your next turn.
- (1) Helmet Hermit (4/3) (Beast) - Can't attack.
- Common
- (6) Barbaric Sorceress (3/7) (Naga) - Taunt. Battlecry: Swap the Cost of a random spell in each player's hand.
- (5) Gangplank Diver (6/4) (Pirate) - Dormant for 1 turn. Rush. Immune while attacking.
- (5) Azsharan Sentinel (5/6) - Taunt. Deathrattle: Put a 'Sunken Sentinel' on the bottom of your deck.
- (5) Sunken Sentinel (5/6) - Divine Shield, Taunt, Lifesteal
- (4) Selfish Shellfish (7/7) (Beast) - Deathrattle: Your opponent draws 2 cards.
- (4) Gorloc Ravager (4/3) (Murloc) - Battlecry: Draw 3 Murlocs.
- (4) Baba Naga (4/4) (Naga) - Battlecry: If you've cast a spell while holding this, deal 3 damage.
- (4) Excavation Specialist (3/6) - Battlecry: Dredge. Reduce its Cost by (1).
- (3) Treasure Guard (1/5) (Naga) - Taunt. Deathrattle: Draw a card.
- (3) Slimescale Diver (2/4) (Murloc) - Dormant for 1 turn. Rush, Poisonous.
- (3) Seascout Opeator (2/4) - Battlecry: If you control a Mech, summon a 2/1 Mechafish.
- (3) Reefwalker (3/2) (Elemental) - Battlecry and Deathrattle: Summon a 1/1 Piranha Swarmer.
- (3) Pufferfist (3/4) (Pirate) - After your hero attacks, deal 1 damage to all enemies.
- (2) Security Automaton (1/3) (Mech) - After you summon a Mech, gain +1/+1.
- (2) Rainbow Glowscale (2/3) (Naga) - Spell Damage +1
- (2) Naval Mine (0/2) (Mech) - Deathrattle: Deal 4 damage to the enemy hero.
- (2) Murkwater Scribe (3/2) (Naga) - Battlecry: The next spell you play costs (1) less.
- (1) Piranha Swarmer (1/1) (Beast) - Rush. After you summon a Piranha Swarmer, gain +1 Attack.
- (1) Pelican Diver (4/1) (Beast) - Dormant for 1 turn. Rush
- (1) Click-Clocker (1/1) (Mech) - Divine Shield. Battlecry: Give a random Mech in your hand +1/+1.
Hearthstone's Voyage to the Sunken City expansion will release on Tuesday, April 12. Visit the Hearthstone website for more.
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Ozzie Mejia posted a new article, Hearthstone: Voyage to the Sunken City card list
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