Watch the Ghostwire: Tokyo February gameplay presentation here
Bethesda will showcase gameplay and give us a behind-the-scenes look at Ghostwire: Tokyo in today's presentation.
Ghostwire: Tokyo was first revealed back at E3 2019 and has been one of the more mysterious games in Bethesda’s publishing line-up. Developed by Tango Gameworks, we haven’t learned a whole lot about the action-adventure game since its reveal, but that’s set to change soon. A new presentation today will give us a fresh look at gameplay in Ghostwire: Tokyo as well as a peek behind-the-scenes at the game’s creation. Here’s how you can watch it.
Watch the Ghostwire: Tokyo February gameplay presentation here
The Ghostwire: Tokyo February gameplay presentation will take place today, February 3, at 2 p.m. PT/5 p.m. ET. The event will be streamed on PlayStation’s YouTube channel. If you don’t feel like going to YouTube, you can catch the stream using the embed above. If you can’t make it live, it will also serve as a VOD following the stream’s conclusion.
We’re not sure what to expect from the Ghostwire: Tokyo presentation other than the fact that it will give us a look at gameplay. A lot has happened since Ghostwire: Tokyo was first revealed at E3 2019. Creative Director Ikumi Nakamura left the studio, the game was delayed out of 2021, and Microsoft purchased its publisher. Despite Microsoft’s Bethesda acquisition, Ghostwire: Tokyo is still going to launch exclusively on PlayStation this March, with an Xbox launch coming somewhere down the road.
If you’ve been keeping a curious eye on Ghostwire: Tokyo, today will finally provide you with some concrete details on the upcoming action-adventure game. As always, we’ll be sure to report any major news on our Ghostwire: Tokyo topic page.
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Donovan Erskine posted a new article, Watch the Ghostwire: Tokyo February gameplay presentation here
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I still can't believe -> "it’s a non-linear game." like OMG!!!!!!!!!!!!!!!!!!! I thought it be like Panzer Dragoon and I was still hyped, the fact this is like open world is INSANE!!!!!!!!!!
I am sooooooo happy right now :) !!!!!!!!!!!!!!!! We are really lucky to get games like this they are real rarity that is for sure.
Do I have to even ask if your doing a day one purchase!!!!!!!!!!!!!!!!!?????????????????????????????????????? LOL :)-
I would’ve pre-ordered in one second if they were giving the soundtrack. I’m assuming it’s some sort of missed opportunity fallout from the Bethesda purchase.
I swear, they’ve given this game zero marketing budget other than what Sony coughs up and all these GamePass types are all “this looks like a bad game and just wait until Day One Xbox” lol.-
Cool, I knew you would of. It's sort of insane they are not doing a sound track for the game it's pretty sad and crazy it is not being capitalized on and highlighted.
It's sad, I don't get it a lot of MS games fall to the same fate actually MS is horrible at marketing. Man I still am not convinced that Game pass actually helps any game or shop and it's only good for the customer and MS :( , I thought the same thing. Shit I even though the game was a cool FPS ghost shooter Panzer Dragoon style, so Jesus you know they really did market it at all and the majority and normal gamers will most likely view it as bargain bin like you said. Such a shame and it totally sucks :( .
Well one saving grace is it is on Steam day one so that word of mouth is going to really help save it in case it needs it!!!!!!!!
Honestly I think over time the word of mouth will ensure it will do well, still I am going to have My fingers crossed for I really want it to do well and get more projects from the team.
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100% I was blown away by the sound, it really is MEGA crazy!!!!!!!!!!!!!!!!!! My thoughts -> https://www.shacknews.com/chatty?id=41116796#item_41116796 , like seriously it's insane I have to play the game now!!!!!!!!!!!
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Yup seriously, if you’re going to watch this, put on some headphones. I just have to say that this is the finest example of positional 3D audio I’ve encountered in any game. Not just in terms of what it does for the combat, but also how they’re playing with the dynamic range to layer on emotional responses at different levels of perception. It’s so rounded and full and constantly changing, without resorting to dumb jump scare sounds.
I already thought Evil Within was a milestone in game sound design, but this is so exciting. Way beyond even Hellblade. Incredible work.-
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Well get ready, because one of the big tech initiatives in the PS5 hardware is its 3D audio processing + tools (which the G:T sound designer calls out here specifically). Same goes for what’s to come in UE5, with its positional sound tied to the geometry.
A game like this is important just for going all the way and providing leadership on innovation for the rest of the industry.
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100% agree with you it really is incredible and once all our games get to this level it will be incredible!!!! There really is so much more to be done in sound it has been badly neglected and it is not even funny.
Really looking for to Ghostwire: Tokyo and a lot more games that will finally modernize their sound design and actually try and move forward and put an effort into their tech and design.
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Here’s a written rundown on all the game systems that were put on display here: https://blog.playstation.com/2022/02/03/ghostwire-tokyo-launches-march-25-on-ps5-new-gameplay-details-from-tango-gameworks/
I feel like they packed so much info in, it distracted a bit from absorbing everything, but written out is more organized.-
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Mikami makes a point to say it’s an action adventure game, not horror. The sound designer then says for horror, he’d do the audio to “stimulate anxiety” in the player, but for this game, he wanted it to “inspire positivity” in the player because they want you to explore and feel like a badass. (See at 12:50 in the showcase)
They even mention there are some comedic bits.
So besides less constant fear, we also see that the enemies just fall apart as you attack them, no blood. No gore alone is often enough to drop a rating down to T, if you don’t use swearing either.
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The combat designer is Shinichiro Hara, who was the animation director on Nu-DooM and Rage.
https://www.pcgamer.com/ghostwire-tokyo-everything-we-know/
https://www.rockpapershotgun.com/doom-glory-kills-mechanic
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