Gran Turismo 7 will feature ray tracing on PS5

The next entry in the racing simulator looks to push the PlayStation 5 hardware to new heights.

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The Gran Turismo series has always been known for its visuals and now Gran Turismo 7 is looking to push it even further with ray tracing. Players on PlayStation 5 will be treated to a visual fidelity not seen in other racers thanks to the ray tracing technology. With the new weather effects, this is sure to create some striking visuals on the many reflective surface of the vehicles.

The inclusion of ray tracing in Gran Turismo 7 was one of the major features touted for the game during the February 2 PlayStation State of Play. The stream highlighted the technology at work, bringing to light how the visual fidelity of the game will be taken to new heights. It seems as if the naturally reflective surfaces of vehicles are the perfect texture to harness the potential ray tracing presents.

There were also a whole lot of other features and new additions revealed during the livestream, which we detailed in a Gran Turismo 7 post that’ll get your engine going. A few standouts include the impressive weather systems and photo mode, which look to lean into the photorealism even further, which is no doubt further enhanced with ray tracing.

Gran Turismo 7 is scheduled to release on March 4, 2022. Be sure to keep it locked to Shacknews as we bring you the latest on this critically acclaimed franchise.

Head of Guides

Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as Head of Guides. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can message him on X: @SamuelChandler 

From The Chatty
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    February 2, 2022 2:22 PM

    Sam Chandler posted a new article, Gran Turismo 7 will feature ray tracing on PS5

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      February 2, 2022 2:56 PM

      At 30fps is my guess

      On PS5, players can choose from two graphics modes. A frame-rate option will give players a smooth 60 fps experience, while a ray-tracing mode allows for fancy lighting and reflections while sacrificing performance. The latter may be better suited for activities like replays and photo modes.

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        February 2, 2022 3:05 PM

        Hm. Wonder if they can do it at 40 like Ratchet & Clank. That might actually work for that sort of game.

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          February 2, 2022 3:05 PM

          They also need to add VRR to the thing

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          February 2, 2022 3:06 PM

          hopefully they at least finally enable support for VRR and then it just doesn't matter anymore.

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            February 2, 2022 3:07 PM

            No argument that VRR is important, though there are still reasons to offer a properly paced lower framerate option.

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              February 2, 2022 3:10 PM

              Oh for sure, I’m just laughing at the wildly novel 40fps-inside-120fps thing Insomniac did for ratchet and clank instead of Sony just supporting VRR natively.

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          February 2, 2022 3:14 PM

          That's what I ended up doing, the 40 fps option. The graphics looked noticeably worse at 60 fps.

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            February 2, 2022 3:17 PM

            In some specific places like crowd density at the opening parade, but for the most part I though Performance RT mode was good enough that I stuck with it.

            That said, I'm still very happy that they added that 40fps quality mode - I want to see more options like that.

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      February 2, 2022 4:34 PM

      Just requested March 4th off. Hell yeah. I think I have like 700 hours in Gran Turismo Sport. This is gonna own.

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