Battlefield 2042 Update 3.01 patch notes takes aim at hit detection

Improving bullet registration in online play is just one of the few improvements coming in Battlefield 2042's latest update. Read the full patch notes here.

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Following Battlefield 2042’s rather shaky launch, EA and DICE have worked to smooth out the rough edges of the game wherever they can. To that end, a new set of patch notes have launched. Battlefield 2042 Update 3.01 will arrive soon and with it comes fixes and tweaks to important matters like bullet hit registration and quite a few more upgrades.

Battlefield 2042 Update 3.01 patch notes

EA and DICE put up the Battlefield 2042 Update 3.01 patch notes in a blog post on December 8, 2021. The update is officially set to launch on December 9, 2021 across all platforms and brings with it a number of very important changes, including an improvement of hit detection on gunfire. There are also balances and tweaks to different operators, vehicles, and weapons in the game. Check out the full notes below:

Main Changes

  • Improvements to bullets hit registration consistency.
  • Balance changes for bullet dispersion and recoil
  • Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry
  • A fix for a rare bug where a player could appear invisible to enemies
  • Fixes for several bugs related to Grenades and Launchers
  • Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play
  • Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception

Fixes, Changes, and Improvements

General

  • Players that are not the Party Leader can now cancel while waiting in a queue
  • Xbox - Cross-Play can now be enabled/disabled in the Options menu on Xbox
  • Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
  • Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
  • Made improvements to ensure Aim Assist is more consistent during console gameplay
  • Ranger’s effective combat range and overall health has been decreased

Audio

  • Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
  • Fixed an issue where soldiers would not always play indoor specific footsteps

Weapons

  • Removed bounce from Underbarrel Grenades when firing at short distances
  • 40mm AP Grenades now properly damage vehicles
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
  • Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
  • Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
  • Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
  • Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
  • LMG dispersion and recoil lowered to improve performance in sustained fire
  • Additional improvements to recoil control for all weapons, more specifically automatic weapons.
  • Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
  • Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30

Vehicles

  • Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
  • We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
    • Rate of Fire 350 -> 330
    • Heat Per Bullet 0.13 -> 0.14
    • Heat Drop Per Second 0.5 -> 0.475
    • Blast Damage 20 -> 18
  • LCAA Hovercraft - 40mm GPL Grenade Launcher
    • Blast Damage lowered from 55 -> 35
  • The 40mm Utility Pod upwards firing angle is now easier to use
  • EBAA Wildcat - 57mm Cannon
    • Removed dispersion
    • Ammo 12 -> 8
    • Impact Damage 85 -> 75
    • Blast Damage 70 -> 35

Gadgets

  • Frag Grenade
    • Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
    • Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
    • Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1
  • Prox Sensor
    • Lowered spotting radius from 30m -> 20m
    • Lowered uptime from 30s -> 14s
    • Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
  • Battlefield Hazard Zone
    • Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
  • Breakthrough
    • Kaleidoscope - Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
    • Orbital - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
    • Hourglass - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
  • Soldier
    • Improvements on back pedaling into objects when being in prone position
    • Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle

That covers the entire Battlefield 2042 Update 3.01 patch notes. It remains to be seen if EA and DICE can get past the rough launch of the game, but the teams seem dedicated, especially with Respawn’s Vince Zampella now at the helm of the franchise. Stay tuned for further news and updates on the game here at Shacknews.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

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