Valve is hosting a Steam Deck developer presentation and Q&A next week
In an effort to further aid in onboarding developers for the launch of its upcoming Steam Deck, Valve is hosting a special presentation on Steamworks.
The launch of the first round of Valve’s Steam Deck portable PC gaming platform isn’t far off - right around the corner in December 2021, in fact. While it might seem like there is little left to say beyond getting the device into user and developer hands alike, Valve wants to make sure as many developers are as ready to go as possible in porting games to play on the Steam Deck. With that in mind, there’s a developer presentation and Q&A event coming up next week that should shed some final details on developing for and porting to the Steam Deck and other final details.
Valve announced its upcoming Steam Deck developer presentation and Q&A in a press release posted on its developer blog pages on November 2, 2021. Starting on Friday, November 12, 2021 at 10 a.m. PT / 1 p.m. ET on Steamworks, Valve’s Steam Deck team will discuss various onboarding developer topics, including the device’s hardware, the Steam client on Steam Deck, Proton support, the APU, the recently announced Steam Deck Verified compatibility program, and more.
While the Steam Deck developer presentation will first be available on Steamworks to Steamworks verified developers, it will likely also be made available on the Steamworks YouTube channel, as has been the case with similar presentations in the past. That said, the Q&A should also be an interesting experience, as there is a good chance we could hear some of the bigger concerns of the development community, as well as Valve’s responses to said concerns ahead of the Steam Deck’s launch.
As we gear up to get the first wave of Steam Deck console launches this coming December, stay tuned for further coverage, including the recent teardown video posted by the Steam Deck dev team.
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TJ Denzer posted a new article, Valve is hosting a Steam Deck developer presentation and Q&A next week
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I wonder if this is to follow the idea about building performance profiles for the Deck. Doing so would put this closer to a console experience. If they can keep the spec consistent, it would be much easier for devs to test and tune their games for the platform; not unlike what they do for a PS5 or Xbox basically. As far as user experience, it's not a bad idea.
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IMHO it is the most important thing Valve has done in at least a decade and it isn't close.
For existing customers it is a cheap PC with (supposedly) full library compatibility. For both new and old customers it is a portable console while still being a portable PC.
Most of all this is only the first iteration and not counting whatever other companies like Dell and Razer come up with. Within a decade it'll have the same power envelope it does today but have the performance of a PS5. I'm really curious to see how AMD handles 4k upscaling in future APUs.-
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They generally set power goals for their server architecture first, with a trickle down to their other products.
They announced their roadmap last month:
https://www.amd.com/en/press-releases/2021-09-29-amd-announces-ambitious-goal-to-increase-energy-efficiency-processors
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