Battlefield 2042's Hazard Zone revealed in new trailer
One of Battlefield 2042's three primary modes, Hazard Zone tasks squads with retrieving sensitive data from fallen satellites while battling AI enemies and human-controlled enemy squads.
Earlier today, EA and DICE formally unveiled the newest game mode for the upcoming Battlefield 2042, dubbed Hazard Zone. This new mode looks to mix up elements seen in titles like Escape From Tarkov and Hunt: Showdown. Player squads will battle it out with up to seven additional enemy squads and a host of AI-controlled combatants in an attempt to secure sensitive data from crashed satellites. The studio prepared an all-new trailer to offer fans a glimpse at Hazard Zone ahead of Battlefield 2042’s launch in November.
The official synopsis from EA explains the setup for Hazard Zone:
In the year 2040, a worldwide event known as The Blackout has caused over 70% of satellites in orbit to malfunction and fall into the atmosphere. Communication, navigation, and surveillance were crippled, bringing an already tenuous relationship between the US and Russia to the edge of war. In response, both countries have begun to use satellites equipped with capsules containing radiation-hardened Data Drives to collect important intelligence throughout the world. These capsules are dropped down into US/RUS-controlled territories for the Occupying Forces to secure.
Hazard Zone will support up to 24 total players on PS4 and Xbox One consoles. PC, PS5, and Xbox Series S|X owners will be able to participate in matches with up to 32 total combatants. Each squad must select a set of four unique operators before deployment into the field of battle. There are no respawns and any squad that fails to extract receives no reward.
Upon successful extraction with the satellite data, quads will earn Dark Market Credits. These credits are used between rounds to purchase specialized weapons, attachments, and passive boosts known as Tactical Upgrades. The passives include bonuses such as faster weapon swaps, increased carrying capacity, teammate revives, and more. There will be more than twenty Tactical Upgrades at launch with the possibility for more in the future.
EA and DICE will be sharing more details on Hazard Zone as the Battlefield 2042 launch approaches. In the meantime, keep checking in with us here at Shacknews for all the latest on the biggest game releases of the upcoming holiday season.
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Chris Jarrard posted a new article, Battlefield 2042's Hazard Zone revealed in new trailer
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hmm i seem to recall BFV didn't sell well, but apparently i was mistaken: https://vgsales.fandom.com/wiki/Battlefield
i must've been projecting.
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Free to play has had some better experienced lately. Warzone and even Apex Legends are pretty good examples of free to play where you really don’t get hit by a pay to win mechanic.
Apex has pay for some heroes, but if you play often enough, you can earn the in game currency to get them.
Warzone has had a few instances where buying the battle pass gives you quicker access to a ‘meta’ gun, but even that has been relatively insignificant.
Warzone has been insane value for me. -
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Looks like they might be at least considering some big changes based on feedback, more to come next week I think, or later this week.
https://i.redd.it/ffbsnb4grat71.jpg-
On one hand I like being able to choose whatever gun I want and I like the idea of gadgets in general but it was impossible to know who has ammo, health, rockets, etc. It made for very VERY confusing skins between friendlies and enemies as well, readability was zero and half the time I would mag dump into a player before the damn game could mark them as a friendly because ALL LOOK SAME. Then again classes in BF4 were easy to identify and people would spam ammo crates/health crates all round long unlike the shit show that was this current beta. I would say a mix between the two, lock in gadgets AND utility for the classes but allow access to any of the guns.
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I see where the Tarkov comparisons come from.
Using Dark Market Credits (DMC) earned in Battlefield Hazard Zone, you’ll be able to purchase your favorite weapons and equipment that can get you out of a tight spot.
Loadout Insurance - Reimburse 25% of upgrades and Loadout cost if you die.
Negotiated Bounty - +50% Dark Market Credits bounty when killing Opposing Forces
I'm not a big fan of BR modes but this makes it even less appealing to me.-
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I get that people are going to dig this. BR just isn't my thing but I can appreciate that they are mixing/matching mechanics in interesting ways. It adds a bit more depth by tracking steady progress and having an economy behind it all. Now I'm really interested in what Portal will offer, sounds like we can create whatever we want on custom servers with what I hope are all these tools..
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Jackfrags details video will actually tell you something about the gameplay:
https://www.youtube.com/watch?v=SRte9Q147z4
Why don't companies just give you this info in the trailer? Nothing about that trailer told me anything about the details of the gameplay. -
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It's not a total shot in the dark or anything, if you played the previous 'betas' and games you should know what to expect by now. More content, minor differences.
Of the last handful, BF1's beta was probably most polished and so was the final game. Still not stellar. This one is a fucking hot mess by comparison. Not just the state of the beta, but when you add in the state of DICE post-BFV after the departures, all the poor decisions they made during that game's lifespan, the odd choices with this one as well, it would be borderline delusional to expect a solid final product.
Not that miracles can't happen. It only took BF4 a year and a hand-off to another studio for its miraculous turnaround! Fingers crossed! -
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Rough? I know seeing after seeing all the animations on display in action, all the fancy unique flourishes in these staged in-engine promos don't even come close. It's like way beyond bullshot level stuff.
Would be less disparity if they just went full CG render with these trailers as most companies do. At least then there would be no dispute that it's not real, instead they try to make you believe the actual game might look this good in motion when it's not even close. If the game had a single player campaign, the animations during cutscenes probably wouldn't even look as good as some of this stuff they're pretending will be in the mp.
They can't win either way, though. People would complain if the promos weren't in-engine, too.
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Here's a plain english explanation - https://www.reddit.com/r/battlefield2042/comments/q7srkl/tom_henderson_basically_leaked_the_hazard_zone/
TLDR - you get in-game credits for retrieving the drives, which can be used to buy upgrades. You fight against AI protecting the hard drives, and other squads trying to get them, presumably. -
I'll just leave this here.
https://www.youtube.com/watch?v=AC-ifrf3wig -
Here's the upgrades you can get - https://i.redd.it/eewaq3vpoft71.png
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What happens when I die?
You’ll be able to spectate your squad from the sidelines, hoping they can bring you back by finding a Redeploy Uplink in case no Squad Redeploy Call-in was bought before insertion.
https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-exploring-battlefield-hazard-zone
Oh so it's literally just Warzone. If I wanted to play Warzone I'd just go play Warzone. Which I don't do because it's not actually that fun.
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