Judge issues permanent injunction against Apple in win for Epic's App Store payment crusade
Judge Yvonne Gonzalez Rogers ruled that Apple is not monopolistic, but it has engaged in anti-competitive practices.
A major ruling has taken place in the ongoing case of Epic Games v. Apple. Judge Yvonne Gonzalez Rogers has ruled somewhat in favor of Epic Games and issued a permanent injunction against Apple, ordering that it allow app developers the option to include in-app purchase mechanisms in their apps and restricting it from punishing devs for doing so. This is a win for a major part of Epic’s overall case against Apple.
The ruling was passed down on Epic Games v. Apple in official documentation filed on September 10, 2021. In the full ruling, Judge Gonzalez Rogers disagreed with both parties definitions of the overall market that was of central concern in the case.
“The relevant market here is digital mobile gaming transactions, not gaming generally and not Apple’s own internal operating systems related to the App Store,” the Judge wrote.
Moreover, Judge Gonzales Rogers ruled in this regard that while she did not find Apple to be acting monopolistic, she did find the company to be engaging in anti-competitive practices regarding the App Store. With this in mind, the Judge issued a permanent injunction barring Apple from prohibiting external links and payment methods circumventing the App Store.
The following excerpt from the injunction is the specific point which bars Apple from prohibiting alternative purchase methods within App Store apps as it did with Epic Games and Fortnite:
This follows closely on the heels of South Korea’s government signing further litigation against storefronts like the App Store, forcing both Apple and Android to allow developers to include alternative payment methods and purchases under penalty of losing a percentage of revenue within the country. Epic Games has acted quickly on these rulings and laws as well, already requesting that Apple restore its dev account status for a Fortnite re-release on iOS in South Korea. However, an adendum for the ruling also declares that Apple's action against Epic in the removal of Fortnite was valid and lawful, so we're unlikely to see Fortnite on iOS in the United States anytime soon.
The case is not over yet and Apple is likely to appeal the matter. However, it would appear that in the case of Epic Games v. Apple, the initial tide is turning for Epic Games and its argument against Apple’s anti-competitive practices.
-
TJ Denzer posted a new article, Judge issues permanent injunction against Apple in win for Epic's App Store payment crusade
-
Judge rules against Apple in Epic Games suit
https://www.cnbc.com/2021/09/10/epic-games-v-apple-judge-reaches-decision-.html-
To be clear, while Apple was cleared of 9 of 10 counts, they will be required to allow devs to point users to other storefronts for purchases within apps.
"Rogers ordered an injunction that said that Apple will no longer be allowed to prohibit developers from providing links or other communications that direct users away from Apple in-app purchasing, of which it takes 15% to 30%. The injunction addresses a longstanding developer complaint."
Theres still additional parts of the case that are under consideration-
-
-
-
-
Maybe they’re not.
Or maybe iOS’s market power is meaningfully different than what any console manufacturer has over the console/PC gaming market. Maybe the presence of physical discs sold by 3rd parties creates competition with the digital copies sold by the platform owners in a way unlike iOS. More broadly you have other differences like how Apple’s 30% rake creates real constraints on available business models for all business sectors given its use as a general purpose computing platform whereas consoles are only applying that rake to a very specific kind of software (games).
You can make all sorts of potential arguments but I suspect you’ll find they’re all much more likely to lead me to thinking consoles should abide by similar rules rather than believing Apple should get to keep doing what they’ve been doing.
-
-
-
-
-
-
I'm not a lawyer but it kinda sounds as if it's less that and more "or you can click this link to go to our website to buy V-bucks there instead"
Either way though I wonder how it shakes out - if some people will still use Apple's IAP system in the app because they think it's more convenient. If Epic was some small indie developer I could see someone saying "why yes I want them to have as much money as possible" but they're not, they're literally a billion dollar corporation.-
This is exactly the outcome Epic wanted, they know that players care about saving money first and foremost. So given the choice between the convenience of the iOS storefront, and a 10% discount found elsewhere, a lot of players will go elsewhere. This gives Apple an incentive to give a competitive cut of revenue from the store.
-
-
-
I'm reviewing the materials back then, and it looks like it might have been a direct payment within the app. But even if they had a button that took the user to a third-party website, that would have violated Apple's terms (as several other apps also have fallen problems for this type of payment mechanism)
-
-
-
-
-
-
The judge decided that the market (in determining if there was a monopoly) was "digital mobile gaming transactions" (not gaming in general, and not Apple's App Store). Under this, Epic failed to show Apple in violation of federal laws, but did find them in violation of California's anti-competitive laws, hence the ruling.
https://www.theverge.com/2021/9/10/22662320/epic-apple-ruling-injunction-judge-court-app-store -
-
-
100% yes.
Direct from ruling:
"permanently restrained and enjoined from prohibiting developers from including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app."
-
-
-
Yeah, but that one claim is still a significant "win" for Epic. If you go way back to last August, this is exactly what they did to update Fortnite to direct users to their own storefront to buy Vbucks at a discounted rate than Apple's 30%.
https://arstechnica.com/tech-policy/2020/08/epic-gives-fortnite-players-discounts-for-skirting-apple-google-fees/
-
-
Full ruling for those interested: https://www.documentcloud.org/documents/21060631-apple-epic-judgement
-
Better link (PDF direct) https://s3.documentcloud.org/documents/21060631/apple-epic-judgement.pdf
-
-
The thing I find interesting is this.
People complain about the 15% or the 30% cut but it's not like now Epic will get 100% of the money from direct V-buck sales. When you accept money online there's a whole bunch of things that have to line up like credit card processors and internet gateways and so forth. Each of them want a cut. Here lately companies like PayPal and so forth will handle a lot of that for you, but they want a cut as well in addition to the cut they have to give to the other companies involved. When you go to a store in real life to buy something for $5 and hand them a $5 bill they get all five bucks, if you pay with a credit or debit card they get less than five bucks due to the fees (which is why there's a decent chance your $5 thing used to be $4)
Epic is probably already paying some % of their money for EGS transactions to backend companies, in addition to maintaining the whole infrastructure to handle secure transactions, etc. Let's say it works out to like 10% of the transaction cost. They want to keep the difference between the 30% and the 10%. That's what this whole thing is about.
But if you're a small indie developer you're not going to want to deal with all of that. Having Apple maintain all that shit for you is great. Especially since now if you make less than $1M a year you're only paying 15% (there's a program you have to enroll in so that's not automatic but it is a thing)
I'm obviously pro-Apple but this ruling is probably either the right one or close to it. But I think the only companies it's going to really benefit are big ones like Epic and Amazon. The smaller guys aren't going to see the cost benefit from it. They might see some benefit from at least not being prohibited to point out a link to a signup website like that whole Hey! debacle but the changes Apple made a week or so ago already allow for that as I follow it.
To me the biggest thing is that they didn't rule that Apple has to allow other app stores on the phone. That alone will keep iOS from becoming Android where antivirus for your phone is a legit concern.-
-
Though that aside, I largely agree. I'm definitely not "pro-Apple", but especially for smaller devs you can get a lot for that cut - even just managing update distribution is a huge thing to do on your own.
Less so for Apple than on some other platforms; Steam offers devs far more actual infrastructure though of course not as large a consumer base.
But I also don't have a problem with letting people go their own way if they don't want to use that infrastructure.
-
-
What I can see happening now is Epic or another company coming in to act as a middleware storefront for small app developers to handle all the CC processing, redemption/etc. issues at a far lower cut than 30% or even 15% that Apple offers. Larger companies (eg King, Supercell, etc.) can make their own without problems, but just as Humble and Steam were godsends for smaller devs of premium games, this type of service now can help the smaller mobile devs.
-
Personally I'm skeptical that Epic's 12% cut thing is going to last forever. One of the things we found out is EGS is not profitable and they don't plan on it being profitable until 2027. They've got a ton of money so they're willing to take the loss to get into this market (and look how EGS is a force to be reckoned with in the way that Origin and others weren't, so it's working) but I think at some point - and it may be after 2027 - they'll ratchet that up some. Every large company does. YouTube reduced payments to content makers. eBay upped fees. Once you're a dominant force you can put the screws to folks. This isn't a charity it's a company that makes a F2P transaction festival.
That said there's more to the thing than just who takes a cut. Epic has no problem managing V-bucks through their centralized thing but some developers won't want to bother with a centralized thing. Others could provide that, or Apple could. They're now in more of a position to have to prove to their developers that they're worth it, which is a good thing and it's what competition is designed for. -
Epic is singularly well positioned to do that as part of their general Unreal engine offering, but it's unrealistic to expect them to charge way lower than Apple, at least in the long run.
There's a lot of how they've been operating lately that is funded by external money, especially with EGS; it's not necessarily viable in and of itself.
-
-
People complain about the 30% rake because it’s required anticompetitively. The entire problem is Apple refused to make a payment system that was chosen on its merits (by devs and/or customers) and instead enforced it by fiat (for great financial gain).
Twitter for instance is trying to allow its users to sell tickets to their followers for digital performances. But Apple was going to take a higher cut of each ticket sale than Apple. Creators were asked to give Apple a 30% cut of every transaction from a fan while the relationship actually exists because of Twitch? It’s terrible economically for all sorts of new business ideas. -
-
-
Yeah but Stripe doesn’t have mobile IAP integrations (why would they? It’s been verboten up until now)
Although yes that % is much lower and very competitive.
But you’re still having to make the backend, the system that communicates with the app, tracks all that stuff, and maybe all of that is coming down the pipe since we’ve had this ruling come down, but Stripe is more aimed around taking payments in existing systems or for your softball charity.-
Apple does not try to justify the 30% rake based on features. We don’t need to either. It’s 30% because they blocked competition from trying to ship the same feature set with a lower rake.
It was an arbitrary number they came up with in the days before IAP. Their public comments were they planned to run the store at cost. Then it turned out 30% was enough to generate billions in yearly revenue so it persisted anticompetitively. We don’t need to try to backfill a different justification.
-
-
-
I had thought of this as well. The other thing that crossed my mind about this is if this might open the door for more cross-platform IAP items to tie to one publisher level account. Today this can't happen because all the purchase data is tied up at Apple from what I've gathered from dev/publisher comments. But, if you can give the option that "if you buy from our website instead of Apple, your purchase will be available across all mobile platforms" that would be a pretty compelling reason to buy direct from the dev/pub instead of Apple.
But, the your point about the transaction fees, and even dealing with customers about refunds, etc., is a pretty big reason to stick with letting Apple deal with all of that.
-
I called this a while back: https://youtu.be/ezNW_p8D2wQ
-
Found this interesting. From the article on Ars technica: "Additionally, because Apple's choice to cut off Epic Games' developer account within the Apple ecosystem was, according to the ruling, "valid, lawful, and enforceable," Apple can continue to not let Epic Games return to the App Store as a licensed and approved developer."
I can't imagine Apple letting Epic back on the app store after that injunction.-
-
Wasn’t that “period” just a few hours. My memory is
1. Epic puts out Fortnite update with hidden option to pay Epic directly
2. Fortnite update goes live
3. Option to pay Epic directly goes live (not sure if it was triggered remotely or was time delayed or what)
4. People notice. News stories run on it
5. Apple pulls Fortnite off App Store, both for subverting IAP as well as hiding something from the review team.
I recall it all happening on the same day basically.-
-
I predict at some point they’ll kiss and make up.
Apple sued Samsung for a billion dollars and won and Samsung still renewed their contract with Apple to be a chip supplier, also Apple still wanted to renew the contract in the first place.
Business is business. Steve Jobs isn’t running the ship, I don’t see Tim Cook keeping Epic off the store out of spite. They eventually let Gizmodo back into press events after they ran the big iPhone 4 leak story.-
I think this misunderstands the dynamics of the businesses in play.
Samsung is a major hardware supplier. Apple can’t exactly easily cut them out. Gizmodo has exactly no bearing on Apple and aren’t even worth thinking about.
Epic is exactly the business Apple has been trying to stifle with the App Store policies from day 1. A developer creating an app that is more desirable than the platform it runs on is their nightmare post Office/Adobe on Mac. Wonder why the iPad has no serious productivity ecosystem like the Mac/PC? Because App Store policies prevent it from happening so there’s no chance you’d switch to another platform for those apps one day.
Epic just had a game so powerful and popular they used it to cost Apple billions of dollars. This is exactly what Apple was always trying to avoid because their conception of a platform is one where they extract the majority of the value and exert maximal control.
-
-
-
-
-
-
-
Possibly. I mean long term so long as this ruling stands and they don’t (successfully) appeal it then yeah probably. But it doesn’t take effect for 90 days so maybe not *right* now but soon.
Last week they compromised and said you can email people with options
https://www.theverge.com/2021/8/26/22643807/apple-developer-class-action-lawsuit-collect-information-ios-apps-anti-steering
Could be they saw this coming
-
-
-
Epic is not satisfied with the result
“Today’s ruling isn’t a win for developers or for consumers,” Epic boss Tim Sweeney says in a series of tweets. “Epic is fighting for fair competition among in-app payment methods and app stores for a billion consumers. Fortnite will return to the iOS App Store when and where Epic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers. Thanks to everyone who put so much time and effort into the battle over fair competition on digital platforms, and thanks especially to the court for managing a very complex case on a speedy timeline. We will fight on.”
https://www.pcgamesn.com/fortnite/ios-2021 -
-
Ultimately, the Court finds persuasive that app review can be relatively independent of app distribution. As Mr. Federighi confirmed at trial, once an app has been reviewed, Apple can send it back to the developer to be distributed directly or in another store. Thus, even though unrestricted app distribution likely decreases security, alternative models are readily achievable to attain the same ends even if not currently employed.
https://www.theverge.com/2021/9/10/22667256/apple-vs-epic-trail-judge-craig-federighi-macos-security-arguments-iphone-ios-response
Judge correctly deduces how Apple has attempted to mislead consumers and the court by conflating app review and an OS/app security programming model as both equally necessary and important to achieve security when in fact Apple themselves have shown (and publicly marketed) that isn't the case on another platform they own.
-