Tencent stock falls after Chinese media calls online games 'spiritual opium'
The gaming giant took a hit after the Economic Information Daily also called games "electronic drugs".
Online gaming is quite often an escape for a lot of gamers as they seek entertainment and relaxation after a stressful day. However, stress has found its way into Tencent investors as the stock has fallen following inflammatory writing from a Chinese news agency. The state-run Economic Information Daily called gaming “spiritual opium”.
Reported on by Zheping Huang of Bloomberg on August 2, 2021, Tencent’s stock fell 10% following China’s official news agency called gaming “electronic drugs” as well as the aforementioned “spiritual opium”. The effect was felt even further as NetEase and XD also experienced a sell-off as investors panicked over Beijing potentially tightening gaming restrictions.
The effects of the news agency’s article have also crossed international boarders. The Bloomberg piece notes that Japanese gaming stock has fell, such as Nexon, which dropped 8.1%.
According to the piece by the Economic Information Daily, the games industry – or any industry – cannot be allowed to develop in a manner that will “destroy a generation”. Certainly strong words that all but denounce gaming.
Whether further restrictions are placed on the video game industry in China remains to be seen, along with the effect it will have on share prices.
Today’s news of the Tencent stock fall comes just in time for a wealth of quarterly reports from some of the biggest names in gaming. Take-Two Interactive today revealed that the Q1 2022 earnings results beat expectations but the stock still fell in afterhours trading based on the conservative outlook for this fiscal year. And tomorrow, Activision Blizzard’s own reports will be released – which is bound to draw the attention of the industry.
For more video game finance news, you’re already in the right place. You can also read over the Shacknews Finance topic for recaps and breakdowns of earnings reports.
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Sam Chandler posted a new article, Tencent stock falls after Chinese media calls online games 'spiritual opium'
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They have millions of men who will be unable to start families due to the gender imbalance caused by their 1-child policy. With a traditional life out of reach they should be happy they're playing video games instead of fomenting revolution at the local bars. Many of these men are now "laying flat", or working as little as possible as they see realize the grim situation. Why work harder for a non-existent family? Now the media's dunking on their sacrifice and want to take away their one bit of happiness in a demographic blunder
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This is going to be interesting...
Tencent tumbles after China media calls online gaming "spiritual opium"
https://www.reuters.com/technology/tencent-falls-after-china-media-calls-online-gaming-spiritual-opium-2021-08-03/
SHANGHAI, Aug 3 (Reuters) - Tencent Holdings Ltd (0700.HK) shares were on track to fall by their most in a decade on Tuesday after a Chinese state media outlet branded online video games "spiritual opium", stoking concern that the sector may be next in regulators' crosshairs.
China's biggest social media and video game firm saw its stock tumble more than 10% in morning trade, wiping almost $60 billion from its market capitalisation.
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"No industry, no sport, can be allowed to develop in a way that will destroy a generation," the newspaper said, likening online video games to "electronic drugs".
Tencent did not respond to a Reuters request for comment.
They've already updated the story twice, so I'd check out the link since the story is evolving.
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WSJ: Tencent Sinks After China Denounces Online Gaming
https://www.wsj.com/articles/tencent-plummets-as-china-takes-aim-at-online-videogames-11627962018?mod=hp_lead_pos3-
since its behind a paywall:
Part 1
Shares of Tencent Holdings Ltd. TCEHY -7.39% and rivals fell Tuesday after a state-owned Chinese newspaper criticized online gaming as “opium for the mind,” fueling investor concerns that the companies’ popular games could be swept up into a broader regulatory crackdown.
Within hours the article was no longer accessible on the paper’s website, before later reappearing with some of its harsher language removed. Meanwhile, Tencent said it would introduce stricter curbs on younger users.
Tencent’s shares, which had dropped more than 10% earlier in the session, pared some losses after the article disappeared to close 6.1% lower in Hong Kong at 446 Hong Kong dollars a share, matching the more than one-year low it hit last week.
Peers NetEase Inc. and Bilibili Inc. closed 7.8% and 3.4% lower, and American depositary receipts in both companies fell more than 9%. Hong Kong’s Hang Seng Tech Index retreated 1.5%
The state-owned Economic Information Daily published a feature on Tuesday, saying excessive gaming could have ill effects on children and highlighting experts’ calls for tighter regulation.
“Society has come to recognize the harm caused by online gaming and it is often referred to as ‘opium for the mind’ or ‘electronic drugs,’” the original article said. This line didn’t appear in the updated version. In both versions of the article, the newspaper said gaming addiction was on the rise, affecting children’s studies and causing alienation.
The article cited interviewees as saying gaming platforms should be more socially responsible, rather than purely chasing profits. Regulatory penalties should be heavier, and companies should protect children by improving anti-addiction safeguards and content-review systems, experts cited by the paper suggested.
Tencent said Tuesday it would introduce new rules, starting with its flagship “Honor of Kings” game, that will enforce tougher limits on playing time than required by the authorities. Young gamers will be limited to playing for an hour on weekdays and two hours on weekends and holidays, and children under 12 can’t make in-game purchases, it said.
In recent months, China has intensified scrutiny of big technology companies over issues such as data security, monopolistic behavior and financial stability, sparking a steep selloff in the shares of companies like Tencent and Alibaba Group Holding Ltd. Drastic steps to curtail the after-school tutoring sector have also unnerved investors.
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part 2:
One motivation for Beijing is to address social concerns, such as relieving the extreme pressures placed on children by the country’s highly competitive education system.
Chinese authorities have previously raised concerns about the gaming habits of young people. In 2018, China stopped issuing videogame licenses for a period, costing Tencent more than $1 billion in lost sales and leading to a prolonged slump in its share price.
Since then, Tencent has worked closely with the authorities that approve games in China, a role now filled by the National Press and Publication Administration. Earlier this month, Tencent launched a facial-recognition system to limit late-night gaming by children.
The call for children to spend less time playing games online isn’t new, said Tam Tsz Wang, an analyst at DBS Bank. “But the market is linking it to the recent incidents, especially after what has happened to the education sector,” he added.
Investors had typically viewed social concerns as posing less risk than competition or national-security issues, he said. But the tutoring clampdown shows that China now places a much higher priority than before on social issues, Mr. Tam added. Still, he said the aim was to protect minors, rather than killing an industry that is increasingly successful internationally.
Tencent is an industry powerhouse and “Honor of Kings” was the world’s top-grossing game in both 2019 and 2020. For last year, the company reported the equivalent of $22.7 billion in revenue from smartphone games, and $6.9 billion from PC games, out of total revenue of $74.6 billion.
Tencent’s gaming revenue rose 17% in the first quarter of this year, helped by “Honor of Kings” and newer games such as “Moonlight Blade Mobile.”
Last week, a senior Communist Party official told an industry expo in Shanghai that preventing young people from becoming addicted to videogames was a top priority for authorities. “We will keep a close eye on it,” said Yang Fang, the deputy director of the publication bureau of the party’s central propaganda department.
Ms. Yang said authorities had already taken action this year against games with violent, pornographic or otherwise undesirable content, and an industrywide initiative was under way to combat gaming addiction. In its statement Tuesday, Tencent said the new limits on playing time were part of the broader initiative.
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