Watch the July 8 Sony State of Play livestream here
Here's how you can watch the July 8 State of Play livestream.
Sony made the decision to skip out on E3 last month, deciding to hold all of its news for its own eventual event. That time has come as the PlayStation creator is holding a State of Play broadcast later today, where we’ll learn more about Deathloop, as well as some other titles coming to the PS5 and PS4. Let’s look at how you can watch the July 8 Sony State of Play.
Watch the July 8 Sony State of Play livestream here
The July 8 Sony State of Play will take place today at 2 p.m. PT/5 p.m. ET. The event will be streamed live on both the PlayStation Twitch and YouTube channels. Once the stream concludes, the full video will be viewable on YouTube.
When Sony originally announced the July 8 State of Play, they stated that the event would run for approximately 30 minutes. They also gave us a solid idea of what to expect from the event. Nine minutes of the State of Play will focus entirely on Deathloop, the upcoming action-adventure game from Arkane Studios. The gameplay shown will give us another look at protagonist Colt and his array of abilities.
The other 21 minutes of the State of Play will be dedicated to other third-party games coming to PlayStation systems, including several indie titles. Sony has already confirmed that there will be no news on God of War: Ragnarok, Horizon Forbidden West, or the next iteration of PSVR at today’s event, so make sure you temper those expectations ahead of the show.
The July 8 State of Play is set to go down later today and will shine a light on some of the most interesting games coming to PS5 and PS4. If you aren’t able to watch, we’ll have all of the news for you over on our State of Play topic page.
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Donovan Erskine posted a new article, Watch the July 8 Sony State of Play livestream here
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Anyone looking forward to the State of Play featuring Deathloop?
https://twitter.com/XboxP3/status/1413138479723077639
Starts in 30 mins (5pm Eastern)
http://twitch.tv/playstation
http://youtube.com/playstation -
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The criticism honestly was not very well-informed. Sony did a much larger all-indie State of Play earlier in the spring, with Kena, Solar Ash from the HyperLight Drifter people, Sifu, Knockout City (which has been a hit) and others.
We are still waiting for more news on Stray, Season, Goodbye Volcano High, Little Devil Inside, which are some biggies to look forward to.
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Yeah I don't think they've given up or ever given up on Indies, but they have a poor way of dealing with them lately.
Some devs were criticizing the 25k charge to be featured by Sony on the store, poor communication with having to go through customer services, lack of being able to discount their own games and just super poor sales on Sony platforms compared to any other platform.-
I saw that Twitter tempest in a teapot before the media ran with it, right when that one dev went on record . Going to bed right now but I’m up for discussing it another day.
Short version: some of that guy’s complaints were pretty entitled and immature, but some other points about needing more guidance and support from the brand managers has already been put back on track, now that Shuhei Yoshida has fully transitioned into his role as head of the global indie development initiative. But there’s more to say, when I’m not Zzz zzzzzzzzz.
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It’s doing something none of the other roguelikes have done: turn it into a cerebral puzzle. It’s about strategizing and identifying a systematic plan of attack, not just barreling in hoping for good load outs and tight reflexes.
Sifu is doing something interesting with the roguelike idea too, making you age every time you die. You’ll have to be playing flawlessly to get through the whole thing before you’re too old too fight another fight.
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the more i read about it the more interesting it is so i am optimsitic again. the time rewind thing was a turnoff to me cause i thought the game was like each level was a roguelike where you had to die over and over again to learn the level and pass it. seems more like the whole game is a roguelike somewhat where you gain knowledge each time you fail or die
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