Watch the Xbox and Bethesda Games E3 2021 Showcase here
Here's how to watch the Xbox and Bethesda Games Showcase from E3 2021.
E3 2021 is in full swing with showcases popping off almost every hour of every day. On Sunday, June 13, 2021, it will be Microsoft and Bethesda that take the virtual stage in a joint showcase that promises to deliver loads of big gaming news that will massively impact must-play lists through to the end of 2021. Here’s how to watch the Xbox/Bethesda E3 2021 livestream.
Watch the Xbox/Bethesda E3 2021 livestream
Players can tune into the Xbox and Bethesda E3 2021 Showcase livestream by clicking on the embed above, or just enjoying the showcase directly from this page. You don’t have to go anywhere to catch all the announcements between the two gaming juggernauts. The show starts at 10 a.m. PDT/1 p.m. EDT.
What should viewers expect to see? Well, that’s a tough one because there’s a lot of guessing involved, but Halo Infinite should be there, as should Microsoft Flight Simulator on the Xbox Series X/S. There’s a chance we’ll get to see some Starfield, Perfect Dark, Forza Motorsport, and many others. We might even get to see something from Hellblade 2, but most of this is speculation. The best way to see what will be on offer at the Xbox/Bethesda E3 2021 Showcase is to tune in.
If you’re looking for a complete picture of what’s on offer this year, be sure to visit the Shacknews E3 2021 topic page and browse through our dozens of stories about all of this year’s big announcements.
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Bill Lavoy posted a new article, Watch the Xbox and Bethesda Games E3 2021 Showcase here
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Waiting for the MS twitch stream to start https://www.twitch.tv/xbox. Youtube Live streams are surprisingly low quality. Wonder when/if they’ll address that.
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It is a co-creation by former Playdead Dino Patti, hence the similarities.
https://www.ign.com/articles/inside-creator-somerville-coming-2022
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https://rockatee.com/wp-content/uploads/2020/08/redirect-560-600x600.jpg
hope he's getting a residual
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I think it's more than worth it.
Playing MCC @ 120FPS all the time (multi & co-op & campaign) is a great experience. So incredibly smooth.
When the game is moving that fast I stop caring about visuals provided they reach a certain baseline level of modernity and polish.
I would love a 120FPS Infinite. And it sounds like the game blends SP and co-op and multi all together.
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also another huge advantage of GamePass is it makes any co op or friend heavy mp so much more viable. I can relatively easily convince some friends to try GamePass for a few months and suddenly all my friends have the same mp catalog as me. Trying to convince a few friends to buy new $60 games regularly to see if you all enjoy it and have enough time to play together to justify the cost has always been difficult.
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Wish granted:
Xbox Design Lab is Back: https://youtu.be/-if1ib0C7kE
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Guys its happening: https://twitter.com/wario64/status/1404143234738135041?s=21
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It’s got it’s own trailer: https://youtu.be/MnIiRygj-nY
The Power of Emotion
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That was a banger of a presentation. Not sure what is says about Halo Infinite that they tucked it into the middle. I am guessing they are crunching on that thing like a mofo and didn’t want to repeat the mistake they made last time and give a bunch of meme-able material. Seems a little sus they said it would be out in the holiday season. So maybe that means November or maybe that means December.
27 of the 30 being on GamePass is fucking unbelievable. Patrick Klepek said on the Waypoints stream that MS is just writing people blank checks to get games on GamePass day 1. They’re finally solving the issue of not having enough games. I guess I finally need to start seriously hunting for a XSX. By the time November gets here maybe I’ll have one. -
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This break down of what's coming each month this year is insane.
https://t.co/erTpzeuyrG https://t.co/C0Xmc8fAYc -
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$210.00 games are $70.00 now. Having said that you're only buying maybe one or two Sony games a year, I COULD live with that. But gamepass is a huge change in that there's games coming out every month that maybe I wouldn't buy them all, but I get to try them all. I enjoyed Medium never would've bought it, Ascent looks really good but I probably wouldn't buy it normally.
I also get to go back and try old titles like Plagues Tale.-
Yeah exactly I’m playing tons of stuff I normally wouldn’t buy even though it looked interesting.
But with a PS5 even if I was only buying a couple Sony games per year I wouldn’t have played NBA2k21, Madden 21, etc from EA and others. I would’ve probably missed Control, Dishonored 2, etc which are all really good. I would’ve had to buy a bunch of indie games like Celeste, Ape Out, Outer Wilds, etc. There’s so much 3rd party content on the service.
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How is it confusing? Would you rather we have:
Xbox Game Pass - Xbox Series X|S Edition
Xbox Game Pass - Xbox One Edition
Xbox Game Pass - PC Edition
Xbox Game Pass - Cloud Edition
Seems to me like the clear indication of supported SKUs on all the marketing material, like they currently have, is far less confusing.-
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To me, at least, having two SKUs like that seems like would be more confusing to consumers, especially when it comes to PC-only titles. Not to mention the fact that it goes against the brand goals, which at this point seem to be letting you play Game Pass titles in some form on any device with an internet connection and a screen.
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but you also have to differentiate between what has xCloud access. I agree the overall UX could be better at helping understand what is and isn't in place but surely the long term vision is to have access to all the platforms pretty closely aligned at least insofar as where the games are actually available (ie an actual PC exclusive game obviously wouldn't be on the Xbox with GamePass but a game that is on PC and Xbox should be available on both and xCloud with GamePass).
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yeah it's definitely annoying reading the news headline of new GamePass releases and then having to go parse the actual source blog post for what's on PC vs Xbox. Like I said I assume the hope is that over time the assumption a consumer can make is that on GamePass means available everywhere (like literally everywhere via xCloud too)
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taking your marquee racing experience into a diverse looking open world with multiplayer seems like a real masterstroke for the series. They get to release twice as much Forza and access way more people who like racing games but aren't super into just basic time trials in very static courses like the old Forza/GT mold. Where GT once was a marquee Playstation experience I bet a lot of core Sony players aren't even really aware of it anymore since it so rarely releases and the gameplay is actually quite niche now.
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Definitely play ODST and then Reach, it was Bungie's farewell to Halo. I didn't like the direction 4 and 5 took things but if you really enjoy the games and don't care about the story maybe. At this point I'd probably skip 4 and 5 and just wait for Infinite, I think it assumes you might not have played the last two. The story jumped the shark since 3 tied up so much and didn't really need to continue. Some of the new enemies in 4 felt terrible to flight. They adjusted them in 5 so there were easier to kill but that also made them feel a bit more generic.
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3 was the last great one, unless you count ODST
I never saw the appeal of halo 4's story and the multiplayer was shit. 5's story was even worse and the multiplayer was too little too late. They got what they deserved: failure. Halo is a textbook example of how a flagship IP withers away and gets squandered away. -
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How many good shooters from 2001-2007 are still relevant? Call of Duty is obviously the canonical example after leaning heavily into multiplayer and “progression” and has successfully reinvented itself in the battle royale era. Battlefield has struggled to be at its best regularly. Medal of Honor lost to CoD. All the old Valve stuff obviously died off or had no successor (L4D, TF, CS).
Really hard to keep a series interesting over such a long timespan. Halo seems especially difficult since it has such a specific aethestic and feel that you can’t really fuck with. Whereas CoD/BF can just go decades into the future or past and really mix things up for an iteration or two.-
CS has never been bigger than with CSGO, over the last year it became even bigger than Dota 2 was at its peak.
BF/CoD/CS all managed to stay vital while others like Halo and TF2 have stagnated for well over a decade. I actually think its impressive when a new shooter (R6 Seige, Overwatch) manages to break through among those decades long entrenched shooters.-
right I mean new games in a series that require people keep justifying $60 worth of upgrades. CS had very minor evolutions but it's basically the same game.
The fact that all the stalwarts (BF/CoD/CS) are modern military shooters suggests stuff like Halo has additional difficulty of just not being in a genre that's as broadly popular/relatable.-
Its certainly a factor, most likely helped R6 Siege out. That said, games like Apex, Destiny, and Overwatch are sci-fi shooters that are all thriving.
There's clearly a lot going on (some of those games are free-to-play, etc), I just don't think Halo failed only because of its aesthetic. Its a series that has completely stalled for the last thirteen years. People keep buying it and keep getting let down, tough to overcome!-
For sure execution has failed. But that was the other part of the issue I was trying to identify. I think the Halo brand really boxes you in gameplay wise. Like sure you can add some modes and items but your trailer is still going to show the floaty Halo jumping, the canonical Halo vehicles, sticky grenades, etc and feel same-y in a way that some other series can avoid like CoD can just be like 'woah future combat this year!'
Funnily enough Halo seems like an actual good match for a battle royale mode since it has a unique playstyle to it compared to other shooters and FFA/TDM where you try to gear up has always been the bread and butter.
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Certainly, but that moved over from mods to people using existing game engines instead and eventually moving over to developing games (ie - battle royales in ARMA evolving to PUBG to becoming an inescapable mode).
I'm not making a normative statement about whether or not modding or private servers are good, they are, its just that there is no correlation between the popularity of those games and removing the ability to mod or create private servers. The opposite has happened, there has been explosive growth around games that closed things up-
No, mods and servers disappeared because game makers wanted them to because they affected sales of their next games. Counter Strike, Team Fortress and the Tribes modding community are responsible for every major FPS we have today. All the team play, load outs, special shields, abilities etc, all of it started with mod communities.
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No, it makes it easier to kill off the old game and sell the new shiny one. It's better for the bottom line. Or you can do what Valve did and just buy the best and micro-transact for profit.
If the community can change the game how are you going to sell DLC? 3 new maps! Bro we already made 276 of them. Get the battle pass! Nope, we already made our own.-
Relevance is largely defined by popularity and its ability to sustain itself. CoD's relevance is not defined by the ability or inability for users to make content, it is defined by the extreme number of players it has and its hold over broader popular culture.
I totally understand the importance of user content and how that petri dish can breed innovation, but that by absolutely no means defines a game's relevance.
The idea that CoD or BF, two series I don't play btw, are not relevant because people can't do mods or host their own servers is ludicrous.
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There wasn't a mention or just a passing mention of the previously announced Xbox games. Perfect Dark, Fable, Avowed, Senua, Everwild, Indiana Jones, Forza Motorsport, State of Decay 3, Project: Mara.
And we still don't know what a bunch of the Xbox studios are doing like Compulsion, Coalition (presumably the next Gears), inXile. -
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Senua is still in pretty early days. But they’ve been putting out pretty regular behind the scenes mini-documentaries, via the Senua actress’s YouTube channel: https://m.youtube.com/channel/UC8jU7Sj71cZmpkOLkb-Vc4g
There are dev diaries from Ninja Theory too:
https://m.youtube.com/c/officialninjatheory/videos
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But gamepass is the platform. Their goal is to eventually have every game on every GP platform - Xbox, pc, xcloud. That’s all that matters now.
For me, the style of ps exclusives passed me long ago. I haven’t seen a single game in two generations that made me want to buy a PS4 or 5. So I disagree with you. -
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I will say that it's nice that XB fans will finally get 3 AAA exclusives this year (Flight Simulator,Forza & Halo) I will say Halo Infinite looks better now & the multiplayer looks nice. For me..overall I thought the show was average. I didn't see any AAA exclusives that I would like to play including no showing of Starfield gameplay just cgi. The only games shown that I do want to play are Far Cry 6 including the indies Hades & The Ascent which are multi-plats. At this point in time there's still no reason for me to buy an XB console.
I love to watch releases and news in the gaming room. Today I read an interesting article about April 2021 Special Games: Top Mechanics from Developers https://www.tapscape.com/april-2021-special-games-top-mechanics-from-developers/
I have been following this author for a long time. I liked the article itself for its content, it describes various techniques and mechanics of the game, a lot of useful information that I can highlight for myself and apply in my experience.