Nearly four years after it was first announced, and about six years since it first went into development, Biomutant is finally being released. The debut title from developer Experiment 101, this open-world RPG is set in a post-apocalyptic world filled with some gnarly looking creatures. While it’s certainly an enjoyable time, there are some ideas that don’t come to fruition in Biomutant.
A furry-ous hero
In Biomutant, players take on the role of a small furry creature, who is destined to be the hero of this post-apocalyptic world. The game’s character creator is pretty extensive, as players select their breed and choose their base stat spread. Something neat about the character creation progress is that the base attributes that players choose will impact their character’s physical appearance. For example, increasing your intellect will literally give you a bigger head.
There’s a variety of classes in the game, which allow players to specialize in different gameplay styles, whether that be the sharpshooting abilities of the Dead-Eye, or the magical powers harnessed by the Psi-Freak. Although players do indeed align themselves with a class at the beginning of the game, your choice isn’t set in stone. In fact, the class you select is more of a way to get players started on a desired path. You’re free to upgrade and pursue a playstyle in any of the different classes in Biomutant, regardless of what you choose at the start.
To save or destroy the world
The main story in Biomutant revolves around the Tree of Life, which appropriately gives life to the world inhabited by our protagonist. After it’s put in jeopardy by an oil spill as well as deadly creatures known as World Eaters looking to consume its roots, the player will find themselves caught in the middle of a fight for the future of the entire world. There are six tribes that players will encounter, each with their own motives in relation to The Tree of Life. Half of the tribes seek to destroy the World Eaters and save the tree, while the other half look to aid the creatures in destroying it, as they believe the world needs to be cleansed so civilization can start from scratch.
Players will have the option to align themselves with one of the factions present in Biomutant. Siding with one of the light side factions will set the player’s end goal to saving The Tree of Life, while siding with a dark faction will set the goal to destroying the tree. This is where Aura comes in, the game’s constantly evolving moral scale.
The decisions players make will directly impact their Aura, either adding more to the light or dark side. Though the whole binary dynamic of good vs bad is something that RPGs have moved on from, it works for Biomutant’s Fable-inspired style.
As an RPG, I really like how the branching pathways and Aura shape Biomutant. The way you choose to play is clearly reflected in the world, whether that be allying with and uniting each of the tribes, or striking down all of those who stand in your way. It invites replayability, and makes me eager to see how my journey contrasted from my friends and colleagues.
Mythical Kung-Fu
With a wide variety of ways to approach Biomutant from a narrative standpoint, there’s also a lot of ways to approach combat. Melee weapons, guns, and psychic abilities are among the many ways players can take down the array of vicious creatures the game will throw at them. The game’s real-time combat system allows you to adjust on the fly and quickly swap between weapons. I found myself tagging up enemies from a distance with my revolvers, leaping into close-range action to quickly deal some melee damage with my twin sais.
Combat in Biomutant is incredibly frenetic, as I was constantly on the move whenever I was in a fight. In addition to dashing and leaping, the game also gives you a double jump that will briefly slow down time. It’s these elements that make combat feel like something from a martial arts film.
Players can also acquire and upgrade perks and mutations to their character, in addition to the game’s base attributes. The way the different categories are laid out in the menu felt needlessly intricate, as I was constantly flipping between pages and entering/exiting menus when I wanted to upgrade my Wung-Fu or check out the available mutations.
Biomutant’s crafting feature is pretty robust, as players can take the parts they find and match them together to make weapons as well as gear. You can use this to put a rusty handle on your blade, or give your armor that extra flair. It’s not all cosmetic, as parts will also apply statistical bonuses to weapons and armor.
Exploring the apocalypse
Though Biomutant is set in a post-apocalyptic world on the brink of another disaster, the environments are still full of color and brimming with energy. It’s refreshing to have a game of this nature that isn’t visually dreary and flushed out. The game is gorgeous, and the use of camera focus makes every battle feel cinematic. That said, it’s a bit of a shame that the world itself can feel boring at times.
The world in Biomutant is fairly large, with unique regions to discover and explore. However, the game suffers a bit from open-world syndrome, where a lot of areas between the points of interest don’t feel all that interesting. Sure, there are minibosses to take down, as well as loot and collectibles to find, but most of my time in the open-world was spent getting from point A to B. I wish there was more meat to the exploration aspect of Biomutant.
Fabled fighters
Biomutant is a solid debut from Experiment 101. Though a couple of the game’s concepts don’t feel entirely fleshed out, there’s still a lot to appreciate. The amount of variety in both the narrative and in combat ensures that no two players have an identical experience. With a fluid combat system and enough style to spare, Biomutant is still a formidable RPG.
This review is based on a Steam code provided by the publisher. Biomutant releases on May 25, 2021 for Xbox, PlayStation, and PC for USD $59.99.
Biomutant
- Branching pathways drastically shape the world and story
- Combat is fast-paced and exciting
- Gorgeous visuals and vibrant art style
- Open-world feels dull at times
- Perks and upgrades menus feel unnecessarily complex
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Donovan Erskine posted a new article, Biomutant review: Wung-Fu warriors
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Biomutant reviews
https://www.reddit.com/r/Games/comments/njzykd/biomutant_review_thread/
https://opencritic.com/game/11380/biomutant
Kinda meh it seems.-
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Skill Up: "Biomutant is very very not good."
https://www.youtube.com/watch?v=JwMmTtgLMBI -
I feel like the marketing for this game went nuts in the past month. I went from never having heard of it, to seeing "random people" talking about it on Reddit quite frequently, to Conan O'Brien doing a Clueless Gamer segment. It looks cool but I think people are just really thirsty for a new quality IP.
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PC Gamer didn't like it very much
https://www.pcgamer.com/biomutant-review/
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