Microsoft admits Xbox console is not profitable in Epic Games testimony
A Microsoft executive confirmed during the Epic Games vs Apple case that it doesn't make a profit from Xbox consoles.
Apple and Epic Games are in the midst of what will surely be a lengthy legal battle. During the court hearings, we’ve seen the companies point to different examples around the industry that support their given cases. As a part of Epic Games’ testimony, the company brought in Xbox Vice President Lori Wright as a witness. While on the stand, Wright admitted that Microsoft does not make a profit from selling Xbox consoles.
It was during the third day of the Apple vs Epic Games trial when the latter brought in Xbox VP Lori Wright as a witness. With Epic Games trying to prove Apple’s wrongdoing in the way it handles its App Store, the company has looked to other publishers that have had to deal with the same policies. While on the stand, Wright was asked a series of questions. One such question was "Does Microsoft ever earn a profit on the sale of an Xbox console?" to which Wright responded “No.”
In a follow up question, the Xbox VP was asked why does Microsoft continue to sell Xbox consoles if they aren't making a profit on them. Wright answered, saying that the “hardware is critical” for supporting a user end-to-end experience.
It’s been highly speculated that Microsoft doesn’t make a profit from its console sales, given the price in comparison to the parts it takes to make an Xbox. This would also further underline why the company has such a focus on services like Xbox Game Pass to bring in its revenue.
As a byproduct of the ongoing court case between Apple and Epic Games, we’ve learned a lot about internal statistics and upcoming projects. This includes the fact that Psyonix is working on two new Rocket League mobile games, and that PlayStation accounts for nearly half of Fortnite’s revenue.
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Donovan Erskine posted a new article, Microsoft admits Xbox console is not profitable in Epic Games testimony
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In testimoney as part of Epic v. Apple , MS reveals they have never made a dime off selling an Xbox console. They work fully off the razor+blades model, profiting on game licenses and services.
https://www.vice.com/en/article/akgg7a/microsoft-says-its-never-made-money-selling-an-xbox-console-
Also, as part of the discovery documents, included an Xbox presentation from August 2020 (publicly available here: https://app.box.com/s/6b9wmjvr582c95uzma1136exumk6p989/file/807419743283 ) which had Xbox thinking that Breath of the Wild 2 and Metroid Prime 4 were going to be released in 2020.
https://www.ign.com/articles/xbox-expected-breath-of-the-wild-2-to-launch-last-year-
Wasn't 2020 the original target date for MP4 before they pushed it back because they weren't happy about it?
I can't help think BotW2 was pushed back to time with the new hardware release. I don't really have a problem with that. Nintendo has done a pretty good job about flowing 1st party IP out at a decent pace.
But, I still want a sequel for Metroid Pinball.
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MS's fight with Apple to get xCloud on iOS caused Apple to temporarily kick Shadow, an app that let you stream games from your PC to the iPhone, off the app store for a year. (This wasn't MS's intent, they used Shadow as an example of an app that did what xCloud did, and Apple went, "not anymore!" effectively)
https://www.theverge.com/2021/5/5/22421290/microsoft-apple-xcloud-ios-shadow-cloud-gaming-removal-app-store -
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Yes, for OG Xbox they never had it profitable, but they marched on as they were satisfied they could compete in the console space. $4B was the total number. That's hardware costs only though. They may have turned profit with licensing/etc.
https://www.ign.com/articles/2011/11/23/the-life-and-death-of-the-original-xbox
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Yeah, I posted below that Playstation was one of the few divisions turning up a good profit during the PS4 era. After losing billions on the PS3 they pivoted away from selling loss-leader hardware with the PS4 towards making money on each unit sold from day one, and it clearly worked out for them.
During the PS3 era they had the luxury of selling loss leaders and losing $5 billion in the process. Its a terrible idea but they went in knowing that they would lose money on hardware and that the rest of the company could buffer that. Same with Microsoft where Office and Windows can result in them buying Nokia for $7.2 billion and then writing it off only two years later and its totally not a huge deal. Nintendo is not in a position where they can give away hardware just because of how narrow their focus is as an entertainment company.
One of the few times they did that was when they dropped the price of the 3DS by $80 after only five months. They ended up eating shit on the hardware for a few years, then they ate shit on weird/expensive hardware again with the Wii U.
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Nope. They only stopped reporting console sales during the Xbox One era by rolling them into everything else in entertainment. Losses in the Xbox 360 are a known quantity, same with the PS3. The 360 lost around $3 billion while the PS3 lost Sony nearly $5 billion.
Its why both companies took big swings the other direction with very conservative console hardware in the PS4 and Xbox One, there was a goal to make them not loss leaders. MS did lose both money and marketshare because of their miscalculation with the Kinect, but the common spec with the Jaguar SoCs was an attempt to avoid losing billions like they did with the 360/PS3.
It at least worked for Sony, they lost billions with the PS3 while the PS4 ended up being one of the most profitable parts of the entire company during the mid-2010s
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