Rumor: New Nintendo Switch may use a DLSS-compatible Nvidia chip
Rumors are beginning to bubble up about what type of chip will be used in the rumored new Nintendo Switch.
More news has come out surrounding the new Nintendo Switch which was rumored to be coming out in Q4 of this year. According to reports, this Nintendo Switch will utilize a new Nvidia graphics chip capable of DLSS.
The news was reported on by Takashi Mochizuki and Ian King of Bloomberg. Their report states that Nintendo plans to use an upgraded graphics chip which supports Nvidia’s Deep Learning Super Sampling (DLSS).
Not only will the new Nintendo Switch feature DLSS, but it will also boast an OLED screen with 4K output, according to rumors circulating at the start of the month. All this new technology will be reflected in the price. Bloomberg Intelligence’s Matthew Kanterman states, “$349.99 will increase the value proposition of the device, but I still think Nintendo can drive strong demand even at $399.99.”
All this new tech will no doubt make the Nintendo Switch an appealing purchase for new users as well as those looking to upgrade. As it stands, while the Nintendo Switch is an impressive device, it could be made all the better with 4K functionality and DLSS support.
Whether or not the current chip shortage affects this rumored Nintendo Switch remains to be seen. Our own Chris Jarrard has put up a thought-provoking piece about this chip shortage, including looking into how we got here and what the path out looks like.
If the rumors about a new Nintendo Switch are true, then it is certainly shaping up to be a powerful increase over the current version. The next question is how Nintendo will handle this new increase in power difference between the old system and the new. Be sure to keep it locked to Shacknews as we keep you updated on any news about a potential new Nintendo Switch.
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Sam Chandler posted a new article, Rumor: New Nintendo Switch may use a DLSS-compatible Nvidia chip
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The Tegra X1 which is used in the Switch is a pretty old chip at this point it's design is from 2015. Even on a newer architecture if it's cutdown significantly it's going to be a fair amount faster.
The new Tegra chip Orin which is based on Ampere is looking to be light years faster. Even if the cutdown model cuts the CPU cores in half from 12 to 6 and cuts the # of Cuda cores in half it's going to be a big leap.
https://en.wikipedia.org/wiki/Tegra#Orin
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Disappointed to read in the Bloomberg report that the DLSS will require per game integration. I was hoping for a global solution so even old games would benefit, but that doesn't seem to be the case. Hopefully Nintendo will at least go back and patch select titles like BotW.
That price increase means the scalper price will be $500+. If I can't get one at msrp, it'll be another hard pass until they're sitting on the shelf. Really curious to see what games they'll release at launch.-
DLSS has always required game specific implementation. There's still only a short list of big PC games that use it for a reason.
There were rumors early last year that the next iteration of DLSS would work with any game that supports TAA, but I believe those turned out to be false. Or if they were legit leaks, nvidia still hasn't confirmed them. Still wouldn't be universal if true, and require some driver updates and game specific patches to work well. The rumors were mainly suggesting it would make it easier on the devs to implement, but again, just rumors.-
That's not new info. I was hoping for DLSS 3.0 that didn't have to coded into the game (my assumption). I was hoping that with a new chip design they would be able to make this a premiere feature for the Switch and be a showcase of how Nvidia could deliver such a solution when they're allowed to be involved from the beginning. But, I guess "from the beginning" means with the game itself.
Fingers crossed they can at least make it easy for developers to retrofit older games. Like I said, I'm really hoping Nintendo will do this with some select titles.-
Well the issue with DLSS is it needs motion vectors for the reconstruction to work. You can see this limitation easily in Crysis Remastered where apparently VERY distant objects aren't sending motion vectors to the DLSS sub systems and it causes SEVERE ghosting on those objects!
I'm guessing the game engine decides which objects in the game world are generating this. I'm guessing the Crysis engine culls this for very distant objects to reduce the amount of objects that need motion vectors?
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how would that work? it has to be trained on a per game basis because games look different and that translates to different methods for translation. it may be possible to do a “the average game looks best” but would that work for all games? is it worth sacrificing the better performance from individual game training?
you’ve gotta crunch a bunch of deep learning passes and i’m not sure how that can be automatically done via hardware-
https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/
One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.-
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Right. I assume you have to call an API to understand some component of the render pipeline for it to work. It's not just taking the frame buffer and "guessing" what the result should look like. Going with the frame buffer route would make it universal. Now that I think about it a minute, I guess it wouldn't be possible to do a global solution. Take an old game with dynamic resolution. The OS/hardware would have to force set/adjust the rendering target and then apply the AI at the framebuffer level. That may not actually work well. VS doing an API call in the render pipeline so the AI can sync with the dynamic res targets. Ya, that makes more sense why it has to be implemented into the game now that I think about it.
Fingers still crossed some key titles get patched for DLSS. Hopefully it's not hard to implement.-
i suppose an engine feature, rather than a per-game feature:
https://www.polygon.com/2021/2/16/22285726/nvidia-dlss-unreal-engine-4-plugin
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This is one of the few tech savy things that seems like it would be good for Nintendo. It doesn't require additional development muscle outside of integrating the DLSS api (and I have no idea how involved that is), but it doesn't require higher detailed assets, and is pretty much the next evolution of the chip they're already familiar with. Not to mention, in this case I'm sure Nvidia was able to fully tailor the chip to Nintendo's expectation. That X1 chip was already on the shelf and I always assumed Nintendo didn't want to pay for a ton of customization. Now they've got Scrooge McDuck money bin level of cash to throw at a custom solution. I fully expect this thing to be a solid "evolution" from the Switch, but not anything of a huge leap. That is just not the Nintendo way.
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There's probably not technical limitation on that. It's probably more game design. Dev probably assumes each Switch owner wants their own screen. I assume you mean everyone is looking at the big tv, but using their own Switch as their own controller; especially the lite. That would help allow more people to play when you don't have a ton of controllers, but everyone has a switch. Well, that might be an OS level thing now that I think about it. Could be both.
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but they could easily do both. with their first party games and an actually powerful console, not even Xbox or PlayStation powerful, but just normal powerful, they could make games that did wild shit. Like they're not interested, really, in graphics. But with a more powerful console, they could create worlds with more depth, scope, and grandiosity than before.
its just dumb-
they have no desire too. people should just get over it. Nintendo has a pretty consistent track record and they aren't going to stuff just because people want them too. their online and voice stuff proves that. why waste time wishing for something that is going to require a sea change of leadership and that doesn't seem likely in the next decade or so.
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I'd love something as powerful as a PS4 Pro and maybe we'll get that at some point, but I feel like Nintendo just doesn't need to prove anything at this point.
The amount of people not buying & playing Switch games just because of graphics has to be very low. And they still have a high number of 1080 / 60fps games that IMO look beautiful on the system.
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I don't think Nintendo actually needs a PS4 level console. They're pretty much have shown the world repeatedly that they can make amazing games without having to have top tier hardware. Sure, BotW has some performance issues, but it was the first game for the system. NIntendo has been very keen on delivering experiences over performance. It's the whole reason the last several systems have been non-traditional console with Wiimotes, joy cons etc.
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Several of the best selling consoles of all time are Nintendo handhelds. The issue was that they had to split development between home and handheld platforms, leading to release gaps on either.
Development is consolidated on a single platform that is quickly on its way to outselling the Wii and won’t end up too far behind the 150 million that the DS sold. Its a perfect strategy
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but that isn't the biz decision Nintendo cares about. would you buy a switch or next switch to play it's games? if your answer is 'I will only buy a Nintendo console that has no screen and is just another box connected to a tv/monitor' than they care about that data point.
plenty of people bought switches and parked them next to their cable boxes and never moved them. but did anyone not buy one because of it's features? that number is probably small and an edge case and not worthy of designing for. -
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How would that work? No screen and don't remove controllers from the body? Unless you're asking for a wireless video connection (this is Nintendo, so that won't happen until about 10yrs after it's a standard feature on all other systems), I'm not sure how that work unless it's screenless Lite with a cord attached in your hands.... lol
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Wild, I was not expecting Nintendo to do something like this, especially if it involves developers tailoring their games for two different SKU's.
But I guess devs are used to it now thanks to standard/pro splits on the Xbox and Playstation?
But this was a day one purchase for me even if it was just the OLED upgrade. But DLSS? Give me a break. I'll give Nintendo stupid money for this thing. I can't resist Metroid and Zelda in 4k.-
Been saying since the 2018 iPad Pro that a next gen Switch would probably be 2021/2022. That iPad has comparable GPU performance and much faster CPU performance than an Xbox One. It follows that a Switch several years after that would have comparable performance at a price that would make sense for a hybrid console. Now throw in DLSS because Nvidia is making the chip.
I think its reasonable to expect what is essentially a portable PS4, the next thing would be patches for games like Witcher 3 and Doom Eternal to take advantage of it -
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