Rumor: New Nintendo Switch may use a DLSS-compatible Nvidia chip

Rumors are beginning to bubble up about what type of chip will be used in the rumored new Nintendo Switch.

43

More news has come out surrounding the new Nintendo Switch which was rumored to be coming out in Q4 of this year. According to reports, this Nintendo Switch will utilize a new Nvidia graphics chip capable of DLSS.

new nintendo switch dlss

The news was reported on by Takashi Mochizuki and Ian King of Bloomberg. Their report states that Nintendo plans to use an upgraded graphics chip which supports Nvidia’s Deep Learning Super Sampling (DLSS).

Not only will the new Nintendo Switch feature DLSS, but it will also boast an OLED screen with 4K output, according to rumors circulating at the start of the month. All this new technology will be reflected in the price. Bloomberg Intelligence’s Matthew Kanterman states, “$349.99 will increase the value proposition of the device, but I still think Nintendo can drive strong demand even at $399.99.”

All this new tech will no doubt make the Nintendo Switch an appealing purchase for new users as well as those looking to upgrade. As it stands, while the Nintendo Switch is an impressive device, it could be made all the better with 4K functionality and DLSS support.

Whether or not the current chip shortage affects this rumored Nintendo Switch remains to be seen. Our own Chris Jarrard has put up a thought-provoking piece about this chip shortage, including looking into how we got here and what the path out looks like.

If the rumors about a new Nintendo Switch are true, then it is certainly shaping up to be a powerful increase over the current version. The next question is how Nintendo will handle this new increase in power difference between the old system and the new. Be sure to keep it locked to Shacknews as we keep you updated on any news about a potential new Nintendo Switch.

Head of Guides

Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as Head of Guides. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can message him on X: @SamuelChandler 

From The Chatty
  • reply
    March 23, 2021 2:30 AM

    Sam Chandler posted a new article, Rumor: New Nintendo Switch may use a DLSS-compatible Nvidia chip

    • reply
      March 23, 2021 2:36 AM

      Oh this is sounding better and better everyday. Can you imagine playing Zelda: Breath of the Wild 2 in 4k on this? Metroid Prime 4?
      It's gonna be worse than finding a PS5 though, isn't it Shack? P.S. I don't have pants on.

      • reply
        March 23, 2021 3:57 AM

        It will definitely be interesting to see how Nintendo handles the component shortage. However, that's probably not going to help vs scalpers. I really wish retailers would help more against this.

        • reply
          March 23, 2021 6:50 AM

          [deleted]

          • reply
            March 23, 2021 7:04 AM

            BotW2 and Metroid 4 are the most obvious titles. Seems likely they'll try to target a fall/holiday 2021 release. Hopefully they don't force the release if the shortages are still an issue. That will only piss off customers and their own marketing department.

          • reply
            March 23, 2021 7:07 AM

            Earlier Bloomberg reports said production would start this June with planned release by holiday.

      • reply
        March 23, 2021 4:22 AM

        I’m curious how much faster it would be. Nintendo never goes top spec so I’m going to guess maybe 50% more overall FPS which may get them to upscale
        4K from 1080P docked.

        • reply
          March 23, 2021 6:39 AM

          They're probably just going to run the same display resolution on even less powerful hardware. They'll market it as significantly improved battery life.

          Seems like something they'd do anyway.

          • reply
            March 23, 2021 7:07 AM

            The Tegra X1 which is used in the Switch is a pretty old chip at this point it's design is from 2015. Even on a newer architecture if it's cutdown significantly it's going to be a fair amount faster.

            The new Tegra chip Orin which is based on Ampere is looking to be light years faster. Even if the cutdown model cuts the CPU cores in half from 12 to 6 and cuts the # of Cuda cores in half it's going to be a big leap.

            https://en.wikipedia.org/wiki/Tegra#Orin

    • reply
      March 23, 2021 4:05 AM

      Disappointed to read in the Bloomberg report that the DLSS will require per game integration. I was hoping for a global solution so even old games would benefit, but that doesn't seem to be the case. Hopefully Nintendo will at least go back and patch select titles like BotW.

      That price increase means the scalper price will be $500+. If I can't get one at msrp, it'll be another hard pass until they're sitting on the shelf. Really curious to see what games they'll release at launch.

      • reply
        March 23, 2021 7:08 AM

        DLSS has always required game specific implementation. There's still only a short list of big PC games that use it for a reason.

        There were rumors early last year that the next iteration of DLSS would work with any game that supports TAA, but I believe those turned out to be false. Or if they were legit leaks, nvidia still hasn't confirmed them. Still wouldn't be universal if true, and require some driver updates and game specific patches to work well. The rumors were mainly suggesting it would make it easier on the devs to implement, but again, just rumors.

        • reply
          March 23, 2021 7:31 AM

          That's not new info. I was hoping for DLSS 3.0 that didn't have to coded into the game (my assumption). I was hoping that with a new chip design they would be able to make this a premiere feature for the Switch and be a showcase of how Nvidia could deliver such a solution when they're allowed to be involved from the beginning. But, I guess "from the beginning" means with the game itself.

          Fingers crossed they can at least make it easy for developers to retrofit older games. Like I said, I'm really hoping Nintendo will do this with some select titles.

          • reply
            March 23, 2021 9:07 AM

            Well the issue with DLSS is it needs motion vectors for the reconstruction to work. You can see this limitation easily in Crysis Remastered where apparently VERY distant objects aren't sending motion vectors to the DLSS sub systems and it causes SEVERE ghosting on those objects!
            I'm guessing the game engine decides which objects in the game world are generating this. I'm guessing the Crysis engine culls this for very distant objects to reduce the amount of objects that need motion vectors?

      • reply
        March 23, 2021 8:02 AM

        how would that work? it has to be trained on a per game basis because games look different and that translates to different methods for translation. it may be possible to do a “the average game looks best” but would that work for all games? is it worth sacrificing the better performance from individual game training?

        you’ve gotta crunch a bunch of deep learning passes and i’m not sure how that can be automatically done via hardware

        • reply
          March 23, 2021 8:09 AM

          https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/

          One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.

          • reply
            March 23, 2021 8:11 AM

            So you still need to add in support in your game, right?

            But it's not specific to that game or anything. It's like adding any other graphical feature?

            • reply
              March 23, 2021 8:17 AM

              Right. I assume you have to call an API to understand some component of the render pipeline for it to work. It's not just taking the frame buffer and "guessing" what the result should look like. Going with the frame buffer route would make it universal. Now that I think about it a minute, I guess it wouldn't be possible to do a global solution. Take an old game with dynamic resolution. The OS/hardware would have to force set/adjust the rendering target and then apply the AI at the framebuffer level. That may not actually work well. VS doing an API call in the render pipeline so the AI can sync with the dynamic res targets. Ya, that makes more sense why it has to be implemented into the game now that I think about it.

              Fingers still crossed some key titles get patched for DLSS. Hopefully it's not hard to implement.

    • reply
      March 23, 2021 7:46 AM

      I can't imagine how difficult to obtain the Switch Pro is going to be if it releases this year....

      • reply
        March 23, 2021 8:50 AM

        I wonder what sorts of tradeoffs nintendo is going to make with this console to get it out in time. I'd personally rather they delay entirely to 2022 than take steps back in display or build quality.

    • reply
      March 23, 2021 7:49 AM

      man, what a smart move that would be. nintendo doesn't really give a shit about raw gpu power, but leaning on dlss hardware to kinda/sorta fudge higher resolutions seems like the perfect move for nintendo

    • reply
      March 23, 2021 7:57 AM

      too tech savvy for nintendo. i'm skeptical.

      • reply
        March 23, 2021 7:58 AM

        These are pretty stable and mature techs now.

        OLED, Tegra x2, DLSS, nothing that can't be done at scale in 2021/2022.

      • reply
        March 23, 2021 8:13 AM

        This is one of the few tech savy things that seems like it would be good for Nintendo. It doesn't require additional development muscle outside of integrating the DLSS api (and I have no idea how involved that is), but it doesn't require higher detailed assets, and is pretty much the next evolution of the chip they're already familiar with. Not to mention, in this case I'm sure Nvidia was able to fully tailor the chip to Nintendo's expectation. That X1 chip was already on the shelf and I always assumed Nintendo didn't want to pay for a ton of customization. Now they've got Scrooge McDuck money bin level of cash to throw at a custom solution. I fully expect this thing to be a solid "evolution" from the Switch, but not anything of a huge leap. That is just not the Nintendo way.

      • reply
        March 23, 2021 3:08 PM

        iPad Pros have had console level performance for almost three years now. This is all mature and affordable stuff now

    • reply
      March 23, 2021 8:03 AM

      Strap some JoyCcns on an RTX 3090 LETS GO

    • reply
      March 23, 2021 9:11 AM

      I just want a more powerful switch that is only a console and not a handheld as well I realize Im probably in the minority there but I dont think my switch has ever left the dock.

      • reply
        March 23, 2021 9:13 AM

        I hope they introduce a way to have the New Switch on the dock with the ability for other players to connect to it with their own Switch.

        • reply
          March 23, 2021 11:12 AM

          There's probably not technical limitation on that. It's probably more game design. Dev probably assumes each Switch owner wants their own screen. I assume you mean everyone is looking at the big tv, but using their own Switch as their own controller; especially the lite. That would help allow more people to play when you don't have a ton of controllers, but everyone has a switch. Well, that might be an OS level thing now that I think about it. Could be both.

          • reply
            March 23, 2021 11:34 AM

            Yes everyone looking at big screen but using the switch for control and individual screens. It would be up to devs to figure out new gameplay possibilities.

            • reply
              March 23, 2021 11:35 AM

              That was the Wii U and nobody understood it!

              • reply
                March 23, 2021 11:38 AM

                They should have allowed for multiple tablets to connect to one system.

                • reply
                  March 23, 2021 12:01 PM

                  That was one of the limits. Since the screen was streamed to the device there was a hard limit to what the system could do. It was streamed, right?

              • reply
                March 23, 2021 11:39 AM

                Also still looking forward to playing ZombiU. Got it on sale and did the tutorial and using the tablet for inventory management and other functions seems interesting.

      • reply
        March 23, 2021 9:19 AM

        Nintendo learned from the Wii and Switch that they should never compete with sony and ms by being 'just a console' - it's better for them to have something unique

        • reply
          March 23, 2021 10:11 AM

          but they could easily do both. with their first party games and an actually powerful console, not even Xbox or PlayStation powerful, but just normal powerful, they could make games that did wild shit. Like they're not interested, really, in graphics. But with a more powerful console, they could create worlds with more depth, scope, and grandiosity than before.

          its just dumb

          • reply
            March 23, 2021 10:13 AM

            they have no desire too. people should just get over it. Nintendo has a pretty consistent track record and they aren't going to stuff just because people want them too. their online and voice stuff proves that. why waste time wishing for something that is going to require a sea change of leadership and that doesn't seem likely in the next decade or so.

          • reply
            March 23, 2021 10:14 AM

            But do they need to be interested? Look at their sales.

            Sure they could do more...but why? They are already selling out as fast as they can make systems.

            • reply
              March 23, 2021 10:27 AM

              and they design and build systems around their designer's game wants. we got the Wii because M. wanted to make active games. we got the switch because the Wii U failed and the retooled to make a game that fit BotW and allowed for mobility.

              Their formula is pretty cut and dry

              • reply
                March 23, 2021 10:29 AM

                I'd love something as powerful as a PS4 Pro and maybe we'll get that at some point, but I feel like Nintendo just doesn't need to prove anything at this point.

                The amount of people not buying & playing Switch games just because of graphics has to be very low. And they still have a high number of 1080 / 60fps games that IMO look beautiful on the system.

          • reply
            March 23, 2021 11:17 AM

            I don't think Nintendo actually needs a PS4 level console. They're pretty much have shown the world repeatedly that they can make amazing games without having to have top tier hardware. Sure, BotW has some performance issues, but it was the first game for the system. NIntendo has been very keen on delivering experiences over performance. It's the whole reason the last several systems have been non-traditional console with Wiimotes, joy cons etc.

          • reply
            March 23, 2021 12:55 PM

            Splitting their dev efforts between 2 systems was one of the main reasons they went to the Switch. It seems to be working for them.

          • reply
            March 23, 2021 3:02 PM

            Several of the best selling consoles of all time are Nintendo handhelds. The issue was that they had to split development between home and handheld platforms, leading to release gaps on either.

            Development is consolidated on a single platform that is quickly on its way to outselling the Wii and won’t end up too far behind the 150 million that the DS sold. Its a perfect strategy

        • reply
          March 23, 2021 11:47 AM

          The wii? The wii crushed the ps3/360 generation

      • reply
        March 23, 2021 10:21 AM

        The main benefit for ninty from the Switch was getting rid of the console / handheld dev team split. I doubt they will go back.

      • reply
        March 23, 2021 10:38 AM

        I'd buy one of those too. I really don't need the screen or the ability to disconnect the controllers from the body of the console.

        • reply
          March 23, 2021 10:54 AM

          but that isn't the biz decision Nintendo cares about. would you buy a switch or next switch to play it's games? if your answer is 'I will only buy a Nintendo console that has no screen and is just another box connected to a tv/monitor' than they care about that data point.

          plenty of people bought switches and parked them next to their cable boxes and never moved them. but did anyone not buy one because of it's features? that number is probably small and an edge case and not worthy of designing for.

          • reply
            March 23, 2021 11:03 AM

            I know, but at the same time, Nintendo could sell a much cheaper version sans portability and possibly reach more people with it. ¯\_(ツ)_/¯

            • reply
              March 23, 2021 11:09 AM

              they having the highest margin of all three game devs and have never had a problem selling. the wii and the switch are both massive successes. The switch is close to doubling the xbox one. and will pass the xbox 360 at some point.

              Your argument doesn't move consoles.

              • reply
                March 23, 2021 11:21 AM

                I'm not trying to be in a fucking internet argument here. lol

        • reply
          March 23, 2021 11:19 AM

          How would that work? No screen and don't remove controllers from the body? Unless you're asking for a wireless video connection (this is Nintendo, so that won't happen until about 10yrs after it's a standard feature on all other systems), I'm not sure how that work unless it's screenless Lite with a cord attached in your hands.... lol

          • reply
            March 23, 2021 11:20 AM

            I mean Pro Controllers instead of modular things that can suit both on- and off-body use cases.

            • reply
              March 23, 2021 11:24 AM

              Aahhh. Thought you meant the system.

      • reply
        March 23, 2021 4:12 PM

        My daughter is the opposite. Her dock is still in the box, unused. I have a Switch Lite, and I was thinking about buying a regular Switch to play some games on the TV. But I think I am just going to wait for this new one.

    • reply
      March 23, 2021 9:21 AM

      [deleted]

    • reply
      March 23, 2021 10:40 AM

      [deleted]

    • reply
      March 23, 2021 11:55 AM

      Wild, I was not expecting Nintendo to do something like this, especially if it involves developers tailoring their games for two different SKU's.

      But I guess devs are used to it now thanks to standard/pro splits on the Xbox and Playstation?

      But this was a day one purchase for me even if it was just the OLED upgrade. But DLSS? Give me a break. I'll give Nintendo stupid money for this thing. I can't resist Metroid and Zelda in 4k.

      • reply
        March 23, 2021 3:06 PM

        Been saying since the 2018 iPad Pro that a next gen Switch would probably be 2021/2022. That iPad has comparable GPU performance and much faster CPU performance than an Xbox One. It follows that a Switch several years after that would have comparable performance at a price that would make sense for a hybrid console. Now throw in DLSS because Nvidia is making the chip.

        I think its reasonable to expect what is essentially a portable PS4, the next thing would be patches for games like Witcher 3 and Doom Eternal to take advantage of it

      • reply
        March 23, 2021 4:15 PM

        This was the case on the 3DS though with the updated chip. Not a ton of games took advantage of it, but this is different. Hopefully the api integration and branch path for OG models is simple to deal with.

        • reply
          March 23, 2021 4:53 PM

          There’s also a model for this with PC, Xbox, and Playstation, where different hardware levels have different output. Eventually there will be a split from the old hardware (open world sandbox 3D Mario game that is like BOTW to Bowser’s Fury Wind Waker?), but that’s years away

    • reply
      March 23, 2021 11:56 AM

      wow nintendo is going to die if they don't make games for the pc, ps5, and xsx

      sorry i didn't see one of these posts and felt like the thread was incomplete without it

      • reply
        March 23, 2021 11:57 AM

        I wish Sega still made hardware. I would buy whatever their current console was.

        • reply
          March 23, 2021 2:17 PM

          As soon as you bought it, their only games would be for the $300 add-on for it, and once you got that there'd only be stuff for then $200 add-on which followed.

    • reply
      March 23, 2021 4:28 PM

      [deleted]

Hello, Meet Lola