Hearthstone: Forged in the Barrens card list
We're keeping up with the latest card reveals for Hearthstone's Forged in the Barrens expansion. Here are all of the cards revealed so far.
Hearthstone: Forged in the Barrens is set to launch in just a few weeks. The game's latest expansion will do more than add 135 new cards to the existing game, it's set to mark the beginning of the new Standard season. The Year of the Gryphon promises to be the most exciting in Hearthstone's history and a major component of it involves these new expansion cards.
Blizzard got a bit of a late start in revealing the new Forged in the Barrens expansion cards, but they're quickly making up for lost time. New cards are being unveiled left and right and Shacknews is endeavoring to keep up. We have the full list of new cards listed below, so start thinking about how to implement them in your decks now. (And brush up on the new Core set while you're at it.)
New keyword: Frenzy
- Minions with the Frenzy keyword will unleash a powerful effect if they survive damage the first time.
(Updated: Monday, March 22 @ 1:30PM PT. The list is now complete.)
Demon Hunter
- Legendary
- (7) Death Speaker Blackthorn (3/6) - Battlecry: Summon 3 Deathrattle minions that costs (5) or less from your deck.
- (4) Kurtrus Ashfallen (3/4) - Battlecry: Attack the left and right-most enemy minions. Outcast: Immune this turn.
- Epic
- (4) Vengeful Spirit (4/4) - Outcast: Draw 2 Deathrattle minions.
- (2) Sigil of Flame (Fel) - At the start of your next turn, deal 3 damage to all minions.
- Rare
- (3) Razorfen Beastmaster (3/3) - Deathrattle: Summon a Deathrattle minion that costs (4) or less from your hand.
- (1) Tuskpiercer (1/2) - Deathrattle: Draw a Deathrattle minion.
- Common
- (3) Vile Call - Summon two 2/2 Demons with Lifesteal.
- (2) Razorboar (2/2) (Beast) - Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand.
- (1) Fury (Fel) - Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)
Druid
- Legendary
- (4) Plaguemaw the Rotting (3/4) - After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
- (3) Guff Runetotem (2/4) - After you cast a Nature spell, give another friendly minion +2/+2.
- Epic
- (7) Druid of the Plains (7/6) (Beast) - Rush. Frenzy: Transform into a 6/7 Kodo with Taunt.
- (7) Celestial Alignment (Arcane) - Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).
- Rare
- (2) Razormane Battleguard (2/3) - The first Taunt minion you play each turn costs (2) less.
- (2) Mark of the Spikeshell (Nature) - Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
- (2) Living Seed (Nature) - Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
- Common
- (4) Thickhide Kodo (3/5) (Beast) - Taunt. Deathrattle: Gain 5 Armor.
- (4) Pride's Fury - Give your minions +1/+3.
- (2) Thorngrowth Sentries (Nature) - Summon two 1/2 Turtles with Taunt.
Hunter
- Legendary
- (5) Barak Kodobane (3/5) - Battlecry: Draw a 1, 2, and 3-Cost spell.
- (3) Tavish Stormpike (2/5) - After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.
- Epic
- (4) Warsong Wrangler (3/4) - Battlecry: Discover a Beast in your deck. Give all copies of it +2/+1 (wherever they are).
- (2) Kolkar Pack Runner (2/3) - After you cast a spell, summon a 1/1 Hyena with Rush.
- Rare
- (2) Tame Beast - Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
- (2) Prospector's Caravan (1/3) - At the start of your turn, give all minions in your hand +1/+1.
- (1) Sunscale Raptor (1/3) (Beast) - Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
- Common
- (4) Piercing Shot - Deal 6 damage to a minion. Excess damage hits the enemy hero.
- (3) Pack Kodo (3/3) (Beast) - Battlecry: Discover a Beast, Secret, or weapon.
- (1) Wound Prey - Deal 1 damage. Summon a 1/1 Hyena with Rush.
Mage
- Legendary
- (10) Mordresh Fire Eye (10/10) - Battlecry: If you've dealt 10 damage with your Hero Power this game, deal 10 damage to all enemies.
- (4) Varden Dawngrasp (3/3) - Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
- Epic
- (3) Arcane Luminary (4/3) (Elemental) - Cards that didn't start in your deck cost (2) less, but not less than (1).
- (2) Wildfire (Fire) - Increase the damage of your Hero Power by 1.
- Rare
- (4) Reckless Apprentice (3/5) - Battlecry: Fire your Hero Power at all enemies.
- (3) Rimetongue (3/4) - After you cast a Frost spell, summon a 1/1 Elemental that Freezes.
- (0) Flurry (Frost) - Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
- Common
- (4) Refreshing Spring Water - Draw 2 cards. Refresh 2 Mana Crystals for each spell drawn.
- (3) Oasis Ally (Frost) - Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
- (2) Runed Orb (Arcane) - Deal 2 damage. Discover a spell.
Paladin
- Legendary
- (5) Cannonmaster Smythe (4/4) - Battlecry: Transform your Secrets into 3/3 Soldiers. They transform back when they die.
- (4) Cariel Roame (4/3) - Rush. Divine Shield: Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
- Epic
- (4) Veteran Warmedic (3/5) - After you cast a Holy spell, summon a 2/2 Medic with Lifesteal.
- (1) Conviction (Holy) - Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
- Rare
- (3) Northwatch Commander (3/4) - Battlecry: If you control a Secret, draw a minion.
- (2) Sword of the Fallen (1/3) - After your hero attacks, cast a Secret from your deck.
- (2) Soldier's Caravan (1/3) - At the start of your turn, summon two 1/1 Silver Hand Recruits.
- Common
- (4) Invigorating Sermon (Holy) - Give +1/+1 to all minions in your hand, deck, and battlefield.
- (1) Knights of Anointment (1/1) - Battlecry: Draw a Holy spell.
- (1) Galloping Savior - Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Priest
- Legendary
- (4) Xyrella (4/4) - Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
- (2) Serena Bloodfeather (1/1) - Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
- Epic
- (5) Priest of An'she (5/5) - Taunt. Battlecry: If you've restored Health this turn, gain +3/+3.
- (2) Condemn (Holy) - Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
- Rare
- (6) Lightshower Elemental (6/6) (Elemental) - Taunt. Deathrattle: Restore 8 Health to all friendly characters.
- (4) Void Flayer (3/4) - Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion.
- (2) Soothsayer's Caravan (1/3) - At the start of your turn, copy a spell from your opponent's deck to your hand.
- Common
- (8) Power Word: Fortitude (Holy) - Give a minion +3/+5. Costs (1) less for each spell in your hand.
- (3) Devouring Plague (Shadow) - Lifesteal: Deal 4 damage randomly split among all enemy minions.
- (0) Desperate Prayer - Restore 5 Health to each hero.
Rogue
- Legendary
- (4) Scabbs Cutterbutter (3/3) - Combo: The next two cards you play this turn cost (3) less.
- (4) Apothecary Helbrim (3/2) - Battlecry and Deathrattle: Add a random Poison to your hand.
- Epic
- (3) Swinetusk Shank (2/2) - After you play a Poison, gain +1 Durability.
- (1) Yoink! - Discover a Hero Power and set its cost to (0). Swap back after 2 uses.
- Rare
- (4) Oil Rig Ambusher (4/4) - Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead.
- (2) Conditioning - Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
- (1) Paralytic Poison (Nature) - Give your weapon +1 Attack and "Your hero is Immune while attacking."
- Common
- (2) Wicked Stab - Deal 2 damage. (Upgrades when you have 5 Mana)
- (2) Silverleaf Poison (Nature) - Give your weapon "After your hero attacks, draw a card."
- (2) Efficient Octo-bot (1/4) (Mech) - Frenzy: Reduce the cost of cards in your hand by (1).
Shaman
- Legendary
- (4) Bru'kan (5/4) - Nature Spell Damage +3
- (2) Firemancer Flurgl (2/3) (Murloc) - After you play a Murloc, deal 1 damage to all enemies.
- Epic
- (5) Lilypad Lurker (4/5) (Elemental) - Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
- (2) Chain Lightning (Nature) - Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
- Rare
- (4) Earth Revenant (2/6) (Elemental) - Taunt. Battlecry: Deal 1 damage to all enemy minions.
- (3) Nofin Can Stop Us - Give your minions +1/+1. Give your Murlocs an extra +1/+1.
- (2) Tinyfin's Caravan (1/3) (Murloc) - At the start of your turn, draw a Murloc.
- Common
- (3) Arid Stormer (2/5) (Elemental) - Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
- (2) South Coast Chieftain (3/2) (Murloc) - Battlecry: If you control another Murloc, deal 2 damage.
- (1) Spawnpool Forager (1/2) (Murloc) - Deathrattle: Summon a 1/1 Tinyfin.
Warlock
- Legendary
- (5) Neeru Fireblade (5/5) - Battlecry: If your deck is empty, open a portal that fills your board with 3/2 Imps each turn.
- (3) Tamsin Roame (1/3) - Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
- Epic
- (6) Barrens Scavenger (6/6) - Taunt: Costs (1) while your deck has 10 or fewer cards.
- (1) Altar of Fire (Fire) - Destroy the top 3 cards of each deck.
- Rare
- (4) Soul Rend (Shadow) - Deal 5 damage to all minions. Destroy a card in your deck for each killed.
- (3) Blood Shard Bristleback (3/3) - Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
- (2) Apothecary's Caravan (1/3) - At the start of your turn, summon a 1-Cost minion from your deck.
- Common
- (3) Kabal Outfitter (3/3) - Battlecry and Deathrattle: Give another random friendly minion +1/+1.
- (2) Imp Swarm (Fel) - Summon a 3/2 Imp. (Upgrades when you have 5 Mana.)
- (1) Grimoire of Sacrifice (Shadow) - Destroy a friendly minion. Deal 2 damage to all enemy minions.
Warrior
- Legendary
- (7) Overlord Saurfang (5/4) - Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.
- (3) Rokara (2/3) - Rush. After a friendly minion attacks and survives, give it +1/+1.
- Epic
- (5) Mor'shan Elite (4/4) - Taunt. Battlecry: If your hero attacked this turn, summon a copy of this.
- (4) Rancor - Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
- Rare
- (4) Outrider's Axe (3/3) - After your hero attacks and kills a minion, draw a card.
- (1) Warsong Envoy (1/3) - Frenzy: Gain +1 Attack for each damaged character.
- Common
- (5) Stonemaul Anchorman (4/5) - Rush. Frenzy: Draw a card.
- (4) Whirling Combatant (2/6) - Battlecry and Frenzy: Deal 1 damage to all other minions.
Neutral
- Legendary
- (7) Kargal Battlescar (5/5) - Battlecry: Summon a 5/5 Lookout for each Watch Post you've summoned this game.
- (5) Shadow Hunter Vol'jin (3/6) - Battlecry: Choose a minion. Swap it with a random one in its owners hand.
- (4) Kazakus, Golem Shaper (3/3) - Battlecry: If your deck has no 4-Cost cards, build a custom Golem.
- (4) Blademaster Samuro (1/6) - Rush. Frenzy: Deal damage equal to this minion's Attack to all enemy minions.
- (3) Mankrik (3/4) - Battlecry: Help Mankrik find his wife! She was last seen somewhere in your deck.
- Epic
- (8) Primordial Protector (6/6) (Elemental) - Battlecry: Draw your highest-Cost spell. Summon a random minion with the same Cost.
- (5) Barrens Blacksmith (3/5) - Frenzy: Give your other minions +2/+2.
- (4) Spirit Healer (3/6) - After you cast a Holy spell, give a random friendly minion +2 Health.
- (4) Southsea Scoundrel (5/5) (Pirate) - Battlecry: Discover a card in your opponent's deck. They draw theirs as well.
- (4) Crossroads Watch Post (4/6) - Can't attack. Whenever your opponent casts a spell, give your minions +1/+1.
- Rare
- (6) Taurajo Brave (4/8) - Frenzy: Destroy a random enemy minion.
- (5) Burning Blade Acolyte (1/1) - Deathrattle: Summon a 5/8 Demonspawn with Taunt.
- (3) Mor'shan Watch Post (3/5) - Can't attack. After your opponent plays a minion, summon a 2/2 Grunt.
- (3) Horde Operative (3/4) - Battlecry: Copy your opponent's Secrets and put them into play.
- (2) Hecklefang Hyena (2/4) (Beast) - Battlecry: Deal 3 damage to your hero.
- Common
- (5) Razormane Raider (5/6) - Frenzy: Attack a random enemy.
- (5) Gold Road Grunt (3/7) - Taunt. Frenzy: Gain Armor equal to the damage taken.
- (4) Injured Marauder (5/10) - Taunt. Battlecry: Deal 6 damage to this minion.
- (4) Gruntled Patron (3/3) - Frenzy: Summon another Gruntled Patron.
- (4) Darkspear Berserker (5/7) - Deathrattle: Deal 5 damage to your hero.
- (3) Venomous Scorpid (1/3) (Beast) - Poisonous. Battlecry: Discover a spell.
- (3) Sunwell Initiate (3/4) - Frenzy: Gain Divine Shield.
- (3) Ratchet Privateer (4/3) (Pirate) - Battlecry: Give your weapon +1 Attack.
- (3) Hog Rancher (3/2) - Battlecry: Summon a 2/1 Hog with Rush.
- (3) Death's Head Cultist (2/4) - Taunt. Deathrattle: Restore 4 Health to your hero.
- (3) Crossroads Gossiper (4/3) - After a friendly Secret is revealed, gain +2/+2.
- (3) Barrens Trapper (2/4) - Your Deathrattle cards cost (1) less.
- (2) Toad of the Wilds (2/2) (Beast) - Taunt. Battlecry: If you're holding a Nature spell, gain +2 Health.
- (2) Talented Arcanist (1/3) - Battlecry: Your next spell this turn has Spell Damage +2.
- (2) Peon (2/3) - Frenzy: Add a random spell from your class to your hand.
- (2) Oasis Thrasher (2/3) (Beast) - Frenzy: Deal 3 damage to the enemy Hero.
- (2) Lushwater Scout (1/3) (Murloc) - After you summon a Murloc, give it +1 Attack and Rush.
- (2) Lushwater Murcenary (3/2) (Murloc) - Battlecry: If you control a Murloc, gain +1/+1.
- (2) Far Watch Post (2/4) - Can't attack. After your opponent draws a card, it costs (1) more (up to 10).
- (1) Kindling Elemental (1/2) (Elemental) - Battlecry: The next Elemental you play costs (1) less.
Hearthstone's Forged in the Barrens expansion will release on Tuesday, March 30. The Hearthstone 20.0 update will go live on Thursday, March 25. Visit the Hearthstone website for more information.
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Ozzie Mejia posted a new article, Hearthstone: Forged in the Barrens card list