Aliens: Fireteam is a co-op survival shooter set 23 years after the trilogy
Set after the original Alien trilogy, Aliens: Fireteam challenges squads of three Colonial Marines to eradicate the Xenomorph menace from a nearby lunar colony.
The Colonial Marines have returned to take on the Xenomorph threat in a new game centered around the world of Aliens. These dangerous beings should not be confronted alone, so developer Cold Iron Studios wants players to grab their friends for a new third-person co-op survival shooter called Aliens: Fireteam.
Aliens: Fireteam, the Aliens game originally teased on the Cold Iron Studios website, will center around the Colonial Marines and take on more of an action focus. For franchise fans, think more James Cameron than Ridley Scott. The game takes place in the year 2202, roughly two decades after the events of the original trilogy. A distress call leads players to the LV-895 colony, which has been overrun by Xenomorphs. The Colonial Marines will move in threesomes, either comprised of online friends or AI-controlled bots. More than 20 different enemy types await, including 11 different Xenomorph variants, all of which will approach combat in their own way.
Players can approach the Xenomorph menace in their own way, picking from five different classes. The Gunner, Demolisher, Technician, Doc, and Recon classes all serve different roles and can each select from a pool of more than 30 different weapons and 70 different mods and attachments. Players can evolve over time and progress through a Perk Board, which contains modifiers and abilities. Cold Iron is promising new storylines that can be experienced over the course of replayable campaigns.
Aliens: Fireteam is set to release on PC, PlayStation 5, Xbox Series X, PlayStation 4, and Xbox One in Summer 2021 with pricing yet to be determined. However it plays out, it certainly can't be any worse than the last game to feature Colonial Marines.
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Ozzie Mejia posted a new article, Aliens: Fireteam is a co-op survival shooter set 23 years after the trilogy
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Cold Iron Studios are ex-Cryptic devs and have most recently fallen under the Daybreak umbrella. They were owned by Fox at one point, which is how they wound up with the Alien IP.
https://www.gamesindustry.biz/articles/2020-08-11-cold-iron-studios-gets-sold-for-the-fourth-time
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You know what game has 4 player... VS. 4 player?
Hood: Outlaws & Legends.
This game really looks like it’ll be amazing fun to play:
https://youtu.be/5JYxcPril_w
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Aliens: Fireteam - Official Announcement Trailer
https://www.youtube.com/watch?v=D1GRp19A89A
The most obvious thing about this is its reminder of the horrible god awful embarrassing Colonial Marines, a stain on the industry and one of many stains on Gearbox.
I can’t help but get a little excited about a new aliens game though, and third person had me a little skeptical at first but whatever, new ALIENS game!
I wish we could get another Alien Isolation :( -
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I never played the plethora of zombie squad survival games. Is this going to be a lot like those? Seems like an easy switch from being over run by zombies to being over run by xenomorphs. I think the sound design may sell this more than the visuals if they're able to re-use or get very close to the Aliens movie sound effects.
It would have sold instantly if they could have gotten Bill Paxton (RIP good sir). Just bend the continuity that he died in the movie. -
Does anyone remember Alien Quake?
https://www.youtube.com/watch?v=ZkOr2FLpjh8
Back when Quake came out there was this gold rush to announce Total Conversions since Quake 1 was one of the first games that would let you change nearly everything (sounds, graphics, models, actual code).
A lot of these TCs were based off of existing IP because a lot of people didn't understand how copyright law works and that just because no one's made a game of it doesn't mean they won't have a problem with you making a game of it.
Anyway maybe one of the first to ever be released was Alien Quake... which I had downloaded right before it basically got erased from the Internet thanks to C&D orders from 20th Century Fox. The action was so swift that the term for being shut down by the IP owner was getting "Foxed"
Considering the age of this TC (like 96 or 97) it's actually kinda impressive given it was designed around the software renderer.
I also remember there being a really ambitious Ghostbusters Quake that supposedly even let you throw traps and catch ghosts and shit and it never saw the light of day. Really, lawyers or no, most of these TCs never saw a release since a bunch of mod teams found out the hard way just how much work it was. It's what makes things like Black Mesa so impressive since it took so long and was finished and released.
Good times.
Also there was some sort of mod around recreating the Grassy Knoll and the Kennedy assassination that also never got released. This was years before the JFK Reloaded game. -
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