PS5 review: It's what's on the inside that counts

Much like its rival Xbox Series X, the launch window pickings are slim, but what is here looks promising.

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While Sony faced an uphill battle with the PS3 against Microsoft’s Xbox 360 in the mid-2000s, the company managed to win hearts and minds with the launch of the PS4. The console became the de facto lead platform for most multiplatform games and enjoyed an impressive library of exclusives that stood tall against the offerings from the Xbox team. As the launch of two new consoles is upon us, Sony is hoping to carry that momentum into 2021 and beyond with a new machine featuring a unique outer styling and a revamped controller. While the array of launch software is incredibly lean, what is here is solid, and a strong back catalog of exclusives should help to make the wait for true next-gen games less painful.

It looks like a...uh…

Sony consoles have always enjoyed somewhat understated designs going back to the original PlayStation. I would consider the PS5 the first of the family lineup to deviate from the norm with its two-tone paint job and wavy flaps. While it may look right at home on the set of Wall-E, it stood out like a sore thumb in my living room. It is a large enclosure relative to other consoles and when standing next to the Xbox Series X, it looks downright massive. It can be placed in both horizontal or vertical orientations, but I was not able to make either work for me. 

In the horizontal position, it was too wide to fit inside my AV stand and, subjectively, looks a bit goofier than it does when upright. Placing it on top of my stand also didn’t work as the space between the top of the stand and the wall-mounted television meant that the PS5 blocked the bottom corner of the screen. My temporary solution involved putting the console upright on a spare stool near the TV. I would really like to see the rejected designs that failed to make the cut compared to the final product because they must have been a special kind of bad for this to be the cream of the crop.

Astro's Playroom is a pack-in game that shows off the DualSense features.
Astro's Playroom is a pack-in game that shows off the DualSense features.

Despite my animosity towards the console's industrial design, I really like what Sony has done with its new controller, known as DualSense. I’ve never been a fan of the DualShock pads, though I thought the DualShock 4 was easily the most tolerable the company had produced. The DualSense evolves the design in many positive ways, resulting in a pad that feels good in the hand, with well-balanced weight distribution and solid stick and buttons. The textured plastic on the controller grips is a big upgrade over the smooth DualShock 4 grips and if you can manage to zoom way in with your phone or magnifying glass, you’ll notice that the texture is made of the PlayStation face button symbols. I’d imagine that the plastic tooling work required to achieve this must have been incredibly laborious and I appreciate such attention to detail that most may miss.

The DualSense makes use of a rechargeable battery that offers a good amount of use before needing a refill. I got around six hours or more while testing the console in continuous runs. This included using the strongest possible rumble feedback in games that offered such an option. The improved haptic feedback is appreciated, though I don’t feel it to be the game-changing feature that Sony has been hyping. I suspect it will be used much like the Nintendo Switch JoyCon haptics, with some software developers offering meaningful use and others outright ignoring it.

The triggers feel good enough and can be software controlled to offer greater resistance that kicks in mid-pull. It is somewhat similar to how the 2-stage triggers on the Gamecube pad worked, though more precise. I assume it would be possible for developers to take this feature further, such as a racing game simulating a loadcell braking system, but I saw nothing during my evaluation period that would indicate this is possible. The included controller features seem ok for now, but may ultimately wind up as gimmicks. That said, as a basic controller, the DualSense is still a big win and I would like for Sony to offer official drivers for PC use as I suspect it could find a big audience on that platform. 

But what about the games?

Marvel's Spider-Man: Miles Morales packs a punch on PS5.
Marvel's Spider-Man: Miles Morales packs a punch on PS5.

During my evaluation period with the PS5, I had access to most of my digital PS4 library as well as an early copy of Marvel’s Spider-Man: Miles Morales. As a PS Plus subscriber, I also had access to the PS Plus Collection. I installed several of these catalog titles to test basic backwards compatibility as well as a few of the entries that touted PS5-specific enhancements.

The first thing I fired up was Uncharted 4 as it was my favorite PS4 game. It is still the exact same as it was on PS4 Pro and I did not notice any meaningful improvements to load times. That said, there were no explicit promises of any enhancements here, so no harm, no foul. God of War was next up on my list as it has been advertised to be enhanced for PS5. After selecting Favor Resolution mode, I dove into the action and was happy to see that all the slowdown and sluggish feeling from combat I experience in this mode on the PS4 Pro was now smooth and clean. Similar results were seen with Days Gone after it received a small patch to enable PS5 enhancements. It pains me to share that Bloodborne fans hoping for a smooth 30Hz output will be disappointed as the game's performance is as rough as it was on the vanilla PS4.

As the game that was provided to offer a glimpse of the power of the PS5, I was excited to dig into Marvel’s Spider-Man: Miles Morales. I really enjoyed the first game on PS4 and always wished that it had a PC port as I wanted to swing through the city at 60 frames per second. Thankfully, the PS5 version of Miles Morales makes that wish come true. The game offers two operating modes that allows the end user to go for smoother framerate or nicer visuals. Performance Mode aims for a 60Hz experience and closely resembles the visuals of the PS4 Pro version of the first game. Fidelity Mode uses a 30Hz cap but offers better lighting, depth of field effects, better hair, and greatly improved reflections by way of ray tracing.

The Fidelity Mode gives a taste of what next-gen could bring but is not a monster leap over its more performant counterpart. It also suffers from dips and stutters during cutscenes that I didn’t see in Performance Mode. Playing the game in Performance Mode was more enjoyable due to the lower input lag and more involved combat. Both modes operate at a lower resolution that is reconstructed up to a 4K output from the PS5 to your display. The PS5 promised a next-gen experience, so it is a bit of a bummer that you can’t have your cake and eat it too, even with a cross-gen game like Miles Morales.

The front end menus on the PS5 get a reworking from how they appeared on PS4 and it was generally easy to find what I needed within the menu system. Holding the PS button on the DualSense pops up a menu at the bottom of the screen that lets you monitor controller battery life, enter Rest Mode, and the like. It only seems to be accessible from the Home Screen, though. Loading in and out of games felt a bit snappier than PS4 Pro, thanks to the included SSD. It also allowed for near-instant fast travel in Miles Morales. I did not personally see much else during my time with the PS5 that gave any indication that its SSD was going to have a monstrous impact on day to day use. The system comes with roughly 675GB of usable space out of the box and I suspect storage management will be an issue for many gamers in the near future. I filled the drive to capacity in no time.

U R not Red E

As there are other titles promised for the PS5 launch that have yet to come across my desk, I can’t offer a comprehensive take on everything the PS5 is or could be for Holiday 2020, but what I was given did inspire some confidence. The PS Plus Collection will be invaluable to anyone who missed out on the PS4 lifecycle and Mile Morales is sure to delight most folks as a launch companion. Still, nothing about my short time with the PS5 offered anything that felt next-gen, much like the Xbox Series X. Sony’s track record with exclusives helps to ease some of my concerns, but this package is still tough to recommend to casuals, at least during the initial launch window.


This review is based on the disc version of the PS5. The hardware was provided by Sony. The PS5 launches on November 12, 2020, for $499.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

From The Chatty
  • reply
    November 6, 2020 5:00 AM

    Chris Jarrard posted a new article, PS5 review: It's what's on the inside that counts

    • reply
      November 6, 2020 5:14 AM

      It's very pretty...

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      November 6, 2020 5:33 AM

      Oh, no astrobot thing on your ps5? That's a shame.

      Did you notice any of the audio stuff they claim to have improved?

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      November 6, 2020 6:31 AM

      Thank you for the review!

      A few questions

      -how's the audio quality when plugged into controller?
      -Did you try any non Sony pulse wireless headsets? Wondering if those work well
      -how's the 3d audio?
      -pc remote play - is it still a compressed mess?
      -do you know how long it takes to fully charge the controller? I was hoping for more than 6 hours of use before needing a charge :(
      -expandable external storage doesn't work at all yet right?
      -are there any improvements at all over ps4pro when playing TLOU2 or Ghosts?
      -any quirks with hdr or hdmi 2.1?

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        November 6, 2020 6:36 AM

        Hmm, some reviewers are saying 12 hours of playtime from the controller so that's good! Ignore my comment about that

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        November 6, 2020 7:25 AM

        There's a digital foundry video out showing off a bunch of BC titles, with verdict being that it's much better than they'd hoped. Lots of games are 60fps now, including Ghost of Tsushima.

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        November 6, 2020 11:25 AM

        [deleted]

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          November 6, 2020 11:33 AM

          Thank you!!!

          That is super dissapointing about remote play :(

          Paging abrasion

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            November 6, 2020 11:46 AM

            It's possible there's two pieces of remote play code. PS4 mode must emulate the AWFUL PS4 experience exactly and ps5 work better, maybe

            It does support hevc remember

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      November 6, 2020 6:36 AM

      [deleted]

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        November 6, 2020 7:05 AM

        It's like the Cell processor all over again. Exotic tech requiring exotic approaches.

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        November 6, 2020 7:17 AM

        Perhaps the filesystem? The PS4 uses FAT32 for external drives (whyyyy) and the XBSX uses NTFS, so that could explain some of it.

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          November 6, 2020 7:23 AM

          [deleted]

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            November 6, 2020 7:24 AM

            Right, but it's probably still FAT, since games will be expecting that semantics for file permissions, patches, zips etc. etc,

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              November 6, 2020 7:30 AM

              [deleted]

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                November 6, 2020 7:46 AM

                Yes, it's FAT32 (or exFAT?) everywhere :( it must be partly why patching and updating is so glacially slow.

                No idea why they chose FAT. The ps4 runs FreeBSD, so they could have used any number of superfast filesystems, and it would have been less work than supporting FAT.

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                  November 6, 2020 7:48 AM

                  On that Cerny talk he mentioned something about the filesystem, they probably made changes on PS5, but being a unix system I doubt they use fat, but have no idea

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                    November 6, 2020 7:52 AM

                    Yes, I'm sure they have something much better for ps5 games, but I fear ps4 ones will still be stuck on fat. I'm sure there are other factors too, of course.

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                      November 6, 2020 7:58 AM

                      Yeah, if you watch DF review of Spiderman that game loads ridiculously fast, so it seems they are leveraging something current PS4 games do not. Seems this aspect was done better on Xbox regarding load speeds even on current games with no modifications.

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          November 6, 2020 11:26 AM

          Even internally? It's freebsd

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        November 6, 2020 7:26 AM

        Feels like the PS3 where in some areas, the PS5 will excel and do amazing things and in more mainstream tasks & third-party efforts the XSX may win more often.

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        November 6, 2020 11:03 PM

        Why is it safe to assume the SSD is faster?

    • reply
      November 6, 2020 6:40 AM

      [deleted]

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      November 6, 2020 6:55 AM

      [deleted]

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      November 6, 2020 7:23 AM

      I got a ps5 controller yesterday and put it through its places on my pc...... it's a very nice controller

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        November 6, 2020 7:37 AM

        It changed my PC sound output to the controller which was a little annoying. I haven't plugged it back in yet so I hope it doesn't do that each time. My old Acer X34 did the same off and on with its built in speaker.

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        November 6, 2020 7:52 AM

        I’m sad it doesn’t work on PS4, I’ve been playing some old CoDs on PS3 with it and it is really nice

    • reply
      November 6, 2020 7:32 AM

      [deleted]

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        November 6, 2020 7:42 AM

        I'm honestly surprised by how good it runs PS4 games, and those unlocked framerate games now at locked 60 it's good stuff.

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          November 6, 2020 7:45 AM

          [deleted]

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            November 6, 2020 7:46 AM

            Me neither but I'm getting Ghosts soon.

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              November 6, 2020 7:47 AM

              It's a fantastic game. I played at 1080p30 on my base ps4 and I will replay at least some of it at 4k60 HDR. Yum.

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                November 6, 2020 7:54 AM

                Awesome, I didn't buy it precisely because I wanted to see how it ran on PS5

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          November 6, 2020 12:26 PM

          What games don't do 60fps? Just the ones that were og locked at 30 like Bloodborne?

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            November 6, 2020 12:32 PM

            [deleted]

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            November 6, 2020 12:32 PM

            Yes, any game that was locked to 30 will run now more consistently at 30 or always 30. Some games on Pro have performance modes that unlocked the framerate and these are being seen running at locked 60 now.

            Same with resolution, if a game had an upper limit on res the game won't go beyond it.

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        November 6, 2020 7:52 AM

        I think this is a bit odd way to phrase it. Some games on PS4 Pro were running at a lower resolution than on the Xbox One X.

        Because the PS4 pro was less powerful the pro versions are less demanding for the PS5 so some of the unlocked framerate games run quicker on PS5 but at a lower resolution. I can't see there being much difference either way though.

        PS5 doesn't have VRR though so some of those unlocked framerate games could cause tearing issues.


        Bottom line both the Series X and PS5 will have good BC options.

        I'm still hoping MS will have more double frame rate / double resolution options for BC games that they mentioned.

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          November 6, 2020 11:30 AM

          Wait what, PS5 doesn't do VRR? When toe XOneX did?

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            November 6, 2020 12:46 PM

            [deleted]

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              November 6, 2020 1:36 PM

              They say it supports VRR on their oficial blog so if it doesn't have it on launch I guess it will land later on

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          November 6, 2020 12:17 PM

          yeah its more dumb luck that ps5 is able to run these games at a better framerate. but for all this love about xbox being better at BC theres now an argument to get the ps5 instead if you want constant 60fps on old games

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            November 6, 2020 12:29 PM

            You could say Series X is better because it has higher resolution and better graphic fidelity on their titles. It's meaningless if the titles haven't been enhanced from the Xbox One X version or the PS4 pro version you're getting the same versions but with less frame rate drops if those versions had frame rate issues.

            Bottom line it's great that you can play those BC titles but neither the Series X or PS5 is "better" at BC unless you're judging enhanced versions of those games. Or perhaps if the Series X auto HDR is meaningful.

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              November 6, 2020 12:35 PM

              That always depends on the game. Some xbone games were locked to 900p back in the early days and that's what you get now on the new ones.

              It's varies per title, same with DS3, it was only unlocked on PS4 Pro because Xbox one X did not exist yet, that is why is 60 now on PS5 vs 30 on XSX

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              November 6, 2020 12:42 PM

              both are great now yup. but was just saying if you're the type of gamer who wants good consistent framerates over everything else like I do, I'm going for that

      • reply
        November 6, 2020 7:53 AM

        Has anyone tested the frame time consistency in Bloodborne yet?

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          November 6, 2020 7:58 AM

          EG say it's still awful.

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            November 6, 2020 8:02 AM

            bummer. shame they won't patch it.

        • reply
          November 6, 2020 8:12 AM

          Chris mentions it in the review. It is unchanged from the previous generation.

          • reply
            November 6, 2020 8:16 AM

            Ah, didn't see that when skimming through the first time.

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          November 6, 2020 8:22 AM

          Runs exactly the same, it's a shame. dark souls 3 on the other hand 60 fps locked

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            November 6, 2020 10:25 PM

            Yeah, DS3 Sekiro are a rock-solid 60 FPS according to Digital Foundry.

        • reply
          November 6, 2020 11:27 AM

          [deleted]

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          November 6, 2020 12:17 PM

          is there a video describing or demonstrating this problem in practical terms? because bloodborne ran beautifully on my ps4 pro

          • reply
            November 6, 2020 12:30 PM

            [deleted]

            • reply
              November 6, 2020 1:25 PM

              Ah. Video looked fine to me. I suppose I'm glad to not be impacted by this.

          • reply
            November 6, 2020 12:37 PM

            it always had framepacing issues, a bit alleviated on Pro if running on boost mode but still there, plus some sections with drops as well

      • reply
        November 6, 2020 8:08 AM

        That isn't what that tweet says at all

      • reply
        November 6, 2020 12:39 PM

        [deleted]

    • reply
      November 6, 2020 7:38 AM

      Looks like I'm replaying God of War ahhhh yeah

    • reply
      November 6, 2020 8:19 AM

      Great job, Chris!

      • reply
        November 6, 2020 11:27 AM

        Give him spankings until he checks out remote play over Lan

      • reply
        November 6, 2020 11:42 AM

        Will there be a little something extra in his pay check this week?

    • reply
      November 6, 2020 12:49 PM

      [deleted]

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        November 6, 2020 12:50 PM

        I thought they patched it specifically to have PS5 optimizations.

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          November 6, 2020 12:54 PM

          [deleted]

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          November 6, 2020 3:10 PM

          What's embarassing / fucked up is that on the XBSX and PS5 there's already been instances of PS4 or XBO games which don't run absoloutely flawlessly at 60. There's been a few videos clearly showing the odd frame drop of previous gen games and it's kinda like "well fuck if they can't do old games flawlessly, how are they gonna do these new ones at 60 / 120?"

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            November 6, 2020 3:17 PM

            Some issues have nothing to do with CPU or GPU speeds. Powerful hardware is still just a tool. Getting 4k 60/120fps is up to the studio making the game, not the hardware.

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              November 6, 2020 3:27 PM

              Based on what I've seen on digital foundry it simply looked like CPU / GPU couldn't keep up - bear in mind it was doing a solid 60 flawless for a minute then enters a new scene, small drop.

              A small drop isn't the end of the world except they're old games, with old fidelity

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                November 6, 2020 4:05 PM

                Again, there's no telling what's going on behind the scenes, and on top of that games are programmed at least a little differently for each platform they release on (that difference was FAR more drastic prior to the PS4/XBX generation). Think of situations where high framerates (or low ones) break game physics--that's kind of a noticeable version of what I'm talking about. There are tens of thousands of systems running in a game, and sometimes there are situations that gate perf in the software itself either because of a bug that couldn't be caught at the time it was developed or (and this happens a lot) to resolve a much worse bug by programming in a far lesser one.

          • reply
            November 6, 2020 3:18 PM

            [deleted]

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              November 6, 2020 3:28 PM

              This is just incorrect, Assassin Creed is Native 4k and 60 fps on Series X and upscaled 4k and 60 fps on PS5.

              Most first party MS titles will target 4k and 60 fps.

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              November 6, 2020 3:31 PM

              I just want 1080p, maximum fidelity and insane +++++++ AA.

              I watched a giantbomb video this week which cheered me the fuck up, it was astros playroom and it's recorded at 1080p (I think) and presented on youtube at only 1080p.
              It looked VERY NICE on my plasma, nothing like GTA "where's the AA?" 5

              I was so concerned my 1080p TV was too pixelated but it's not the case.

    • reply
      November 6, 2020 3:16 PM

      This is concerning, the bit about the controller

      "PS5 review: a hardworking beefcake - Polygon" https://www.polygon.com/platform/amp/reviews/21549230/ps5-review-playstation-5-sony-next-gen

      My hands are very sensitive to non ergonomic gamepads (carpel tunnel), the reviewer complains about hand pain using the new controller, relieved after returning to the ds4

      I guess we'll see.

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      November 6, 2020 3:26 PM

      I am excited for the PS5, but I am irked by :

      -No VRR
      -No quick resume
      -Slower load times than xsx so far?
      -No auto hdr
      -Size and shape of the thing
      -Nothing as good as gamepass
      -No expandable storage yet, leaving me 667gb... So like 4 games. Makes me wish I got the disc version.

      I only hope that PS remote play is at least 450x better than the current state on PS4.

      Thankfully the games are there, which is all that really matters at the end of the day.

      • reply
        November 6, 2020 3:30 PM

        PS5 does seem like it's stumbling at the gate with somethings, however I would suspect a lot of that stuff can be fixed.

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        November 6, 2020 3:36 PM

        They list VRR on the specs so that's probably coming. Load times of PS4 games are weird but Spiderman does flex the SSD properly that thing loads fast.

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        November 6, 2020 3:37 PM

        Milleh, you are good at making lists. I like it.

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        November 6, 2020 3:38 PM

        Slower load times for last-gen games, to be fair. Spiderman loads in 7s, which is nice and snappy.

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          November 6, 2020 3:40 PM

          I can't wait to see Demons Souls load times!

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          November 6, 2020 3:51 PM

          Some of the load times are huge though, 45 seconds faster for Avengers on Series X. https://twitter.com/GameOverGreggy/status/1324797781316304898

          There's definitely something weird happening.

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            November 6, 2020 3:55 PM

            You’re right, it’s curious the differences are so large. Perhaps it’ll get better.

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              November 6, 2020 4:08 PM

              Another crazy one Final Fantasy 15 loading a save game 9 seconds on Series X vs 27 on PS5.

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              November 6, 2020 4:12 PM

              [deleted]

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                November 6, 2020 4:20 PM

                That doesn't explain the big differences between the Series X and PS5 on those games. I'm not suggesting it means anything long term as both Series X and PS5 seem to load next gen games super fast.

                Is it MS software that helps with loading older games, or the CPU / faster memory on the Series X. Just interesting to wonder why, it's not just optimization though as it's not optimized on either system.

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                November 6, 2020 7:00 PM

                Yes, could be. The filesystem might be a factor too, perhaps (FAT on ps4/ps5, NTFS on xb).

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        November 6, 2020 3:41 PM

        Milleh, FFS
        Always buy the disc version, this is why.
        https://www.ebay.ca/sch/139973/i.html?_fsrp=1&_sacat=139973&_nkw=PS4&_from=R40&LH_ItemCondition=4000%7C2750&_udhi=17&rt=nc&LH_Sold=1&LH_Complete=1
        https://en.wikipedia.org/wiki/Durabis
        https://www.cnet.com/news/blu-ray-more-scratch-resistant-than-dvd/

        Seriously, used games are basically flawless, $8 to $25





        Also NO? WTF? Did you find confirmation on the quick resume? Is there an article on this ? :(

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          November 6, 2020 3:43 PM

          I'm regretting not getting the disc version!!!

          Sorry, I meant to say no multiple game quick resume

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            November 6, 2020 3:57 PM

            Sell your digital for near double the money and put it towards your 3080, then buy a PS5 disc edition.
            Digital is gross.

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              November 6, 2020 4:09 PM

              Baaa, I can't bring myself to sell something for more than I paid for it

              Plus I really want to play the games!

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        November 6, 2020 3:42 PM

        [deleted]

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          November 6, 2020 3:43 PM

          Same, I'll be signing up for it

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          November 6, 2020 3:43 PM

          The expandable storage seems like a real fuckup. Remember the PS4? Shipped without game suspend and without USB storage (if I recall?)
          They took a LONG time to be developed.

          • reply
            November 6, 2020 3:48 PM

            [deleted]

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              November 6, 2020 3:56 PM

              I'm very glad I'm buying the PS5 as a "fancy PS4 which is quiet!" initially.

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              November 6, 2020 4:35 PM

              USB can't reach the speed of the SSD so no PS5 games on USB drives.

              • reply
                November 6, 2020 4:36 PM

                [deleted]

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                November 6, 2020 4:38 PM

                It's just storage, so we don't need to re-download or re-copy from disc (and patch!) if it's on USB, it'll copy back to the super super fast SSD at 100->250MB/s depending on your USB drive.

                5 to 15 minutes, you're back in action.

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              November 6, 2020 4:37 PM

              It's going to be the only option.

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            November 6, 2020 4:33 PM

            It has expandable storage, just not day one. They need to test which NVMEs are really able to sustain the speeds they need.

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        November 6, 2020 4:04 PM

        No quick resume? WTF

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          November 6, 2020 4:06 PM

          Yes, Milleh please elaborate wtf?

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          November 6, 2020 4:08 PM

          *no multiple game quick resume, I meant to say thay, sorry :(

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              November 6, 2020 4:14 PM

              Wait, but I can at least still pause one game at any point and quick resume it.... right?

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                November 6, 2020 4:16 PM

                Yeah I think I'm confusing "Quick Resume" with "Suspend" - I just want 2x Suspend (!!) one for mayooms account, one for my account :(

                I'm kidding myself tho :(

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                  November 6, 2020 4:17 PM

                  Yea....

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                    November 6, 2020 4:24 PM

                    Missus plays Spelunky, I play Witcher - both on our own accounts. I just want super fast restore for both of us :(

                    Should've bought an Xbox.

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                      November 6, 2020 4:25 PM

                      At least Spelunky runs are super short

                      well mine are anyways

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                        November 6, 2020 4:36 PM

                        It's not that, I'm happy for her to play and I love she enjoys it, I don't mind watching. But I can hardly say to her "when you're finished, please quit your game, log out, log in as me, fire up Witcher, load my latest save, then suspend the PS5 (4?) just in case next time we turn it on, it's me who wants to play!!!"

                        Get me? :(

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                          November 6, 2020 4:42 PM

                          Hmm yea.

                          Totally.

                          For me alone I constantly I have 3-4 games on the go at once and often I WANT to quit and jump back and forth into other games but can't until I get to a checkpoint or save (RDR2 is the worst for this), I can't imagine how much worse it would be if someone else were using the console too.

                          • reply
                            November 6, 2020 6:46 PM

                            I tend to be a single game at a time guy, it's simply 2 regular users at it.

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            November 6, 2020 4:11 PM

            I wonder if it'll quick resume PS4 games (?!!?!) oh jesus :/

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        November 6, 2020 4:19 PM

        - VRR is coming
        - I don't really care about multi-game quick resume, but I can see why some might like it
        - Yeah, the slower load times are odd, but it seems like it must be a software thing that's correctable given the hardware stats
        - What is this? Is this different from HDR?
        - The shape fits in my media center, so I'm okay with that. The form factor of the Xbox is actually a problem for me, even though it's a bit smaller
        - Meh gamepass. There's nothing I've been super keen to play on it, but it would be nice to have a playstation version, yes.
        - Yeah, the expandable storage thing is a bummer. At least it'll be open to non-proprietary nvme drives when it's enabled.

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      November 6, 2020 3:36 PM

      Hi thanks for the awesome review! Quick question: how the fuck do I get my hands on one. :( :( :(

      • reply
        November 6, 2020 4:38 PM

        Am I wrong in interpreting that because most outlets will be selling non-pre-order stock on release day, and since sony has said no in store purchases on release day, that you'll be able to scoop them up online if you're fast enough?

        • reply
          November 6, 2020 6:48 PM

          Yes, Sony is allowing order-online-to-pickup, but you do have to be quick to do that.

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