While Sony faced an uphill battle with the PS3 against Microsoft’s Xbox 360 in the mid-2000s, the company managed to win hearts and minds with the launch of the PS4. The console became the de facto lead platform for most multiplatform games and enjoyed an impressive library of exclusives that stood tall against the offerings from the Xbox team. As the launch of two new consoles is upon us, Sony is hoping to carry that momentum into 2021 and beyond with a new machine featuring a unique outer styling and a revamped controller. While the array of launch software is incredibly lean, what is here is solid, and a strong back catalog of exclusives should help to make the wait for true next-gen games less painful.
It looks like a...uh…
Sony consoles have always enjoyed somewhat understated designs going back to the original PlayStation. I would consider the PS5 the first of the family lineup to deviate from the norm with its two-tone paint job and wavy flaps. While it may look right at home on the set of Wall-E, it stood out like a sore thumb in my living room. It is a large enclosure relative to other consoles and when standing next to the Xbox Series X, it looks downright massive. It can be placed in both horizontal or vertical orientations, but I was not able to make either work for me.
In the horizontal position, it was too wide to fit inside my AV stand and, subjectively, looks a bit goofier than it does when upright. Placing it on top of my stand also didn’t work as the space between the top of the stand and the wall-mounted television meant that the PS5 blocked the bottom corner of the screen. My temporary solution involved putting the console upright on a spare stool near the TV. I would really like to see the rejected designs that failed to make the cut compared to the final product because they must have been a special kind of bad for this to be the cream of the crop.
Despite my animosity towards the console's industrial design, I really like what Sony has done with its new controller, known as DualSense. I’ve never been a fan of the DualShock pads, though I thought the DualShock 4 was easily the most tolerable the company had produced. The DualSense evolves the design in many positive ways, resulting in a pad that feels good in the hand, with well-balanced weight distribution and solid stick and buttons. The textured plastic on the controller grips is a big upgrade over the smooth DualShock 4 grips and if you can manage to zoom way in with your phone or magnifying glass, you’ll notice that the texture is made of the PlayStation face button symbols. I’d imagine that the plastic tooling work required to achieve this must have been incredibly laborious and I appreciate such attention to detail that most may miss.
The DualSense makes use of a rechargeable battery that offers a good amount of use before needing a refill. I got around six hours or more while testing the console in continuous runs. This included using the strongest possible rumble feedback in games that offered such an option. The improved haptic feedback is appreciated, though I don’t feel it to be the game-changing feature that Sony has been hyping. I suspect it will be used much like the Nintendo Switch JoyCon haptics, with some software developers offering meaningful use and others outright ignoring it.
The triggers feel good enough and can be software controlled to offer greater resistance that kicks in mid-pull. It is somewhat similar to how the 2-stage triggers on the Gamecube pad worked, though more precise. I assume it would be possible for developers to take this feature further, such as a racing game simulating a loadcell braking system, but I saw nothing during my evaluation period that would indicate this is possible. The included controller features seem ok for now, but may ultimately wind up as gimmicks. That said, as a basic controller, the DualSense is still a big win and I would like for Sony to offer official drivers for PC use as I suspect it could find a big audience on that platform.
But what about the games?
During my evaluation period with the PS5, I had access to most of my digital PS4 library as well as an early copy of Marvel’s Spider-Man: Miles Morales. As a PS Plus subscriber, I also had access to the PS Plus Collection. I installed several of these catalog titles to test basic backwards compatibility as well as a few of the entries that touted PS5-specific enhancements.
The first thing I fired up was Uncharted 4 as it was my favorite PS4 game. It is still the exact same as it was on PS4 Pro and I did not notice any meaningful improvements to load times. That said, there were no explicit promises of any enhancements here, so no harm, no foul. God of War was next up on my list as it has been advertised to be enhanced for PS5. After selecting Favor Resolution mode, I dove into the action and was happy to see that all the slowdown and sluggish feeling from combat I experience in this mode on the PS4 Pro was now smooth and clean. Similar results were seen with Days Gone after it received a small patch to enable PS5 enhancements. It pains me to share that Bloodborne fans hoping for a smooth 30Hz output will be disappointed as the game's performance is as rough as it was on the vanilla PS4.
As the game that was provided to offer a glimpse of the power of the PS5, I was excited to dig into Marvel’s Spider-Man: Miles Morales. I really enjoyed the first game on PS4 and always wished that it had a PC port as I wanted to swing through the city at 60 frames per second. Thankfully, the PS5 version of Miles Morales makes that wish come true. The game offers two operating modes that allows the end user to go for smoother framerate or nicer visuals. Performance Mode aims for a 60Hz experience and closely resembles the visuals of the PS4 Pro version of the first game. Fidelity Mode uses a 30Hz cap but offers better lighting, depth of field effects, better hair, and greatly improved reflections by way of ray tracing.
The Fidelity Mode gives a taste of what next-gen could bring but is not a monster leap over its more performant counterpart. It also suffers from dips and stutters during cutscenes that I didn’t see in Performance Mode. Playing the game in Performance Mode was more enjoyable due to the lower input lag and more involved combat. Both modes operate at a lower resolution that is reconstructed up to a 4K output from the PS5 to your display. The PS5 promised a next-gen experience, so it is a bit of a bummer that you can’t have your cake and eat it too, even with a cross-gen game like Miles Morales.
The front end menus on the PS5 get a reworking from how they appeared on PS4 and it was generally easy to find what I needed within the menu system. Holding the PS button on the DualSense pops up a menu at the bottom of the screen that lets you monitor controller battery life, enter Rest Mode, and the like. It only seems to be accessible from the Home Screen, though. Loading in and out of games felt a bit snappier than PS4 Pro, thanks to the included SSD. It also allowed for near-instant fast travel in Miles Morales. I did not personally see much else during my time with the PS5 that gave any indication that its SSD was going to have a monstrous impact on day to day use. The system comes with roughly 675GB of usable space out of the box and I suspect storage management will be an issue for many gamers in the near future. I filled the drive to capacity in no time.
U R not Red E
As there are other titles promised for the PS5 launch that have yet to come across my desk, I can’t offer a comprehensive take on everything the PS5 is or could be for Holiday 2020, but what I was given did inspire some confidence. The PS Plus Collection will be invaluable to anyone who missed out on the PS4 lifecycle and Mile Morales is sure to delight most folks as a launch companion. Still, nothing about my short time with the PS5 offered anything that felt next-gen, much like the Xbox Series X. Sony’s track record with exclusives helps to ease some of my concerns, but this package is still tough to recommend to casuals, at least during the initial launch window.
This review is based on the disc version of the PS5. The hardware was provided by Sony. The PS5 launches on November 12, 2020, for $499.
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Chris Jarrard posted a new article, PS5 review: It's what's on the inside that counts
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You cannot cold store PS5 games on external media
https://www.gamespot.com/articles/you-cant-store-ps5-games-on-an-external-drive/1100-6484139/?ftag=CAD-01-10abi2f-
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It could be related to the lack of the external SSD support at launch, true, but it was expected that you couldn't run PS5 off that external option either, so why not cold store on USB HDD ?
Suggests to me that given the unique structure of the 12-channel SSD that they can't easily just push that to a non-custom SSD and then pull it back - you have to reinstall effectively.
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Is he saying Sony is lying?
https://www.theverge.com/2020/11/5/21551165/sony-ps5-playstation-5-no-m2-ssd-expansion-launch
He probably meant or should have said it was for PS4 titles only. -
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Thank you for the review!
A few questions
-how's the audio quality when plugged into controller?
-Did you try any non Sony pulse wireless headsets? Wondering if those work well
-how's the 3d audio?
-pc remote play - is it still a compressed mess?
-do you know how long it takes to fully charge the controller? I was hoping for more than 6 hours of use before needing a charge :(
-expandable external storage doesn't work at all yet right?
-are there any improvements at all over ps4pro when playing TLOU2 or Ghosts?
-any quirks with hdr or hdmi 2.1? -
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I think this is a bit odd way to phrase it. Some games on PS4 Pro were running at a lower resolution than on the Xbox One X.
Because the PS4 pro was less powerful the pro versions are less demanding for the PS5 so some of the unlocked framerate games run quicker on PS5 but at a lower resolution. I can't see there being much difference either way though.
PS5 doesn't have VRR though so some of those unlocked framerate games could cause tearing issues.
Bottom line both the Series X and PS5 will have good BC options.
I'm still hoping MS will have more double frame rate / double resolution options for BC games that they mentioned.-
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You could say Series X is better because it has higher resolution and better graphic fidelity on their titles. It's meaningless if the titles haven't been enhanced from the Xbox One X version or the PS4 pro version you're getting the same versions but with less frame rate drops if those versions had frame rate issues.
Bottom line it's great that you can play those BC titles but neither the Series X or PS5 is "better" at BC unless you're judging enhanced versions of those games. Or perhaps if the Series X auto HDR is meaningful.
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What's embarassing / fucked up is that on the XBSX and PS5 there's already been instances of PS4 or XBO games which don't run absoloutely flawlessly at 60. There's been a few videos clearly showing the odd frame drop of previous gen games and it's kinda like "well fuck if they can't do old games flawlessly, how are they gonna do these new ones at 60 / 120?"
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Again, there's no telling what's going on behind the scenes, and on top of that games are programmed at least a little differently for each platform they release on (that difference was FAR more drastic prior to the PS4/XBX generation). Think of situations where high framerates (or low ones) break game physics--that's kind of a noticeable version of what I'm talking about. There are tens of thousands of systems running in a game, and sometimes there are situations that gate perf in the software itself either because of a bug that couldn't be caught at the time it was developed or (and this happens a lot) to resolve a much worse bug by programming in a far lesser one.
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I just want 1080p, maximum fidelity and insane +++++++ AA.
I watched a giantbomb video this week which cheered me the fuck up, it was astros playroom and it's recorded at 1080p (I think) and presented on youtube at only 1080p.
It looked VERY NICE on my plasma, nothing like GTA "where's the AA?" 5
I was so concerned my 1080p TV was too pixelated but it's not the case.
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This is concerning, the bit about the controller
"PS5 review: a hardworking beefcake - Polygon" https://www.polygon.com/platform/amp/reviews/21549230/ps5-review-playstation-5-sony-next-gen
My hands are very sensitive to non ergonomic gamepads (carpel tunnel), the reviewer complains about hand pain using the new controller, relieved after returning to the ds4
I guess we'll see. -
I am excited for the PS5, but I am irked by :
-No VRR
-No quick resume
-Slower load times than xsx so far?
-No auto hdr
-Size and shape of the thing
-Nothing as good as gamepass
-No expandable storage yet, leaving me 667gb... So like 4 games. Makes me wish I got the disc version.
I only hope that PS remote play is at least 450x better than the current state on PS4.
Thankfully the games are there, which is all that really matters at the end of the day.-
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Some of the load times are huge though, 45 seconds faster for Avengers on Series X. https://twitter.com/GameOverGreggy/status/1324797781316304898
There's definitely something weird happening.-
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That doesn't explain the big differences between the Series X and PS5 on those games. I'm not suggesting it means anything long term as both Series X and PS5 seem to load next gen games super fast.
Is it MS software that helps with loading older games, or the CPU / faster memory on the Series X. Just interesting to wonder why, it's not just optimization though as it's not optimized on either system.
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Milleh, FFS
Always buy the disc version, this is why.
https://www.ebay.ca/sch/139973/i.html?_fsrp=1&_sacat=139973&_nkw=PS4&_from=R40&LH_ItemCondition=4000%7C2750&_udhi=17&rt=nc&LH_Sold=1&LH_Complete=1
https://en.wikipedia.org/wiki/Durabis
https://www.cnet.com/news/blu-ray-more-scratch-resistant-than-dvd/
Seriously, used games are basically flawless, $8 to $25
Also NO? WTF? Did you find confirmation on the quick resume? Is there an article on this ? :(
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I just googled, it's not good. https://www.pushsquare.com/news/2020/11/ps5_doesnt_have_quick_resume_but_loading_is_lightning_fast
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It's not that, I'm happy for her to play and I love she enjoys it, I don't mind watching. But I can hardly say to her "when you're finished, please quit your game, log out, log in as me, fire up Witcher, load my latest save, then suspend the PS5 (4?) just in case next time we turn it on, it's me who wants to play!!!"
Get me? :(
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Hmm yea.
Totally.
For me alone I constantly I have 3-4 games on the go at once and often I WANT to quit and jump back and forth into other games but can't until I get to a checkpoint or save (RDR2 is the worst for this), I can't imagine how much worse it would be if someone else were using the console too.
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- VRR is coming
- I don't really care about multi-game quick resume, but I can see why some might like it
- Yeah, the slower load times are odd, but it seems like it must be a software thing that's correctable given the hardware stats
- What is this? Is this different from HDR?
- The shape fits in my media center, so I'm okay with that. The form factor of the Xbox is actually a problem for me, even though it's a bit smaller
- Meh gamepass. There's nothing I've been super keen to play on it, but it would be nice to have a playstation version, yes.
- Yeah, the expandable storage thing is a bummer. At least it'll be open to non-proprietary nvme drives when it's enabled.-
In auto hdr, better than I can explain it:
"Xbox Series X Auto HDR tested - what works and what doesn't? | Eurogamer" https://www.eurogamer.net/amp/digitalfoundry-2020-xbox-series-x-auto-hdr-what-works-and-what-doesnt
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