Overwatch Summer Games 2020 begins today with Lucioball Remix
The Overwatch Summer Games for this year have begun and there's a new way to play Lucioball.
Summer is almost over, but there's still another annual event on the calendar before it ends. This is the time of year that Overwatch gets into the seasonal spirit by launching its annual Summer Games event. And after a couple of days of teases, the Overwatch Summer Games has officially launched, bringing back limited-time favorite game mode Lucioball for the ride. However, for this year, Blizzard is taking Lucioball and flipping and reversing it.
In addition to the normal Lucioball, players will now be introduced to Lucioball Remix. This is a much faster take on the usual Lucioball game mode, utilizing two balls. Both balls will be in play, requiring players to be alert on more than one front. If a team scores with one ball, that ball will respawn after a brief cooldown. More than that, players are not reset after a score, keeping the action moving quickly. Play will continue until time runs out or until one team attains a ten-point lead.
To help facilitate Lucioball Remix play, some of Overwatch's maps are receiving a few adjustments. Busan will receive some additional pillars and surfaces to allow for wall-riding, while Sydney receives a series of new jump pads.
The standard Lucioball is also being updated. Players can now crouch in midair to help them lunge towards the ground. Lucio's base speed is increased, his cooldowns are shortened, his boop and punch ranges are extended, and jump pads will launch players a little higher. There's also a mercy rule in place after a five-point lead, so if things get one-sided, the pain won't last too long.
The Overwatch Summer Games also brings along some new cosmetics, including five Legendary Skins. Blizzard teased two of these on Monday, offering a first look at Lifeguard Pharah and Surf's Up Echo. They'll be joined by Tropical Baptiste, Fiskaren Brigitte, and Karate Doomfist, as well as three new Epic Skins. Players can also earn additional rewards by winning up to nine games a week for the next three weeks across Quick Play, Competitive Play, or Arcade modes. All previous Overwatch Summer Games unlockables will also be available to earn over the course of this event.
The Overwatch Summer Games are officially underway across PC and consoles and will run until August 26. For more details on this year's event, check out the Overwatch website.
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Ozzie Mejia posted a new article, Overwatch Summer Games 2020 begins today with Lucioball Remix
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Nothing must have on the skins, but I do want that Ana intro highlight.
Also the PTR updates on heroes:
https://www.pcgamer.com/overwatch-update/
Why not just remove shields from the game, Blizz?-
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They have said they still plan to experiment with more changes to the double shield meta soon, and in the AMA they mentioned they're toying with the idea of shifting the main tanks to all be more like the off tanks. I think that would be a positive change personally, though very disruptive to overall balance. Shooting shields is pretty boring, and people not wanting to main tank is a big reason why the role queues are so lopsided.
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See, as a shield tank main, and thus subject to all the abuse it carries, I don't get that. The three main shields only wall from one direction so Pharah and Echo are huge now. You can see get attacks like Rein firestrike, Genji's blade, or Hanzo's or Moira's ult through. A fast moving character like Tracer or Doom can easily get around it. Unless the rest of your team is coordinating to protect a double shield + bastion bunker to protect flanks, that simply doesn't work anymore (unless of course the other team isn't flanking either). And where I am stuck in bronze, I've seen teams of smurfs that are super coordinated literally melt though our teams' double shields.
The best use as a shield tanks nowaways is either as being a short term protector - eg covering a mercy as she rezzes or someone trying to pull out of combat, or trying to coordinate with like a support or Winston or Zayra to keep some time of minimal protection around. You can't GOATS or bunker anymore.
Yes, shooting shields may be boring, but you're not meant to stay in one angle and shoot shields from just one line of attack. OW is not regularly a war of attrition. You may need one or two ppl staying in front to let the flankers get around, but that's a tactic.
I just don't know why they keep toying with shields and making them weaker and weaker. GOATS can't happen again in the role-limited queues at least.-
You say shields feel weak but they're still generally considered to be mandatory in most team comps. I think the problem is twofold:
- Most players don't like playing against shields that much. If you're a flanker/diver you have the tools to get around it, but everybody else just has to poke away at it which is boring. Shooting the shields is still what you should be doing with every spare moment there isn't something better to shoot at.
- Most players also don't like playing main tank, either because it's boring or stressful. Requiring every team to have an unpopular role on it leads to problems with queue times, with tank being even more a bottleneck than support which is saying something. So trying to make the tank characters more fun to play (according to the average player) will have a positive effect on role queues for DPS.
You can't redesign a character without putting off somebody, but I think the current tank meta is unhealthy for the game all things considered.-
I used to be in the need at least one shield camp until my regular groups Lucio decided he wanted to learn Dva. Since then I've been rolling with him as Ball and we usually stomp more than we get stomped. That said I'm pretty low on the skill ladder so I'm still at the level where most comps can work if you just play to your strengths.
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Double off-tank is nonsense, no argument there, I said as much in my earlier post. I'm just saying that shields should not be depended on and that they aren't necessarily the most valuable part of a main tank's kit anymore.
A large part of Rein's value isn't really his shield anymore, not after they've been so weakened. They increased his movement so much that his shield is many time more of a gap closer before he can start swinging with his hammer. Best of all, heals are SO fucking strong now (unless you're running a comp with only Mercy/Lucio/Zen) that its quite easy to keep a Rein alive while he swings away.
Natural cover is the most important part of the game, which is really how it should be given that Overwatch is an FPS.
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