Shackcast Episode 066 - Why Resident Evil 3 remake is not a 10/10
The gang is back with another XL podcast for your listening (and viewing) pleasure. Check it out!
The gang is back with a double wide episode recorded over a two day period last week. The Shacknews review for Resident Evil 3 remake was almost given a 10/10 score by Long Reads Editor David Craddock, but Asif, Blake, and the rest of the team talked him back to reality. Asif also declares his undying love for Half-Life: Alyx. This is also our first episode that is available on YouTube in video format, so check that out! Warning, this episode does feature some RE3 story spoilers!
If you aren't into watching podcasts on YouTube, we still have the audio episodes going live.
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#Shackcast salutes @LolaShacknews, @shacknews Chairpet of the Board. 🐶💙#DoitforShacknews pic.twitter.com/NCXbNlMqaA
— Productive Citizen ✌🏾💙🙏🏾👊🏾 (@technosucks) March 29, 2020
We are now part of the Greenlit Podcast Network. Head over to their webpage to check out all the other great shows. Also, check out David's review of Resident Evil 3 remake.
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Asif Khan posted a new article, Shackcast Episode 066 - Why Resident Evil 3 remake is not a 10/10
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I've come around on the sewers over the past year and change. I still think they're the weakest of RE2make's three areas. The design is bland, which it should be. It's a sewer, after all. But that doesn't make it engaging. It's also labyrinthine, which slows the game's otherwise fantastic momentum.
But like I said, I like them more than I did when the game was new. Everyone prefers some parts of their favorite games over others.
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Your mileage may vary, but if you read my review (https://www.shacknews.com/article/117172/resident-evil-3-review-a-star-is-born ), you'll find out I thought RE3make was better in ways significant to my tastes. And I did not expect that. I was expecting RE3make to be much like RE3 classic: fine, but insipid compared to RE2.
RE3 has two big advantages going for it: Its one and only scenario is tightly designed and well-told; and its replay value is significantly higher than RE2's. RE2 has four campaigns, but other than a handful of remixed puzzles and your first trip through the RPD being tenser due to Mr. X being in play, the "B"/2nd Run scenarios largely mirror the "A"/1st Run scenarios. RE3's unlockables make the game as much fun to replay as it is to play for the first time. There are also hidden difficulty levels to unlock that increase the game's challenge and shuffle the locations of many items and enemies.
There are other reasons I prefer it to RE2make, but ultimately they are both great games. They complement each other well. I simply place a large emphasis on replayability, and I think RE3make comes out the winner in that context.
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