Rocket League is cutting support for Mac and Linux users
If you're still rocking online play with Mac and Linux platforms, you'll have to migrate over to a different system soon.
Let's all pour one out for Rocket League players trying to get a multiplayer game going on macOS and Linux.
Starting this March, Psyonix will no longer support online multiplayer on either platform. The developer will drop a new patch that will eventually shutter online features. So you'll be left with playing local matches or split-screen with friends over if you're interested still doing all that. All of these changes were lined out in a support document from Psyonix itself.
According to Psyonix, the following will still be functional after the patch:
- Local Matches
- Split-Screen Play
- Garage/Inventory (existing items will not be removed from your inventory)
- Career Stats
- Replays
- Steam Workshop Maps (downloaded before the final patch)
- Custom Training Packs (downloaded before the final patch)
As for these features, you can unfortunately kiss them goodbye:
- Online Matchmaking
- Private Matches
- Tournaments
- Rocket Pass
- Item Shop / Esports Shop
- In-Game Events
- Friends List
- Clubs
- News Panel
- New Custom Training Packs
- New Steam Workshop Maps
- Leaderboards
- League Rankings
According to Psyonix, "it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms." So, essentially, they're going bye-bye. If you do play on either one of those systems to get your Rocket League fix in, you're going to have to switch over to something else soon.
-
Brittany Vincent posted a new article, Rocket League is cutting support for Mac and Linux users
-
-
-
-
-
-
-
Alternatively, Psyonix could have said "Here's Rocket League 2 for PC and consoles - sorry, no mac and Linux ports this time around", and of course charged an arm and a leg for what they're considered major backend but an overall incremental improvements.
They couldn't move the game forwards with the mac and Linux ports holding them back. They had to make a hard decision. Sucks for mac and Linux owners, but I mean, any video game player that primarily uses these knows they aren't well supported overall.-
-
-
-
-
-
However, peat's comment below is probably right on point: With Pysonix in Epic, they probably want to transition from Pysonix' own matchmaking systems to Epic which are more robust (and cross-platform), but to get there, that means severing the mac and Linux side which Epic doesn't support at the present time nor have shown an interest in pursuing.
-
-
-
-
-
-
-
-
-
-