Monster Hunter World: Iceborne 11.01/10.0.0.1 update hunts Rajang
It's time to hunt for Rajang, as part of Monster Hunter World: Iceborne's 11.01/10.0.0.1 update.
It didn't take too long for Monster Hunter to release the first major title update in the Iceborne era. Capcom announced that the title update was launching on Wednesday evening and it's now available to all players for free. That means more monsters, along with a slew of new end-game content to make Iceborne an even larger experience.
The biggest addition to Iceborne's first title update is the returning monster Rajang, teased back in September. Rajang makes its first appearance since Monster Hunter 2, bringing along a fury unlike anything its contemporaries have to offer. The angrier Rajang gets, the more powerful it becomes, as it's able to deal devastating blows with its massive arms. This is such a powerful beast that it's not accessible until after Iceborne's main story is complete. At that point, players must visit the Guiding Lands and then talk to the Admiral to pick up this assignment. Rajang is among the most difficult monsters to take down, but given the materials it drops, the effort looks to be worthwhile.
As for the other major changes, here are the patch notes, taken directly from the team at Capcom-Unity:
- Tempered Monsters: Tempered Gold Rathian and Tempered Silver Rathalos will now appear in the Guiding Lands.
- Weapon Augments: Weapon augmentation and custom upgrades expanded.
- Layered Armor: Forgeable layered armor lineup added to feature some of the High Rank designs.
- Your Room
- You can now make your room public to other players. (You can change these settings from the start menu and selecting Communication, then Your Room, or by speaking to the Housekeeper in your room and selecting Room.)
- Room-exclusive chat tab added.
- Music player for changing the music in your room added.
- New interactable decor added to your room in Seliana.
- Setting for your Seliana room's privacy added to the Gathering Hub's welcome message.
- Guiding Lands Gameplay Adjustments
- Adjustment 1: Region Level change fluctuation adjusted
- In the Guiding Lands, you can obtain different materials at each level, so adjustments have been made to how levels increase/decrease to make it easier to explore.
- Region Level 1 - 2: No changes
- Region Level 3 - 6: Fluctuates at the same rate as region level 2 did before the update
- Region Level 7: Fluctuates at the same rate as region level 3 did before the update
- Adjustment 2: Adjusted the drop rate of special tracks obtained from monsters in the Guiding Lands
- Unanalyzed special tracks are now easier to obtain, making it easier to lure out specific monsters and control your region levels.
- They are also now guaranteed upon capturing a monster, or carving from the monster's body or broken part.
- Adjustment 3: Region levels can now be fixed
- Settings have been added so that region levels will not fluctuate, and you can explore the Guiding Lands freely with fixed levels.
- Fixed region levels are applied per player even during multiplayer.
- If you set region levels to fixed, your own region levels will not fluctuate whether you're the quest leader or just joining another player's quest.
- You can fix region levels at the quest board when you select the Guiding Lands.
- Adjustment 4: Expedition Objective added to fixed region play
- Added a "Fixed Region" parameter that can be set when departing to the Guiding Lands, or used as search criteria.
- Use this setting when you want to let players know you're exploring with fixed levels, or if you want to search for expeditions using fixed levels.
- This parameter will not fix region levels.
- For instructions how to fix region levels, please see Adjustment 3.
- Adjustment 5: Locating monsters in the Guiding Lands will no longer affect region level
- The design of the Guiding Lands has been changed, as region level changing upon discovering a monster in the locale had an unintended effect.
- Adjustment 1: Region Level change fluctuation adjusted
- Guiding Lands Bug Fixes
- Monster spawn rates in the Guiding Lands adjusted.
- Monsters that are lured out in the Guiding Lands will automatically be tracked by the scoutflies.
- Target monster in the Guiding Lands will now appear in the log.
- When a monster is lured out in the Guiding Lands, monsters already present will not leave as easily.
- Fixed an issue where unnecessary effects would appear in certain areas of the Guiding Lands.
- Tailraider Safari: New rewards added for the Tailraider Safari when they explore the Guiding Lands.
- Squads: Customization options added for squad cards; Fixed an issue where Squad join requests would be automatically approved in certain situations even when the settings are set to manual.
- Palico: Fixed an issue where Palicoes would move to incorrect places.
- Wishlists: Kinsects can now be added to the wishlist.
- Canteen Skills: Fixed an issue where daily skills would change when a voucher or gourmet voucher is used.
- Surveyor Set: Fixed an issue with the "The Leaf Boat" observation request's "Riding on a leaf" condition, where the request would not be considered complete in certain situations; Fixed an issue where if graphic settings were set to Prioritize Resolution, the effective range for taking pictures with the Surveyor Set would become smaller.
- Heavy Bowgun & Light Bowgun Special Ammo: Fixed an issue where the Heavy Bowgun's Wyvernsnipe and the Light Bowgun's Wyvernblast Counter would be obstructed by Velkhana's ice wall when on top of it.
- Frostcraft Armor Skill: Fixed an issue where the Frostcraft's gauge would be consumed but the effect would not trigger on the additional hits from the Long Sword's Spirit Helm Breaker and Hunting Horn's Performance attacks.
- Long Sword Custom Augment: Fixed an issue with Long Sword's Uragaan Mod, where Tempered Blastscale was listed as an upgrade material instead of Tempered Scute.
- Raider Rides: Overall movement routes for Raider Ride have been tweaked as they would be trapped in certain areas of locales.
- Flash Pods & Flashflies: Adjusted the brightness of the screen when flash pods and Flashflies are used.
- Glavenus: Fixed an issue where Glavenus would not get caught in traps set by the player.
- Scoutflies: Fixed an issue where if the scoutfly level is at level 3 and a monster is near death, the icon would not display correctly on the map.
- Languages: Fixed an issue that occurred in certain languages at the update notice screen.
- Data Load: Fixed an issue where data would not finish loading properly and players would lose control of the game when viewing rankings of certain quests.
- Other Other minute balance tweaks and minor bug fixes have been fixed.
Players are going to want to set aside 1.3GB of space in their hard drive for this massive update. On top of that, there's still more coming. There's that Resident Evil collaboration that's set to release in November. And PlayStation 4 owners will want to look out for another special crossover with Horizon Zero Dawn, this one focusing on the latter game's own ice-based DLC adventure, The Frozen Wilds.
Look for more information on all of that soon. In the meantime, title update 11.01 for PS4/10.0.0.1 for Xbox One is up now. As for PC owners, sorry to say, but your expansion is not ready yet and is still set to release in January.
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