Sony confirms PlayStation 5 launching by holiday 2020
You'll have a PlayStation 5 in your living room as early as the next holiday season.
Sony has officially confirmed that the PlayStation 5 is set to launch holiday 2020, by way of an official announcement on the official PlayStation Blog.
A WIRED exclusive covered many of the beats in the PlayStation blog, as Sony mentioned, which reveal plenty of new information about the upcoming system. Perhaps, interestingly enough, the most exciting part of the piece was the fact that the PlayStation 5 will indeed be called the PlayStation 5. It's set to debut by holiday 2020, so if you're looking to pick one up, that leaves an entire year left to save, thankfully.
Sony has been pretty silent when it comes to the PlayStation 5, except for its initial debut with WIRED about the system, and now this continuation piece that delves further into what people should know about the system. So this new block of information has been pretty eye-opening in several regards, which is the most we've heard about the sytem thus far. And it sounds like there's a lot to be excited about. We know that the console will support ray-tracing, and it's not been added at the software level, which should assuage some folks' fears.
"There is ray-tracing acceleration in the GPU hardware, which I believe is the statement that people were looking for," said Cerny on the matter. With that in mind, the PS5 will also feature a souped-up solid-state drive that will offer speed and efficiency. It will be allow developers to take advantage of the space on a drive differently, and the way games are installed on PS5 will change as well. Booting up games will be quicker as well.
Unfortunately, there aren't many tidbits about anything beyond the details given about the controller we'll be seeing in the near future or some of the tech specs that have already been shared.
As far as the controller goes, it doesn't have a name yet. According to Mark Cerny, it will feature "adaptive triggers" that can offer different levels of resistance, which can make doing things in-game like aiming with a bow feel totally different. These changes are localized to the trigger buttons, and can produce a "powerful experience that better simulates various actions." The controller will also be adapting haptic feedback to replace the rumble that's been found in PlayStation controllers ever since the 5th controller generation. As you may well be aware, haptic feedback is the same kind of tech that iPhones utilize, and it feels vastly different from typical vibrations
The controller is capable of offering a variety of different types of feedback. WIRED spent time trying out a series of demos that were able to offer the "resistance" of water, the way driving feels when you swap between the dirt and a track, and a different type of feedback that's different from the old, "rumble" style of play. Sony has confirmed that developers have begun receiving early versions of the new controller to test it out and see what they can do with it, and the team "can't wait to see" what they do with the innovations going forward.
What's next in terms of PlayStation 5 news? Hopefully there's more information to come out later down the line, though we're still very much in the preliminary stages right now. We can't wait to hear more about the PS5 and get our hands on it come holiday 2020.
-
Brittany Vincent posted a new article, Sony confirms PlayStation 5 launching by holiday 2020
-
-
You might be thinking of this: https://www.theverge.com/2019/4/26/18517612/sony-playstation-5-launch-date-comments-rumors But that said no sooner than April 2020.
-
-
-
-
-
-
-
-
No. First of all, you have your teams a bit mixed up. Dark Souls 3 WAS the A-team, who did Dark Souls, but not Dark Souls 2. However, Miyazaki directed both Bloodborne and Dark Souls 3, developed concurrently to a great extent, but not DS2.
From has always had multiple teams, but this idea that one’s an A-team, as in a premier team, is misleading and only started being bandied around when Miyazaki didn’t direct DS2 and many people didn’t think the level design was as up to snuff as DeS and DS. Before Souls, the teams were split up into the Armored Core/everything else teams, which somewhat morphed into the Xbox exclusives team/everything else and then came back into focus as Miyazaki took on the director role in the late Armored Core era, after Xbox exclusivity ended.
Elden Ring is being written and directed by Miyazaki, from a master document from GRRM. Development started as soon as DS3 wrapped up. I actually think that they’re probably combining their teams as one to get it done, as Miyazaki is on record stating this is the largest game they have ever done, by far.
-
-
-
-
-
That's the best part. It launches with every single PS4 game available. They're pretty unlikely to run worse and will likely run better.
I expect to see several big games just get 4K patches for quality and frame rate. People who sat on the fence will have a huge library of games at their disposal if they skipped the 4 entirely.
-
-