The Destiny series has had quite a storied career, particularly with regards to Destiny 2. It's a game that continues to evolve, and now that the series' destiny (yeah yeah) is firmly in the hands of Bungie, the developers have a few ideas of where to go next.
Looking over the past, present, and future of Destiny 2, developer Luke Smith provided a new update on the official Bungie website titled Director's Cut - Part 1. In this post, Smith outlines some of the lessons learned, be it from past mistakes, development blunders, and the constant need to refine the game's action and equipment in order to keep a level playing field for everyone.
We'll be frank: There's a whole lot to digest here. The 4,000-plus word post spells out all manner of realizations and forward-thinking plans. With that said, and in the interest of brevity, there are a few points worth singling out specifically. From the Destiny 2 Director's Cut Part 1 posting:
This is just a taste of the huge amount of detail the post goes into. Of course, it goes without saying that the work done by Bungie to make Destiny 2 as good as it can be far eclipses this lengthy explanation. Plenty of changes are coming, and not only are the developers keen to make sure players know about the changes ahead of time, they're also hoping for fan feedback along the way.
With how big a game Destiny 2 has become, this Director's Cut Part 1 update was likely overdue. Fortunately, Bungie remains as dedicated as ever to make sure sci-fi shooter fans find everything they need in the venerated release. Keep it tuned right here to Shacknews for more updates from the folks at Bungie, and be sure to stop by our Destiny 2 complete strategy guide for more information about completing quests and tracking down the game's most powerful gear.
Kevin Tucker is a core component of Shacknews' powerful guide development team. For questions, concerns, tips, or to share constructive criticism, he can be reached on Twitter @dukeofgnar or through e-mail at kevin.tucker@shacknews.com.