System Shock 2: Enhanced Edition announced, coming soon
The team behind the System Shock: Enhanced Edition are giving the same treatment to the beloved sequel.
System Shock 2: Enhanced Edition has been announced following a 20th anniversary stream. The stream itself was a moment for the developers to come together and celebrate the iconic title.
The stream was put on by Nightdive Studios, a team responsible for bringing some beloved retro games to the future, including the original System Shock. The 1994 title was re-released in 2015 with improved visuals and performance, as well as an improved resolution, and even included the game in its original form.
You asked for it and we are working on it... System Shock 2 Enhanced Edition coming soon!!! 💾#RetroGaming #SystemShock2 pic.twitter.com/vV5zBtUfWj
— Nightdive Studios (@NightdiveStudio) August 12, 2019
While the only information about the System Shock 2: Enhanced Edition is a single tweet, it’s enough to get fans excited. Judging from the reception of the original’s Enhanced Edition, it’s safe to assume that Nightdive Studios will do the game justice with this re-release.
Stephen Kick, CEO of Nightdive Studios, also revealed that the DotA announcer would be out around the same time that System Shock 2: Enhanced Edition becomes available. For those who may have forgotten, Kick made an announcement on the DotA 2 subreddit that a SHODAN Announcer pack was in the works. While we may have had to wait four years, at least the project hasn’t been abandoned.
The System Shock 2: Enhanced Edition would make for the second System Shock game currently in development at Nightdive Studios. The team is already hard at work creating System Shock, a reboot of the franchise that was Kickstarted in June of 2016. This reboot is being created in Unity and is set to feature a world as we remember it. The enemies will be re-imagined by the original concept artists, Robb Waters, while Terri Brosius will slip back into the role of the terrifying SHODAN.
It’s a good time to be a System Shock fan. For those that haven’t played the sequel, it could be worth holding off on a playthrough for when the Enhanced Edition launches. Now we just wait for a release date.
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Sam Chandler posted a new article, System Shock 2: Enhanced Edition announced, coming soon
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Hopefully if they redo the character models they manage to keep the WRONGFUL look of the original designs. The fan remodels were clearly better looking models, but they weren't a good fit for the game. I honestly suspect part of the reason the original models feel that way is because they're so bad. I'm not sure you can make a good/detailed model that gives off the kind of vibe some of the original ones did.
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More details from Nightdive
- THEY HAVE THE SOURCE CODE meaning they can make improvements all day long.
- They will port it to their KEX engine
- They will make sure the co-op features are better implemented
https://www.rockpapershotgun.com/2019/08/12/20-years-after-release-system-shock-2-is-finally-getting-an-enhanced-edition/-
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It'd be hard; there are literally hundreds of fan missions, and they're not just new geometry - people have created multiple entire campaigns complete with new gameplay mechanics, tools, AI, etc.
Even NewDark has some incompatibilities, along with a sort of patching mechanism to correct for them.
My Thief Fan Missions folder is over 26GB, and System Shock 2 stuff is kept separate from that (though there's only a few of those by comparison).
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I'm hoping this:
The game will also be ported to the studio’s KEX engine, though the original version that’s on Steam and GoG will remain, and will continue to be updated by the community.
Means they'll be open sourcing the original version. Since the fan "NewDark" engine is actually what they're shipping in those.
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Wrapping it in KEX is a bit of a disappointment, though it wouldn't shock me if that's largely in part due to it already having functional modern networking that older games can be made to hook into.
Still fingers crossed that, like with System Shock, they open source the engine as hinted at about a year ago.-
Found the tweet thread saying it should also go Open Source:
Jun 19 2019:
"We should have some updates on System Shock 2: Enhanced Edition in the near future. I think we'll end up releasing the code like we did with SS:EE"
"We'll put the code up on GitHub so everyone can create their own branch"
https://twitter.com/pripyatbeast/status/1141534099443634176 -
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Two good articles that helped to get me up to speed on how Night Dive, NewDark , and the new edition all fit in
https://www.rockpapershotgun.com/2019/08/12/no-one-knows-who-is-patching-system-shock-2/
https://kotaku.com/system-shock-2-has-been-getting-new-patches-for-years-1837180538
tl;dr Night Dive has been trying to get to this Le Corbeau that created NewDark patch, but can't - so the EE of SS2 will likely not be based on NewDark directly.
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https://store.steampowered.com/app/482400/System_Shock/
The kickstarter for this was in 2016. -
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Enhanced releases shipped:
Blood: Fresh Supply
Forsaken Remastered
System Shock: Enhanced Edition
Strife: Veteran Edition
Turok 1 & 2 (mildly enhanced, but not marketed as such)
Licenses worked out / re-released in playable forms:
System Shock 2
I Have no Mouth
7th Guest + 11th Hour (though lost the license to a shitty mobile company).
All the Humongous Entertainment games
Tex Murphy 1-5
Slave Zero
Etc.
Like, regardless of how the full remake of System Shock is going, they absolutely have a history of successfully re-releasing and/or updating old games.-
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Nightdive were the ones who spent years trying to work NOLF's rights out of the pit of despair.
But the last I heard on the topic was the 2015 article detailing how it almost worked until it was fully shot down by WB:
https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811-
Oh wow, huh, there have been recentish teases.
Last November they sent a poster with the artwork from their prior attempt to Monolith:
https://twitter.com/MonolithDev/status/1061003454045282304
Followed by:
"When we get the rights to re-release the series I'll put them back into our store 😁"
https://twitter.com/pripyatbeast/status/1087147492376862720
So at the very least they haven't fully given up, which is nice.-
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Plenty of legit articles have pointed to freely available copies of NOLF1/2 that you can download and play, but of course are clearly copyright infringement.
The problem seems to be that the three groups that would have NOLF ownership via ways of acquisitions - Fox, Activision, and WB - do not know who the "leading" player is, have lost paperwork/contracts, and otherwise cannot be bothered to chase down the initial agreements to resolve the matter. It's *technically* abandonware, but not really. And unfortunately, unlike trademarks which have to be defended, copyright will keep going for at least 95 years. -
That was part of why Nightdive registered the trademark years ago.
But ultimately the issue then wasn't so much that it wasn't possible to know who has rights, the issue was that one of the three parties, Warner Brothers, said they were not interested in perusing any sort of licensing nor partnership.
And there's just not a whole lot you can do against a firm "no," from the one company that has the strongest claim to the IP.-
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But even if you find a rich person who is willing to do a crime so that they get sued, and then dig in their heels just to lose a bunch of money to this lawsuit for the sake of discovery... That doesn't solve the fundamental problem that shut down the last inquiry.
Even if all three of the companies know exactly who owns what part of the game, if Warner Brothers still says "No, we don't want to license this," that's still the end of the conversation.
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That's right, I forgot Nightdive said they abandoned it.
But I as I recall (and verifying), GOG has talked about NOLF too, as recently as this Noclip documentary https://www.youtube.com/watch?v=ffngZOB1U2A
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M2 does excellent emulation/remaster work - honestly they might actually be *too* good at it, they go to ridiculous lengths sometimes - but they generally don't seek out titles and make them available on their own the way Nightdive has been.
But yeah, if I see them as the developer of a collection or re-release I know I'm in for a good time.
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Apparently the source code was in Paul Neurath's closet.
https://kotaku.com/system-shock-2-has-been-getting-new-patches-for-years-1837180538
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