Destiny 2 - All Classes, subclasses, and perk trees

A breakdown of all the subclasses and perk tress for each of Destiny 2's classes, the Hunter, Titan, and Warlock.

2

There are three main classes in Destiny 2 – Hunter, Titan, and Warlock – and each of these offer four subclasses, with their own perk trees, Aspects, and Fragments. With the release of Destiny 2: Forsaken, these skill trees were expanded with an additional cluster of perks, which altered each Super for each class. With Beyond Light, a new subclass was added called Stasis, which also introduced Aspects and Fragments. From Beyond Light onwards, each Light subclass was updated to a 3.0 version. With the release of Lightfall, players have access to a second Darkness subclass, Strand. Below you will find a breakdown of every single class in Destiny 2, along with their subclasses and perk trees.


All Classes, Subclasses, and Perk Trees

There are currently three Classes in Destiny 2: Hunter, Titan, and Warlock. While none is more powerful than another, they each have their own strengths and weaknesses. The most important difference between them all are the abilities found within the subclasses and the perk trees.

Each Class has six subclasses: Arc, Solar, Void, Stasis, Strand, and Prismatic. Within these subclasses are Aspects and Fragments that alter builds as well as different Super options. Use the links below to jump to the subclass of your choice.

Hunter Titan Warlock
Solar Gunslinger 3.0 Sunbreaker 3.0 Dawnblade 3.0
Arc Arcstrider 3.0 Striker 3.0 Stormcaller 3.0
Void Nightstalker 3.0 Sentinel 3.0 Voidwalker 3.0
Stasis Revenant Behemoth Shadebinder
Strand Threadrunner Berserker Broodweaver
Prismatic Prismatic Hunter Prismatic Titan Prismatic Warlock
Old Subclasses
Solar Gunslinger Sunbreaker Dawnblade
Arc Arcstrider Striker Stormcaller
Void Nightstalker Sentinel Voidwalker

Subclass verbs and effects

Each subclass element has a set of verbs in Destiny 2. These verbs describe some type of effect that can be applied to you, allies, or opponents. Understanding these verbs, how they interact, and what they do is critical to creating builds that synergize well internally as well as with your allies. Below are a set of tables containing the verbs and effects for each element type.

Solar
Scorch The target is Singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
Ignition/Ignite A large Solar explosion which deals damage in an area around the target. Ignitions stun Unstoppable Champions.
Radiant Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. Radiant weapons stun Barrier Champions.
Restoration You regenerate health and shields over time. Cannot be interrupted by taking damage.
Cure You are healed in a burst of mending Solar Light.
Firesprite A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Arc
Amplified Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.
Blind Combatants are disoriented and cannot fire their weapons. Opposing Guardian's HUD is removed and their vision is obscured. Blind stuns Unstoppable Champions.
Jolted The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage stuns Overload Champions.
Ionic Trace A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Void
Volatile The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from Void weapons stun Barrier Champions.
Suppression The target is taken out of any active abilities and cannot activate any abilities or movement modes will suppressions persists. Afflicted combatants cannot fire their weapons. Suppression stuns Overload Champions.
Devour Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
Weaken The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Invisibility You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Overshield You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Void Breach A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Stasis
Slow The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately. Slow effects stun Overload Champions. After accumulating enough Slow stacks, the target in frozen.
Freeze/Frozen The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
Shatter When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage stuns Unstoppable Champions.
Stasis Crystal A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroy, dealing damage in an area.
Stasis Shard A small shard of Stasis matter that can be collected to restore melee energy.
Frost Armor You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.
Strand
Unravel The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveled targets unwind into a Tangle when defeated. Unraveling Rounds from Strand weapons stun Barrier Champions.
Sever The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
Suspend The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapons. Suspend stuns Unstoppable Champions. Suspended targets unwind into a Tangle when defeated.
Threadling A creature woven from pure Strand matter that seeks out nearby targets and attacks, dealing damage.
Woven Mail Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
Tangle A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets by any Strand debuff will unwind them and create a Tangle.

Hunter

The Hunter is the marksman of the Classes and more of a lone wolf. Its abilities focus on trapping enemies, killing enemies from a distance, and using acrobatics to disorient opponents. The Hunter’s Class Ability and Movement Modes are the same across all subclasses. The only caveat here is that with the addition of Solar 3.0, the Hunter has one additional Class Ability, Acrobat's Dodge. With the introduction of Arc 3.0, Hunters will also have access to Blink when using Arc.

Class Ability

  • Marksman’s Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gambler’s Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee ability.

Movement Mode

  • High Jump: While airborne, Jump a second time to reach greater heights.
  • Strafe Jump: While airborne, Jump a second time with strong directional control.
  • Triple Jump: While airborne, sustain your air control with a second or third Jump.

Below you will find the Hunter subclasses: Gunslinger, Arcstrider, Nightstalker, Revenant, Threadrunner, and Prismatic.


Hunter - Gunslinger - Solar 3.0

destiny 2 hunter solar 3.0

Super

  • Golden Gun: Deadshot – Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is activate refunds a Golden Gun round. Benefits from being radiant.
  • Golden Gun: Marksman – Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Blade Barrage – Vault into the air and unleash a volley of Solar-charged explosive knives.

Melee

  • Knife Trick – Throw a fan of flaming knives that scorch targets on hit.
  • Lightweight Knife – Quickly throw a knife that deals moderate damage. Precision hits with this knife make you radiant for a short duration.
  • Weighted Throwing Knife – throw a knife that deals extra precision damage and causes scorched targets to ignite. Precision final blows with this knife immediately recharge your class ability.
  • Proximity Explosive Knife – Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.

Grenades

  • Tripmine Grenade – An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Thermite Grenade – A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Incendiary Grenade – A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Solar Grenade – A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Swarm Grenade – A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Fusion Grenade – An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Firebolt Grenade – A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Healing Grenade – A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Class Ability

  • Marksman’s Dodge – Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Acrobat’s Dodge – Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
Hunter Gunslinger subclass
Aspects Effect Fragment Slots
Knock 'Em Down Your Solar Supers are enhanced. Golden Gun - Deadshot has increased duration, Golden Gun - Marksman has increased damage resistance and duration, and Blade Barrage launchces more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy. 2
On Your Mark Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark. 3
Gunpowder Gamble Defeat targets with abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. Press grenade to throw a Solar explosive that can be shot mid-air to cause ignition. 1

Return to the Subclass Select


Hunter - Gunslinger - Old Solar system

destiny 2 hunter gunslinger

Super

  • Golden Gun: Summon a flaming pistol that disintegrates enemies with Solar Light.

Grenade

  • Incendiary Grenade: A grenade whose explosion catches enemies on fire.
  • Swarm Grenades: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
  • Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates upon enemies who pass through its laser trigger.
Hunter Gunslinger Subclass Perk Name Effect
Way of the Outlaw Proximity Explosive Knife Throw a knife that attaches to a surface upon impact and explodes when it detects an enemy nearby.
Chains of Woe Precision kills increase weapon reload speed for you and nearby allies.
Deadshot Significantly improves your aiblity to hit with Golden Gun
Six-Shooter Golden Gun can be fired quickly up to 6 times and refunds a bullet with each kill.
Way of the Sharpshooter Weighted Knife Throw a knife that deals extra precision damage. Precision knife kills with this melee ability immediately recharge it.
Practice Makes Perfect Enter a trance with each precision hit, reducing the cooldown of your Golden Gun.
Knock 'em Down Precision kills increase weapon stability and handling. Your Super does more damage when cast while this buff is active with 20 or more seconds remaining.
Line 'Em Up Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Power, increase its damage, and extends its duration.
Way of a Thousand Cuts Blade Barrage Vault into the air and unleash a volley of Solar-charged explosive knives.
Knife Trick Throw a fan of flaming knives that burns targets on hit.
Playing with Fire Destroying burning enemies recharges Knife Trick more quickly.
The Burning Edge While enemies burn, your dodge ability recharges faster.

Return to the Subclass Select


Hunter - Arcstrider - Arc 3.0

Super

  • Arc Staff – Form a staff of pure Arc energy and acrobatically take out your foes. Hold the aim button to deflect incoming projectiles with your Arc staff.
  • Gathering Storm – Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
  • Storm's Edge – Dagger in hand, become the Arc flashing in the darkness; the edge of the storm your enemies cannot outrun.

Melee

  • Disorienting Blow – Striking an energy with this melee ability Blinds them and Amplifies you.
  • Combination Blow – A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Grenades

  • Pulse Grenade – A grenade that periodically damages targets within its explosion radius.
  • Lightning Grenade – A grenade that sticks to any surface and emits bolts of lightning.
  • Storm Grenade – A grenade that calls down a focused lightning storm.
  • Flashbang Grenade – An explosive grenade that damages and blinds nearby targets.
  • Skip Grenade – A grenade that splits upon impact, creating multiple projectiles that seek targets.
  • Flux Grenade – An explosive grenade that attaches to targets.
  • Arcbolt Grenade – A grenade that chains bolts of lightning to nearby targets.

Class Ability

  • Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Marksman’s Dodge – Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Jump

  • Blink – Jump while airborne to teleport a short distance (note that the Arcstrider still has the other three jump types).
Hunter Arcstrider subclass
Aspects Effect Fragment Slots
Flow State Defeating a jolted target makes you amplified.

While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
2
Tempest Strike While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits. 2
Lethal Current After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.

Damaging any jolted target with melee attacks also blinds them.
2

Return to the Subclass Select


Hunter - Arcstrider - Old Arc system

destiny 2 hunter arcstrider

Super

  • Form a staff of pure Arc energy and acrobatically take out your foes.

Grenade

  • Skip Grenade: A grenade that splits upon impact, creating multiple projectiles that seek enemies.
  • Flux Grenade: An explosive grenade that attaches to enemies.
  • Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
Hunter Arcstrider Subclass Perk Name Effect
Way of the Warrior Combination Blow Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily. Stacks up to 3 times.
Combat Flow Melee kills recharge your dodge ability.
Deadly Reach Dodging increases your melee range, allowing you to lunge further to strike enemies.
Lethal Current After dodging, each Arc Staff hit creates a damaging lightning aftershock.
Way of the Wind Disorienting Blow Strike an enemy with this melee ability to disorient the target and nearby enemies.
Focused Breathing Sprinting recharges your dodge ability. Increased maximum sprint speed.
Combat Meditation While critically wounded, melee and grenades recharge drastically faster.
Lightning Reflexes You are harder to kill while dodging.
Way of the Current Whirlwind Guard Press aim while wielding your Arc Staff to deflect incoming projectiles. Deflecting projectiles triples Arc Staff Damage for a short time.
Tempest Strike After sliding, activate this melee ability to unleash a devastating uppercut attack.
Lightning Weave Melee hits greatly increase weapon reload speed. Dealing damage with a weapon extends the duration.
Ebb and Flow Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee, and dodge energy.

Return to the Subclass Select


Hunter - Nightstalker

destiny 2 hunter nightstalker void 3.0

Super

  • Shadowshot: Deadfall: Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
  • Shadowshot: Moebius Quiver: Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tether targets. Defeating tethered targets creates Orbs of Power.
  • Spectral Blades: Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows. Melee performs a quick melee attack. Press shoot to perform a heavy attack and once again vanish from sight.

Melee

  • Snare Bomb: Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.

Grenades

  • Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Void Wall: A grenade that creates a horizontal wall of burning Void Light.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Vortex Grenade: A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.
  • Axion Bolt: A bolt Void Light that forks on impact into smaller bolts that seek out targets.
Hunter Nightstalker subclass
Aspects Effect Fragment Slots
Trapper's Ambush Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets. 1
Vanishing Step Dodging makes you invisibile. 2
Stylish Executioner Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets. 2

Return to the Subclass Select


Hunter - Nightstalker - Old Void system

The information below is related to the old Nightstalker system, prior to Void 3.0 that was added with The Witch Queen expansion in 2022. We're keeping this here for history and as a reference for players.

destiny 2 hunter nightstalker

Super

  • Shadowshot: Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.

Grenade

  • Vortex Grenade: A grenade that creates a vortex which continually damages enemies trapped inside.
  • Spike Grenade: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Voidwall Grenade: A grenade that creates a horizontal wall of burning Void Light.
Hunter Nightstalker Subclass Perk Name Effect
Way of the Trapper Snare Bomb Throw a Smoke Bomb from a distance with this Melee Ability. The Smoke Bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.
Keen Scout Sprint and Sneak faster, and gain an enhanced Tracker. Tethered enemies are marked for easy tracking.
Deadfall The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
Vanishing Step Dodging makes you vanish from sight for a short time.
Way of the Pathfinder Vanish in Smoke Throw a Smoke Bomb from a distance, making you and nearby allies invisible and providing the Heart of the Pack buff. Heart of the Pack grants weapon haste and increases mobility, recovery, and resilience.
Lockdown Grenade effects last twice as long, allowing for strong territorial control and increased damage potential.
Combat Provision Damaging enemies with grenades grants melee ability energy. Making allies invisible grants grenade energy.
Moebius Quiver Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered targets. Defeating tethered targets creates Orbs of Power and grants nearby allies the Heart of the Pack buff.
Way of the Wraith Spectral Blades Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows. Press melee to perform a quick melee attack. Press shoot to perform a heavy attack and once again vanish from sight.
Corrosive Smoke Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb slows enemies and damages them over time.
Flawless Execution While crouched, precision kills grant invisiblity, Truesight, and increased melee range.
Shattering Strike After performing a Flawless Execution, your melee attacks weaken enemies.

Return to the Subclass Select


Hunter - Revenant

destiny 2 hunter subclass revenant

Super

  • Silence and Squall: Summon two Stasis kamas, Silence and Squall, that you throw one after another. Silence creates a flash-freeze blast that freezes and damage targets. Squall creates a Stasis Storm that slows and damages targets caught inside.

Melee

  • Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.

Grenades

  • Duskfield Grenade: A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
  • Glacier Grenade: A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
  • Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
Hunter Revenant Subclass
Aspects Effect Fragment Slots
Shatterdive Activate while midair to quickly descend and shatter nearby targets on impact. 2
Winter's Shroud Dodging slows nearby targets. 0
Grim Harvest Defeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies. 2
Touch of Winter Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality.
  • Glacier Grenade: Adds a Stasis crystal and changes the formation.
  • Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact.
  • Coldsnap Grenade: Seekers travel farther, faster, and chains on additional time.
2

Return to the Subclass Select


Hunter - Threadrunner

Super

  • Silkstrike: Weave a vicious rope dart and tear through your targets. Light attack to swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. Heavy attack to swing the rope dart in a circular motion to deal heavy damage all around you.

Melee

  • Threaded Spike: Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Pressing melee just as the dart gets back to you to catch it and increase the amount of energy returned.

Grenades

  • Grapple: Extend a grapple into thin-air and pull yourself toward the point. Can be cast at enemies and other environmental elements.
  • Threadling Grenade: Splits into three projectiles that weave into Threadlings upon impact.
  • Shackle Grenade: A bola that suspends enemies on detonation and sends out smaller secondary bolas to nearby foes.
Hunter Threadrunner Subclass
Aspects Effect Fragment Slots
Ensnaring Slam Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time. 2
Widow’s Silk You have an additional grenade charge. Your grapple creates a Grapple Tangle at the grapple point. 2
Threaded Specter Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants.

After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
2
Whirling Maelstrom Destroying a Tangle will weave a violent, writhing mass of Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them. 2

Return to the Subclass Select


Hunter - Prismatic

Prismatic Hunters have access to a combination of Supers and abilities from the other five subclasses. This allows players to create a truly versatile killing machine capable of clearing the battlefield. Some of the following is subject to change once The Final Shape releases and Bungie gives these abilities a pass. Most of them will have their definitions changed to allow for better synergy between elements.

Super

  • Storm's Edge: Dagger in hand, become thhe Arc flashing in the darkness; the edge of the storm your enemies cannot outrun.
  • Golden Gun: Marksman: Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Silence and Squall: Summon two Stasis kamas, Silence and Squall, that you throw one after another. Silence creates a flash-freeze blast that freezes and damage targets. Squall creates a Stasis Storm that slows and damages targets caught inside.
  • Silkstrike: Weave a vicious rope dart and tear through your targets. Light attack to swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. Heavy attack to swing the rope dart in a circular motion to deal heavy damage all around you.
  • Shadowshot: Deadfall: Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.

Melee

  • Knife Trick: Throw a fan of flaming knives that scorch targets on hit.
  • Combination Blow: A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
  • Threaded Spike: Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Pressing melee just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Snare Bomb: Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.

Grenade

  • Arcbolt Grenade: A grenade that chains bolts of lightning to nearby targets.
  • Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Duskfield Grenade: A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
  • Grapple: Extend a grapple into thin-air and pull yourself toward the point. Can be cast at enemies and other environmental elements.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.

Transcendence Grenade

  • Hailfire Spike: Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.

Class Ability

  • Marksman’s Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gambler’s Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Acrobat’s Dodge: Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.

Jump

  • High Jump: While airborne, Jump a second time to reach greater heights.
  • Strafe Jump: While airborne, Jump a second time with strong directional control.
  • Triple Jump: While airborne, sustain your air control with a second or third Jump.
  • Blink: Jump while airborne to teleport a short distance.
Hunter Prismatic subclass
Aspect Effect Fragment Slots
Ascension Appears to be a mid-air attack that grants Amplified to you and nearby allies. TBA
Gunpowder Gamble Defeat targets with abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. Press grenade to throw a Solar explosive that can be shot mid-air to cause ignition. TBA
Winter's Shroud Dodging slows nearby targets. TBA
Threaded Specter Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes. TBA
Stylish Executioner Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets. TBA

Return to the Subclass Select


Titan

The Titan is the tank of the Classes and focuses on aggressive strategies. Its abilities relate to protecting allies, attacking while on the move, and diving headfirst into combat. The Titan’s Class Ability offers various levels of protection while the Movement Mode has great speed. The Sunbreaker Titan is the only Solar 3.0 system that did not receive an additional Class Ability. However, with Arc 3.0, Titans received a new class ability called Thruster.

Class Ability

  • Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

Movement Mode

  • High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
  • Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Below you will find the Titan subclasses: Striker, Sentinel, Sunbreaker, Behemoth, Berserker, and Prismatic.


Titan - Sunbreaker - Solar 3.0

destiny 2 titan solar 3.0

Super

  • Hammer of Sol – Summon a flaming hammer and wreak destruction down upon your enemies. Press melee to throw your hammer at foes. Upon impact, your hammers shatter into molten shards.
  • Burning Maul – Summon a flaming maul and crush your enemies with the force of an earthquake. Press melee to spin the maul in a circle around you, damaging nearby targets. Press shoot to slam the maul to the ground and create a cyclone of flames that seeks targets.

Melee

  • Throwing Hammer – Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
  • Hammer Strike – After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.

Grenades

  • Tripmine Grenade – An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Thermite Grenade – A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Incendiary Grenade – A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Solar Grenade – A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Swarm Grenade – A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Fusion Grenade – An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Firebolt Grenade – A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Healing Grenade – A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Titan Sunbreaker subclass
Aspect Effect Fragment Slots
Roaring Flames Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times. 2
Sol Invictus Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration. 2
Consecration While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite. 1

Return to the Subclass Select


Titan - Sunbreaker - Old Solar system

destiny 2 titan sunbreaker

Super

  • Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies.

Grenade

  • Incendiary Grenade: A grenade that sets enemies on fire when it explodes.
  • Thermite Grenade: A grenade that sends forward a burning line of fire.
  • Fusion Grenade: An explosive grenade that attaches to enemies.
Titan Sunbreaker Subclass Perk Name Effect
Code of the Fire-Forged Hammer Strike While sprinting, use this Melee Ability to swing a blazing hammer that weakens enemies.
Tempered Metal Solar ability kills grant you and nearby allies bonus movement and reload speed.
Explosive Pyre Enemies killed by Hammer of Sol explode.
Vulcan's Rage Hammers shatter into explosive molten embers on impact.
Code of the Siegebreaker Mortar Blast Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire.
Sol Invictus Solar ability kills restore your health. Grenade, melee ability, and Sun Warrior kills leave a deadly Sunspot in their wake.
Sun Warrior Passing through a Sunspot causes your grenade and melee abilities to recharge faster and your Super to last longer. It also increases the damage your weapons deal.
Endless Siege Hammers create a Sunspot on impact. While standing in Sunspots, you throw Hammers faster.
Code of the Devastator Burning Maul Summon a flaming maul and crush enemies with the force of an earthquake.
Throwing Hammer Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability.
Tireless Warrior After hitting an enemy with your Throwing Hammer, picking up the hammer triggers your health regeneration.
Roaring Flames Kills with your Solar abilities increase those abilities' damage. Stacks up to three times.

Return to the Subclass Select


Titan - Striker - Arc 3.0

Super

  • Thundercrash – Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Fists of Havoc – Supercharge your fists and slam the ground with force of a maelstrom. While active: Press melee to quickly charge forward, dealing damage to any impacted targets. Press shoot to slam your fists to the ground, dealing damage in an area around you and leaving aftershocks in your wake. Performing a slam from the air deals additional damage.

Melee

  • Seismic Strike – After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and Blinding enemies in an area around them. While you are Amplified, the Blind radius is increased.
  • Thunderclap – Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Ballistic Slam – After sprinting and while airborne, activate your charged melee ability to slam to the ground, dealing damage to nearby enemies.

Grenades

  • Pulse Grenade – A grenade that periodically damages targets within its explosion radius.
  • Lightning Grenade – A grenade that sticks to any surface and emits bolts of lightning.
  • Storm Grenade – A grenade that calls down a focused lightning storm.
  • Flashbang Grenade – An explosive grenade that damages and blinds nearby targets.
  • Skip Grenade – A grenade that splits upon impact, creating multiple projectiles that seek targets.
  • Flux Grenade – An explosive grenade that attaches to targets.
  • Arcbolt Grenade – A grenade that chains bolts of lightning to nearby targets.

Class Ability

  • Towering Barricade – Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade – Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
  • Thruster – While grounded, quickly evade in a lateral direction.
Titan Striker subclass
Aspects Effect Fragment Slots
Touch of Thunder Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality:
  • Flashbang Grenade: Emits an additional blinding flash on bounce.
  • Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
  • Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
  • Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
2
Juggernaut With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted.

While amplified, the shield blocks significantly more damage before breaking.
1
Knockout Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.

Defeating targets with melee attacks starts health regeneration and makes you amplified.
2

Return to the Subclass Select


Titan - Striker - Old Arc system

destiny 2 titan striker

Super

  • Fists of Havoc: Supercharge your fists and slam the ground with the force of a maelstrom.

Grenade

  • Flashbang Grenade: An explosive grenade that disorients enemies it damages.
  • Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.
  • Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning.
Titan Striker Subclass Perk Name Effect
Code of the Earthshaker Seismic Strike After sprinting, for a short time, use this Melee ability to slam shoulder-first into your target and release an Arc explosion on impact.
Aftershocks Damaging enemies with Seismic Strike recharges your grenade.
Magnitude Gain an additional grenade charge. Increases the duration of grenade effects.
Terminal Velocity Fists of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.
Code of the Juggernaut Frontal Assault Strike an enemy with this melee ability to reload your weapon and increase both your weapon stability and weapon damage.
Reversal Melee kills immediately trigger health regeneration.
Knockout Critically wounding an enemy or breaking their shields increases your melee range and damage.
Trample Destroying enemies with Fists of Havoc extends its duration.
Code of the Missile Thundercrash Hurtle through the air like a missile and crash into enemies to inflict meteoric damage.
Ballistic Slam After sprinting, leap into the air and melee to slam into the ground and damage nearby enemies.
Impact Conversion Hitting enemies with Ballistic Slam grants Super energy and activates Inertia Override.
Inertia Override Picking up ammo during a slide reloads your equipped weapon, grants melee energy, and increases weapon damage for a short time.

Return to the Subclass Select


Titan - Sentinel

destiny 2 titan sentinel void 3.0

Super

  • Sentinel Shield: Activate Super to summon a shield of Void Light. You can attack, block, and use the grenade button to perform a Shield Throw. Guard with the Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
  • Ward of Dawn: Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies temporary increase to weapon damage.
  • Twilight Arsenal: Blades honed by the Void cut through the air. Lift them from th feet of your felled foes and continue the attack.

Melee

  • Shield Throw: Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
  • Shield Bash: After sprinting for a short time, use this melee ability to unleash devastating Shield Bash the suppresses the target. Final blows with Shield Bash grant an Overshield.

Grenade

  • Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Void Wall: A grenade that creates a horizontal wall of burning Void Light.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Vortex Grenade: A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.
  • Axion Bolt: A bolt Void Light that forks on impact into smaller bolts that seek out targets.
Titan Sentinel subclass
Aspect Effect Fragment Slots
Controlled Demolition Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you. 2
Bastion Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration. 1
Offensive Bulwark While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield. 2

Return to the Subclass Select


Titan - Sentinel - Old Void system

Below is the old Sentinel Titan system. We're keeping this here for posterity and as a reference point should players need information regarding obsolete skill trees. 

destiny 2 titan sentinel

Super

  • Sentinel Shield: Summon a shield of Void Light. While Sentinel Shield is active, press shoot to attack. Hold aim to guard. Press grenade to perform a Shield Throw.

Grenade

  • Magnetic Grenade: A grenade that attaches to enemies and explodes twice.
  • Voidwall Grenade: A grenade that creates a horizontal wall of burning Void Light.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing enemies from using abilities for a short time.
Titan Sentinel Subclass Perk Name Effect
Code of the Protector Defensive Strike Defeat an enemy with this melee ability to create an overshield around you and nearby allies. Final blows grant melee energy when this overshield is active.
Rallying Force Melee kills restore Health for you and nearby allies.
Turn the Tide Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
Ward of Dawn When Super energy is full, create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Code of the Aggressor Shield Bash After sprinting for a shirt time, use this melee ability to unleash a devastating Shield Bash that disorients enemies and suppresses the target of Shield Bash.
Superior Arsenal Grenade kills recharge your Grenade energy.
In the Trenches Kills while surrounded by enemies reduce the cooldown of your Super.
Second Shield Gain an additional Shield Throw charge while Sentinel Shield is active.
Code of the Commander Banner Shield Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and Guarding allies makes the shield last longer.
Tactical Strike Strike an enemy with this melee ability to cause a Void explosion.
Controlled Demolition Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets.
Resupply You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode.

Return to the Subclass Select


Titan - Behemoth

destiny 2 subclass titan behemoth

Super

  • Glacial Quake: Summon a Stasis gauntlet. While your super is active press shoot to slam your gauntlet down to create a shockwave that freezes targets and sends out crystals to freeze additional ones. Super charge your Shiver Strike for bonus damage. Sprint through crystals or frozen targets to shatter them instantly.

Melee

  • Shiver Strike: Hold melee to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back, slowing and damaging them.

Grenades

  • Duskfield Grenade: A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
  • Glacier Grenade: A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
  • Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
Titan Behemoth Subclass
Aspects Effect Fragment Slots
Cryoclasm Enables a longer and more powerful slide. Sliding into Stasis crystals or forzen targets shatters them and any nearby frozen targets. 1
Tectonic Harvest Shattering a Stasis crystal creates a Stasis shard. This shard grants melee enrgy when picked up by you or your allies. 2
Howl of the Storm While sliding, activate your charged melee ability to launch a wave of Stasis energy forward that freezes targets and creates Stasis crystals. 2
Diamond Lance Shatter or defeat targets with Stasis abilities to create a Stasis Lance. Use Shoot to throw the lance to freeze targets on impact. Use Melee to slam the lance to the ground to freeze targets in a small area. 3

Return to the Subclass Select


Titan - Berserker

Super

  • Bladefury: Create two woven blades and roam the battlefield. Light attack to perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. Heavy attack to unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

Melee

  • Frenzied Blade: Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.

Grenades

  • Grapple: Extend a grapple into thin-air and pull yourself toward the point. Can be cast at enemies and other environmental elements.
  • Threadling Grenade: Splits into three projectiles that weave into Threadlings upon impact.
  • Shackle Grenade: A bola that suspends enemies on detonation and sends out smaller secondary bolas to nearby foes.
Titan Berserker Subclass
Aspects Effect Fragment Slots
Into the Fray Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased. 2
Drengr’s Lash Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits. 2
Flechette Storm While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage.

While airborne, activate your charged melee again to launch a cluster of damaging, Unraveling projectiles. Repeatedly activating melee will chain additional throws.
2
Banner of War Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage.

Targets defeated by you and your allies charge the banner, increasing the speed of its pulses.
2

Return to the Subclass Select


Titan - Prismatic

The Titan Prismatic class is a combination of all its five other subclasses. Players will be able to mix and match a variety of builds using pre-selected Supers, melees, and grenades from the other subclasses. Some of the wording of these abilities will be changed with The Final Shape to allow more synergy between the elements.

Super

  • Twilight Arsenal: Blades honed by the Void cut through the air. Lift them from th feet of your felled foes and continue the attack.
  • Thundercrash: Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Bladefury: Create two woven blades and roam the battlefield. Light attack to perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. Heavy attack to unleash a heavy upward slash, creating two suspending projectiles that seek out targets.
  • Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies. Press melee to throw your hammer at foes. Upon impact, your hammers shatter into molten shards.
  • Glacial Quake: Summon a Stasis gauntlet. While your super is active press shoot to slam your gauntlet down to create a shockwave that freezes targets and sends out crystals to freeze additional ones. Super charge your Shiver Strike for bonus damage. Sprint through crystals or frozen targets to shatter them instantly.

Melee

  • Shield Throw: Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
  • Thunderclap: Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Frenzied Blade: Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
  • Hammer Strike: After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
  • Shiver Strike: Hold melee to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back, slowing and damaging them.

Grenade

  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Pulse Grenade: A grenade that periodically damages targets within its explosion radius.
  • Shackle Grenade: A bola that suspends enemies on detonation and sends out smaller secondary bolas to nearby foes.
  • Thermite Grenade: A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Glacier Grenade: A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.

Transcendence Grenade

  • Electrified Snare: Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.

Class Ability

  • Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
  • Thruster: While grounded, quickly evade in a lateral direction.

Jump

  • High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
  • Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Titan Prismatic subclass
Aspect Effect Fragment Slots
Unbreakable Appears to replace the class ability with a Void shield that absorbs enemy attacks before blasting the energy at them. TBA
Knockout Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified. TBA
Drengr's Lash Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits. TBA
Consecration While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite. TBA
Diamond Lance Shatter or defeat targets with Stasis abilities to create a Stasis Lance. Use Shoot to throw the lance to freeze targets on impact. Use Melee to slam the lance to the ground to freeze targets in a small area. TBA

Return to the Subclass Select


Warlock

The Warlock is the mob control and ally healer of the Classes. Its abilities focus on clearing groups of weaker enemies and empowering allies. The Class Ability focuses on healing or strengthening allies while the Movement Mode is all about in-air manoeuvrability. As of the introduction Solar 3.0 with Season of the Haunted, the Dawnblade subclass has an additional Class Ability.

Class Ability

  • Healing Rift: Conjure a well of power that continuously heals those inside it.
  • Empowering Rift: Conjure a well of power that increases weapon damage for those inside it.
  • Phoenix Dive: Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing (Dawnblade and Prismatic only).

Movement Mode

  • Strafe Glide: Jump while airborne to activate Glide and start an airborne drift with strong directional control.
  • Burst Glide: Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
  • Balanced Glide: Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
  • Blink: Jump while airborne to teleport a short distance (Voidwalker and Prismatic only).

Below you will find the Warlock subclasses: Dawnblade, Stormcaller, Voidwalker, Shadebinder, Broodweaver, and Prismatic.


Warlock - Dawnblade

destiny 2 warlock solar 3.0

Super

  • Daybreak – Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
  • Well of Radiance – Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.
  • Song of Flame – Unleash your inner phoenix with every attack. Buff your weapons, allies, and harness the living Solar flame.

Melee

  • Incinerator Snap – Snap your fingers to create a fan of burning sparks that explode and scorch targets.
  • Celestial Fire – Send out a spiral of three explosive Solar energy blasts.

Grenades

  • Tripmine Grenade – An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Thermite Grenade – A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Incendiary Grenade – A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Solar Grenade – A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Swarm Grenade – A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Fusion Grenade – An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Firebolt Grenade – A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Healing Grenade – A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Class Ability

  • Healing Rift – Conjure a well of power that continuously heals those inside it.
  • Empowering Rift – Conjure a well of power that increases weapon damage for those inside it.
  • Phoenix Dive – Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Warlock Dawnblade subclass
Aspects Effect Fragment Slots
Icarus Dash Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. 2
Heat Rises You can fire weapons, melee, and throw grenades while gliding. Hold grenade to activate Heat Rises, consuming your grenade. Final blows while airborne increase the duration of Heat Rises and grant melee energy. 2
Touch of Flame

Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.

  • Healing Grenade: Improves the strength of cure and restoration effects applied.
  • Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
  • Firebolt Grenade: Increases target search radius and maximum target count.
  • Fusion Grenade: Explodes twice.
2

Return to the Subclass Select


Warlock - Dawnblade - Old Solar system

destiny 2 warlock dawnblade

Super

  • Daybreak: Weave Solar Light into blades and smite your foes from the skies.

Grenade

  • Solar Grenade: A grenade that creates a flare of Solar Light that continuously damages enemies trapped inside.
  • Firebolt Grenade: A grenade that unleashes bolts of Solar Light at nearby enemies.
  • Fusion Grenade: An explosive grenade that attaches to enemies.
Warlock Dawnblade Subclass Perk Name Effect
Attunement of Sky Celestial Fire Send out a spiral of three explosive Solar energy blasts.
Winged Sun Fire weapons, send Celestial Fire, and throw grenades whil gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.
Heat Rises Consume your grenade energy to extend Glide time and improve in-air accuracy.
Icarus Dash Activate while midair to dodge. Gain an additional dodge while under the effects of Heat Rises.
Attunement of Flame Igniting Touch Strike a combatant with this melee ability to burn them. Defeating burning combatants causes them to explode.
Fated for the Flame Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
Everlasting Fire Killing an enemy with Daybreak extends its duration.
Phoenix Dive Activate while midair to quickly descend and restore your health. While Daybreak is active, Descend causes explosive damage and returns Super energy.
Attunement of Grace Well of Radiance Thrust your Daybreak Sword into the ground. The Sword continuously projects a powerful aura that heals and empowers nearby allies, increasing their weapon damage and protecting them from the effects of Stasis.
Guiding Flame Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies.
Divine Protection Convert your grenades into a Blessing that heals ally targets and drops overshields you and your allies can pick up. Activate Divine Protection while Gliding to hover in mid-air.
Benevolent Dawn Healing or empowering allies regenerates your grenade, melee, and Rift energy.

Return to the Subclass Select


Warlock - Stormcaller - Arc 3.0

Super

  • Stormtrance – Chain Arc Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a shockwave underneath you. Press shoot to teleport forward, consuming a small amount of Super energy.
  • Chaos Reach – Unleash a long-range channelled beam of concentrated Arc energy. Press the Super button while active to deactivate your Super early, saving Super energy.

Melee

  • Chain Lightning – An extended range melee that Jolts your target and chains lightning to nearby enemies. While amplified, it creates an additional set of chains.
  • Ball Lightning – Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While Amplified, Ball Lightning releases additional lightning strikes before detonating.

Grenades

  • Pulse Grenade – A grenade that periodically damages targets within its explosion radius.
  • Lightning Grenade – A grenade that sticks to any surface and emits bolts of lightning.
  • Storm Grenade – A grenade that calls down a focused lightning storm.
  • Flashbang Grenade – An explosive grenade that damages and blinds nearby targets.
  • Skip Grenade – A grenade that splits upon impact, creating multiple projectiles that seek targets.
  • Flux Grenade – An explosive grenade that attaches to targets.
  • Arcbolt Grenade – A grenade that chains bolts of lightning to nearby targets.

Class Ability

  • Healing Rift – Conjure a well of power that continuously heals those inside it.
  • Empowering Rift – Conjure a well of power that increases weapon damage for those inside it.
Warlock Stormcaller subclass
Aspects Effect Fragment Slots
Arc Soul Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near.

While amplified, your Arc Souls are supercharged and gain increased fire rate.
2
Lightning Surge While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize. 2
Electrostatic Mind Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.

Collecting an Ionic Trace makes you amplified.
2

Return to the Subclass Select


Warlock - Stormcaller - Old Arc system

destiny 2 warlock stormcaller

Super

  • Stormtrance: Chain Arc Lightning from your hands and electrify enemies with devastating streams of Arc Light that intensify over time.

Grenade

  • Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
  • Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.
  • Storm Grenade: A grenade that calls down a focused lightning storm.
Warlock Stormcaller Subclass Perk Name Effect
Attunement of Conduction Chain Lightning This electrocuting Melee ability chains lightning from the struck target to nearby enemies.
Transcendence When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.
Arc Web Enemies damaged by your Grenades chain deadly lightning to nearby enemies. Each grenade or melee chain returns grenade energy.
Ionic Blink Activate to teleport during Stormtrance
Attunement of the Elements Rising Storm This electrocuting melee ability recharges your Super, grenade, and melee energy.
Landfall On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.
Electrostatic Surge Your Rift lasts longer. It charges faster and you run faster when allies are near.
Arc Soul Your Rift now grants you or any ally that uses it an Arc Soul to aid in battle.
Attunement of Control Chaos Reach Unleash a long-range channeled beam of concentrated Arc energy. While active, press Super again to deactivate Chaos Reach early and save Super energy.
Ball Lightning Fire an Arc projectile that travels foreward and releases a perpendicular bolt of lightning.
Ionic Trace Defeating enemies has a chance to create Ionic Traces. Collecting Ionic Traces grants energy to all your abilities.
Pulsewave Being critically wounded triggers an energy wave that boosts yours and allies' speed.

Return to the Subclass Select


Warlock - Voidwalker

destiny 2 class warlock voidwalker void 3.0

Super

  • Nova Warp: Step between dimensions to subvert the laws of physics. Press melee to teleport a short distance. Press shoot to unleash a deadly Void eruption.
  • Nova Bomb: Vortex: Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb creates a singularity that pulls targets inward and continually damages those trapped inside.
  • Nova Bomb: Cataclysm: Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.

Melee

  • Pocket Singularity: Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

Grenades

  • Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Void Wall: A grenade that creates a horizontal wall of burning Void Light.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Vortex Grenade: A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.
  • Axion Bolt: A bolt Void Light that forks on impact into smaller bolts that seek out targets.
Warlock Voidwalker subclass
Aspects Effect Fragment Slots
Chaos Accelerant Hold to overcharge your grenade, making it deadlier and more effective. Vortex Grenade: Increases the size and linger duration of Vortex. Axion Bolt: Creates an additional seeker. Scatter Grenade: Has submunitions track to nearby targets. Magnetic Grenade: Releases a short-range Void blast. 1
Feed the Void Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour. 2
Child of the Old Gods Cast your rift to create a Void Soul. When you damage a target with a weapon,  your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy. 2

Return to the Subclass Select


Warlock - Voidwalker Old Void system

Below is the old Voidwalker class for the Warlocks that was used prior to The Witch Queen expansion in 2022. We're keeping this information here  to keep track of what came before.

destiny 2 warlock voidwalker

Super

  • Nova Bomb: Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

Grenade

  • Vortex Grenade: A grenade that creates a Vortex which continually damages enemies trapped inside.
  • Axion Bolt: A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.
    • Scatter Grenade: A grenade that splits into many submunitions and covers a large area with multiple explosions.
    Warlock Voidwalker Subclass Perk Name Effect
    Attunement of Chaos Entropic Pull Strike an enemy with this melee ability to drain your enemy's life force and use it to recharge your grenade.
    Chaos Accelerant Overcharge your grenade, making it deadlier and more effective.
    Bloom Void ability kills cause enemies to explode.
    Cataclysm Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.
    Attunement of Hunger Devour Kills with this melee ability fully regenerate your health. For a short time afterward, kills restore additional health.
    Feed the Void Consume your Grenade energy to regenerate your health. Grants the Devour effect.
    Insatiable While the Devour effect is active, killing enemies extends its duration and recharges your grenade.
    Vortex Nova Bomb creates a singularity which continually damages enemies trapped inside. Kills with Nova Bomb grant the Devour effect.
    Attunement of Fission Nova Warp Step between dimensions to subvert the laws of physics. Press sprint to teleport a short distance. Hold and release fire to unleash a deadly Void eruption.
    Atomic Breach This melee ability creates a Void explosion.
    Handheld Supernova Convert your grenade into a short-range Void blast on release.
    Dark Matter Void ability kills grant health and melee, grenade, and class ability energy.

    Return to the Subclass Select


    Warlock - Shadebinder

    destiny 2 subclass warlock shadebinder

    Super

    • Winter’s Wrath: Summon a Stasis staff. While your Super is active, press shoot to cast out a barrage of Stasis shards that freeze targets. Press melee to cast out a shockwave that shatters all frozen targets.

    Melee

    • Penumbral Blast: Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.

    Grenades

    • Duskfield Grenade: A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
    • Glacier Grenade: A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
    • Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
    Warlock Shadebinder Subclass
    Aspects Effect Fragment Slots
    Iceflare Bolts Shattering a frozen target spawns seekers that track and freeze other nearby targets. 2
    Frostpulse Casting your Rift generates a shockwave that freezes nearby combatants. 2
    Bleak Watcher Press and hold the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. 2
    Glacial Harvest Freezing targets creates Stasis shards around the frozen targets. Higher tier combatants create more shards. 2

    Return to the Subclass Select


    Warlock - Broodweaver

    Super

    • Needlestorm: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needle wwill re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

    Melee

    • Arcane Needle: Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.

    Grenades

    • Grapple: Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attacks deal area damage and unravels targets.
    • Threadling Grenade: A woven projectile that reweaves itself into Threadlings while in flight.
    • Shackle Grenade: A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
    Warlock Broodweaver Subclass
    Aspects Effect Fragment Slots
    Weaver's Call Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched. 2
    Mindspun Invocation Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality: 

    Grapple: Your grapple melee spawns three Threadling eggs.
    Shackle Grenade: Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation.
    Threadling Grenade: Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
    2
    The Wanderer Tangles that you throw attack to targets and detonate into a suspending burst. 

    Threadling final blows create a Tangle.
    2
    Weavewalk Dodge while airborne to enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodge or cast your Rift to exit the weave. 

    While in the weave, you generate perched Threadlings over time.
    1

    Return to the Subclass Select


    Warlock - Prismatic

    The Warlock Prismatic subclass is a combination of its five other subclasses. Players can weave together a powerful build that utilizes a variety of elements for the first time in Destiny history. The following descriptions are likely to change with the release of The Final Shape to allow greater synergy between the subclass verbs.

    Super

    • Song of Flame: Unleash your inner phoenix with every attack. Buff your weapons, allies, and harness the living Solar flame.
    • Nova Bomb: Cataclysm: Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
    • Stormtrance: Chain Arc Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a shockwave underneath you. Press shoot to teleport forward, consuming a small amount of Super energy.
    • Winter’s Wrath: Summon a Stasis staff. While your Super is active, press shoot to cast out a barrage of Stasis shards that freeze targets. Press melee to cast out a shockwave that shatters all frozen targets.
    • Needlestorm: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needle wwill re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

    Melee

    • Incinerator Snap: Snap your fingers to create a fan of burning sparks that explode and scorch targets.
    • Pocket Singularity: Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
    • Chain Lightning: An extended range melee that Jolts your target and chains lightning to nearby enemies. While amplified, it creates an additional set of chains.
    • Penumbral Blast: Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
    • Arcane Needle: Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.

    Grenade

    • Healing Grenade: A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
    • Vortex Grenade: A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
    • Storm Grenade: A grenade that calls down a focused lightning storm.
    • Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
    • Threadling Grenade: Splits into three projectiles that weave into Threadlings upon impact.

    Transcendence Grenade

    • Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.

    Class Ability

    • Healing Rift: Conjure a well of power that continuously heals those inside it.
    • Empowering Rift: Conjure a well of power that increases weapon damage for those inside it.
    • Phoenix Dive: Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.

    Jump

    • Strafe Glide: Jump while airborne to activate Glide and start an airborne drift with strong directional control.
    • Burst Glide: Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
    • Balanced Glide: Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
    • Blink: Jump while airborne to teleport a short distance.
    Warlock Prismatic subclass
    Aspect Effect Fragment Slots
    Helion Appears that casting a class ability creates a Solar soul that applies Scorch to targets it hits. TBA
    Feed the Void Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour. TBA
    Lightning Surge While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize. TBA
    Bleak Watcher Press and hold the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. TBA
    Weaver's Cell Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched. TBA

    Return to the Subclass Select


    Whether you’re picking the right class to play in Destiny 2, doing some research on subclasses, or looking at the intricacies of each perk tree, the above information should be valuable. Check out the Shacknews Destiny 2 complete strategy guide for more content.

    Head of Guides

    Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as Head of Guides. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can message him on X: @SamuelChandler 

    From The Chatty
    Hello, Meet Lola