It's that time again. With the launch of a new Hearthstone expansion comes an all-new Hearthstone Brawliseum. This time around, it's the Brawliseum for Saviors of Uldum and it'll test every player's mettle, as they jump into a different-looking Hearthstone meta.
In lieu of the usual Tavern Brawl, it's time once again to step into the Standard Brawliseum. For those unfamiliar, this is a constructed version of the Arena format. Players are tasked with assembling their best deck and taking it into the Brawliseum. The more wins you rack, all the way up to 12, the more rewards you'll earn. These rewards include Gold, Mana, and card packs. But you only get three losses before you're eliminated.
As is always the case with the Brawliseum, the first run is free of charge. So it's best not to let this go to waste. Fortunately, Shacknews is here to help. Here are some of the best decks to help you on your road to 12 wins.
Languagehacker's Highlander Mage
- 1x (1) Daring Fire-Eater
- 1x (1) Ray of Frost
- 1x (2) Ancient Mysteries
- 1x (2) Arcane Flakmage
- 1x (2) Bloodmage Thalnos
- 1x (2) Doomsayer
- 1x (2) Frostbolt
- 1x (2) Loot Hoarder
- 1x (2) Zephrys the Great
- 1x (3) Arcane Intellect
- 1x (3) Conjurer's Calling
- 1x (3) Counterspell
- 1x (3) Flame Ward
- 1x (3) Frost Nova
- 1x (3) Messenger Raven
- 1x (3) Stargazer Luna
- 1x (4) Arcane Keysmith
- 1x (4) Fireball
- 1x (4) Polymorph
- 1x (5) Luna's Pocket Galaxy
- 1x (5) Zilliax
- 1x (6) Blizzard
- 1x (6) Reno the Relicologist
- 1x (7) Archmage Antonidas
- 1x (7) Flamestrike
- 1x (8) Power of Creation
- 1x (8) Tortollan Pilgrim
- 1x (9) Alexstrasza
- 1x (10) Kalecgos
- 1x (12) Mountain Giant
Pro player Mihai "languagehacker" Dragalin assembled this Highlander Mage deck, which relies on Reno the Relicologist to assist with out-of-control boards to help set up for your big spells. If you've got Mountain Giant ready in the early game, Conjurer's Calling can you put you ahead, perhaps for the rest of the game.
If things really start to go south, ask Zephrys the Great to find an escape route or even a lethal setup that you might not be seeing.
Slyssa's Highlander Paladin
- 1x (1) Blessing of Wisdom
- 1x (1) Crystology
- 1x (1) Elven Archer
- 1x (2) Baleful Banker
- 1x (2) Crystalsmith Kangor
- 1x (2) Flash of Light
- 1x (2) Immortal Prelate
- 1x (2) Lightforged Blessing
- 1x (2) Novice Engineer
- 1x (2) Sir Finley of the Sands
- 1x (2) Subdue
- 1x (2) Wild Pyromancer
- 1x (2) Zephrys the Great
- 1x (3) Acolyte of Pain
- 1x (3) Call of Adventure
- 1x (3) Time Out!
- 1x (4) Blessing of Kings
- 1x (4) Consecration
- 1x (4) Equality
- 1x (4) Hammer of Wrath
- 1x (4) Prismatic Lens
- 1x (4) Truesilver Champion
- 1x (5) Holy Wrath
- 1x (5) Mechano-Egg
- 1x (5) Shrink Ray
- 1x (5) Zilliax
- 1x (6) Mechanical Whelp
- 1x (8) Da Undatakah
- 1x (8) Lay on Hands
- 1x (25) Shirvallah, the Tiger
Alyssa "Slysssa" Ritter has found some luck with a Highlander deck of her own. This one is for the Paladin and it uses the Shirvallah, The Tiger/Baleful Banker/Holy Wrath combo as a backup win condition when all else fails.
Your primary objective is to make sure the game is over before it can come to that and you'll have plenty of tools to help you do so, thanks to Mechano-Egg, Mechanical Whelp, and Da Undatakah.
You'll have plenty of healing spells to keep you in the game, so you should be able to survive whatever onslaught the opposing team tries to throw at you.
Theo's Control Warrior
- 2x (1) Eternium Rover
- 1x (1) Omega Assembly
- 2x (1) Shield Slam
- 2x (1) Town Crier
- 2x (2) Frightened Flunky
- 2x (2) Warpath
- 2x (3) Shield Block
- 1x (3) SN1P-SN4P
- 2x (4) Omega Devastator
- 2x (4) Restless Mummy
- 2x (5) Brawl
- 2x (5) Dyn-o-matic
- 1x (5) Plague of Wrath
- 1x (5) Supercollider
- 1x (5) Zilliax
- 1x (6) Armagedillo
- 1x (7) Dr. Boom, Mad Genius
- 2x (8) Tomb Warden
- 1x (9) Archivist Elysiana
Matthijs "Theo" Lieftink has pieced together a strong Control Warrior, incorporating some of the all-new Taunt minions for this set. The Taunts will keep opposing players at bay while you prepare any one of several board control options. Brawl, Warpath, and Plague of Wrath can all serve to keep the board clear while you gather your resources.
Doctor Boom, Mad Genius and Archivist Elysiana will help you survive into the late game and should be able to outlast any other deck when it comes to Fatigue. While a lot of Shaman decks have dumped Hagatha the Witch in favor of the new Shaman quest, it now means Dr. Boom stands alone in terms of near-infinite resource generation.
Dog's Quest Druid
- 2x (0) Innervate
- 1x (0) Pounce
- 1x (1) Untapped Potential
- 2x (1) Worthy Expedition
- 2x (2) Crystal Merchant
- 1x (2) Keeper Stalladris
- 2x (2) Power of the Wild
- 2x (2) Wrath
- 2x (3) BEEEES!!!
- 1x (3) Savage Roar
- 1x (3) Wardruid Loti
- 1x (4) Flobbidinous Floop
- 2x (4) Mark of the Loa
- 2x (5) Oasis Surger
- 2x (5) Starfall
- 2x (6) Hidden Oasis
- 2x (6) Nourish
- 2x (6) Tending Tauren
Points to David "Dog" Caero for finding a new use for Innervate. If you absolutely can't afford to lose the tempo, you can use Innervate to still give yourself credit towards the Druid quest. That's good to know.
What makes Dog's Quest Druid interesting is that these Innervate spells replace some other key components of the deck, including Cenarius. The idea looks to be that if you need Cenarius badly enough, you'll find it off Worthy Expedition.
You may fill the board with more minions than you might think, which is what makes the inclusion of Savage Roar as a potential finisher ingenious.
BoarControl's Overload Token Shaman
- 2x (0) Zap!
- 2x (1) Lightning Bolt
- 2x (2) Murloc Tidecaller
- 2x (1) Sludge Slurper
- 2x (1) Voltaic Burst
- 2x (2) Earthen Might
- 1x (2) Likkim
- 1x (2) Sandstorm Elemental
- 2x (2) Soul of the Murloc
- 2x (2) Underbelly Angler
- 1x (3) Feral Spirit
- 1x (3) Haunting Visions
- 2x (3) Spirit of the Frog
- 2x (4) Thunderhead
- 1x (4) Vessina
- 2x (5) Bloodlust
- 2x (7) Mogu Fleshshaper
Quest Shaman is all about outresourcing your opponent in the late game. But what happens if you want to win and you want to win right now? George "BoarControl" Webb might have just what you're looking for with this twist on the Aggro Shaman.
Murloc Tidecaller should be your ideal Turn 1 play, but if it isn't, it can be used with Underbelly Angler later to generate multiple Murlocs. But Murlocs won't be your biggest token source here.
Thunderhead and a variety of Overload cards ar big components here, too. Ever since Thunderhead got buffed in June, it's become a difficult minion to remove from the board. If it can generate multiple Sparks, each buffed with Soul of the Murloc, then Bloodlust should be able to win you the game in short order.
My only recommendation would be to maybe replace an Earthen Might with Hagatha the Witch, in the event that things go terribly wrong and you need to try to hang for the long haul. Outside of that, this should be a solid aggro option to take into the Brawliseum.
Best of luck to you all! How's your Brawliseum run going? Have you used any of the above decks? Did you instead opt for one of our recommended Day 1 Standard decks? Or did you throw your hands up and just try your luck with Whizbang the Wonderful? Join the conversation below and let us know how you're doing. The Hearthstone Saviors of Uldum Standard Brawliseum ends this Sunday.
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Ozzie Mejia posted a new article, 5 decks to take into Hearthstone's Saviors of Uldum Brawliseum