Tim Willits to leave id Software after 24 years at the company
Tim Willits took to social media today to announce his departure from id Software.
Tim Willits has announced that he is leaving id Software after 24 years at the company. Please take a look at the announcement posted to his Twitter page.
After 24 years, I’ve decided to leave id Software after QuakeCon. I’ve been extremely lucky to work with the best people in the industry on truly amazing games. QuakeCon has been an unbelievable part of my journey and I look forward to seeing everyone at the Gaylord Texan. pic.twitter.com/shX5H441py
— Tim Willits (@TimWillits) July 18, 2019
Willits began working at id Software as a level designer and ultimately worked his way up the ranks at the company to become studio director. Tim assured id Software fans that his departure would not affect games currently in development. "All of the games currently in development are in very good hands, my departure will not affect any planned releases. id Software is packed full of amazing talent that will continue to develop (long into the future) some of the best shooters in the world." Willits continued, "After QuakeCon I will announce my future plans, where I am going, and what new exciting things I am doing. Stay tuned."
We caught up with Tim Willits several times to chat about id Software, Rage 2, Quake Champions, and QuakeCon over the years. He has always been very gracious with giving Shacknews his time. Willits spoke extensively with David Craddock for our Rocket Jump long read.
As Tim mentioned in his statement on Twitter, we will probably hear his next move after QuakeCon 2019, but it will be great to catch up with him before he heads off on a new adventure. Thanks for all of the memories from your maps in Quake and Doom to your direction of teams in Rage 2 and Quake Champions development. We will be sure to update our readers on where Tim lands next as news breaks and be sure to keep it locked on Shacknews for everything QuakeCon 2019.
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Asif Khan posted a new article, Tim Willits to leave id Software after 24 years at the company
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Yeah, hot take: Carmack runs the show for RAGE, it takes seven years to make and lands with a thud.
Carmack leaves and three years later they deliver DOOM 2016. And that's with the bare minimum of "original" id employees around.
I think once companies and projects get above a certain size the concept of the "it has to be these people" auteurs concept fades away.
Or... id is much better off with Hugo Martin around these days.
Now if I could just get a hold of him during QuakeCon and convince him to release id Tech 5 as open source...
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It's really no longer possible in today's world for a group of rockstar devs to have that kind of impact in the AAA space anyway. Even if they were all still at the company, their influence on the final product would be diminished, relative to the importance of actually running a good company and hiring dozens/hundreds of good people.
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Let me quote somebody's comments on Glassdoor after working there:
None of the amazing talent that created id's iconic games are left - they've all fled the current management team. There are a few issues id software needs to work on to turn things around: The lack of professionalism: Expect lots of inappropriate jokes, comments and a generally unprofessional work environment. Our HR director quit recently over the many internal issues. The lack of opportunities: The Management has openly stated in team meetings that when they are looking to give raises and promotions, they care more about how they get along with the prospect, rather than skill, experience, or previous work done. The hiring practices: They've turned away good candidates in all departments because the leads have expressed a desire to hire only students or people they've worked with before. The broken technology: The entire tech team at id software has quit and moved to Occulus - they all left this past February all together on the same day to protest the managements treatment of people. The non-stop attrition: When all of the teams merged together to create the "new" Doom team 2 years ago, there was around 140+ developers to make the game. Now, there is only around 50. The non-stop attrition has gotten so bad, that they had to contract outside the company for the multiplayer portion of the game, and we have contractors doing a bulk of our art work. The non-stop reboots and changes of direction: Every 4 months or so, they tell us that the current direction is all wrong for doom, and will re-boot most, if not all, of the game. This means that for over 2 years of work, there is no game to show, beyond 1 or 2 blockout levels and numerous prototypes. The non-stop spin doctoring: Instead of meeting the issues head on and working for positive change, the people at id are awash in spin doctoring by the management.
https://www.glassdoor.com/Reviews/Employee-Review-id-Software-RVW4012058.htm -
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