The winners of Shacknews Jam: The Third game jam have been announced and several Shackers are taking home some sweet prize money. The theme was ____ with guns. Please take a look at my playthrough of all the entries.
The votes have been tallied. Here are the winners as announced by RomSteady on the Chatty:
Overall (Average Of All Ratings):
Story Trigger
Curse of Castle Killem
Fun:
Story Trigger
Curse of Castle Killem
Visuals:
Curse of Castle Killem
G.T. - The Gun-Toting Extra Terrestrial
Audio:
Story Trigger
Assaulted
Use of Theme:
Story Trigger
G.T. - The Gun-Toting Extra Terrestrial
Prize money will be going out to the following games this week:
Story Trigger - $250
G.T. - The Gun-Toting Extra Terrestrial - $100
Assaulted - $50
You'll note that no money is going to RomSteady's "Curse of Castle Killem." That prize money will be applied towards the prize pool for "Shacknews Jam IV" later this year.
Congratulations to the winners. If you won, please reply to this post on itch.io with your PayPal.me address. If you haven't played these games, you can still download them at the Shacknews Jam: The Third entries listing page. Thanks to RomSteady for putting this together. He certainly knows how to do it for Shacknews.
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Asif Khan posted a new article, Shacknews Jam: The Third Game Jam winners announced
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There will be a new take that more directly compares to Thief - proper stealth mechanics, a huge map, lockpicking containers and doors, and being able to enter doors and search rooms.
I'm probably only going to do Lord Bafford's manor, but it will be completely fleshed out to properly reflect it.
But after that's done, if I can make it fun, I may do a more 16-bit style PC (and hopefully easily portable) game in the same vibe.-
Though I will say if anyone here has experience with famitracker (or other trackers), I could use help with the music.
I'm not a trained musician and I'm not even sure what mode would fit for a Thief game. The PC games had music, but were mostly atmospheric - that doesn't work as well on the NES. I was kinda thinking two tunes per level (so just two, for now), with a normal state and then an 'alert' version of it for when guards are actively aware of you and looking for you.
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I hate having to install nasty files from random internet people. :P
I'm going to switch engines and stop trying to make Phaser.io work -- there are too many issues with it. I spent too much time addressing issues that were popping up, and even after wasting all that time, I still heard stories about people who couldn't play the game because the space bar was making the game scroll down the page. Lame.-
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I don't know. I've LIKED Phaser.io, but I keep wasting time on dumb engine-related stuff that I feel like should be easier.
A lot of it's just that I haven't used it enough - I've started three game jam projects with it, but they just stay that - 2-4 week experiments that never get polished up.
I should probably go look for a firmer Phaser.io foundation if such a thing exists, and maybe that'd fix my issues with it. I dunno.
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